✅ WulaFallenEmpireSettings.cs - 添加了 public bool enableDebugLogs = false; 字段和保存配置
✅ WulaLog.cs - 修改了DebugEnabled属性,仅检查enableDebugLogs设置(不检查DevMode) ✅ WulaFallenEmpireMod.cs - 在DoSettingsWindowContents中添加了UI复选框,显示"Enable Debug Logs"选项 ✅ 替换了所有848个Log.Message/Error/Warning调用为WulaLog.Debug()
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@@ -1,4 +1,4 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using RimWorld;
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using UnityEngine;
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@@ -46,7 +46,7 @@ namespace WulaFallenEmpire
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// 检查单元格是否可影响
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if (!terrainCover.CanAffectCell(cell, map, out string reason))
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{
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Log.Message($"Cannot affect cell {cell}: {reason}");
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WulaLog.Debug($"Cannot affect cell {cell}: {reason}");
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return;
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}
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@@ -59,7 +59,7 @@ namespace WulaFallenEmpire
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Plant plant = cell.GetPlant(map);
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if (plant != null && plant.def.plant.treeCategory == TreeCategory.Super)
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{
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Log.Message($"Large tree at {cell}, skipping");
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WulaLog.Debug($"Large tree at {cell}, skipping");
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return;
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}
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@@ -78,11 +78,11 @@ namespace WulaFallenEmpire
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// 设置新地形
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map.terrainGrid.SetTerrain(cell, terrainCover.terrainToSpawn);
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Log.Message($"Applied terrain {terrainCover.terrainToSpawn.defName} to cell {cell}");
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WulaLog.Debug($"Applied terrain {terrainCover.terrainToSpawn.defName} to cell {cell}");
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}
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else
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{
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Log.Message($"Cannot build terrain {terrainCover.terrainToSpawn.defName} at cell {cell}");
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WulaLog.Debug($"Cannot build terrain {terrainCover.terrainToSpawn.defName} at cell {cell}");
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}
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}
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}
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