✅ WulaFallenEmpireSettings.cs - 添加了 public bool enableDebugLogs = false; 字段和保存配置
✅ WulaLog.cs - 修改了DebugEnabled属性,仅检查enableDebugLogs设置(不检查DevMode) ✅ WulaFallenEmpireMod.cs - 在DoSettingsWindowContents中添加了UI复选框,显示"Enable Debug Logs"选项 ✅ 替换了所有848个Log.Message/Error/Warning调用为WulaLog.Debug()
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@@ -1,4 +1,4 @@
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using HarmonyLib;
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using HarmonyLib;
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using RimWorld;
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using RimWorld.Planet; // 关键修复
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using System.Collections.Generic;
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@@ -17,7 +17,7 @@ namespace WulaFallenEmpire
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return;
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}
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Log.Message("[WULA] Patch_CaravanFormingUtility_AllSendablePawns Postfix - Start checking for autonomous mechs...");
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WulaLog.Debug("[WULA] Patch_CaravanFormingUtility_AllSendablePawns Postfix - Start checking for autonomous mechs...");
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// 遍历地图上所有的Pawn
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foreach (Pawn pawn in map.mapPawns.AllPawns)
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@@ -29,17 +29,17 @@ namespace WulaFallenEmpire
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var comp = pawn.GetComp<CompAutonomousMech>();
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bool canBeAutonomous = comp != null && comp.CanBeAutonomous;
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Log.Message($"[WULA] Checking Mech: {pawn.LabelCap}, Already in list: {alreadyInList}, Has CompAutonomousMech: {comp != null}, CanBeAutonomous: {canBeAutonomous}");
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WulaLog.Debug($"[WULA] Checking Mech: {pawn.LabelCap}, Already in list: {alreadyInList}, Has CompAutonomousMech: {comp != null}, CanBeAutonomous: {canBeAutonomous}");
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// 如果它是一个可以自主行动的机械体,但没有被原版方法包含,我们就添加它
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if (!alreadyInList && canBeAutonomous)
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{
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__result.Add(pawn);
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Log.Message($"[WULA] -> Added {pawn.LabelCap} to the list.");
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WulaLog.Debug($"[WULA] -> Added {pawn.LabelCap} to the list.");
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}
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}
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}
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Log.Message("[WULA] Patch_CaravanFormingUtility_AllSendablePawns Postfix - Finished.");
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WulaLog.Debug("[WULA] Patch_CaravanFormingUtility_AllSendablePawns Postfix - Finished.");
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}
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}
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}
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