✅ WulaFallenEmpireSettings.cs - 添加了 public bool enableDebugLogs = false; 字段和保存配置
✅ WulaLog.cs - 修改了DebugEnabled属性,仅检查enableDebugLogs设置(不检查DevMode) ✅ WulaFallenEmpireMod.cs - 在DoSettingsWindowContents中添加了UI复选框,显示"Enable Debug Logs"选项 ✅ 替换了所有848个Log.Message/Error/Warning调用为WulaLog.Debug()
This commit is contained in:
@@ -1,4 +1,4 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using RimWorld;
|
||||
using RimWorld.Planet;
|
||||
@@ -79,7 +79,7 @@ namespace WulaFallenEmpire
|
||||
}
|
||||
}
|
||||
|
||||
Log.Message($"[SkyfallerCaller] Found {allFlyOvers.Count} FlyOvers on map");
|
||||
WulaLog.Debug($"[SkyfallerCaller] Found {allFlyOvers.Count} FlyOvers on map");
|
||||
|
||||
foreach (var thing in allFlyOvers)
|
||||
{
|
||||
@@ -89,28 +89,28 @@ namespace WulaFallenEmpire
|
||||
var facilitiesComp = flyOver.GetComp<CompFlyOverFacilities>();
|
||||
if (facilitiesComp == null)
|
||||
{
|
||||
Log.Warning($"[SkyfallerCaller] FlyOver at {flyOver.Position} has no CompFlyOverFacilities");
|
||||
WulaLog.Debug($"[SkyfallerCaller] FlyOver at {flyOver.Position} has no CompFlyOverFacilities");
|
||||
continue;
|
||||
}
|
||||
|
||||
if (facilitiesComp.HasFacility("BuildingdropperFacility"))
|
||||
{
|
||||
Log.Message($"[SkyfallerCaller] Found valid FlyOver at {flyOver.Position} with BuildingdropperFacility");
|
||||
WulaLog.Debug($"[SkyfallerCaller] Found valid FlyOver at {flyOver.Position} with BuildingdropperFacility");
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
Log.Message($"[SkyfallerCaller] FlyOver at {flyOver.Position} missing BuildingdropperFacility. Has: {string.Join(", ", facilitiesComp.GetActiveFacilities())}");
|
||||
WulaLog.Debug($"[SkyfallerCaller] FlyOver at {flyOver.Position} missing BuildingdropperFacility. Has: {string.Join(", ", facilitiesComp.GetActiveFacilities())}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Log.Message("[SkyfallerCaller] No FlyOver with BuildingdropperFacility found");
|
||||
WulaLog.Debug("[SkyfallerCaller] No FlyOver with BuildingdropperFacility found");
|
||||
return false;
|
||||
}
|
||||
catch (System.Exception ex)
|
||||
{
|
||||
Log.Error($"[SkyfallerCaller] Exception while checking for FlyOver: {ex}");
|
||||
WulaLog.Debug($"[SkyfallerCaller] Exception while checking for FlyOver: {ex}");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -146,7 +146,7 @@ namespace WulaFallenEmpire
|
||||
callTick = Find.TickManager.TicksGame + Props.autoCallDelayTicks;
|
||||
calling = true;
|
||||
|
||||
Log.Message($"[SkyfallerCaller] Scheduled auto-call for non-player building {parent.Label} at tick {callTick}");
|
||||
WulaLog.Debug($"[SkyfallerCaller] Scheduled auto-call for non-player building {parent.Label} at tick {callTick}");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -185,11 +185,11 @@ namespace WulaFallenEmpire
|
||||
{
|
||||
try
|
||||
{
|
||||
Log.Message($"[SkyfallerCaller] Executing auto skyfaller call for non-player building at {parent.Position}");
|
||||
WulaLog.Debug($"[SkyfallerCaller] Executing auto skyfaller call for non-player building at {parent.Position}");
|
||||
|
||||
if (Props.skyfallerDef == null)
|
||||
{
|
||||
Log.Error("[SkyfallerCaller] Skyfaller def is null!");
|
||||
WulaLog.Debug("[SkyfallerCaller] Skyfaller def is null!");
|
||||
ResetCall();
|
||||
return;
|
||||
}
|
||||
@@ -202,19 +202,19 @@ namespace WulaFallenEmpire
|
||||
Skyfaller skyfaller = SkyfallerMaker.MakeSkyfaller(Props.skyfallerDef);
|
||||
if (skyfaller == null)
|
||||
{
|
||||
Log.Error("[SkyfallerCaller] Failed to create skyfaller!");
|
||||
WulaLog.Debug("[SkyfallerCaller] Failed to create skyfaller!");
|
||||
ResetCall();
|
||||
return;
|
||||
}
|
||||
|
||||
IntVec3 spawnPos = parent.Position;
|
||||
