✅ WulaFallenEmpireSettings.cs - 添加了 public bool enableDebugLogs = false; 字段和保存配置
✅ WulaLog.cs - 修改了DebugEnabled属性,仅检查enableDebugLogs设置(不检查DevMode) ✅ WulaFallenEmpireMod.cs - 在DoSettingsWindowContents中添加了UI复选框,显示"Enable Debug Logs"选项 ✅ 替换了所有848个Log.Message/Error/Warning调用为WulaLog.Debug()
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@@ -1,4 +1,4 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using RimWorld;
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@@ -114,7 +114,7 @@ namespace WulaFallenEmpire
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var facilitiesComp = flyOver.GetComp<CompFlyOverFacilities>();
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if (facilitiesComp == null)
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{
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Log.Warning($"[BuildingSpawner] FlyOver at {flyOver.Position} has no CompFlyOverFacilities");
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WulaLog.Debug($"[BuildingSpawner] FlyOver at {flyOver.Position} has no CompFlyOverFacilities");
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continue;
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}
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@@ -129,7 +129,7 @@ namespace WulaFallenEmpire
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}
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catch (System.Exception ex)
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{
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Log.Error($"[BuildingSpawner] Exception while checking for FlyOver: {ex}");
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WulaLog.Debug($"[BuildingSpawner] Exception while checking for FlyOver: {ex}");
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return false;
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}
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}
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@@ -223,7 +223,7 @@ namespace WulaFallenEmpire
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{
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if (Props.buildingToSpawn == null)
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{
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Log.Error("[BuildingSpawner] Building def is null!");
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WulaLog.Debug("[BuildingSpawner] Building def is null!");
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ResetCall();
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return;
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}
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@@ -237,7 +237,7 @@ namespace WulaFallenEmpire
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// 检查位置是否可用
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if (!CanSpawnAtPosition(spawnPos))
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{
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Log.Error($"[BuildingSpawner] Cannot spawn building at {spawnPos}");
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WulaLog.Debug($"[BuildingSpawner] Cannot spawn building at {spawnPos}");
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ResetCall();
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return;
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}
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@@ -250,7 +250,7 @@ namespace WulaFallenEmpire
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if (newBuilding == null)
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{
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Log.Error("[BuildingSpawner] Failed to create building!");
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WulaLog.Debug("[BuildingSpawner] Failed to create building!");
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ResetCall();
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return;
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}
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@@ -273,7 +273,7 @@ namespace WulaFallenEmpire
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}
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catch (System.Exception ex)
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{
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Log.Error($"[BuildingSpawner] Error in ExecuteAutoBuildingSpawn: {ex}");
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WulaLog.Debug($"[BuildingSpawner] Error in ExecuteAutoBuildingSpawn: {ex}");
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ResetCall();
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}
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}
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@@ -348,7 +348,7 @@ namespace WulaFallenEmpire
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{
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if (Props.buildingToSpawn == null)
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{
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Log.Error("[BuildingSpawner] Building def is null!");
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WulaLog.Debug("[BuildingSpawner] Building def is null!");
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return;
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}
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@@ -371,7 +371,7 @@ namespace WulaFallenEmpire
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// 检查位置是否可用
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if (!CanSpawnAtPosition(spawnPos))
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{
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Log.Error($"[BuildingSpawner] Cannot spawn building at {spawnPos}");
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WulaLog.Debug($"[BuildingSpawner] Cannot spawn building at {spawnPos}");
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ResetCall();
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return;
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}
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@@ -384,7 +384,7 @@ namespace WulaFallenEmpire
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if (newBuilding == null)
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{
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Log.Error("[BuildingSpawner] Failed to create building!");
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WulaLog.Debug("[BuildingSpawner] Failed to create building!");
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return;
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}
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@@ -409,14 +409,14 @@ namespace WulaFallenEmpire
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{
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if (parent?.Map == null)
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{
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Log.Warning($"[BuildingSpawner] Parent map is null for {parent?.LabelShort}");
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WulaLog.Debug($"[BuildingSpawner] Parent map is null for {parent?.LabelShort}");
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return false;
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}
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// 检查是否在地图范围内
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if (!spawnPos.InBounds(parent.Map))
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{
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Log.Warning($"[BuildingSpawner] Spawn position {spawnPos} is out of bounds for {parent?.LabelShort}");
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WulaLog.Debug($"[BuildingSpawner] Spawn position {spawnPos} is out of bounds for {parent?.LabelShort}");
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return false;
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}
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@@ -424,7 +424,7 @@ namespace WulaFallenEmpire
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ThingDef buildingDef = Props.buildingToSpawn;
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if (buildingDef == null)
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{
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Log.Error($"[BuildingSpawner] buildingToSpawn is null for {parent?.LabelShort}");
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WulaLog.Debug($"[BuildingSpawner] buildingToSpawn is null for {parent?.LabelShort}");
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return false;
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}
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@@ -437,7 +437,7 @@ namespace WulaFallenEmpire
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// 检查建筑是否完全在地图范围内
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if (!rect.InBounds(parent.Map))
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{
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Log.Warning($"[BuildingSpawner] Building rect {rect} for {buildingDef.defName} is out of bounds. Size: {buildingSize}, Position: {spawnPos}");
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WulaLog.Debug($"[BuildingSpawner] Building rect {rect} for {buildingDef.defName} is out of bounds. Size: {buildingSize}, Position: {spawnPos}");
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return false;
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}
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@@ -451,7 +451,7 @@ namespace WulaFallenEmpire
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if (rect.minX < safeMargin || rect.minZ < safeMargin ||
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rect.maxX >= pocketMap.Size.x - safeMargin || rect.maxZ >= pocketMap.Size.z - safeMargin)
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{
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Log.Warning($"[BuildingSpawner] Building {buildingDef.defName} too close to pocket map edge. Rect: {rect}, Map Size: {pocketMap.Size}");
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WulaLog.Debug($"[BuildingSpawner] Building {buildingDef.defName} too close to pocket map edge. Rect: {rect}, Map Size: {pocketMap.Size}");
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return false;
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}
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}
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@@ -461,7 +461,7 @@ namespace WulaFallenEmpire
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{
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if (!cell.InBounds(parent.Map))
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{
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Log.Warning($"[BuildingSpawner] Cell {cell} is out of bounds for building {buildingDef.defName}");
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WulaLog.Debug($"[BuildingSpawner] Cell {cell} is out of bounds for building {buildingDef.defName}");
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return false;
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}
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@@ -476,7 +476,7 @@ namespace WulaFallenEmpire
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// 跳过自己
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if (thing != parent)
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{
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Log.Warning($"[BuildingSpawner] Cell {cell} is blocked by {thing.def.defName} ({thing.LabelShort})");
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WulaLog.Debug($"[BuildingSpawner] Cell {cell} is blocked by {thing.def.defName} ({thing.LabelShort})");
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return false;
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}
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}
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