✅ WulaFallenEmpireSettings.cs - 添加了 public bool enableDebugLogs = false; 字段和保存配置
✅ WulaLog.cs - 修改了DebugEnabled属性,仅检查enableDebugLogs设置(不检查DevMode) ✅ WulaFallenEmpireMod.cs - 在DoSettingsWindowContents中添加了UI复选框,显示"Enable Debug Logs"选项 ✅ 替换了所有848个Log.Message/Error/Warning调用为WulaLog.Debug()
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using RimWorld;
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@@ -157,7 +157,7 @@ namespace WulaFallenEmpire
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warmupTicksLeft--;
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if (warmupTicksLeft % 60 == 0)
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{
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Log.Message($"[WULA] Teleport warmup: {warmupTicksLeft} ticks left.");
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WulaLog.Debug($"[WULA] Teleport warmup: {warmupTicksLeft} ticks left.");
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foreach (var member in GroupMembers)
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{
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Props.warmupEffecter?.Spawn(member.parent, member.parent.Map).Cleanup();
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@@ -166,7 +166,7 @@ namespace WulaFallenEmpire
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if (warmupTicksLeft <= 0)
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{
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Log.Message("[WULA] Warmup finished. Attempting teleport...");
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WulaLog.Debug("[WULA] Warmup finished. Attempting teleport...");
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TryTeleport();
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isWarmingUp = false;
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}
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@@ -335,7 +335,7 @@ namespace WulaFallenEmpire
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private void TryTeleport()
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{
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Log.Message($"[WULA] TryTeleport called. Target valid: {target.IsValid}, Tile: {target.Tile}, Cell: {target.Cell}");
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WulaLog.Debug($"[WULA] TryTeleport called. Target valid: {target.IsValid}, Tile: {target.Tile}, Cell: {target.Cell}");
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if (!target.IsValid)
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{
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@@ -349,7 +349,7 @@ namespace WulaFallenEmpire
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if (targetMap == null)
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{
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Log.Message($"[WULA] Target map is null. Generating map for tile {target.Tile}...");
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WulaLog.Debug($"[WULA] Target map is null. Generating map for tile {target.Tile}...");
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targetMap = GetOrGenerateTargetMap(target.Tile);
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if (targetMap == null)
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{
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@@ -360,7 +360,7 @@ namespace WulaFallenEmpire
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targetCell = targetMap.Center;
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}
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Log.Message($"[WULA] Teleporting to map {targetMap.Index}, cell {targetCell}");
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WulaLog.Debug($"[WULA] Teleporting to map {targetMap.Index}, cell {targetCell}");
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TeleportContents(targetMap, targetCell);
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}
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@@ -402,7 +402,7 @@ namespace WulaFallenEmpire
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List<ThingToTeleport> thingsToTeleport = new List<ThingToTeleport>();
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List<Pair<IntVec3, TerrainDef>> terrainToTeleport = new List<Pair<IntVec3, TerrainDef>>();
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Log.Message($"[WULA] Collecting data from {cells.Count} cells in group");
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WulaLog.Debug($"[WULA] Collecting data from {cells.Count} cells in group");
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// 1. 收集数据
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HashSet<Thing> collectedThings = new HashSet<Thing>();
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