WulaFallenEmpireSettings.cs - 添加了 public bool enableDebugLogs = false; 字段和保存配置

 WulaLog.cs - 修改了DebugEnabled属性,仅检查enableDebugLogs设置(不检查DevMode)
 WulaFallenEmpireMod.cs - 在DoSettingsWindowContents中添加了UI复选框,显示"Enable Debug Logs"选项
 替换了所有848个Log.Message/Error/Warning调用为WulaLog.Debug()
This commit is contained in:
2025-12-15 13:05:50 +08:00
parent 9bdcd8e308
commit 98a0400c78
134 changed files with 1000 additions and 1019 deletions

View File

@@ -111,7 +111,7 @@ namespace WulaFallenEmpire
// 防止过多任务影响性能
if (activeCoroutines.Count >= MAX_CONCURRENT_BOMBARDMENTS)
{
Log.Warning($"Too many concurrent bombardments on map {map}, max is {MAX_CONCURRENT_BOMBARDMENTS}");
WulaLog.Debug($"Too many concurrent bombardments on map {map}, max is {MAX_CONCURRENT_BOMBARDMENTS}");
return;
}
@@ -146,7 +146,7 @@ namespace WulaFallenEmpire
}
catch (Exception ex)
{
Log.Error($"Lightning bombardment error: {ex}");
WulaLog.Debug($"Lightning bombardment error: {ex}");
activeCoroutines.Clear();
}
}

View File

@@ -1,4 +1,4 @@
using System.Collections.Generic;
using System.Collections.Generic;
using RimWorld;
using UnityEngine;
using Verse;
@@ -99,14 +99,14 @@ namespace WulaFallenEmpire
// 处理目标
ProcessTarget(thing);
Log.Message($"[AreaDestruction] Cleared overlapping object: {thing.Label} at {casterPos}");
WulaLog.Debug($"[AreaDestruction] Cleared overlapping object: {thing.Label} at {casterPos}");
}
}
}
}
catch (System.Exception ex)
{
Log.Warning($"[AreaDestruction] Error clearing overlapping objects: {ex.Message}");
WulaLog.Debug($"[AreaDestruction] Error clearing overlapping objects: {ex.Message}");
}
}
@@ -135,7 +135,7 @@ namespace WulaFallenEmpire
}
catch (System.Exception ex)
{
Log.Warning($"[AreaDestruction] Error playing clear effecter: {ex.Message}");
WulaLog.Debug($"[AreaDestruction] Error playing clear effecter: {ex.Message}");
}
}
@@ -174,7 +174,7 @@ namespace WulaFallenEmpire
}
catch (System.Exception ex)
{
Log.Warning($"[AreaDestruction] Error playing hit effecter on {target?.Label}: {ex.Message}");
WulaLog.Debug($"[AreaDestruction] Error playing hit effecter on {target?.Label}: {ex.Message}");
}
}
@@ -243,11 +243,11 @@ namespace WulaFallenEmpire
building.Destroy(DestroyMode.Vanish);
// 可选:记录日志用于调试
// Log.Message($"[AreaDestruction] Destroyed building: {buildingInfo}");
// WulaLog.Debug($"[AreaDestruction] Destroyed building: {buildingInfo}");
}
catch (System.Exception ex)
{
Log.Warning($"[AreaDestruction] Error destroying building {building?.Label}: {ex.Message}");
WulaLog.Debug($"[AreaDestruction] Error destroying building {building?.Label}: {ex.Message}");
}
}
@@ -287,7 +287,7 @@ namespace WulaFallenEmpire
}
catch (System.Exception ex)
{
Log.Warning($"[AreaDestruction] Error destroying body parts on {targetPawn?.Label}: {ex.Message}");
WulaLog.Debug($"[AreaDestruction] Error destroying body parts on {targetPawn?.Label}: {ex.Message}");
}
}

