feat(defs): add WULA_AreaTeleportBeacon and refactor csproj configuration
- Add WULA_AreaTeleportBeacon definition in WULA_Misc_Buildings.xml - Update .csproj to use wildcard inclusion for source files - Remove unused classes (PrefabSpawner, Letter_EventChoice, QuestNode_Root_EventLetter) - Update assembly binary
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using RimWorld;
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using Verse;
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namespace WulaFallenEmpire
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{
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public class CompProperties_MapTeleporter : CompProperties
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{
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public float radius = 5f;
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public int warmupTicks = 120;
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public EffecterDef warmupEffecter;
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public SoundDef warmupSound;
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public SoundDef teleportSound;
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public ResearchProjectDef requiredResearch;
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public CompProperties_MapTeleporter()
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{
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compClass = typeof(CompMapTeleporter);
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}
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}
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}
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