WulaFallenEmpireSettings.cs - 添加了 public bool enableDebugLogs = false; 字段和保存配置

 WulaLog.cs - 修改了DebugEnabled属性,仅检查enableDebugLogs设置(不检查DevMode)
 WulaFallenEmpireMod.cs - 在DoSettingsWindowContents中添加了UI复选框,显示"Enable Debug Logs"选项
 替换了所有848个Log.Message/Error/Warning调用为WulaLog.Debug()
This commit is contained in:
2025-12-15 13:05:50 +08:00
parent 9bdcd8e308
commit 98a0400c78
134 changed files with 1000 additions and 1019 deletions

View File

@@ -1,4 +1,4 @@
using RimWorld;
using RimWorld;
using Verse;
using RimWorld.Planet;
using System.Collections.Generic;
@@ -31,7 +31,7 @@ namespace WulaFallenEmpire
if (aircraftManager == null)
{
Log.Error("WULA_AircraftManagerNotFound".Translate());
WulaLog.Debug("WULA_AircraftManagerNotFound".Translate());
return;
}
@@ -40,12 +40,12 @@ namespace WulaFallenEmpire
{
// 成功消耗战机,发送消息
Messages.Message("WULA_AircraftStrikeInitiated".Translate(Props.requiredAircraftType.LabelCap), MessageTypeDefOf.PositiveEvent);
Log.Message("WULA_AircraftStrikeSuccess".Translate(Props.aircraftsPerUse, Props.requiredAircraftType.LabelCap));
WulaLog.Debug("WULA_AircraftStrikeSuccess".Translate(Props.aircraftsPerUse, Props.requiredAircraftType.LabelCap));
}
else
{
Messages.Message("WULA_NoAvailableAircraft".Translate(Props.requiredAircraftType.LabelCap), MessageTypeDefOf.NegativeEvent);
Log.Warning("WULA_AircraftStrikeFailed".Translate(Props.requiredAircraftType.LabelCap, parent.pawn.Faction?.Name ?? "WULA_UnknownFaction".Translate()));
WulaLog.Debug("WULA_AircraftStrikeFailed".Translate(Props.requiredAircraftType.LabelCap, parent.pawn.Faction?.Name ?? "WULA_UnknownFaction".Translate()));
}
}

View File

@@ -1,4 +1,4 @@
using RimWorld;
using RimWorld;
using Verse;
using System.Collections.Generic;
using RimWorld.Planet;
@@ -163,7 +163,7 @@ namespace WulaFallenEmpire
if (aircraftManager == null)
{
Log.Error("AircraftManagerNotFound".Translate());
WulaLog.Debug("AircraftManagerNotFound".Translate());
return;
}
@@ -205,21 +205,21 @@ namespace WulaFallenEmpire
// 检查地图是否有效
if (parent.Map == null)
{
Log.Error("TakeoffEffectMapNull".Translate());
WulaLog.Debug("TakeoffEffectMapNull".Translate());
return;
}
// 生成 Skyfaller
GenSpawn.Spawn(skyfaller, takeoffPos, parent.Map);
Log.Message("TakeoffSkyfallerCreated".Translate(takeoffPos));
WulaLog.Debug("TakeoffSkyfallerCreated".Translate(takeoffPos));
// 销毁原建筑
parent.Destroy(DestroyMode.Vanish);
}
catch (System.Exception ex)
{
Log.Error("TakeoffEffectError".Translate(ex.Message));
WulaLog.Debug("TakeoffEffectError".Translate(ex.Message));
// 如果Skyfaller创建失败直接销毁建筑
parent.Destroy(DestroyMode.Vanish);
}