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@@ -1,4 +1,4 @@
using RimWorld;
using RimWorld;
using Verse;
using UnityEngine;
using System.Collections.Generic;
@@ -36,7 +36,7 @@ namespace WulaFallenEmpire
try
{
Log.Message($"[Bombardment] Starting bombardment at {target.Cell} with direction to {dest.Cell}");
WulaLog.Debug($"[Bombardment] Starting bombardment at {target.Cell} with direction to {dest.Cell}");
// 计算轰炸区域和方向(基于两个目标点)
CalculateBombardmentArea(target.Cell, dest.Cell);
@@ -50,11 +50,11 @@ namespace WulaFallenEmpire
// 开始前摇
StartWarmup();
Log.Message($"[Bombardment] Bombardment initialized: {targetCells.Count} targets in {bombardmentRows.Count} rows");
WulaLog.Debug($"[Bombardment] Bombardment initialized: {targetCells.Count} targets in {bombardmentRows.Count} rows");
}
catch (System.Exception ex)
{
Log.Error($"[Bombardment] Error starting bombardment: {ex}");
WulaLog.Debug($"[Bombardment] Error starting bombardment: {ex}");
}
}
@@ -253,7 +253,7 @@ namespace WulaFallenEmpire
bombardmentDirection = direction;
Log.Message($"[Bombardment] Bombardment direction: {bombardmentDirection} (from {startCell} to {directionCell})");
WulaLog.Debug($"[Bombardment] Bombardment direction: {bombardmentDirection} (from {startCell} to {directionCell})");
}
private void SelectTargetCells()
@@ -294,7 +294,7 @@ namespace WulaFallenEmpire
}
targetCells = selectedCells;
Log.Message($"[Bombardment] Selected {targetCells.Count} target cells from {areaCells.Count} area cells");
WulaLog.Debug($"[Bombardment] Selected {targetCells.Count} target cells from {areaCells.Count} area cells");
}
// 修复:重新组织目标格子成排,确保正确的渐进顺序
@@ -343,7 +343,7 @@ namespace WulaFallenEmpire
});
}
Log.Message($"[Bombardment] Organized into {bombardmentRows.Count} rows in progressive order");
WulaLog.Debug($"[Bombardment] Organized into {bombardmentRows.Count} rows in progressive order");
}
private void StartWarmup()
@@ -359,7 +359,7 @@ namespace WulaFallenEmpire
CreateAreaEffecter();
}
Log.Message($"[Bombardment] Warmup started: {warmupTicksRemaining} ticks remaining");
WulaLog.Debug($"[Bombardment] Warmup started: {warmupTicksRemaining} ticks remaining");
}
private void UpdateWarmup()
@@ -371,7 +371,7 @@ namespace WulaFallenEmpire
// 前摇结束,开始轰炸
currentState = BombardmentState.Bombarding;
nextBombardmentTick = Find.TickManager.TicksGame;
Log.Message($"[Bombardment] Warmup completed, starting progressive bombardment");
