✅ WulaFallenEmpireSettings.cs - 添加了 public bool enableDebugLogs = false; 字段和保存配置
✅ WulaLog.cs - 修改了DebugEnabled属性,仅检查enableDebugLogs设置(不检查DevMode) ✅ WulaFallenEmpireMod.cs - 在DoSettingsWindowContents中添加了UI复选框,显示"Enable Debug Logs"选项 ✅ 替换了所有848个Log.Message/Error/Warning调用为WulaLog.Debug()
This commit is contained in:
@@ -1,4 +1,4 @@
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using System; // Required for Activator
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using System; // Required for Activator
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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@@ -29,7 +29,7 @@ namespace WulaFallenEmpire
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}
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else
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{
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Log.Error("[WulaFallenEmpire] DelayedActionManager not found. Cannot schedule delayed UI opening.");
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WulaLog.Debug("[WulaFallenEmpire] DelayedActionManager not found. Cannot schedule delayed UI opening.");
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}
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}
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else
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@@ -64,7 +64,7 @@ namespace WulaFallenEmpire
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}
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else
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{
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Log.Error($"[WulaFallenEmpire] Effect_OpenCustomUI could not find EventDef named '{defName}'");
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WulaLog.Debug($"[WulaFallenEmpire] Effect_OpenCustomUI could not find EventDef named '{defName}'");
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}
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}
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@@ -119,7 +119,7 @@ namespace WulaFallenEmpire
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{
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if (incident == null)
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{
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Log.Error("[WulaFallenEmpire] Effect_FireIncident has a null incident Def.");
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WulaLog.Debug("[WulaFallenEmpire] Effect_FireIncident has a null incident Def.");
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return;
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}
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@@ -131,7 +131,7 @@ namespace WulaFallenEmpire
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if (!incident.Worker.TryExecute(parms))
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{
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Log.Error($"[WulaFallenEmpire] Could not fire incident {incident.defName}");
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WulaLog.Debug($"[WulaFallenEmpire] Could not fire incident {incident.defName}");
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}
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}
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}
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@@ -145,14 +145,14 @@ namespace WulaFallenEmpire
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{
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if (faction == null)
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{
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Log.Error("[WulaFallenEmpire] Effect_ChangeFactionRelation has a null faction Def.");
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WulaLog.Debug("[WulaFallenEmpire] Effect_ChangeFactionRelation has a null faction Def.");
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return;
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}
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Faction targetFaction = Find.FactionManager.FirstFactionOfDef(faction);
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if (targetFaction == null)
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{
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Log.Warning($"[WulaFallenEmpire] Could not find an active faction for FactionDef '{faction.defName}'.");
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WulaLog.Debug($"[WulaFallenEmpire] Could not find an active faction for FactionDef '{faction.defName}'.");
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return;
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}
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@@ -204,14 +204,14 @@ namespace WulaFallenEmpire
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{
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if (faction == null)
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{
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Log.Error("[WulaFallenEmpire] Effect_ChangeFactionRelation_FromVariable has a null faction Def.");
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WulaLog.Debug("[WulaFallenEmpire] Effect_ChangeFactionRelation_FromVariable has a null faction Def.");
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return;
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}
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Faction targetFaction = Find.FactionManager.FirstFactionOfDef(faction);
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if (targetFaction == null)
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{
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Log.Warning($"[WulaFallenEmpire] Could not find an active faction for FactionDef '{faction.defName}'.");
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WulaLog.Debug($"[WulaFallenEmpire] Could not find an active faction for FactionDef '{faction.defName}'.");
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return;
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}
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@@ -230,12 +230,12 @@ namespace WulaFallenEmpire
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{
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if (kindDef == null)
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{
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Log.Error("[WulaFallenEmpire] Effect_SpawnPawnAndStore has a null kindDef.");
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WulaLog.Debug("[WulaFallenEmpire] Effect_SpawnPawnAndStore has a null kindDef.");
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return;
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}
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if (storeAs.NullOrEmpty())
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{
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Log.Error("[WulaFallenEmpire] Effect_SpawnPawnAndStore needs a 'storeAs' variable name.");
