✅ WulaFallenEmpireSettings.cs - 添加了 public bool enableDebugLogs = false; 字段和保存配置
✅ WulaLog.cs - 修改了DebugEnabled属性,仅检查enableDebugLogs设置(不检查DevMode) ✅ WulaFallenEmpireMod.cs - 在DoSettingsWindowContents中添加了UI复选框,显示"Enable Debug Logs"选项 ✅ 替换了所有848个Log.Message/Error/Warning调用为WulaLog.Debug()
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@@ -1,4 +1,4 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using RimWorld;
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using Verse;
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using Verse.AI;
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@@ -127,14 +127,14 @@ namespace WulaFallenEmpire
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if (Props.useCyclicDrops)
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{
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ticksUntilNextDrop = (int)(Props.cyclicDropIntervalHours * 2500f); // 1小时 = 2500 ticks
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Log.Message($"Cyclic drops initialized: {Props.cyclicDropIntervalHours} hours interval");
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WulaLog.Debug($"Cyclic drops initialized: {Props.cyclicDropIntervalHours} hours interval");
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}
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// 初始化信号等待状态
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if (Props.waitForExternalSignal)
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{
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waitingForSignal = true;
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Log.Message($"Waiting for external signal: {Props.externalSignalTag}");
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WulaLog.Debug($"Waiting for external signal: {Props.externalSignalTag}");
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}
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}
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@@ -151,7 +151,7 @@ namespace WulaFallenEmpire
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if (pawn != null)
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{
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pawns.Add(pawn);
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Log.Message($"Generated pawn: {pawn.Label} ({pawnKindCount.pawnKindDef.defName})");
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WulaLog.Debug($"Generated pawn: {pawn.Label} ({pawnKindCount.pawnKindDef.defName})");
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}
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}
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}
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@@ -162,7 +162,7 @@ namespace WulaFallenEmpire
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{
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if (pawnKindDef == null)
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{
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Log.Error("Attempted to generate pawn with null PawnKindDef");
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WulaLog.Debug("Attempted to generate pawn with null PawnKindDef");
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return null;
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}
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@@ -213,12 +213,12 @@ namespace WulaFallenEmpire
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pawn.mindState.SetupLastHumanMeatTick();
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}
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Log.Message($"Successfully generated pawn: {pawn.LabelCap} from {pawnKindDef.defName}");
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WulaLog.Debug($"Successfully generated pawn: {pawn.LabelCap} from {pawnKindDef.defName}");
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return pawn;
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}
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catch (System.Exception ex)
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{
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Log.Error($"Failed to generate pawn from {pawnKindDef.defName}: {ex}");
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WulaLog.Debug($"Failed to generate pawn from {pawnKindDef.defName}: {ex}");
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return null;
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}
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}
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@@ -282,7 +282,7 @@ namespace WulaFallenEmpire
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// 重置计时器
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ticksUntilNextDrop = (int)(Props.cyclicDropIntervalHours * 2500f);
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Log.Message($"Cyclic drop completed, next drop in {Props.cyclicDropIntervalHours} hours");
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WulaLog.Debug($"Cyclic drop completed, next drop in {Props.cyclicDropIntervalHours} hours");
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}
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}
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@@ -291,7 +291,7 @@ namespace WulaFallenEmpire
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{
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if (parent is FlyOver flyOver && waitingForSignal)
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{
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Log.Message($"External signal received, triggering drop pods");
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WulaLog.Debug($"External signal received, triggering drop pods");
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DropPods(flyOver);
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waitingForSignal = false;
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}
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@@ -313,12 +313,12 @@ namespace WulaFallenEmpire
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Map map = flyOver.Map;
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if (map == null)
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{
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Log.Error("FlyOver DropPods: Map is null");
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WulaLog.Debug("FlyOver DropPods: Map is null");
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return;
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}
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IntVec3 dropCenter = GetDropCenter(flyOver);
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Log.Message($"DropPods triggered at progress {flyOver.currentProgress}, center: {dropCenter}");
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WulaLog.Debug($"DropPods triggered at progress {flyOver.currentProgress}, center: {dropCenter}");
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// 如果在投掷时生成 Pawn,现在生成
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if (Props.generatePawnsOnDrop && Props.pawnKinds != null)
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@@ -351,7 +351,7 @@ namespace WulaFallenEmpire
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if (!thingsToDrop.Any())
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{
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Log.Warning("No items to drop from FlyOver drop pods");
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WulaLog.Debug("No items to drop from FlyOver drop pods");
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return;
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}
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@@ -377,7 +377,7 @@ namespace WulaFallenEmpire
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SendDropLetter(thingsToDrop, dropCenter, map);
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}
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Log.Message($"Drop pods completed: {thingsToDrop.Count} items dropped, including {pawns.Count} pawns");
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WulaLog.Debug($"Drop pods completed: {thingsToDrop.Count} items dropped, including {pawns.Count} pawns");
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// 清空已投掷的物品列表,避免重复投掷
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items.Clear();
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@@ -464,7 +464,7 @@ namespace WulaFallenEmpire
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// 创建 Lord
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Lord lord = LordMaker.MakeNewLord(faction, lordJob, Find.CurrentMap, factionPawns);
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Log.Message($"Assigned assault lord job to {factionPawns.Count} pawns of faction {faction.Name}");
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WulaLog.Debug($"Assigned assault lord job to {factionPawns.Count} pawns of faction {faction.Name}");
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}
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}
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