WulaLog.Debug($"[Bombardment] Warmup completed, starting progressive bombardment");
}
}
@@ -384,7 +384,7 @@ namespace WulaFallenEmpire
{
// 所有排都轰炸完毕
currentState = BombardmentState.Completed;
Log.Message($"[Bombardment] Progressive bombardment completed");
WulaLog.Debug($"[Bombardment] Progressive bombardment completed");
return;
}
@@ -396,7 +396,7 @@ namespace WulaFallenEmpire
currentRowIndex++;
currentCellIndex = 0;
nextBombardmentTick = Find.TickManager.TicksGame + Props.rowDelayTicks;
Log.Message($"[Bombardment] Moving to next row {currentRowIndex + 1}/{bombardmentRows.Count}");
WulaLog.Debug($"[Bombardment] Moving to next row {currentRowIndex + 1}/{bombardmentRows.Count}");
return;
}
@@ -408,7 +408,7 @@ namespace WulaFallenEmpire
nextBombardmentTick = Find.TickManager.TicksGame + Props.impactDelayTicks;
// 记录轰炸进度
Log.Message($"[Bombardment] Bombarding cell {currentCellIndex}/{currentRow.cells.Count} in row {currentRowIndex + 1}/{bombardmentRows.Count}");
WulaLog.Debug($"[Bombardment] Bombarding cell {currentCellIndex}/{currentRow.cells.Count} in row {currentRowIndex + 1}/{bombardmentRows.Count}");
}
private void LaunchBombardment(IntVec3 targetCell)
@@ -420,7 +420,7 @@ namespace WulaFallenEmpire
// 使用 Skyfaller
Skyfaller skyfaller = SkyfallerMaker.MakeSkyfaller(Props.skyfallerDef);
GenSpawn.Spawn(skyfaller, targetCell, parent.pawn.Map);
Log.Message($"[Bombardment] Launched skyfaller at {targetCell}");
WulaLog.Debug($"[Bombardment] Launched skyfaller at {targetCell}");
}
else if (Props.projectileDef != null)
{
@@ -429,12 +429,12 @@ namespace WulaFallenEmpire
}
else
{
Log.Error($"[Bombardment] No skyfaller or projectile defined for bombardment");
WulaLog.Debug($"[Bombardment] No skyfaller or projectile defined for bombardment");
}
}
catch (System.Exception ex)
{
Log.Error($"[Bombardment] Error launching bombardment at {targetCell}: {ex}");
WulaLog.Debug($"[Bombardment] Error launching bombardment at {targetCell}: {ex}");
}
}
@@ -455,7 +455,7 @@ namespace WulaFallenEmpire
ProjectileHitFlags.All,
false
);
Log.Message($"[Bombardment] Launched projectile at {targetCell}");
WulaLog.Debug($"[Bombardment] Launched projectile at {targetCell}");
}
}
@@ -482,7 +482,7 @@ namespace WulaFallenEmpire
bombardmentRows.Clear();
currentPreviewCells.Clear();
Log.Message($"[Bombardment] Cleanup completed");
WulaLog.Debug($"[Bombardment] Cleanup completed");
}
private IntVec3 GetSafeMapPosition(IntVec3 pos, Map map)

