✅ WulaFallenEmpireSettings.cs - 添加了 public bool enableDebugLogs = false; 字段和保存配置
✅ WulaLog.cs - 修改了DebugEnabled属性,仅检查enableDebugLogs设置(不检查DevMode) ✅ WulaFallenEmpireMod.cs - 在DoSettingsWindowContents中添加了UI复选框,显示"Enable Debug Logs"选项 ✅ 替换了所有848个Log.Message/Error/Warning调用为WulaLog.Debug()
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@@ -1,4 +1,4 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using RimWorld;
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using Verse;
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using Verse.AI;
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@@ -51,7 +51,7 @@ namespace WulaFallenEmpire
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// 记录日志
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if (Prefs.DevMode)
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{
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Log.Message($"[JobDriver_InspectBuilding] {pawn.Name} started inspecting {TargetThingA.Label} for {ticksLeft} ticks");
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WulaLog.Debug($"[JobDriver_InspectBuilding] {pawn.Name} started inspecting {TargetThingA.Label} for {ticksLeft} ticks");
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}
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};
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@@ -99,7 +99,7 @@ namespace WulaFallenEmpire
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if (Prefs.DevMode)
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{
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Log.Message($"[JobDriver_InspectBuilding] {pawn.Name} completed inspection of {TargetThingA.Label}");
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WulaLog.Debug($"[JobDriver_InspectBuilding] {pawn.Name} completed inspection of {TargetThingA.Label}");
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}
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}
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@@ -1,4 +1,4 @@
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using RimWorld;
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using RimWorld;
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using RimWorld.Planet;
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using System.Collections.Generic;
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using System.Linq;
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@@ -63,7 +63,7 @@ namespace WulaFallenEmpire
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// 记录调试信息
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if (Prefs.DevMode)
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{
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Log.Message($"[JobGiver_InspectBuilding] Assigned inspection job to {pawn.Name} at {inspectionTarget.Label}");
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WulaLog.Debug($"[JobGiver_InspectBuilding] Assigned inspection job to {pawn.Name} at {inspectionTarget.Label}");
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}
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return job;
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@@ -107,7 +107,7 @@ namespace WulaFallenEmpire
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{
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int remainingTicks = minIntervalTicks - elapsedTicks;
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float remainingSeconds = remainingTicks / 60f;
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Log.Message($"[JobGiver_InspectBuilding] {pawn.Name} must wait {remainingSeconds:F1} seconds before next inspection");
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WulaLog.Debug($"[JobGiver_InspectBuilding] {pawn.Name} must wait {remainingSeconds:F1} seconds before next inspection");
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}
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return canInspect;
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@@ -122,7 +122,7 @@ namespace WulaFallenEmpire
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if (Prefs.DevMode)
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{
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Log.Message($"[JobGiver_InspectBuilding] Recorded inspection start for {pawn.Name} at tick {lastInspectionTicks[pawn]}");
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WulaLog.Debug($"[JobGiver_InspectBuilding] Recorded inspection start for {pawn.Name} at tick {lastInspectionTicks[pawn]}");
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}
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}
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@@ -158,7 +158,7 @@ namespace WulaFallenEmpire
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{
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if (Prefs.DevMode)
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{
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Log.Message($"[JobGiver_InspectBuilding] No valid inspection targets found for {pawn.Name}");
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WulaLog.Debug($"[JobGiver_InspectBuilding] No valid inspection targets found for {pawn.Name}");
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}
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return null;
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}
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@@ -168,7 +168,7 @@ namespace WulaFallenEmpire
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if (Prefs.DevMode)
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{
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Log.Message($"[JobGiver_InspectBuilding] Randomly selected {selectedBuilding.Label} from {validBuildings.Count} valid targets");
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WulaLog.Debug($"[JobGiver_InspectBuilding] Randomly selected {selectedBuilding.Label} from {validBuildings.Count} valid targets");
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}
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return selectedBuilding;
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@@ -228,7 +228,7 @@ namespace WulaFallenEmpire
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{
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if (Prefs.DevMode)
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{
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Log.Message($"[JobGiver_InspectBuilding] Excluding wall: {thing.Label}");
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WulaLog.Debug($"[JobGiver_InspectBuilding] Excluding wall: {thing.Label}");
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}
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return true;
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}
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@@ -283,7 +283,7 @@ namespace WulaFallenEmpire
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if (Prefs.DevMode && toRemove.Count > 0)
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{
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Log.Message($"[JobGiver_InspectBuilding] Cleaned up {toRemove.Count} inspection records");
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WulaLog.Debug($"[JobGiver_InspectBuilding] Cleaned up {toRemove.Count} inspection records");
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}
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}
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