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WulaLog.Debug("[WulaFallenEmpire] Effect_SpawnPawnAndStore needs a 'storeAs' variable name.");
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return;
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}
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@@ -269,14 +269,14 @@ namespace WulaFallenEmpire
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{
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if (thingDef == null)
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{
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Log.Error("[WulaFallenEmpire] Effect_GiveThing has a null thingDef.");
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WulaLog.Debug("[WulaFallenEmpire] Effect_GiveThing has a null thingDef.");
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return;
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}
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Map currentMap = Find.CurrentMap;
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if (currentMap == null)
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{
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Log.Error("[WulaFallenEmpire] Effect_GiveThing cannot execute without a current map.");
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WulaLog.Debug("[WulaFallenEmpire] Effect_GiveThing cannot execute without a current map.");
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return;
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}
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@@ -303,14 +303,14 @@ namespace WulaFallenEmpire
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{
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if (kindDef == null)
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{
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Log.Error("[WulaFallenEmpire] Effect_SpawnPawn has a null kindDef.");
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WulaLog.Debug("[WulaFallenEmpire] Effect_SpawnPawn has a null kindDef.");
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return;
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}
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Map map = Find.CurrentMap;
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if (map == null)
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{
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Log.Error("[WulaFallenEmpire] Effect_SpawnPawn cannot execute without a current map.");
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WulaLog.Debug("[WulaFallenEmpire] Effect_SpawnPawn cannot execute without a current map.");
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return;
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}
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@@ -361,7 +361,7 @@ namespace WulaFallenEmpire
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{
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if (string.IsNullOrEmpty(name))
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{
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Log.Error("[WulaFallenEmpire] Effect_ModifyVariable has a null or empty name.");
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WulaLog.Debug("[WulaFallenEmpire] Effect_ModifyVariable has a null or empty name.");
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return;
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}
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@@ -374,7 +374,7 @@ namespace WulaFallenEmpire
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valueStr = eventVarManager.GetVariable<object>(valueVariableName)?.ToString();
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if (valueStr == null)
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{
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Log.Error($"[WulaFallenEmpire] Effect_ModifyVariable: valueVariableName '{valueVariableName}' not found.");
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WulaLog.Debug($"[WulaFallenEmpire] Effect_ModifyVariable: valueVariableName '{valueVariableName}' not found.");
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return;
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}
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}
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@@ -383,7 +383,7 @@ namespace WulaFallenEmpire
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object variable = eventVarManager.GetVariable<object>(name);
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if (variable == null)
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{
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Log.Message($"[EventSystem] Effect_ModifyVariable: Variable '{name}' not found, initializing to 0.");
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WulaLog.Debug($"[EventSystem] Effect_ModifyVariable: Variable '{name}' not found, initializing to 0.");
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variable = 0;
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}
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@@ -406,12 +406,12 @@ namespace WulaFallenEmpire
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newValue = Modify(currentVal, modVal, operation);
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}
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Log.Message($"[EventSystem] Modifying variable '{name}'. Operation: {operation}. Value: {valueStr}. From: {originalValue} To: {newValue}");
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WulaLog.Debug($"[EventSystem] Modifying variable '{name}'. Operation: {operation}. Value: {valueStr}. From: {originalValue} To: {newValue}");
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eventVarManager.SetVariable(name, newValue);
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}
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catch (System.Exception e)
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{
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Log.Error($"[WulaFallenEmpire] Effect_ModifyVariable: Could not parse or operate on value '{valueStr}' for variable '{name}'. Error: {e.Message}");
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WulaLog.Debug($"[WulaFallenEmpire] Effect_ModifyVariable: Could not parse or operate on value '{valueStr}' for variable '{name}'. Error: {e.Message}");
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}
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}
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@@ -424,7 +424,7 @@ namespace WulaFallenEmpire
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case VariableOperation.Multiply: return current * modifier;
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case VariableOperation.Divide:
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if (modifier != 0) return current / modifier;
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Log.Error($"[WulaFallenEmpire] Effect_ModifyVariable tried to divide by zero.");