View File

@@ -1,4 +1,4 @@
using RimWorld;
using RimWorld;
using Verse;
using UnityEngine;
using System.Collections.Generic;
@@ -21,11 +21,11 @@ namespace WulaFallenEmpire
// 创建延时召唤
CallSkyfallerDelayed(target.Cell);
Log.Message($"[CallSkyfaller] Scheduled skyfaller at {target.Cell} with {Props.delayTicks} ticks delay");
WulaLog.Debug($"[CallSkyfaller] Scheduled skyfaller at {target.Cell} with {Props.delayTicks} ticks delay");
}
catch (System.Exception ex)
{
Log.Error($"[CallSkyfaller] Error calling skyfaller: {ex}");
WulaLog.Debug($"[CallSkyfaller] Error calling skyfaller: {ex}");
}
}

View File

@@ -1,4 +1,4 @@
using System.Collections.Generic;
using System.Collections.Generic;
using RimWorld;
using Verse;
@@ -49,12 +49,12 @@ namespace WulaFallenEmpire
if (Prefs.DevMode)
{
Log.Message($"[DelayedSkyfaller] Spawned '{delayedSkyfaller.skyfallerDef.defName}' at {delayedSkyfaller.targetCell}");
WulaLog.Debug($"[DelayedSkyfaller] Spawned '{delayedSkyfaller.skyfallerDef.defName}' at {delayedSkyfaller.targetCell}");
}
}
catch (System.Exception ex)
{
Log.Error($"[DelayedSkyfaller] Error spawning skyfaller: {ex}");
WulaLog.Debug($"[DelayedSkyfaller] Error spawning skyfaller: {ex}");
}
}

