✅ WulaFallenEmpireSettings.cs - 添加了 public bool enableDebugLogs = false; 字段和保存配置
✅ WulaLog.cs - 修改了DebugEnabled属性,仅检查enableDebugLogs设置(不检查DevMode) ✅ WulaFallenEmpireMod.cs - 在DoSettingsWindowContents中添加了UI复选框,显示"Enable Debug Logs"选项 ✅ 替换了所有848个Log.Message/Error/Warning调用为WulaLog.Debug()
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@@ -1,4 +1,4 @@
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using RimWorld;
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using RimWorld;
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using RimWorld.Planet;
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using System.Collections.Generic;
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using Verse;
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@@ -26,20 +26,20 @@ namespace WulaFallenEmpire
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{
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if (resourceDef == null || resourceDef.GetValue(slate) == null)
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{
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Log.Error("QuestNode_CheckGlobalResource: resourceDef is null");
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WulaLog.Debug("QuestNode_CheckGlobalResource: resourceDef is null");
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return false;
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}
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if (requiredCount.GetValue(slate) <= 0)
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{
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Log.Error("QuestNode_CheckGlobalResource: requiredCount must be positive");
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WulaLog.Debug("QuestNode_CheckGlobalResource: requiredCount must be positive");
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return false;
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}
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var globalStorage = Find.World.GetComponent<GlobalStorageWorldComponent>();
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if (globalStorage == null)
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{
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Log.Error("QuestNode_CheckGlobalResource: GlobalStorageWorldComponent not found");
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WulaLog.Debug("QuestNode_CheckGlobalResource: GlobalStorageWorldComponent not found");
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return false;
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}
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@@ -79,7 +79,7 @@ namespace WulaFallenEmpire
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quest.AddPart(part);
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Log.Message($"QuestNode_CheckGlobalResource: Added resource check for {actualRequiredCount} {actualResourceDef.defName} in {(actualUseInputStorage ? "Input" : "Output")} Storage");
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WulaLog.Debug($"QuestNode_CheckGlobalResource: Added resource check for {actualRequiredCount} {actualResourceDef.defName} in {(actualUseInputStorage ? "Input" : "Output")} Storage");
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}
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}
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}
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