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// CompProperties_MechMovementSound_Enhanced.cs
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using RimWorld;
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using Verse;
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using System.Collections.Generic;
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namespace WulaFallenEmpire
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{
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public class CompProperties_MechMovementSound : CompProperties
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{
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// 基础音效
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public SoundDef movementSound;
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// 控制参数
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public bool requirePilot = false;
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public bool requirePower = false;
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public float minMovementSpeed = 0.1f;
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// 新增:平滑控制
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public int movementCheckInterval = 10; // 移动检查间隔
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public int stopDelayTicks = 30; // 停止延迟
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public float speedSmoothing = 0.2f; // 速度平滑系数
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// 新增:声音参数
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public bool loopSound = true; // 是否循环播放
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public float volumeMultiplier = 1.0f; // 音量乘数
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public CompProperties_MechMovementSound()
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{
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this.compClass = typeof(CompMechMovementSound);
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}
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public override IEnumerable<string> ConfigErrors(ThingDef parentDef)
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{
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foreach (string error in base.ConfigErrors(parentDef))
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{
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yield return error;
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}
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if (movementSound == null)
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{
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yield return $"movementSound is not defined for {parentDef.defName}";
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}
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if (minMovementSpeed < 0f)
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{
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yield return $"minMovementSpeed cannot be negative for {parentDef.defName}";
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}
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if (movementCheckInterval < 1)
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{
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yield return $"movementCheckInterval must be at least 1 for {parentDef.defName}";
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}
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if (stopDelayTicks < 0)
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{
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yield return $"stopDelayTicks cannot be negative for {parentDef.defName}";
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}
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// 如果需要驾驶员,检查是否配置了驾驶员容器
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if (requirePilot && parentDef.GetCompProperties<CompProperties_MechPilotHolder>() == null)
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{
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Log.Warning($"[DD] requirePilot is true but no CompProperties_MechPilotHolder found for {parentDef.defName}");
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}
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}
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}
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}
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