View File

@@ -1,4 +1,4 @@
using RimWorld;
using RimWorld;
using Verse;
using UnityEngine;
using System.Collections.Generic;
@@ -38,7 +38,7 @@ namespace WulaFallenEmpire
try
{
Log.Message($"[CircularBombardment] Starting circular bombardment at {target.Cell}");
WulaLog.Debug($"[CircularBombardment] Starting circular bombardment at {target.Cell}");
// 设置轰炸中心
bombardmentCenter = target.Cell;
@@ -52,13 +52,13 @@ namespace WulaFallenEmpire
// 开始前摇
StartWarmup();
Log.Message($"[CircularBombardment] Bombardment initialized: {targetCells.Count} targets, " +
WulaLog.Debug($"[CircularBombardment] Bombardment initialized: {targetCells.Count} targets, " +
$"{Props.simultaneousLaunches} simultaneous launches, " +
$"independent intervals: {Props.useIndependentIntervals}");
}
catch (System.Exception ex)
{
Log.Error($"[CircularBombardment] Error starting bombardment: {ex}");
WulaLog.Debug($"[CircularBombardment] Error starting bombardment: {ex}");
}
}
@@ -226,7 +226,7 @@ namespace WulaFallenEmpire
}
targetCells = selectedCells;
Log.Message($"[CircularBombardment] Selected {targetCells.Count} target cells from {areaCells.Count} area cells");
WulaLog.Debug($"[CircularBombardment] Selected {targetCells.Count} target cells from {areaCells.Count} area cells");
}
// 检查单元格是否有效
@@ -269,7 +269,7 @@ namespace WulaFallenEmpire
launchesCompleted = 0;
currentGroupIndex = 0;
Log.Message($"[CircularBombardment] Warmup started: {warmupTicksRemaining} ticks remaining");
WulaLog.Debug($"[CircularBombardment] Warmup started: {warmupTicksRemaining} ticks remaining");
}
private void UpdateWarmup()
@@ -281,7 +281,7 @@ namespace WulaFallenEmpire
// 前摇结束,开始发射
currentState = CircularBombardmentState.Launching;
nextLaunchTick = Find.TickManager.TicksGame;
Log.Message($"[CircularBombardment] Warmup completed, starting launches");
WulaLog.Debug($"[CircularBombardment] Warmup completed, starting launches");
}
}
@@ -291,7 +291,7 @@ namespace WulaFallenEmpire
if (remainingTargets.Count == 0 || launchesCompleted >= Props.maxLaunches)
{
currentState = CircularBombardmentState.Completed;
Log.Message($"[CircularBombardment] All launches completed: {launchesCompleted}/{Props.maxLaunches}");
WulaLog.Debug($"[CircularBombardment] All launches completed: {launchesCompleted}/{Props.maxLaunches}");
return;
}
@@ -307,7 +307,7 @@ namespace WulaFallenEmpire
nextInnerLaunchTick = Find.TickManager.TicksGame;
currentGroupIndex++;
Log.Message($"[CircularBombardment] Starting group {currentGroupIndex} with {currentGroupTargets.Count} targets, using independent intervals");
WulaLog.Debug($"[CircularBombardment] Starting group {currentGroupIndex} with {currentGroupTargets.Count} targets, using independent intervals");
}
else
{
@@ -323,7 +323,7 @@ namespace WulaFallenEmpire
// 设置下一组发射时间
nextLaunchTick = Find.TickManager.TicksGame + Props.launchIntervalTicks;
Log.Message($"[CircularBombardment] Launched group {currentGroupIndex + 1} simultaneously: {currentGroupTargets.Count} targets");
WulaLog.Debug($"[CircularBombardment] Launched group {currentGroupIndex + 1} simultaneously: {currentGroupTargets.Count} targets");
}
}
@@ -338,7 +338,7 @@ namespace WulaFallenEmpire
// 当前组发射完毕
isInGroupLaunch = false;
nextLaunchTick = Find.TickManager.TicksGame + Props.launchIntervalTicks;
Log.Message($"[CircularBombardment] Group {currentGroupIndex} completed");
WulaLog.Debug($"[CircularBombardment] Group {currentGroupIndex} completed");
return;
}
@@ -361,7 +361,7 @@ namespace WulaFallenEmpire
nextLaunchTick = Find.TickManager.TicksGame + Props.launchIntervalTicks;
}
Log.Message($"[CircularBombardment] Launched target in group {currentGroupIndex} ({launchesCompleted}/{Props.maxLaunches})");
WulaLog.Debug($"[CircularBombardment] Launched target in group {currentGroupIndex} ({launchesCompleted}/{Props.maxLaunches})");
}
// 更新发射逻辑
@@ -384,7 +384,7 @@ namespace WulaFallenEmpire
(remainingTargets.Count == 0 && !isInGroupLaunch))
{
currentState = CircularBombardmentState.Completed;
Log.Message($"[CircularBombardment] Bombardment completed: {launchesCompleted} launches");
WulaLog.Debug($"[CircularBombardment] Bombardment completed: {launchesCompleted} launches");
}
}
@@ -405,12 +405,12 @@ namespace WulaFallenEmpire
}
else
{
Log.Error($"[CircularBombardment] No skyfaller or projectile defined");
WulaLog.Debug($"[CircularBombardment] No skyfaller or projectile defined");
}
}
catch (System.Exception ex)
{
Log.Error($"[CircularBombardment] Error launching at {targetCell}: {ex}");
WulaLog.Debug($"[CircularBombardment] Error launching at {targetCell}: {ex}");
}
}
@@ -447,7 +447,7 @@ namespace WulaFallenEmpire
isInGroupLaunch = false;
launchesCompleted = 0;
Log.Message($"[CircularBombardment] Cleanup completed");
WulaLog.Debug($"[CircularBombardment] Cleanup completed");
}
public override void CompTick()

