WulaFallenEmpireSettings.cs - 添加了 public bool enableDebugLogs = false; 字段和保存配置

 WulaLog.cs - 修改了DebugEnabled属性,仅检查enableDebugLogs设置(不检查DevMode)
 WulaFallenEmpireMod.cs - 在DoSettingsWindowContents中添加了UI复选框,显示"Enable Debug Logs"选项
 替换了所有848个Log.Message/Error/Warning调用为WulaLog.Debug()
This commit is contained in:
2025-12-15 13:05:50 +08:00
parent 9bdcd8e308
commit 98a0400c78
134 changed files with 1000 additions and 1019 deletions

View File

@@ -1,4 +1,4 @@
using System.Collections.Generic;
using System.Collections.Generic;
using RimWorld;
using UnityEngine;
using Verse;
@@ -33,7 +33,7 @@ namespace WulaFallenEmpire
currentLongitudinalOffset = Props.longitudinalInitialOffset;
}
Log.Message($"GroundStrafing: Initialized with {confirmedTargetCells.Count} targets, " +
WulaLog.Debug($"GroundStrafing: Initialized with {confirmedTargetCells.Count} targets, " +
$"Lateral Offset: {currentLateralOffsetAngle:F1}°, " +
$"Longitudinal Offset: {currentLongitudinalOffset:F1}");
}
@@ -52,7 +52,7 @@ namespace WulaFallenEmpire
// 定期状态输出
if (Find.TickManager.TicksGame % 120 == 0 && confirmedTargetCells.Count > 0)
{
Log.Message($"GroundStrafing: {firedCells.Count}/{confirmedTargetCells.Count + firedCells.Count} targets fired, " +
WulaLog.Debug($"GroundStrafing: {firedCells.Count}/{confirmedTargetCells.Count + firedCells.Count} targets fired, " +
$"Lateral: {currentLateralOffsetAngle:F1}°, Longitudinal: {currentLongitudinalOffset:F1}");
}
}
@@ -84,7 +84,7 @@ namespace WulaFallenEmpire
if (firedCells.Count == 1)
{
Log.Message($"First strafing shot at {targetCell}, " +
WulaLog.Debug($"First strafing shot at {targetCell}, " +
$"Lateral offset: {currentLateralOffsetAngle:F1}°, " +
$"Longitudinal offset: {currentLongitudinalOffset:F1}");
}
@@ -235,7 +235,7 @@ namespace WulaFallenEmpire
{
if (Props.projectileDef == null)
{
Log.Error("No projectile defined for ground strafing");
WulaLog.Debug("No projectile defined for ground strafing");
return false;
}
@@ -279,7 +279,7 @@ namespace WulaFallenEmpire
}
catch (System.Exception ex)
{
Log.Error($"Error launching ground strafing projectile: {ex}");
WulaLog.Debug($"Error launching ground strafing projectile: {ex}");
}
return false;
@@ -320,13 +320,13 @@ namespace WulaFallenEmpire
confirmedTargetCells.AddRange(targets);
Log.Message($"GroundStrafing: Set {confirmedTargetCells.Count} targets, " +
WulaLog.Debug($"GroundStrafing: Set {confirmedTargetCells.Count} targets, " +
$"Lateral Mode: {Props.lateralOffsetMode}, " +
$"Longitudinal Mode: {Props.longitudinalOffsetMode}");
if (confirmedTargetCells.Count > 0)
{
Log.Message($"First target: {confirmedTargetCells[0]}, Last target: {confirmedTargetCells[confirmedTargetCells.Count - 1]}");
WulaLog.Debug($"First target: {confirmedTargetCells[0]}, Last target: {confirmedTargetCells[confirmedTargetCells.Count - 1]}");
}
}
@@ -345,10 +345,10 @@ namespace WulaFallenEmpire
// 修改:调试方法
public void DebugOffsetStatus()
{
Log.Message($"GroundStrafing Offset Status:");
Log.Message($" Lateral - Angle: {currentLateralOffsetAngle:F1}°, Mode: {Props.lateralOffsetMode}");
Log.Message($" Longitudinal - Offset: {currentLongitudinalOffset:F1}, Mode: {Props.longitudinalOffsetMode}");
Log.Message($" Shots Fired: {shotsFired}, Forward Phase: {isForwardPhase}");
WulaLog.Debug($"GroundStrafing Offset Status:");
WulaLog.Debug($" Lateral - Angle: {currentLateralOffsetAngle:F1}°, Mode: {Props.lateralOffsetMode}");
WulaLog.Debug($" Longitudinal - Offset: {currentLongitudinalOffset:F1}, Mode: {Props.longitudinalOffsetMode}");
WulaLog.Debug($" Shots Fired: {shotsFired}, Forward Phase: {isForwardPhase}");
}
}