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WulaLog.Debug($"[WulaFallenEmpire] Effect_ModifyVariable tried to divide by zero.");
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return current;
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default: return current;
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}
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@@ -439,7 +439,7 @@ namespace WulaFallenEmpire
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{
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if (string.IsNullOrEmpty(name))
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{
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Log.Error("[WulaFallenEmpire] Effect_ClearVariable has a null or empty name.");
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WulaLog.Debug("[WulaFallenEmpire] Effect_ClearVariable has a null or empty name.");
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return;
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}
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Find.World.GetComponent<EventVariableManager>().ClearVariable(name);
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@@ -453,17 +453,17 @@ namespace WulaFallenEmpire
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{
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if (quest == null)
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{
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Log.Error("[WulaFallenEmpire] Effect_AddQuest has a null quest Def.");
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WulaLog.Debug("[WulaFallenEmpire] Effect_AddQuest has a null quest Def.");
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return;
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}
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// 使用标准的任务生成方法,而不是创建raw quest
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// ʹ<EFBFBD>ñ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɷ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ǵ<EFBFBD><EFBFBD><EFBFBD>raw quest
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Quest newQuest = QuestUtility.GenerateQuestAndMakeAvailable(quest, 0);
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if (newQuest != null)
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{
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Log.Message($"[WulaFallenEmpire] Successfully added quest: {quest.defName}");
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WulaLog.Debug($"[WulaFallenEmpire] Successfully added quest: {quest.defName}");
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// 如果不是自动接受的任务,发送可用信件
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// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Զ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ܵ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϳ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ż<EFBFBD>
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if (!newQuest.root.autoAccept)
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{
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QuestUtility.SendLetterQuestAvailable(newQuest);
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@@ -471,7 +471,7 @@ namespace WulaFallenEmpire
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}
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else
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{
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Log.Error($"[WulaFallenEmpire] Failed to generate quest: {quest.defName}");
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WulaLog.Debug($"[WulaFallenEmpire] Failed to generate quest: {quest.defName}");
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}
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}
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}
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@@ -484,7 +484,7 @@ namespace WulaFallenEmpire
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{
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if (research == null)
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{
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Log.Error("[WulaFallenEmpire] Effect_FinishResearch has a null research Def.");
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WulaLog.Debug("[WulaFallenEmpire] Effect_FinishResearch has a null research Def.");
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return;
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}
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@@ -507,14 +507,14 @@ namespace WulaFallenEmpire
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Map map = Find.CurrentMap;
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if (map == null)
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{
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Log.Error("[WulaFallenEmpire] Effect_TriggerRaid cannot execute without a current map.");
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WulaLog.Debug("[WulaFallenEmpire] Effect_TriggerRaid cannot execute without a current map.");
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return;
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}
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Faction factionInst = Find.FactionManager.FirstFactionOfDef(this.faction);
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if (factionInst == null)
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{
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Log.Error($"[WulaFallenEmpire] Effect_TriggerRaid could not find an active faction for FactionDef '{this.faction?.defName}'.");
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WulaLog.Debug($"[WulaFallenEmpire] Effect_TriggerRaid could not find an active faction for FactionDef '{this.faction?.defName}'.");
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return;
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}
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@@ -531,7 +531,7 @@ namespace WulaFallenEmpire
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if (!RCellFinder.TryFindRandomPawnEntryCell(out parms.spawnCenter, map, CellFinder.EdgeRoadChance_Hostile))
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{
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Log.Error("[WulaFallenEmpire] Effect_TriggerRaid could not find a valid spawn center.");
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WulaLog.Debug("[WulaFallenEmpire] Effect_TriggerRaid could not find a valid spawn center.");
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return;
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}
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@@ -579,7 +579,7 @@ namespace WulaFallenEmpire
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{
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if (factionDef == null || string.IsNullOrEmpty(variableName))
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{
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Log.Error("[WulaFallenEmpire] Effect_CheckFactionGoodwill is not configured correctly.");
