✅ WulaFallenEmpireSettings.cs - 添加了 public bool enableDebugLogs = false; 字段和保存配置
✅ WulaLog.cs - 修改了DebugEnabled属性,仅检查enableDebugLogs设置(不检查DevMode) ✅ WulaFallenEmpireMod.cs - 在DoSettingsWindowContents中添加了UI复选框,显示"Enable Debug Logs"选项 ✅ 替换了所有848个Log.Message/Error/Warning调用为WulaLog.Debug()
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@@ -1,4 +1,4 @@
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using RimWorld;
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using RimWorld;
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using Verse;
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using RimWorld.Planet;
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using System.Collections.Generic;
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@@ -31,7 +31,7 @@ namespace WulaFallenEmpire
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if (aircraftManager == null)
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{
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Log.Error("WULA_AircraftManagerNotFound".Translate());
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WulaLog.Debug("WULA_AircraftManagerNotFound".Translate());
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return;
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}
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@@ -40,12 +40,12 @@ namespace WulaFallenEmpire
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{
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// 成功消耗战机,发送消息
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Messages.Message("WULA_AircraftStrikeInitiated".Translate(Props.requiredAircraftType.LabelCap), MessageTypeDefOf.PositiveEvent);
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Log.Message("WULA_AircraftStrikeSuccess".Translate(Props.aircraftsPerUse, Props.requiredAircraftType.LabelCap));
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WulaLog.Debug("WULA_AircraftStrikeSuccess".Translate(Props.aircraftsPerUse, Props.requiredAircraftType.LabelCap));
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}
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else
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{
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Messages.Message("WULA_NoAvailableAircraft".Translate(Props.requiredAircraftType.LabelCap), MessageTypeDefOf.NegativeEvent);
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Log.Warning("WULA_AircraftStrikeFailed".Translate(Props.requiredAircraftType.LabelCap, parent.pawn.Faction?.Name ?? "WULA_UnknownFaction".Translate()));
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WulaLog.Debug("WULA_AircraftStrikeFailed".Translate(Props.requiredAircraftType.LabelCap, parent.pawn.Faction?.Name ?? "WULA_UnknownFaction".Translate()));
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}
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}
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@@ -1,4 +1,4 @@
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using RimWorld;
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using RimWorld;
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using Verse;
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using System.Collections.Generic;
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using RimWorld.Planet;
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@@ -163,7 +163,7 @@ namespace WulaFallenEmpire
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if (aircraftManager == null)
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{
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Log.Error("AircraftManagerNotFound".Translate());
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WulaLog.Debug("AircraftManagerNotFound".Translate());
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return;
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}
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@@ -205,21 +205,21 @@ namespace WulaFallenEmpire
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// 检查地图是否有效
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if (parent.Map == null)
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{
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Log.Error("TakeoffEffectMapNull".Translate());
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WulaLog.Debug("TakeoffEffectMapNull".Translate());
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return;
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}
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// 生成 Skyfaller
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GenSpawn.Spawn(skyfaller, takeoffPos, parent.Map);
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Log.Message("TakeoffSkyfallerCreated".Translate(takeoffPos));
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WulaLog.Debug("TakeoffSkyfallerCreated".Translate(takeoffPos));
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// 销毁原建筑
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parent.Destroy(DestroyMode.Vanish);
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}
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catch (System.Exception ex)
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{
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Log.Error("TakeoffEffectError".Translate(ex.Message));
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WulaLog.Debug("TakeoffEffectError".Translate(ex.Message));
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// 如果Skyfaller创建失败,直接销毁建筑
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parent.Destroy(DestroyMode.Vanish);
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}
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@@ -1,4 +1,4 @@
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using RimWorld;
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using RimWorld;
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using Verse;
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using System.Collections.Generic;
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using RimWorld.Planet;
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@@ -65,11 +65,11 @@ namespace WulaFallenEmpire
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// 调试日志
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if (Scribe.mode == LoadSaveMode.Saving)
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{
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Log.Message($"Saving aircraft data: {allFactionAircraftData.Count} faction entries, {cooldownEvents.Count} cooldown events");
