环形轰炸,区域监视,光矛扫射
This commit is contained in:
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@@ -635,11 +635,10 @@
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</comps>
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</AbilityDef>
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<!-- 炮击 -->
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<AbilityDef>
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<defName>WULA_Firepower_Minigun_Strafe</defName>
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<label>链炮扫射</label>
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<description>以战舰上的自动链炮对目标区域进行可选方向的扫射,射击速度和冷却都很快,但是威力欠佳。</description>
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<description>以战舰上的自动链炮对目标区域进行可选方向的扫射,射击速度和冷却都很快,对轻甲目标有效,但是威力欠佳。</description>
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<!-- <iconPath>ArachnaeSwarm/UI/Abilities/ARA_Spawn_ARA_HiveCorvette_Rocket</iconPath> -->
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<cooldownTicksRange>1</cooldownTicksRange>
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<hotKey>Misc12</hotKey>
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@@ -682,4 +681,127 @@
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</li>
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</comps>
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</AbilityDef>
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<AbilityDef>
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<defName>WULA_Firepower_Cannon_Salvo</defName>
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<label>轻型舰炮齐射</label>
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<description>指挥战舰侧弦的副炮,进行一轮共计12发炮弹的齐射,造成中规中矩的毁伤。</description>
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<!-- <iconPath>ArachnaeSwarm/UI/Abilities/ARA_Spawn_ARA_HiveCorvette_Rocket</iconPath> -->
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<cooldownTicksRange>1</cooldownTicksRange>
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<hotKey>Misc12</hotKey>
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<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
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<verbProperties>
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<verbClass>Verb_CastAbility</verbClass>
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<drawAimPie>false</drawAimPie>
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<requireLineOfSight>false</requireLineOfSight>
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<warmupTime>1</warmupTime>
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<range>120</range>
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<targetable>true</targetable>
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<targetParams>
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<canTargetSelf>false</canTargetSelf>
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<canTargetLocations>true</canTargetLocations>
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</targetParams>
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</verbProperties>
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<comps>
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<li Class="WulaFallenEmpire.CompProperties_GlobalFlyOverCooldown">
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<globalCooldownTicks>1000</globalCooldownTicks>
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<requiredFacility>BombardmentFacility</requiredFacility>
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</li>
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<li Class="WulaFallenEmpire.CompProperties_AbilityCircularBombardment">
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<radius>10</radius>
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<simultaneousLaunches>3</simultaneousLaunches>
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<launchIntervalTicks>90</launchIntervalTicks>
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<maxLaunches>12</maxLaunches>
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<warmupTicks>120</warmupTicks>
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<!-- 独立间隔模式:组内依次发射 -->
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<useIndependentIntervals>true</useIndependentIntervals>
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<innerLaunchIntervalTicks>5</innerLaunchIntervalTicks>
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<skyfallerDef>WULA_Firepower_Cannon_Salvo_Skyfaller</skyfallerDef>
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<showBombardmentArea>true</showBombardmentArea>
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<showImpactPreview>false</showImpactPreview>
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</li>
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<li Class="WulaFallenEmpire.CompProperties_RequireFlyOverFacility">
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<!-- <flyOverDef></flyOverDef> -->
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<requiredFacility>BombardmentFacility</requiredFacility>
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<facilityNotFoundMessage>需要拥有<color=#BD2F31><i>武器阵列</i></color>设施的战舰在地图上才能进行轨道炮击支援</facilityNotFoundMessage>
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</li>
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</comps>
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</AbilityDef>
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<AbilityDef>
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<defName>WULA_Firepower_Cannon_Surveillance</defName>
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<label>轻型舰炮监视</label>
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<description>指挥战舰侧弦的副炮,监视一个区域30秒,对任何进入范围的敌对目标进行炮击。</description>
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<!-- <iconPath>ArachnaeSwarm/UI/Abilities/ARA_Spawn_ARA_HiveCorvette_Rocket</iconPath> -->
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<cooldownTicksRange>1</cooldownTicksRange>
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<hotKey>Misc12</hotKey>
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<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
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<verbProperties>
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<verbClass>Verb_CastAbility</verbClass>
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<drawAimPie>false</drawAimPie>
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<requireLineOfSight>false</requireLineOfSight>
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<warmupTime>1</warmupTime>
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<range>120</range>
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<targetable>true</targetable>
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<targetParams>
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<canTargetSelf>false</canTargetSelf>
