✅ WulaFallenEmpireSettings.cs - 添加了 public bool enableDebugLogs = false; 字段和保存配置
✅ WulaLog.cs - 修改了DebugEnabled属性,仅检查enableDebugLogs设置(不检查DevMode) ✅ WulaFallenEmpireMod.cs - 在DoSettingsWindowContents中添加了UI复选框,显示"Enable Debug Logs"选项 ✅ 替换了所有848个Log.Message/Error/Warning调用为WulaLog.Debug()
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@@ -1,4 +1,4 @@
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using RimWorld;
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using RimWorld;
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using Verse;
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using UnityEngine;
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@@ -32,11 +32,11 @@ namespace WulaFallenEmpire
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parent.pawn
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);
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Log.Message($"[EnergyLance] Started {lanceDef.defName} from {target.Cell} to {dest.Cell}");
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WulaLog.Debug($"[EnergyLance] Started {lanceDef.defName} from {target.Cell} to {dest.Cell}");
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}
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catch (System.Exception ex)
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{
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Log.Error($"[EnergyLance] Error starting EnergyLance: {ex}");
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WulaLog.Debug($"[EnergyLance] Error starting EnergyLance: {ex}");
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}
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}
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@@ -1,4 +1,4 @@
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using RimWorld;
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using RimWorld;
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using Verse;
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using UnityEngine;
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using System.Collections.Generic;
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@@ -69,12 +69,12 @@ namespace WulaFallenEmpire
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hasStarted = true;
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}
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Log.Message($"[EnergyLance] Target updated to: {targetPos}, current position: {base.Position}");
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WulaLog.Debug($"[EnergyLance] Target updated to: {targetPos}, current position: {base.Position}");
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}
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else
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{
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hasValidTarget = false;
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Log.Message("[EnergyLance] Target cleared");
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WulaLog.Debug("[EnergyLance] Target cleared");
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}
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}
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@@ -107,7 +107,7 @@ namespace WulaFallenEmpire
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if (newCell != base.Position && newCell.InBounds(base.Map))
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{
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base.Position = newCell;
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Log.Message($"[EnergyLance] Moved to new cell: {newCell}");
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WulaLog.Debug($"[EnergyLance] Moved to new cell: {newCell}");
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}
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// 检查是否接近目标
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@@ -117,7 +117,7 @@ namespace WulaFallenEmpire
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// 非常接近目标,直接设置到目标位置
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exactPosition = targetVector;
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base.Position = currentTargetPosition;
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Log.Message($"[EnergyLance] Reached target position: {currentTargetPosition}");
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WulaLog.Debug($"[EnergyLance] Reached target position: {currentTargetPosition}");
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}
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}
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else
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@@ -170,7 +170,7 @@ namespace WulaFallenEmpire
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// 检查是否长时间没有收到目标更新
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if (hasValidTarget && Find.TickManager.TicksGame - lastTargetUpdateTick > maxIdleTicks)
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{
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Log.Message("[EnergyLance] No target updates received, self-destructing");
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WulaLog.Debug("[EnergyLance] No target updates received, self-destructing");
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CompleteEnergyLance();
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return;
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}
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@@ -202,7 +202,7 @@ namespace WulaFallenEmpire
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sustainer?.End();
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sustainer = null;
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Log.Message($"[EnergyLance] 光束完成 at position {base.Position}, ticksPassed: {ticksPassed}, durationTicks: {durationTicks}");
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WulaLog.Debug($"[EnergyLance] 光束完成 at position {base.Position}, ticksPassed: {ticksPassed}, durationTicks: {durationTicks}");
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// 销毁自身
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Destroy();
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@@ -307,7 +307,7 @@ namespace WulaFallenEmpire
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// 开始音效
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StartSound();
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Log.Message($"[EnergyLance] Spawned at {base.Position}, target: {endPosition}, " +
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WulaLog.Debug($"[EnergyLance] Spawned at {base.Position}, target: {endPosition}, " +
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$"exact position: {exactPosition}");
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}
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}
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@@ -319,11 +319,11 @@ namespace WulaFallenEmpire
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if (startAnimationMethod != null)
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{
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startAnimationMethod.Invoke(orbitalBeamComp, new object[] { durationTicks, 10, 0f });
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Log.Message("[EnergyLance] Orbital beam animation started");
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WulaLog.Debug("[EnergyLance] Orbital beam animation started");
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}
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else
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{
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Log.Warning("[EnergyLance] Could not find StartAnimation method on CompOrbitalBeam");
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WulaLog.Debug("[EnergyLance] Could not find StartAnimation method on CompOrbitalBeam");
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}
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}
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@@ -397,7 +397,7 @@ namespace WulaFallenEmpire
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IntVec3 spawnPosition = end.IsValid ? end : start;
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GenSpawn.Spawn(energyLance, spawnPosition, map);
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Log.Message($"[EnergyLance] Created {energyLanceDef.defName} at {spawnPosition}, target: {end}");
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WulaLog.Debug($"[EnergyLance] Created {energyLanceDef.defName} at {spawnPosition}, target: {end}");
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return energyLance;
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}
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}
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