WulaFallenEmpireSettings.cs - 添加了 public bool enableDebugLogs = false; 字段和保存配置

 WulaLog.cs - 修改了DebugEnabled属性,仅检查enableDebugLogs设置(不检查DevMode)
 WulaFallenEmpireMod.cs - 在DoSettingsWindowContents中添加了UI复选框,显示"Enable Debug Logs"选项
 替换了所有848个Log.Message/Error/Warning调用为WulaLog.Debug()
This commit is contained in:
2025-12-15 13:05:50 +08:00
parent 9bdcd8e308
commit 98a0400c78
134 changed files with 1000 additions and 1019 deletions

View File

@@ -1,4 +1,4 @@
using System.Collections.Generic;
using System.Collections.Generic;
using System.Linq;
using RimWorld;
using UnityEngine;
@@ -46,7 +46,7 @@ namespace WulaFallenEmpire
// 检查单元格是否可影响
if (!terrainCover.CanAffectCell(cell, map, out string reason))
{
Log.Message($"Cannot affect cell {cell}: {reason}");
WulaLog.Debug($"Cannot affect cell {cell}: {reason}");
return;
}
@@ -59,7 +59,7 @@ namespace WulaFallenEmpire
Plant plant = cell.GetPlant(map);
if (plant != null && plant.def.plant.treeCategory == TreeCategory.Super)
{
Log.Message($"Large tree at {cell}, skipping");
WulaLog.Debug($"Large tree at {cell}, skipping");
return;
}
@@ -78,11 +78,11 @@ namespace WulaFallenEmpire
// 设置新地形
map.terrainGrid.SetTerrain(cell, terrainCover.terrainToSpawn);
Log.Message($"Applied terrain {terrainCover.terrainToSpawn.defName} to cell {cell}");
WulaLog.Debug($"Applied terrain {terrainCover.terrainToSpawn.defName} to cell {cell}");
}
else
{
Log.Message($"Cannot build terrain {terrainCover.terrainToSpawn.defName} at cell {cell}");
WulaLog.Debug($"Cannot build terrain {terrainCover.terrainToSpawn.defName} at cell {cell}");
}
}
}