环形轰炸,区域监视,光矛扫射
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using RimWorld;
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using Verse;
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namespace WulaFallenEmpire
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{
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public class EnergyLanceExtension : DefModExtension
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{
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// 伤害类型配置
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public DamageDef damageDef = DamageDefOf.Flame; // 伤害类型,默认为火焰伤害
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public bool applyDamageToCorpses = true; // 是否对尸体造成伤害
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public bool igniteFires = true; // 是否点燃火焰
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public float fireIgniteChance = 0.8f; // 点燃火焰的概率
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// 伤害量配置
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public IntRange damageAmountRange = new IntRange(65, 100); // 对生物的伤害范围
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public IntRange corpseDamageAmountRange = new IntRange(5, 10); // 对尸体的伤害范围
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// 视觉效果配置
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public ThingDef moteDef; // 使用的Mote类型
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public SoundDef impactSound; // 撞击音效
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}
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}
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