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using System;
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using System.Collections.Generic;
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using RimWorld;
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using UnityEngine;
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using Verse;
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namespace WulaFallenEmpire.EventSystem.AI.Tools
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{
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public class Tool_SetOverwatchMode : AITool
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{
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public override string Name => "set_overwatch_mode";
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public override string Description => "Enables or disables the AI Overwatch Combat Protocol. When enabled (enabled=true), the AI will autonomously scan for hostile targets every few seconds and launch appropriate orbital bombardments for a set duration. When disabled (enabled=false), it immediately stops any active overwatch and clears the flight path. Use enabled=false to stop overwatch early if the player requests it.";
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public override string UsageSchema => "<set_overwatch_mode><enabled>true/false</enabled><durationSeconds>amount (only needed when enabling)</durationSeconds></set_overwatch_mode>";
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public override string Execute(string args)
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{
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var parsed = ParseXmlArgs(args);
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bool enabled = true;
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if (parsed.TryGetValue("enabled", out var enabledStr) && bool.TryParse(enabledStr, out bool e))
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{
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enabled = e;
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}
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int duration = 60;
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if (parsed.TryGetValue("durationSeconds", out var dStr) && int.TryParse(dStr, out int d))
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{
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duration = d;
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}
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Map map = Find.CurrentMap;
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if (map == null) return "Error: No active map.";
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var overwatch = map.GetComponent<MapComponent_AIOverwatch>();
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if (overwatch == null)
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{
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overwatch = new MapComponent_AIOverwatch(map);
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map.components.Add(overwatch);
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}
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if (enabled)
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{
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overwatch.EnableOverwatch(duration);
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return $"Success: AI Overwatch Protocol ENABLED for {duration} seconds. Hostiles will be engaged automatically.";
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}
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else
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{
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overwatch.DisableOverwatch();
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return "Success: AI Overwatch Protocol DISABLED.";
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}
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}
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}
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}
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