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<canTargetLocations>true</canTargetLocations>
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</targetParams>
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</verbProperties>
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<comps>
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<li Class="WulaFallenEmpire.CompProperties_GlobalFlyOverCooldown">
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<globalCooldownTicks>1000</globalCooldownTicks>
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<requiredFacility>BombardmentFacility</requiredFacility>
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</li>
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<li Class="WulaFallenEmpire.CompProperties_AbilityCallSkyfaller">
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<delayTicks>180</delayTicks>
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<skyfallerDef>WULA_Firepower_Cannon_Surveillance_Skyfaller</skyfallerDef>
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<previewRadius>12</previewRadius>
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<previewColor>(0.85,0.85,0.3,0.5)</previewColor>
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</li>
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<li Class="WulaFallenEmpire.CompProperties_RequireFlyOverFacility">
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<!-- <flyOverDef></flyOverDef> -->
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<requiredFacility>BombardmentFacility</requiredFacility>
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<facilityNotFoundMessage>需要拥有<color=#BD2F31><i>武器阵列</i></color>设施的战舰在地图上才能进行轨道炮击支援</facilityNotFoundMessage>
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</li>
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</comps>
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</AbilityDef>
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<AbilityDef>
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<defName>WULA_Firepower_EnergyLance_Strafe</defName>
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<label>光矛扫射</label>
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<description>指挥战舰侧弦的光矛阵列,发射一道光矛横扫战场,造成大量的热能伤害。</description>
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<!-- <iconPath>ArachnaeSwarm/UI/Abilities/ARA_Spawn_ARA_HiveCorvette_Rocket</iconPath> -->
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<cooldownTicksRange>1</cooldownTicksRange>
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<hotKey>Misc12</hotKey>
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<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
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<verbProperties>
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<verbClass>Verb_CastAbility</verbClass>
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<drawAimPie>false</drawAimPie>
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<requireLineOfSight>false</requireLineOfSight>
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<warmupTime>1</warmupTime>
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<range>120</range>
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<targetable>true</targetable>
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<targetParams>
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<canTargetSelf>false</canTargetSelf>
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<canTargetLocations>true</canTargetLocations>
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</targetParams>
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</verbProperties>
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<comps>
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<li Class="WulaFallenEmpire.CompProperties_GlobalFlyOverCooldown">
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<globalCooldownTicks>1000</globalCooldownTicks>
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<requiredFacility>BombardmentFacility</requiredFacility>
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</li>
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<li Class="WulaFallenEmpire.CompProperties_EnergyLance">
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<durationTicks>600</durationTicks>
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<moveDistance>20</moveDistance>
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<useFixedDistance>true</useFixedDistance>
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<firesPerTick>3</firesPerTick>
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</li>
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<li Class="WulaFallenEmpire.CompProperties_RequireFlyOverFacility">
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<!-- <flyOverDef></flyOverDef> -->
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<requiredFacility>BombardmentFacility</requiredFacility>
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<facilityNotFoundMessage>需要拥有<color=#BD2F31><i>武器阵列</i></color>设施的战舰在地图上才能进行轨道炮击支援</facilityNotFoundMessage>
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</li>
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</comps>
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</AbilityDef>
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</Defs>
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@@ -74,6 +74,7 @@
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<li Class="HediffCompProperties_GiveAbility">
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<abilityDefs>
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<li>WULA_Firepower_Minigun_Strafe</li>
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<li>WULA_Firepower_Cannon_Salvo</li>
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</abilityDefs>
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</li>
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</comps>
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@@ -749,4 +749,187 @@
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<defaultDamage>25</defaultDamage>
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<soundExplosion>Explosion_Bomb</soundExplosion>
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</DamageDef>
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<ThingDef ParentName="SkyfallerBase">
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<defName>WULA_Firepower_Cannon_Salvo_Skyfaller</defName>
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<label>轻型副炮炮弹</label>
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<size>(1, 1)</size>
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<graphicData>
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<texPath>Wula/Projectile/WULA_Bullet_ChargeLanceShot_Red</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>MoteGlow</shaderType>
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<drawSize>8</drawSize>
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</graphicData>
