整理scoure
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using RimWorld;
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using Verse;
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using Verse.AI;
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using System.Linq;
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namespace WulaFallenEmpire
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{
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public class WorkGiver_Warden_FeedWula : WorkGiver_Scanner
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{
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public override ThingRequest PotentialWorkThingRequest => ThingRequest.ForGroup(ThingRequestGroup.Pawn);
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public override PathEndMode PathEndMode => PathEndMode.ClosestTouch;
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public override Danger MaxPathDanger(Pawn pawn) => Danger.Deadly;
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public override bool HasJobOnThing(Pawn pawn, Thing t, bool forced = false)
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{
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if (!(t is Pawn prisoner) || pawn == prisoner)
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return false;
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if (!ShouldFeed(pawn, prisoner))
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return false;
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Need_WulaEnergy energyNeed = prisoner.needs.TryGetNeed<Need_WulaEnergy>();
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var extension = def.GetModExtension<WorkGiverDefExtension_FeedWula>();
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if (energyNeed == null || energyNeed.CurLevelPercentage >= extension.feedThreshold)
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return false;
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if (prisoner.health.hediffSet.HasHediff(DefDatabase<HediffDef>.GetNamed("WULA_ChargingHediff")))
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return false;
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if (!prisoner.InBed() || (!forced && prisoner.health.capacities.CapableOf(PawnCapacityDefOf.Moving)))
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return false;
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if (!pawn.CanReserveAndReach(prisoner, PathEndMode.Touch, Danger.Deadly, 1, -1, null, forced))
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return false;
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if (!TryFindBestEnergySourceFor(pawn, prisoner, out _, out _))
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{
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JobFailReason.Is("NoWulaEnergyToFeed".Translate(prisoner.LabelShort, prisoner));
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return false;
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}
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return true;
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}
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public override Job JobOnThing(Pawn pawn, Thing t, bool forced = false)
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{
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Pawn prisoner = (Pawn)t;
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if (TryFindBestEnergySourceFor(pawn, prisoner, out Thing energySource, out _))
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{
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Job job = JobMaker.MakeJob(DefDatabase<JobDef>.GetNamed("WULA_FeedWulaPatient"), energySource, prisoner);
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job.count = 1;
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return job;
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}
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return null;
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}
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private bool ShouldFeed(Pawn warden, Pawn prisoner)
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{
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return prisoner.IsPrisonerOfColony && prisoner.guest.CanBeBroughtFood && prisoner.needs.TryGetNeed<Need_WulaEnergy>() != null;
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}
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private bool TryFindBestEnergySourceFor(Pawn getter, Pawn eater, out Thing energySource, out ThingDef energyDef)
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{
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energySource = null;
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energyDef = null;
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var allowedThings = getter.Map.listerThings.ThingsInGroup(ThingRequestGroup.HaulableEver)
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.Where(x => x.def.GetModExtension<ThingDefExtension_EnergySource>() != null);
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Thing thing = GenClosest.ClosestThing_Global(eater.Position, allowedThings, 99999f,
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t => t.IngestibleNow && !t.IsForbidden(getter) && getter.CanReserve(t));
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if (thing != null)
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{
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energySource = thing;
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energyDef = thing.def;
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return true;
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}
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return false;
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}
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}
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}
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