✅ WulaFallenEmpireSettings.cs - 添加了 public bool enableDebugLogs = false; 字段和保存配置
✅ WulaLog.cs - 修改了DebugEnabled属性,仅检查enableDebugLogs设置(不检查DevMode) ✅ WulaFallenEmpireMod.cs - 在DoSettingsWindowContents中添加了UI复选框,显示"Enable Debug Logs"选项 ✅ 替换了所有848个Log.Message/Error/Warning调用为WulaLog.Debug()
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@@ -1,4 +1,4 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using RimWorld;
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using UnityEngine;
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using Verse;
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@@ -33,7 +33,7 @@ namespace WulaFallenEmpire
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currentLongitudinalOffset = Props.longitudinalInitialOffset;
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}
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Log.Message($"GroundStrafing: Initialized with {confirmedTargetCells.Count} targets, " +
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WulaLog.Debug($"GroundStrafing: Initialized with {confirmedTargetCells.Count} targets, " +
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$"Lateral Offset: {currentLateralOffsetAngle:F1}°, " +
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$"Longitudinal Offset: {currentLongitudinalOffset:F1}");
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}
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@@ -52,7 +52,7 @@ namespace WulaFallenEmpire
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// 定期状态输出
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if (Find.TickManager.TicksGame % 120 == 0 && confirmedTargetCells.Count > 0)
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{
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Log.Message($"GroundStrafing: {firedCells.Count}/{confirmedTargetCells.Count + firedCells.Count} targets fired, " +
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WulaLog.Debug($"GroundStrafing: {firedCells.Count}/{confirmedTargetCells.Count + firedCells.Count} targets fired, " +
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$"Lateral: {currentLateralOffsetAngle:F1}°, Longitudinal: {currentLongitudinalOffset:F1}");
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}
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}
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@@ -84,7 +84,7 @@ namespace WulaFallenEmpire
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if (firedCells.Count == 1)
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{
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Log.Message($"First strafing shot at {targetCell}, " +
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WulaLog.Debug($"First strafing shot at {targetCell}, " +
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$"Lateral offset: {currentLateralOffsetAngle:F1}°, " +
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$"Longitudinal offset: {currentLongitudinalOffset:F1}");
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}
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@@ -235,7 +235,7 @@ namespace WulaFallenEmpire
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{
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if (Props.projectileDef == null)
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{
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Log.Error("No projectile defined for ground strafing");
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WulaLog.Debug("No projectile defined for ground strafing");
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return false;
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}
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@@ -279,7 +279,7 @@ namespace WulaFallenEmpire
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}
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catch (System.Exception ex)
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{
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Log.Error($"Error launching ground strafing projectile: {ex}");
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WulaLog.Debug($"Error launching ground strafing projectile: {ex}");
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}
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return false;
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@@ -320,13 +320,13 @@ namespace WulaFallenEmpire
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confirmedTargetCells.AddRange(targets);
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Log.Message($"GroundStrafing: Set {confirmedTargetCells.Count} targets, " +
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WulaLog.Debug($"GroundStrafing: Set {confirmedTargetCells.Count} targets, " +
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$"Lateral Mode: {Props.lateralOffsetMode}, " +
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$"Longitudinal Mode: {Props.longitudinalOffsetMode}");
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if (confirmedTargetCells.Count > 0)
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{
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Log.Message($"First target: {confirmedTargetCells[0]}, Last target: {confirmedTargetCells[confirmedTargetCells.Count - 1]}");
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WulaLog.Debug($"First target: {confirmedTargetCells[0]}, Last target: {confirmedTargetCells[confirmedTargetCells.Count - 1]}");
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}
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}
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@@ -345,10 +345,10 @@ namespace WulaFallenEmpire
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// 修改:调试方法
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public void DebugOffsetStatus()
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{
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Log.Message($"GroundStrafing Offset Status:");
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Log.Message($" Lateral - Angle: {currentLateralOffsetAngle:F1}°, Mode: {Props.lateralOffsetMode}");
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Log.Message($" Longitudinal - Offset: {currentLongitudinalOffset:F1}, Mode: {Props.longitudinalOffsetMode}");
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Log.Message($" Shots Fired: {shotsFired}, Forward Phase: {isForwardPhase}");
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WulaLog.Debug($"GroundStrafing Offset Status:");
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WulaLog.Debug($" Lateral - Angle: {currentLateralOffsetAngle:F1}°, Mode: {Props.lateralOffsetMode}");
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WulaLog.Debug($" Longitudinal - Offset: {currentLongitudinalOffset:F1}, Mode: {Props.longitudinalOffsetMode}");
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WulaLog.Debug($" Shots Fired: {shotsFired}, Forward Phase: {isForwardPhase}");
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}
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}
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