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<skyfaller>
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<movementType>Accelerate</movementType>
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<shadow>Things/Skyfaller/SkyfallerShadowDropPod</shadow>
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<shadowSize>(1, 1)</shadowSize>
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<anticipationSound>DropPod_Fall</anticipationSound>
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<anticipationSoundTicks>100</anticipationSoundTicks>
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<impactSound>Explosion_Bomb</impactSound>
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<moteSpawnTime>0.05</moteSpawnTime>
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<motesPerCell>1</motesPerCell>
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<cameraShake>1</cameraShake>
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<rotationCurve>
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<points>
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<li>(0,180)</li>
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<li>(1, 181)</li>
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</points>
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</rotationCurve>
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<angleCurve>
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<points>
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<li>(0,0)</li>
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<li>(1, 1)</li>
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</points>
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</angleCurve>
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<explosionRadius>6</explosionRadius>
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<explosionDamage>Bomb</explosionDamage>
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<explosionDamageFactor>0.85</explosionDamageFactor>
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</skyfaller>
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</ThingDef>
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<ThingDef ParentName="SkyfallerBase">
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<defName>WULA_Firepower_Cannon_Surveillance_Skyfaller</defName>
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<label>舰炮监视信标</label>
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<size>(1,1)</size>
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<graphicData>
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<texPath>Wula/Building/WULA_WeaponArmor_Productor_Incoming</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>CutoutFlying</shaderType>
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<drawSize>(1,1)</drawSize>
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</graphicData>
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<skyfaller>
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<movementType>Accelerate</movementType>
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<shadow>Things/Skyfaller/SkyfallerShadowDropPod</shadow>
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<shadowSize>(5, 5)</shadowSize>
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<anticipationSound>DropPod_Fall</anticipationSound>
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<anticipationSoundTicks>100</anticipationSoundTicks>
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<impactSound>Explosion_Vaporize</impactSound>
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<moteSpawnTime>0.05</moteSpawnTime>
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<motesPerCell>1</motesPerCell>
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<cameraShake>1</cameraShake>
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<angleCurve>
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<points>
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<li>(0,0)</li>
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<li>(1, 1)</li>
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</points>
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</angleCurve>
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<spawnThing>WULA_Firepower_Cannon_Surveillance_Beacon</spawnThing>
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</skyfaller>
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</ThingDef>
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<ThingDef ParentName="BuildingBase">
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<defName>WULA_Firepower_Cannon_Surveillance_Beacon</defName>
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<label>舰炮监视信标</label>
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<description>一枚标定监视区的轰炸信标,进入此处的敌对势力都会被乌拉帝国舰队的舰炮狠狠打击。</description>
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<uiIconPath>Wula/Building/WULA_WeaponArmor_Productor</uiIconPath>
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<tickerType>Normal</tickerType>
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<selectable>true</selectable>
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<useHitPoints>false</useHitPoints>
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<size>(1,1)</size>
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<graphicData>
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<texPath>Wula/Building/WULA_Dropping_Building_Cleanzone</texPath>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>(3,3)</drawSize>
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<damageData>
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<enabled>false</enabled>
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</damageData>
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</graphicData>
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<altitudeLayer>Building</altitudeLayer>
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<passability>Standable</passability>
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<castEdgeShadows>false</castEdgeShadows>
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<fillPercent>0.5</fillPercent>
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<canOverlapZones>false</canOverlapZones>
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<pathCost>0</pathCost>
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<hasInteractionCell>false</hasInteractionCell>
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<rotatable>false</rotatable>
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<statBases>
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<WorkToBuild>1</WorkToBuild>
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<Mass>0</Mass>
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<Flammability>0</Flammability>
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</statBases>
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<resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed>
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<building>