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WulaLog.Debug("[WulaFallenEmpire] Effect_CheckFactionGoodwill is not configured correctly.");
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return;
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}
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@@ -589,12 +589,12 @@ namespace WulaFallenEmpire
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if (faction != null)
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{
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int goodwill = faction.GoodwillWith(Faction.OfPlayer);
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Log.Message($"[EventSystem] Storing goodwill for faction '{faction.Name}' ({goodwill}) into variable '{variableName}'.");
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WulaLog.Debug($"[EventSystem] Storing goodwill for faction '{faction.Name}' ({goodwill}) into variable '{variableName}'.");
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eventVarManager.SetVariable(variableName, goodwill);
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}
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else
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{
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Log.Warning($"[EventSystem] Effect_CheckFactionGoodwill: Faction '{factionDef.defName}' not found. Storing 0 in variable '{variableName}'.");
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WulaLog.Debug($"[EventSystem] Effect_CheckFactionGoodwill: Faction '{factionDef.defName}' not found. Storing 0 in variable '{variableName}'.");
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eventVarManager.SetVariable(variableName, 0);
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}
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}
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@@ -608,13 +608,13 @@ namespace WulaFallenEmpire
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{
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if (string.IsNullOrEmpty(variableName))
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{
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Log.Error("[WulaFallenEmpire] Effect_StoreRealPlayTime is not configured correctly (missing variableName).");
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WulaLog.Debug("[WulaFallenEmpire] Effect_StoreRealPlayTime is not configured correctly (missing variableName).");
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return;
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}
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var eventVarManager = Find.World.GetComponent<EventVariableManager>();
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float realPlayTime = Find.GameInfo.RealPlayTimeInteracting;
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Log.Message($"[EventSystem] Storing real play time ({realPlayTime}s) into variable '{variableName}'.");
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WulaLog.Debug($"[EventSystem] Storing real play time ({realPlayTime}s) into variable '{variableName}'.");
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eventVarManager.SetVariable(variableName, realPlayTime);
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}
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}
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@@ -627,13 +627,13 @@ namespace WulaFallenEmpire
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{
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if (string.IsNullOrEmpty(variableName))
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{
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Log.Error("[WulaFallenEmpire] Effect_StoreDaysPassed is not configured correctly (missing variableName).");
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WulaLog.Debug("[WulaFallenEmpire] Effect_StoreDaysPassed is not configured correctly (missing variableName).");
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return;
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}
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var eventVarManager = Find.World.GetComponent<EventVariableManager>();
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int daysPassed = GenDate.DaysPassed;
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Log.Message($"[EventSystem] Storing days passed ({daysPassed}) into variable '{variableName}'.");
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WulaLog.Debug($"[EventSystem] Storing days passed ({daysPassed}) into variable '{variableName}'.");
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eventVarManager.SetVariable(variableName, daysPassed);
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}
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}
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@@ -646,20 +646,20 @@ namespace WulaFallenEmpire
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{
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if (string.IsNullOrEmpty(variableName))
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{
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Log.Error("[WulaFallenEmpire] Effect_StoreColonyWealth is not configured correctly (missing variableName).");
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WulaLog.Debug("[WulaFallenEmpire] Effect_StoreColonyWealth is not configured correctly (missing variableName).");
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return;
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}
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Map currentMap = Find.CurrentMap;
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if (currentMap == null)
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{
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Log.Error("[WulaFallenEmpire] Effect_StoreColonyWealth cannot execute without a current map.");
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WulaLog.Debug("[WulaFallenEmpire] Effect_StoreColonyWealth cannot execute without a current map.");
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return;
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}
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var eventVarManager = Find.World.GetComponent<EventVariableManager>();
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float wealth = currentMap.wealthWatcher.WealthTotal;
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Log.Message($"[EventSystem] Storing colony wealth ({wealth}) into variable '{variableName}'.");
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WulaLog.Debug($"[EventSystem] Storing colony wealth ({wealth}) into variable '{variableName}'.");
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eventVarManager.SetVariable(variableName, wealth);
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}
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}
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Reference in New Issue
Block a user