✅ WulaFallenEmpireSettings.cs - 添加了 public bool enableDebugLogs = false; 字段和保存配置
✅ WulaLog.cs - 修改了DebugEnabled属性,仅检查enableDebugLogs设置(不检查DevMode) ✅ WulaFallenEmpireMod.cs - 在DoSettingsWindowContents中添加了UI复选框,显示"Enable Debug Logs"选项 ✅ 替换了所有848个Log.Message/Error/Warning调用为WulaLog.Debug()
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@@ -1,4 +1,4 @@
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using RimWorld;
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using RimWorld;
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using System.Collections.Generic;
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using System.Linq;
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using Verse;
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@@ -37,7 +37,7 @@ namespace WulaFallenEmpire
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var prefab = DefDatabase<PrefabDef>.GetNamed(PropsPrefab.prefabDefName, false);
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if (prefab == null)
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{
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Log.Error($"[PrefabSkyfallerCaller] Could not find PrefabDef named {PropsPrefab.prefabDefName}");
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WulaLog.Debug($"[PrefabSkyfallerCaller] Could not find PrefabDef named {PropsPrefab.prefabDefName}");
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return new List<ThingDefCountClass>(); // Return empty list to avoid null reference
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}
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@@ -69,7 +69,7 @@ namespace WulaFallenEmpire
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// Final material check before launching
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if (!HasEnoughMaterials())
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{
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Log.Warning($"[PrefabSkyfallerCaller] Aborting skyfaller call due to insufficient materials at the last moment.");
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WulaLog.Debug($"[PrefabSkyfallerCaller] Aborting skyfaller call due to insufficient materials at the last moment.");
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ResetCall(); // Reset the calling state
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return;
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}
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@@ -114,7 +114,7 @@ namespace WulaFallenEmpire
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}
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else
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{
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Log.Error($"[PrefabSkyfallerCaller] Failed to create Skyfaller_PrefabSpawner. Created thing is of type {thing.GetType().FullName}. Def: {Props.skyfallerDef.defName}, ThingClass: {Props.skyfallerDef.thingClass.FullName}");
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WulaLog.Debug($"[PrefabSkyfallerCaller] Failed to create Skyfaller_PrefabSpawner. Created thing is of type {thing.GetType().FullName}. Def: {Props.skyfallerDef.defName}, ThingClass: {Props.skyfallerDef.thingClass.FullName}");
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// Fallback: spawn as normal skyfaller if possible, or just abort
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if (thing is Skyfaller normalSkyfaller)
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{
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@@ -138,7 +138,7 @@ namespace WulaFallenEmpire
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if (roof != null && !roof.isThickRoof && Props.allowThinRoof)
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{
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Log.Message($"[PrefabSkyfallerCaller] Destroying thin roof at {targetPos}");
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WulaLog.Debug($"[PrefabSkyfallerCaller] Destroying thin roof at {targetPos}");
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parent.Map.roofGrid.SetRoof(targetPos, null);
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// 生成屋顶破坏效果
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