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WulaLog.Debug($"Saving aircraft data: {allFactionAircraftData.Count} faction entries, {cooldownEvents.Count} cooldown events");
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}
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else if (Scribe.mode == LoadSaveMode.PostLoadInit)
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{
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Log.Message($"Loaded aircraft data: {allFactionAircraftData.Count} faction entries, {cooldownEvents.Count} cooldown events");
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WulaLog.Debug($"Loaded aircraft data: {allFactionAircraftData.Count} faction entries, {cooldownEvents.Count} cooldown events");
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}
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}
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@@ -120,7 +120,7 @@ namespace WulaFallenEmpire
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{
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if (faction == null)
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{
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Log.Error("AddAircraftNullFaction".Translate());
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WulaLog.Debug("AddAircraftNullFaction".Translate());
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return;
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}
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@@ -128,7 +128,7 @@ namespace WulaFallenEmpire
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data.totalCount += count;
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data.availableCount += count;
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Log.Message($"Added {count} {aircraftDef.LabelCap} to {faction.Name}. Total: {data.totalCount}, Available: {data.availableCount}");
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WulaLog.Debug($"Added {count} {aircraftDef.LabelCap} to {faction.Name}. Total: {data.totalCount}, Available: {data.availableCount}");
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}
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// 尝试使用战机
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@@ -150,7 +150,7 @@ namespace WulaFallenEmpire
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cooldownEvents.Add(cooldownEvent);
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Log.Message($"Used {count} {aircraftDef.LabelCap} from {faction.Name}. Available now: {data.availableCount}, Cooldown until: {cooldownEvent.endTick}");
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WulaLog.Debug($"Used {count} {aircraftDef.LabelCap} from {faction.Name}. Available now: {data.availableCount}, Cooldown until: {cooldownEvent.endTick}");
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return true;
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}
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@@ -187,7 +187,7 @@ namespace WulaFallenEmpire
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if (cooldownEvent.aircraftDef != null)
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{
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Messages.Message("AircraftCooldownEnded".Translate(cooldownEvent.aircraftDef.LabelCap), MessageTypeDefOf.PositiveEvent);
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Log.Message($"Cooldown ended for {cooldownEvent.aircraftCount} {cooldownEvent.aircraftDef.LabelCap}. Available now: {data.availableCount}");
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WulaLog.Debug($"Cooldown ended for {cooldownEvent.aircraftCount} {cooldownEvent.aircraftDef.LabelCap}. Available now: {data.availableCount}");
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}
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}
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}
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@@ -203,22 +203,22 @@ namespace WulaFallenEmpire
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// 调试方法:显示当前状态
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public void DebugLogStatus()
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{
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Log.Message("=== Aircraft Manager Status ===");
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Log.Message($"Total faction entries: {allFactionAircraftData.Count}");
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WulaLog.Debug("=== Aircraft Manager Status ===");
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WulaLog.Debug($"Total faction entries: {allFactionAircraftData.Count}");
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var factions = allFactionAircraftData.Select(x => x.faction).Distinct();
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foreach (var faction in factions)
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{
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Log.Message($"Faction: {faction?.Name ?? "Unknown"}");
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WulaLog.Debug($"Faction: {faction?.Name ?? "Unknown"}");
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var factionData = allFactionAircraftData.Where(x => x.faction == faction);
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foreach (var data in factionData)
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{
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Log.Message($" {data.aircraftDef.LabelCap}: {data.availableCount}/{data.totalCount} available");
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WulaLog.Debug($" {data.aircraftDef.LabelCap}: {data.availableCount}/{data.totalCount} available");
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}
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}
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Log.Message($"Active cooldown events: {cooldownEvents.Count}");
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Log.Message("===============================");
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WulaLog.Debug($"Active cooldown events: {cooldownEvents.Count}");
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WulaLog.Debug("===============================");
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}
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}
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}
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