View File

@@ -1,4 +1,4 @@
using RimWorld;
using RimWorld;
using Verse;
using System.Collections.Generic;
using RimWorld.Planet;
@@ -65,11 +65,11 @@ namespace WulaFallenEmpire
// 调试日志
if (Scribe.mode == LoadSaveMode.Saving)
{
Log.Message($"Saving aircraft data: {allFactionAircraftData.Count} faction entries, {cooldownEvents.Count} cooldown events");
WulaLog.Debug($"Saving aircraft data: {allFactionAircraftData.Count} faction entries, {cooldownEvents.Count} cooldown events");
}
else if (Scribe.mode == LoadSaveMode.PostLoadInit)
{
Log.Message($"Loaded aircraft data: {allFactionAircraftData.Count} faction entries, {cooldownEvents.Count} cooldown events");
WulaLog.Debug($"Loaded aircraft data: {allFactionAircraftData.Count} faction entries, {cooldownEvents.Count} cooldown events");
}
}
@@ -120,7 +120,7 @@ namespace WulaFallenEmpire
{
if (faction == null)
{
Log.Error("AddAircraftNullFaction".Translate());
WulaLog.Debug("AddAircraftNullFaction".Translate());
return;
}
@@ -128,7 +128,7 @@ namespace WulaFallenEmpire
data.totalCount += count;
data.availableCount += count;
Log.Message($"Added {count} {aircraftDef.LabelCap} to {faction.Name}. Total: {data.totalCount}, Available: {data.availableCount}");
WulaLog.Debug($"Added {count} {aircraftDef.LabelCap} to {faction.Name}. Total: {data.totalCount}, Available: {data.availableCount}");
}
// 尝试使用战机
@@ -150,7 +150,7 @@ namespace WulaFallenEmpire
cooldownEvents.Add(cooldownEvent);
Log.Message($"Used {count} {aircraftDef.LabelCap} from {faction.Name}. Available now: {data.availableCount}, Cooldown until: {cooldownEvent.endTick}");
WulaLog.Debug($"Used {count} {aircraftDef.LabelCap} from {faction.Name}. Available now: {data.availableCount}, Cooldown until: {cooldownEvent.endTick}");
return true;
}
@@ -187,7 +187,7 @@ namespace WulaFallenEmpire
if (cooldownEvent.aircraftDef != null)
{
Messages.Message("AircraftCooldownEnded".Translate(cooldownEvent.aircraftDef.LabelCap), MessageTypeDefOf.PositiveEvent);
Log.Message($"Cooldown ended for {cooldownEvent.aircraftCount} {cooldownEvent.aircraftDef.LabelCap}. Available now: {data.availableCount}");
WulaLog.Debug($"Cooldown ended for {cooldownEvent.aircraftCount} {cooldownEvent.aircraftDef.LabelCap}. Available now: {data.availableCount}");
}
}
}
@@ -203,22 +203,22 @@ namespace WulaFallenEmpire
// 调试方法:显示当前状态
public void DebugLogStatus()
{
Log.Message("=== Aircraft Manager Status ===");
Log.Message($"Total faction entries: {allFactionAircraftData.Count}");
WulaLog.Debug("=== Aircraft Manager Status ===");
WulaLog.Debug($"Total faction entries: {allFactionAircraftData.Count}");
var factions = allFactionAircraftData.Select(x => x.faction).Distinct();
foreach (var faction in factions)
{
Log.Message($"Faction: {faction?.Name ?? "Unknown"}");
WulaLog.Debug($"Faction: {faction?.Name ?? "Unknown"}");
var factionData = allFactionAircraftData.Where(x => x.faction == faction);
foreach (var data in factionData)
{
Log.Message($" {data.aircraftDef.LabelCap}: {data.availableCount}/{data.totalCount} available");
WulaLog.Debug($" {data.aircraftDef.LabelCap}: {data.availableCount}/{data.totalCount} available");
}
}
Log.Message($"Active cooldown events: {cooldownEvents.Count}");
Log.Message("===============================");
WulaLog.Debug($"Active cooldown events: {cooldownEvents.Count}");
WulaLog.Debug("===============================");
}
}
}