feat(defs): add WULA_AreaTeleportBeacon and refactor csproj configuration

- Add WULA_AreaTeleportBeacon definition in WULA_Misc_Buildings.xml
- Update .csproj to use wildcard inclusion for source files
- Remove unused classes (PrefabSpawner, Letter_EventChoice, QuestNode_Root_EventLetter)
- Update assembly binary
This commit is contained in:
2025-12-07 17:15:29 +08:00
parent f1956d5961
commit 9065442518
9 changed files with 457 additions and 480 deletions

View File

@@ -0,0 +1,290 @@
using System;
using System.Collections.Generic;
using System.Linq;
using RimWorld;
using RimWorld.Planet;
using UnityEngine;
using Verse;
using Verse.AI;
using Verse.Sound;
namespace WulaFallenEmpire
{
public class CompMapTeleporter : ThingComp
{
public CompProperties_MapTeleporter Props => (CompProperties_MapTeleporter)props;
private bool isWarmingUp = false;
private int warmupTicksLeft = 0;
private GlobalTargetInfo target;
public override void PostExposeData()
{
base.PostExposeData();
Scribe_Values.Look(ref isWarmingUp, "isWarmingUp", false);
Scribe_Values.Look(ref warmupTicksLeft, "warmupTicksLeft", 0);
Scribe_TargetInfo.Look(ref target, "target");
}
public override void CompTick()
{
base.CompTick();
if (isWarmingUp)
{
warmupTicksLeft--;
if (warmupTicksLeft <= 0)
{
TryTeleport();
isWarmingUp = false;
}
else if (warmupTicksLeft % 60 == 0)
{
Props.warmupEffecter?.Spawn(parent, parent.Map).Cleanup();
}
}
}
public override IEnumerable<Gizmo> CompGetGizmosExtra()
{
foreach (var gizmo in base.CompGetGizmosExtra())
{
yield return gizmo;
}
if (parent.Faction != Faction.OfPlayer)
yield break;
if (isWarmingUp)
{
yield return new Command_Action
{
defaultLabel = "WULA_CancelTeleport".Translate(),
defaultDesc = "WULA_CancelTeleportDesc".Translate(),
icon = ContentFinder<Texture2D>.Get("UI/Designators/Cancel"),
action = CancelTeleport
};
}
else
{
string reason = GetDisabledReason();
Command_Action teleportCmd = new Command_Action
{
defaultLabel = "WULA_InitiateTeleport".Translate(),
defaultDesc = GetDescription(),
icon = ContentFinder<Texture2D>.Get("UI/Commands/LaunchShip"),
action = StartTargeting,
disabledReason = reason
};
if (!string.IsNullOrEmpty(reason))
{
teleportCmd.Disable(reason);
}
yield return teleportCmd;
}
}
private string GetDisabledReason()
{
if (Props.requiredResearch != null && !Props.requiredResearch.IsFinished)
{
return "WULA_MissingResearch".Translate(Props.requiredResearch.label);
}
return null;
}
private string GetDescription()
{
System.Text.StringBuilder sb = new System.Text.StringBuilder();
sb.Append("WULA_InitiateTeleportDesc".Translate());
if (Props.requiredResearch != null)
{
sb.AppendLine().Append("WULA_RequiresResearch".Translate(Props.requiredResearch.label));
}
return sb.ToString();
}
private void StartTargeting()
{
CameraJumper.TryJump(CameraJumper.GetWorldTarget(parent));
Find.WorldSelector.ClearSelection();
Find.WorldTargeter.BeginTargeting(ChoseWorldTarget, true, null, true, null, null);
}
private bool ChoseWorldTarget(GlobalTargetInfo targetInfo)
{
if (!targetInfo.IsValid) return false;
this.target = targetInfo;
MapParent mapParent = Find.WorldObjects.MapParentAt(targetInfo.Tile);
if (mapParent != null && mapParent.HasMap)
{
CameraJumper.TryJump(mapParent.Map.Center, mapParent.Map);
Find.DesignatorManager.Select(new Designator_TeleportArrival(this, mapParent.Map));
return true;
}
StartWarmup();
return true;
}
public void ConfirmArrival(IntVec3 cell, Map map)
{
this.target = new GlobalTargetInfo(cell, map);
StartWarmup();
}
private void StartWarmup()
{
isWarmingUp = true;
warmupTicksLeft = Props.warmupTicks;
Props.warmupSound?.PlayOneShot(parent);