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@@ -1,4 +1,4 @@
using RimWorld;
using RimWorld;
using Verse;
using UnityEngine;
using System.Collections.Generic;
@@ -64,11 +64,11 @@ namespace WulaFallenEmpire
Props.soundEffect.PlayOneShot(new TargetInfo(cell, map));
}
Log.Message($"[DeleteTarget] Processed cell {cell}, deleted {deletionCount} objects");
WulaLog.Debug($"[DeleteTarget] Processed cell {cell}, deleted {deletionCount} objects");
}
catch (System.Exception ex)
{
Log.Error($"[DeleteTarget] Error deleting objects at {cell}: {ex}");
WulaLog.Debug($"[DeleteTarget] Error deleting objects at {cell}: {ex}");
}
}
@@ -123,13 +123,13 @@ namespace WulaFallenEmpire
if (thing.Spawned)
{
thing.DeSpawn(DestroyMode.Vanish);
Log.Message($"[DeleteTarget] Method1 - DeSpawn: {thingInfo}");
WulaLog.Debug($"[DeleteTarget] Method1 - DeSpawn: {thingInfo}");
return true;
}
}
catch (System.Exception ex1)
{
Log.Warning($"[DeleteTarget] Method1 failed for {thingInfo}: {ex1}");
WulaLog.Debug($"[DeleteTarget] Method1 failed for {thingInfo}: {ex1}");
}
try
@@ -138,13 +138,13 @@ namespace WulaFallenEmpire
if (thing.Spawned)
{
ForceRemoveFromThingGrid(thing, map);
Log.Message($"[DeleteTarget] Method2 - ForceRemoveFromThingGrid: {thingInfo}");
WulaLog.Debug($"[DeleteTarget] Method2 - ForceRemoveFromThingGrid: {thingInfo}");
return true;
}
}
catch (System.Exception ex2)
{
Log.Warning($"[DeleteTarget] Method2 failed for {thingInfo}: {ex2}");
WulaLog.Debug($"[DeleteTarget] Method2 failed for {thingInfo}: {ex2}");
}
try
@@ -153,13 +153,13 @@ namespace WulaFallenEmpire
if (thing.Spawned)
{
ForceDespawnViaReflection(thing, map);
Log.Message($"[DeleteTarget] Method3 - ForceDespawnViaReflection: {thingInfo}");
WulaLog.Debug($"[DeleteTarget] Method3 - ForceDespawnViaReflection: {thingInfo}");
return true;
}
}
catch (System.Exception ex3)
{
Log.Warning($"[DeleteTarget] Method3 failed for {thingInfo}: {ex3}");
WulaLog.Debug($"[DeleteTarget] Method3 failed for {thingInfo}: {ex3}");
}
try
@@ -168,16 +168,16 @@ namespace WulaFallenEmpire
if (thing.Spawned)
{
CallInternalCleanup(thing, map);
Log.Message($"[DeleteTarget] Method4 - CallInternalCleanup: {thingInfo}");
WulaLog.Debug($"[DeleteTarget] Method4 - CallInternalCleanup: {thingInfo}");
return true;
}
}
catch (System.Exception ex4)
{
Log.Warning($"[DeleteTarget] Method4 failed for {thingInfo}: {ex4}");
WulaLog.Debug($"[DeleteTarget] Method4 failed for {thingInfo}: {ex4}");
}
Log.Error($"[DeleteTarget] All methods failed for: {thingInfo}");
WulaLog.Debug($"[DeleteTarget] All methods failed for: {thingInfo}");
return false;
}
@@ -199,7 +199,7 @@ namespace WulaFallenEmpire
}
catch (System.Exception ex)
{
Log.Warning($"[DeleteTarget] ForceRemoveFromThingGrid failed: {ex}");
WulaLog.Debug($"[DeleteTarget] ForceRemoveFromThingGrid failed: {ex}");
throw;
}
}
@@ -242,7 +242,7 @@ namespace WulaFallenEmpire
}
catch (System.Exception ex)
{
Log.Warning($"[DeleteTarget] RemoveThingFromCell failed: {ex}");
WulaLog.Debug($"[DeleteTarget] RemoveThingFromCell failed: {ex}");
}
}
@@ -279,7 +279,7 @@ namespace WulaFallenEmpire
}
catch (System.Exception ex)
{
Log.Warning($"[DeleteTarget] ForceDespawnViaReflection failed: {ex}");
WulaLog.Debug($"[DeleteTarget] ForceDespawnViaReflection failed: {ex}");
throw;
}
}
@@ -310,7 +310,7 @@ namespace WulaFallenEmpire
}
catch (System.Exception ex)
{
Log.Warning($"[DeleteTarget] CallInternalCleanup failed: {ex}");
WulaLog.Debug($"[DeleteTarget] CallInternalCleanup failed: {ex}");
throw;
}
}

