WulaFallenEmpireSettings.cs - 添加了 public bool enableDebugLogs = false; 字段和保存配置

 WulaLog.cs - 修改了DebugEnabled属性,仅检查enableDebugLogs设置(不检查DevMode)
 WulaFallenEmpireMod.cs - 在DoSettingsWindowContents中添加了UI复选框,显示"Enable Debug Logs"选项
 替换了所有848个Log.Message/Error/Warning调用为WulaLog.Debug()
This commit is contained in:
2025-12-15 13:05:50 +08:00
parent 9bdcd8e308
commit 98a0400c78
134 changed files with 1000 additions and 1019 deletions

View File

@@ -1,4 +1,4 @@
using RimWorld;
using RimWorld;
using RimWorld.Planet;
using System.Collections.Generic;
using Verse;
@@ -26,20 +26,20 @@ namespace WulaFallenEmpire
{
if (resourceDef == null || resourceDef.GetValue(slate) == null)
{
Log.Error("QuestNode_CheckGlobalResource: resourceDef is null");
WulaLog.Debug("QuestNode_CheckGlobalResource: resourceDef is null");
return false;
}
if (requiredCount.GetValue(slate) <= 0)
{
Log.Error("QuestNode_CheckGlobalResource: requiredCount must be positive");
WulaLog.Debug("QuestNode_CheckGlobalResource: requiredCount must be positive");
return false;
}
var globalStorage = Find.World.GetComponent<GlobalStorageWorldComponent>();
if (globalStorage == null)
{
Log.Error("QuestNode_CheckGlobalResource: GlobalStorageWorldComponent not found");
WulaLog.Debug("QuestNode_CheckGlobalResource: GlobalStorageWorldComponent not found");
return false;
}
@@ -79,7 +79,7 @@ namespace WulaFallenEmpire
quest.AddPart(part);
Log.Message($"QuestNode_CheckGlobalResource: Added resource check for {actualRequiredCount} {actualResourceDef.defName} in {(actualUseInputStorage ? "Input" : "Output")} Storage");
WulaLog.Debug($"QuestNode_CheckGlobalResource: Added resource check for {actualRequiredCount} {actualResourceDef.defName} in {(actualUseInputStorage ? "Input" : "Output")} Storage");
}
}
}