WulaFallenEmpireSettings.cs - 添加了 public bool enableDebugLogs = false; 字段和保存配置

 WulaLog.cs - 修改了DebugEnabled属性,仅检查enableDebugLogs设置(不检查DevMode)
 WulaFallenEmpireMod.cs - 在DoSettingsWindowContents中添加了UI复选框,显示"Enable Debug Logs"选项
 替换了所有848个Log.Message/Error/Warning调用为WulaLog.Debug()
This commit is contained in:
2025-12-15 13:05:50 +08:00
parent 9bdcd8e308
commit 98a0400c78
134 changed files with 1000 additions and 1019 deletions

View File

@@ -1,4 +1,4 @@
using RimWorld;
using RimWorld;
using RimWorld.QuestGen;
using System;
using Verse;
@@ -25,7 +25,7 @@ namespace WulaFallenEmpire
if (defName.NullOrEmpty())
{
Log.Error("[WulaFallenEmpire] QuestNode_EventLetter: eventDefName is not specified.");
WulaLog.Debug("[WulaFallenEmpire] QuestNode_EventLetter: eventDefName is not specified.");
return;
}
@@ -49,11 +49,11 @@ namespace WulaFallenEmpire
{
base.Notify_QuestSignalReceived(signal);
Log.Message($"[WulaFallenEmpire] QuestPart_EventLetter received signal: '{signal.tag}', waiting for: '{inSignal}'");
WulaLog.Debug($"[WulaFallenEmpire] QuestPart_EventLetter received signal: '{signal.tag}', waiting for: '{inSignal}'");
if (signal.tag == inSignal)
{
Log.Message($"[WulaFallenEmpire] Signal matched! Opening EventDef: {eventDefName}");
WulaLog.Debug($"[WulaFallenEmpire] Signal matched! Opening EventDef: {eventDefName}");
OpenEventDefWindow(eventDefName);
}
}
@@ -65,26 +65,26 @@ namespace WulaFallenEmpire
EventDef eventDef = DefDatabase<EventDef>.GetNamed(defName, false);
if (eventDef == null)
{
Log.Error($"[WulaFallenEmpire] EventDef '{defName}' not found in DefDatabase.");
WulaLog.Debug($"[WulaFallenEmpire] EventDef '{defName}' not found in DefDatabase.");
return;
}
if (eventDef.windowType == null)
{
Log.Error($"[WulaFallenEmpire] EventDef '{defName}' has null windowType.");
WulaLog.Debug($"[WulaFallenEmpire] EventDef '{defName}' has null windowType.");
return;
}
Log.Message($"[WulaFallenEmpire] Creating window instance for {defName} with type {eventDef.windowType}");
WulaLog.Debug($"[WulaFallenEmpire] Creating window instance for {defName} with type {eventDef.windowType}");
Window window = (Window)Activator.CreateInstance(eventDef.windowType, eventDef);
Log.Message($"[WulaFallenEmpire] Adding window to WindowStack");
WulaLog.Debug($"[WulaFallenEmpire] Adding window to WindowStack");
Find.WindowStack.Add(window);
Log.Message($"[WulaFallenEmpire] Successfully opened EventDef window: {defName}");
WulaLog.Debug($"[WulaFallenEmpire] Successfully opened EventDef window: {defName}");
}
catch (Exception ex)
{
Log.Error($"[WulaFallenEmpire] Error opening EventDef window '{defName}': {ex}");
WulaLog.Debug($"[WulaFallenEmpire] Error opening EventDef window '{defName}': {ex}");
}
}