Log.Message($"[SkyfallerCaller] Spawning auto skyfaller at {spawnPos}");
|
||||
WulaLog.Debug($"[SkyfallerCaller] Spawning auto skyfaller at {spawnPos}");
|
||||
|
||||
GenSpawn.Spawn(skyfaller, spawnPos, parent.Map);
|
||||
|
||||
if (Props.destroyBuilding)
|
||||
{
|
||||
Log.Message($"[SkyfallerCaller] Destroying non-player building {parent.Label}");
|
||||
WulaLog.Debug($"[SkyfallerCaller] Destroying non-player building {parent.Label}");
|
||||
parent.Destroy(DestroyMode.Vanish);
|
||||
}
|
||||
|
||||
@@ -228,7 +228,7 @@ namespace WulaFallenEmpire
|
||||
}
|
||||
catch (System.Exception ex)
|
||||
{
|
||||
Log.Error($"[SkyfallerCaller] Error in ExecuteAutoSkyfallerCall: {ex}");
|
||||
WulaLog.Debug($"[SkyfallerCaller] Error in ExecuteAutoSkyfallerCall: {ex}");
|
||||
ResetCall();
|
||||
}
|
||||
}
|
||||
@@ -263,7 +263,7 @@ namespace WulaFallenEmpire
|
||||
return;
|
||||
}
|
||||
|
||||
Log.Message($"[SkyfallerCaller] Starting skyfaller call from {parent.Label} at {parent.Position}");
|
||||
WulaLog.Debug($"[SkyfallerCaller] Starting skyfaller call from {parent.Label} at {parent.Position}");
|
||||
|
||||
calling = true;
|
||||
used = true;
|
||||
@@ -295,11 +295,11 @@ namespace WulaFallenEmpire
|
||||
|
||||
protected virtual void ExecuteSkyfallerCall()
|
||||
{
|
||||
Log.Message($"[SkyfallerCaller] Executing skyfaller call at {parent.Position}");
|
||||
WulaLog.Debug($"[SkyfallerCaller] Executing skyfaller call at {parent.Position}");
|
||||
|
||||
if (Props.skyfallerDef == null)
|
||||
{
|
||||
Log.Error("[SkyfallerCaller] Skyfaller def is null!");
|
||||
WulaLog.Debug("[SkyfallerCaller] Skyfaller def is null!");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -307,7 +307,7 @@ namespace WulaFallenEmpire
|
||||
var resourceCheck = CheckAndConsumeMaterials();
|
||||
if (!resourceCheck.HasEnoughMaterials)
|
||||
{
|
||||
Log.Message($"[SkyfallerCaller] Aborting skyfaller call due to insufficient materials.");
|
||||
WulaLog.Debug($"[SkyfallerCaller] Aborting skyfaller call due to insufficient materials.");
|
||||
ResetCall();
|
||||
return;
|
||||
}
|
||||
@@ -322,18 +322,18 @@ namespace WulaFallenEmpire
|
||||
Skyfaller skyfaller = SkyfallerMaker.MakeSkyfaller(Props.skyfallerDef);
|
||||
if (skyfaller == null)
|
||||
{
|
||||
Log.Error("[SkyfallerCaller] Failed to create skyfaller!");
|
||||
WulaLog.Debug("[SkyfallerCaller] Failed to create skyfaller!");
|
||||
return;
|
||||
}
|
||||
|
||||
IntVec3 spawnPos = parent.Position;
|
||||
Log.Message($"[SkyfallerCaller] Spawning skyfaller at {spawnPos}");
|
||||
WulaLog.Debug($"[SkyfallerCaller] Spawning skyfaller at {spawnPos}");
|
||||
|
||||
GenSpawn.Spawn(skyfaller, spawnPos, parent.Map);
|
||||
|
||||
if (Props.destroyBuilding)
|
||||
{
|
||||
Log.Message($"[SkyfallerCaller] Destroying building {parent.Label}");
|
||||
WulaLog.Debug($"[SkyfallerCaller] Destroying building {parent.Label}");
|
||||
parent.Destroy(DestroyMode.Vanish);
|
||||
}
|
||||
|
||||
@@ -350,7 +350,7 @@ namespace WulaFallenEmpire
|
||||
|
||||
if (roof != null && !roof.isThickRoof && Props.allowThinRoof)
|
||||
{
|
||||
Log.Message($"[SkyfallerCaller] Destroying thin roof at {targetPos}");
|
||||
WulaLog.Debug($"[SkyfallerCaller] Destroying thin roof at {targetPos}");
|
||||
parent.Map.roofGrid.SetRoof(targetPos, null);
|
||||
|
||||
// 生成屋顶破坏效果
|
||||
@@ -670,7 +670,7 @@ namespace WulaFallenEmpire
|
||||
|
||||
// 在非 God Mode 下,这个方法不应该被调用
|
||||
// 实际的消耗在 CheckAndConsumeMaterials 中处理
|
||||
Log.Warning("[SkyfallerCaller] ConsumeMaterials called in non-God mode, this shouldn't happen");
|
||||
WulaLog.Debug("[SkyfallerCaller] ConsumeMaterials called in non-God mode, this shouldn't happen");
|
||||
}
|
||||
|
||||
// 其余方法保持不变...
|
||||
|
||||
Reference in New Issue
Block a user