WulaFallenEmpireSettings.cs - 添加了 public bool enableDebugLogs = false; 字段和保存配置

 WulaLog.cs - 修改了DebugEnabled属性,仅检查enableDebugLogs设置(不检查DevMode)
 WulaFallenEmpireMod.cs - 在DoSettingsWindowContents中添加了UI复选框,显示"Enable Debug Logs"选项
 替换了所有848个Log.Message/Error/Warning调用为WulaLog.Debug()
This commit is contained in:
2025-12-15 13:05:50 +08:00
parent 9bdcd8e308
commit 98a0400c78
134 changed files with 1000 additions and 1019 deletions

View File

@@ -1,4 +1,4 @@
using HarmonyLib;
using HarmonyLib;
using RimWorld;
using Verse;
@@ -14,7 +14,7 @@ namespace WulaFallenEmpire
var interceptorComp = __instance.TryGetComp<CompDamageInterceptor>();
if (interceptorComp != null)
{
Log.Message($"[DamageInterceptor] {__instance.LabelShort} 即将受到 {dinfo.Amount} 点伤害,拦截组件激活");
WulaLog.Debug($"[DamageInterceptor] {__instance.LabelShort} 即将受到 {dinfo.Amount} 点伤害,拦截组件激活");
// 让拦截组件处理伤害
return interceptorComp.PreApplyDamage(ref dinfo);
@@ -34,7 +34,7 @@ namespace WulaFallenEmpire
var interceptorComp = __instance.TryGetComp<CompDamageInterceptor>();
if (interceptorComp != null && totalDamageDealt == 0f)
{
Log.Message($"[DamageInterceptor] {__instance.LabelShort} 成功拦截所有伤害实际承受0点伤害");
WulaLog.Debug($"[DamageInterceptor] {__instance.LabelShort} 成功拦截所有伤害实际承受0点伤害");
}
}
}