WulaFallenEmpireSettings.cs - 添加了 public bool enableDebugLogs = false; 字段和保存配置

 WulaLog.cs - 修改了DebugEnabled属性,仅检查enableDebugLogs设置(不检查DevMode)
 WulaFallenEmpireMod.cs - 在DoSettingsWindowContents中添加了UI复选框,显示"Enable Debug Logs"选项
 替换了所有848个Log.Message/Error/Warning调用为WulaLog.Debug()
This commit is contained in:
2025-12-15 13:05:50 +08:00
parent 9bdcd8e308
commit 98a0400c78
134 changed files with 1000 additions and 1019 deletions

View File

@@ -1,4 +1,4 @@
using RimWorld;
using RimWorld;
using Verse;
using System.Collections.Generic;
using UnityEngine;
@@ -400,7 +400,7 @@ namespace WulaFallenEmpire
}
catch (System.Exception ex)
{
Log.Error($"[NanoRepair] 修复部位 {part.def.defName} 时出错: {ex}");
WulaLog.Debug($"[NanoRepair] 修复部位 {part.def.defName} 时出错: {ex}");
return false;
}
}
@@ -470,7 +470,7 @@ namespace WulaFallenEmpire
HediffDef injuryDef = DefDatabase<HediffDef>.GetNamedSilentFail("Crush");
if (injuryDef == null)
{
Log.Error($"[NanoRepair] 找不到指定的hediff定义: Crush");
WulaLog.Debug($"[NanoRepair] 找不到指定的hediff定义: Crush");
return false;
}
@@ -484,7 +484,7 @@ namespace WulaFallenEmpire
}
catch (System.Exception ex)
{
Log.Error($"[NanoRepair] 转换缺失部件 {missingPart.Part.def.defName} 时出错: {ex}");
WulaLog.Debug($"[NanoRepair] 转换缺失部件 {missingPart.Part.def.defName} 时出错: {ex}");
return false;
}
}