整理scoure

This commit is contained in:
2025-10-31 09:57:45 +08:00
parent 9e6aa98830
commit 8fee1bcfba
103 changed files with 5547 additions and 916 deletions

View File

@@ -0,0 +1,69 @@
using Verse;
using RimWorld;
using System.Collections.Generic; // Added for List
namespace WulaFallenEmpire
{
public class CompUseEffect_FixAllHealthConditions : CompUseEffect
{
public override AcceptanceReport CanBeUsedBy(Pawn p)
{
// 检查是否有可修复的健康状况。
// 注意:这里的 'p' 是尝试使用物品的小人(如果直接使用)或被施用物品的小人(如果通过配方施用)。
// 种族检查将在 DoEffect 中进行,以允许任何种族的小人尝试使用(但只有乌拉族会生效)。
if (!HealthUtility.TryGetWorstHealthCondition(p, out var _, out var _))
{
return "AbilityCannotCastNoHealableInjury".Translate(p.Named("PAWN")).Resolve().StripTags() ?? "";
}
return true;
}
public override void DoEffect(Pawn usedBy)
{
base.DoEffect(usedBy);
// 检查被施用物品的小人是否是乌拉族。
if (usedBy.def.defName != "WulaSpecies")
{
if (PawnUtility.ShouldSendNotificationAbout(usedBy))
{
Messages.Message("WULA_MechSerumHealerNotWula".Translate(usedBy.Named("PAWN")).Resolve().StripTags() ?? "", usedBy, MessageTypeDefOf.NegativeEvent);
}
return; // 如果不是乌拉族,则不执行修复。
}
int fixedCount = 0;
// List<Hediff> fixedHediffs = new List<Hediff>(); // 此行不再需要,因为我们只计数
// 持续修复最严重的健康状况,直到没有更多可修复的状况。
// HealthUtility.FixWorstHealthCondition 如果没有修复任何状况,会返回 null。
while (HealthUtility.TryGetWorstHealthCondition(usedBy, out var hediffToFix, out var partToFix))
{
int initialHediffCount = usedBy.health.hediffSet.hediffs.Count;
TaggedString currentFixedMessage = HealthUtility.FixWorstHealthCondition(usedBy);
// 如果返回了消息,或者 Hediff 数量减少,或者特定的 Hediff 不再存在,则表示已修复。
if (currentFixedMessage != null || usedBy.health.hediffSet.hediffs.Count < initialHediffCount || !usedBy.health.hediffSet.hediffs.Contains(hediffToFix))
{
fixedCount++;
}
else
{
// 如果 FixWorstHealthCondition 返回 null 且未检测到变化,
// 则表示此方法无法再修复更多状况。跳出循环。
break;
}
}
if (fixedCount > 0 && PawnUtility.ShouldSendNotificationAbout(usedBy))
{
Messages.Message("WULA_MechSerumHealerAllFixed".Translate(usedBy.Named("PAWN")), usedBy, MessageTypeDefOf.PositiveEvent);
}
else if (fixedCount == 0 && PawnUtility.ShouldSendNotificationAbout(usedBy))
{
Messages.Message("WULA_MechSerumHealerNoConditionsFixed".Translate(usedBy.Named("PAWN")), usedBy, MessageTypeDefOf.NegativeEvent);
}
}
}
}

View File

@@ -0,0 +1,47 @@
using RimWorld;
using Verse;
using System.Collections.Generic;
namespace WulaFallenEmpire
{
public class Recipe_AdministerWulaMechRepairKit : Recipe_Surgery
{
public override void ApplyOnPawn(Pawn pawn, BodyPartRecord part, Pawn billDoer, List<Thing> ingredients, Bill bill)
{
// 调用基类的 ApplyOnPawn 方法,处理手术的通用逻辑
base.ApplyOnPawn(pawn, part, billDoer, ingredients, bill);
// 查找作为成分的 WULA_MechRepairKit
Thing mechRepairKit = null;
foreach (Thing ingredient in ingredients)
{
if (ingredient.def.defName == "WULA_MechRepairKit")
{
mechRepairKit = ingredient;
break;
}
}
if (mechRepairKit != null)
{
// 获取物品上的 CompUseEffect_FixAllHealthConditions 组件
CompUseEffect_FixAllHealthConditions compUseEffect = mechRepairKit.TryGetComp<CompUseEffect_FixAllHealthConditions>();
if (compUseEffect != null)
{
// 手动调用 DoEffect 方法,将病人作为 usedBy 传入
compUseEffect.DoEffect(pawn);
}
else
{
Log.Error($"WULA_MechRepairKit is missing CompUseEffect_FixAllHealthConditions. This should not happen.");
}
// 物品将由 CompProperties_UseEffectDestroySelf 销毁,因此此处无需手动销毁。
}
else
{
Log.Error($"Recipe_AdministerWulaMechRepairKit could not find WULA_MechRepairKit in ingredients for pawn {pawn.LabelShort}.");
}
}
}
}