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@@ -1,4 +1,4 @@
using RimWorld;
using RimWorld;
using Verse;
using UnityEngine;
@@ -32,11 +32,11 @@ namespace WulaFallenEmpire
parent.pawn
);
Log.Message($"[EnergyLance] Started {lanceDef.defName} from {target.Cell} to {dest.Cell}");
WulaLog.Debug($"[EnergyLance] Started {lanceDef.defName} from {target.Cell} to {dest.Cell}");
}
catch (System.Exception ex)
{
Log.Error($"[EnergyLance] Error starting EnergyLance: {ex}");
WulaLog.Debug($"[EnergyLance] Error starting EnergyLance: {ex}");
}
}

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@@ -1,4 +1,4 @@
using RimWorld;
using RimWorld;
using Verse;
using UnityEngine;
using System.Collections.Generic;
@@ -69,12 +69,12 @@ namespace WulaFallenEmpire
hasStarted = true;
}
Log.Message($"[EnergyLance] Target updated to: {targetPos}, current position: {base.Position}");
WulaLog.Debug($"[EnergyLance] Target updated to: {targetPos}, current position: {base.Position}");
}
else
{
hasValidTarget = false;
Log.Message("[EnergyLance] Target cleared");
WulaLog.Debug("[EnergyLance] Target cleared");
}
}
@@ -107,7 +107,7 @@ namespace WulaFallenEmpire
if (newCell != base.Position && newCell.InBounds(base.Map))
{
base.Position = newCell;
Log.Message($"[EnergyLance] Moved to new cell: {newCell}");
WulaLog.Debug($"[EnergyLance] Moved to new cell: {newCell}");
}
// 检查是否接近目标
@@ -117,7 +117,7 @@ namespace WulaFallenEmpire
// 非常接近目标,直接设置到目标位置
exactPosition = targetVector;
base.Position = currentTargetPosition;
Log.Message($"[EnergyLance] Reached target position: {currentTargetPosition}");
WulaLog.Debug($"[EnergyLance] Reached target position: {currentTargetPosition}");
}
}
else
@@ -170,7 +170,7 @@ namespace WulaFallenEmpire
// 检查是否长时间没有收到目标更新
if (hasValidTarget && Find.TickManager.TicksGame - lastTargetUpdateTick > maxIdleTicks)
{
Log.Message("[EnergyLance] No target updates received, self-destructing");
WulaLog.Debug("[EnergyLance] No target updates received, self-destructing");
CompleteEnergyLance();
return;
}
@@ -202,7 +202,7 @@ namespace WulaFallenEmpire
sustainer?.End();
sustainer = null;
Log.Message($"[EnergyLance] 光束完成 at position {base.Position}, ticksPassed: {ticksPassed}, durationTicks: {durationTicks}");
WulaLog.Debug($"[EnergyLance] 光束完成 at position {base.Position}, ticksPassed: {ticksPassed}, durationTicks: {durationTicks}");
// 销毁自身
Destroy();
@@ -307,7 +307,7 @@ namespace WulaFallenEmpire
// 开始音效
StartSound();
Log.Message($"[EnergyLance] Spawned at {base.Position}, target: {endPosition}, " +
WulaLog.Debug($"[EnergyLance] Spawned at {base.Position}, target: {endPosition}, " +
$"exact position: {exactPosition}");
}
}
@@ -319,11 +319,11 @@ namespace WulaFallenEmpire
if (startAnimationMethod != null)
{
startAnimationMethod.Invoke(orbitalBeamComp, new object[] { durationTicks, 10, 0f });
Log.Message("[EnergyLance] Orbital beam animation started");
WulaLog.Debug("[EnergyLance] Orbital beam animation started");
}
else
{
Log.Warning("[EnergyLance] Could not find StartAnimation method on CompOrbitalBeam");
WulaLog.Debug("[EnergyLance] Could not find StartAnimation method on CompOrbitalBeam");
}
}
@@ -397,7 +397,7 @@ namespace WulaFallenEmpire
IntVec3 spawnPosition = end.IsValid ? end : start;
GenSpawn.Spawn(energyLance, spawnPosition, map);
Log.Message($"[EnergyLance] Created {energyLanceDef.defName} at {spawnPosition}, target: {end}");
WulaLog.Debug($"[EnergyLance] Created {energyLanceDef.defName} at {spawnPosition}, target: {end}");
return energyLance;
}
}

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@@ -1,4 +1,4 @@
using System.Collections.Generic;
using System.Collections.Generic;
using System.Linq; // 添加这个 using 指令
using RimWorld;
using UnityEngine;
@@ -141,7 +141,7 @@ namespace WulaFallenEmpire
// 记录传送调整信息(调试用)
if (finalTargetCell != target.Cell)
{
Log.Message($"[TeleportSelf] AI传送位置从 {target.Cell} 调整到 {finalTargetCell}");
WulaLog.Debug($"[TeleportSelf] AI传送位置从 {target.Cell} 调整到 {finalTargetCell}");
}
}

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@@ -1,4 +1,4 @@
using System.Collections.Generic;
using System.Collections.Generic;
using System.Linq;
using RimWorld;
using UnityEngine;
@@ -120,7 +120,7 @@ namespace WulaFallenEmpire
// 记录拉取信息
if (Prefs.DevMode)
{
Log.Message($"[PullTarget] {caster.Label} 将 {targetPawn.Label} 拉取到 {finalDestination}");
WulaLog.Debug($"[PullTarget] {caster.Label} 将 {targetPawn.Label} 拉取到 {finalDestination}");
}
}