✅ WulaFallenEmpireSettings.cs - 添加了 public bool enableDebugLogs = false; 字段和保存配置
✅ WulaLog.cs - 修改了DebugEnabled属性,仅检查enableDebugLogs设置(不检查DevMode) ✅ WulaFallenEmpireMod.cs - 在DoSettingsWindowContents中添加了UI复选框,显示"Enable Debug Logs"选项 ✅ 替换了所有848个Log.Message/Error/Warning调用为WulaLog.Debug()
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@@ -1,4 +1,4 @@
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using HarmonyLib;
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using HarmonyLib;
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using RimWorld;
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using Verse;
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@@ -14,7 +14,7 @@ namespace WulaFallenEmpire
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var interceptorComp = __instance.TryGetComp<CompDamageInterceptor>();
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if (interceptorComp != null)
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{
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Log.Message($"[DamageInterceptor] {__instance.LabelShort} 即将受到 {dinfo.Amount} 点伤害,拦截组件激活");
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WulaLog.Debug($"[DamageInterceptor] {__instance.LabelShort} 即将受到 {dinfo.Amount} 点伤害,拦截组件激活");
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// 让拦截组件处理伤害
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return interceptorComp.PreApplyDamage(ref dinfo);
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@@ -34,7 +34,7 @@ namespace WulaFallenEmpire
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var interceptorComp = __instance.TryGetComp<CompDamageInterceptor>();
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if (interceptorComp != null && totalDamageDealt == 0f)
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{
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Log.Message($"[DamageInterceptor] {__instance.LabelShort} 成功拦截所有伤害,实际承受0点伤害");
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WulaLog.Debug($"[DamageInterceptor] {__instance.LabelShort} 成功拦截所有伤害,实际承受0点伤害");
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}
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}
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}
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