WulaFallenEmpireSettings.cs - 添加了 public bool enableDebugLogs = false; 字段和保存配置

 WulaLog.cs - 修改了DebugEnabled属性,仅检查enableDebugLogs设置(不检查DevMode)
 WulaFallenEmpireMod.cs - 在DoSettingsWindowContents中添加了UI复选框,显示"Enable Debug Logs"选项
 替换了所有848个Log.Message/Error/Warning调用为WulaLog.Debug()
This commit is contained in:
2025-12-15 13:05:50 +08:00
parent 9bdcd8e308
commit 98a0400c78
134 changed files with 1000 additions and 1019 deletions

View File

@@ -1,4 +1,4 @@
using RimWorld;
using RimWorld;
using Verse;
namespace WulaFallenEmpire
@@ -13,14 +13,14 @@ namespace WulaFallenEmpire
// Don't spawn the innerThing, we are spawning a prefab instead.
if (string.IsNullOrEmpty(prefabDefName))
{
Log.Error("[Skyfaller_PrefabSpawner] prefabDefName is null or empty. Cannot spawn prefab.");
WulaLog.Debug("[Skyfaller_PrefabSpawner] prefabDefName is null or empty. Cannot spawn prefab.");
return;
}
PrefabDef prefabDef = DefDatabase<PrefabDef>.GetNamed(prefabDefName, false);
if (prefabDef == null)
{
Log.Error($"[Skyfaller_PrefabSpawner] Could not find PrefabDef named {prefabDefName}.");
WulaLog.Debug($"[Skyfaller_PrefabSpawner] Could not find PrefabDef named {prefabDefName}.");
return;
}