Messages.Message("WULA_TeleportWarmupStarted".Translate(), parent, MessageTypeDefOf.NeutralEvent);
}
private void CancelTeleport()
{
isWarmingUp = false;
warmupTicksLeft = 0;
Messages.Message("WULA_TeleportCancelled".Translate(), parent, MessageTypeDefOf.NeutralEvent);
}
private void TryTeleport()
{
if (!target.IsValid)
{
CancelTeleport();
return;
}
Map targetMap = target.Map;
IntVec3 targetCell = target.Cell;
if (targetMap == null)
{
targetMap = GetOrGenerateTargetMap(target.Tile);
if (targetMap == null)
{
Log.Error("Failed to get or generate target map.");
CancelTeleport();
return;
}
targetCell = targetMap.Center;
}
TeleportContents(targetMap, targetCell);
}
private Map GetOrGenerateTargetMap(int tile)
{
MapParent mapParent = Find.WorldObjects.MapParentAt(tile);
if (mapParent == null)
{
SettleUtility.AddNewHome(tile, Faction.OfPlayer);
mapParent = Find.WorldObjects.MapParentAt(tile);
}
if (mapParent != null)
{
if (!mapParent.HasMap)
{
IntVec3 mapSize = Find.World.info.initialMapSize;
return GetOrGenerateMapUtility.GetOrGenerateMap(tile, mapSize, null);
}
return mapParent.Map;
}
return null;
}
private struct CellData
{
public IntVec3 relativePos;
public TerrainDef terrain;
public List<Thing> things;
}
private void TeleportContents(Map targetMap, IntVec3 targetCenter)
{
IEnumerable<IntVec3> cells = GenRadial.RadialCellsAround(parent.Position, Props.radius, true);
List<CellData> dataToTeleport = new List<CellData>();
IntVec3 center = parent.Position;
// 1. 收集数据
foreach (IntVec3 cell in cells)
{
if (!cell.InBounds(parent.Map)) continue;
CellData data = new CellData
{
relativePos = cell - center,
terrain = cell.GetTerrain(parent.Map),
things = new List<Thing>()
};
List<Thing> thingList = parent.Map.thingGrid.ThingsListAt(cell);
for (int i = thingList.Count - 1; i >= 0; i--)
{
Thing t = thingList[i];
if (t.def.category == ThingCategory.Item ||
t.def.category == ThingCategory.Pawn ||
t.def.category == ThingCategory.Building)
{
if (t != parent && !t.def.destroyable) continue;
if (t != parent) data.things.Add(t);
}
}
dataToTeleport.Add(data);
}
// 2. 执行传送
foreach (CellData data in dataToTeleport)
{
IntVec3 newPos = targetCenter + data.relativePos;
newPos = newPos.ClampInsideMap(targetMap);
// 2.1 传送地形
if (data.terrain != null)
{
List<Thing> targetThings = targetMap.thingGrid.ThingsListAt(newPos);
for (int i = targetThings.Count - 1; i >= 0; i--)
{
if (targetThings[i].def.destroyable) targetThings[i].Destroy();
}
targetMap.terrainGrid.SetTerrain(newPos, data.terrain);
parent.Map.terrainGrid.SetTerrain(center + data.relativePos, TerrainDefOf.Soil);
}
// 2.2 传送物体
foreach (Thing t in data.things)
{
if (t.Destroyed) continue;
if (t.Spawned) t.DeSpawn();
GenSpawn.Spawn(t, newPos, targetMap, t.Rotation);
if (t is Pawn p)
{
p.jobs.StopAll();
}
}
}
// 3. 传送自身
if (parent.Spawned) parent.DeSpawn();
GenSpawn.Spawn(parent, targetCenter, targetMap, parent.Rotation);
// 4. 完成
CameraJumper.TryJump(targetCenter, targetMap);
Props.teleportSound?.PlayOneShot(new TargetInfo(targetCenter, targetMap, false));
Messages.Message("WULA_TeleportSuccessful".Translate(), new TargetInfo(targetCenter, targetMap, false), MessageTypeDefOf.PositiveEvent);
}
}
}

View File

@@ -0,0 +1,21 @@
using RimWorld;
using Verse;
namespace WulaFallenEmpire
{
public class CompProperties_MapTeleporter : CompProperties
{
public float radius = 5f;
public int warmupTicks = 120;
public EffecterDef warmupEffecter;
public SoundDef warmupSound;
public SoundDef teleportSound;
public ResearchProjectDef requiredResearch;
public CompProperties_MapTeleporter()
{
compClass = typeof(CompMapTeleporter);
}
}
}