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<destroySound>BuildingDestroyed_Metal_Small</destroySound>
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</building>
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<comps>
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<li Class="CompProperties_OrbitalBeam">
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<width>0.2</width>
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<color>(255, 20, 20, 242)</color>
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</li>
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<li Class="WulaFallenEmpire.CompProperties_CustomRadius">
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<radius>12</radius> <!-- 半径大小 -->
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<color>(1, 1, 1)</color> <!-- 绿色圆圈 -->
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<radiusOffset>0</radiusOffset> <!-- 半径偏移 -->
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<showInGUI>true</showInGUI>
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<label>射程</label>
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<description>该信标所标定的舰炮监视范围,进入其中的敌军将遭到炮击</description>
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<defaultVisible>true</defaultVisible>
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</li>
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<li Class="WulaFallenEmpire.CompProperties_BuildingBombardment">
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<radius>12</radius>
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<targetEnemies>true</targetEnemies>
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<targetNeutrals>false</targetNeutrals>
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<targetAnimals>false</targetAnimals>
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<burstCount>3</burstCount>
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<innerBurstIntervalTicks>15</innerBurstIntervalTicks>
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<burstIntervalTicks>120</burstIntervalTicks>
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<randomOffset>3</randomOffset>
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<skyfallerDef>WULA_Firepower_Cannon_Salvo_Skyfaller</skyfallerDef>
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</li>
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<li Class="WulaFallenEmpire.CompProperties_FactionSetter">
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<!-- <factionDef>Mechanoid</factionDef> 不写默认玩家派系-->
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<usePlayerFactionIfNull>true</usePlayerFactionIfNull>
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<overrideExistingFaction>false</overrideExistingFaction>
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</li>
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<li Class="CompProperties_Lifespan">
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<lifespanTicks>3600</lifespanTicks>
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</li>
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<li Class="CompProperties_Glower">
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<glowRadius>6</glowRadius>
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<glowColor>(0.85,0.85,0.3,0.5)</glowColor>
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</li>
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</comps>
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</ThingDef>
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<ThingDef ParentName="OrbitalStrikeBase">
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<defName>WULA_EnergyLance_Base</defName>
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<label>power beam</label>
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<thingClass>PowerBeam</thingClass>
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</ThingDef>
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<ThingDef ParentName="OrbitalStrikeBase">
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<defName>WULA_EnergyLance_Base</defName>
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<label>energy lance</label>
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<thingClass>WulaFallenEmpire.EnergyLance</thingClass>
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<modExtensions>
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<li Class="WulaFallenEmpire.EnergyLanceExtension">
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<damageDef>Flame</damageDef>
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<igniteFires>true</igniteFires>
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<fireIgniteChance>0.9</fireIgniteChance>
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<damageAmountRange>
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<min>60</min>
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<max>95</max>
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</damageAmountRange>
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<corpseDamageAmountRange>
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<min>5</min>
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<max>10</max>
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</corpseDamageAmountRange>
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</li>
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</modExtensions>
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<comps>
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<!-- 使用原版的轨道光束组件 -->
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<li Class="CompProperties_OrbitalBeam">
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<width>6</width>
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<color>(255, 200, 50, 242)</color>
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<sound>OrbitalBeam</sound>
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</li>
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<li Class="CompProperties_CameraShaker">
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<mag>0.02</mag>
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</li>
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<li Class="CompProperties_AffectsSky">
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<skyColors>
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<sky>(255, 220, 180)</sky>
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<shadow>(220, 200, 160)</shadow>
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<overlay>(255, 240, 200)</overlay>
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<saturation>1.2</saturation>
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</skyColors>
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</li>
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</comps>
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</ThingDef>
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</Defs>
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