WulaFallenEmpireSettings.cs - 添加了 public bool enableDebugLogs = false; 字段和保存配置

 WulaLog.cs - 修改了DebugEnabled属性,仅检查enableDebugLogs设置(不检查DevMode)
 WulaFallenEmpireMod.cs - 在DoSettingsWindowContents中添加了UI复选框,显示"Enable Debug Logs"选项
 替换了所有848个Log.Message/Error/Warning调用为WulaLog.Debug()
This commit is contained in:
2025-12-15 13:05:50 +08:00
parent 9bdcd8e308
commit 98a0400c78
134 changed files with 1000 additions and 1019 deletions

View File

@@ -1,4 +1,4 @@
using RimWorld;
using RimWorld;
using UnityEngine;
using Verse;
@@ -82,17 +82,17 @@ namespace WulaFallenEmpire
damageApplied = true;
// 记录日志以便调试
Log.Message($"[CompDelayedDamage] Applied {Props.damageAmount} {Props.damageDef.defName} damage to {parent.Label} (Faction: {parent.Faction?.Name ?? "None"})");
WulaLog.Debug($"[CompDelayedDamage] Applied {Props.damageAmount} {Props.damageDef.defName} damage to {parent.Label} (Faction: {parent.Faction?.Name ?? "None"})");
// 检查是否被杀死
if (Props.destroyIfKilled && (parent.Destroyed || (parent is Pawn pawn && pawn.Dead)))
{
Log.Message($"[CompDelayedDamage] {parent.Label} was destroyed by delayed damage");
WulaLog.Debug($"[CompDelayedDamage] {parent.Label} was destroyed by delayed damage");
}
}
catch (System.Exception ex)
{
Log.Error($"[CompDelayedDamage] Error applying delayed damage: {ex}");
WulaLog.Debug($"[CompDelayedDamage] Error applying delayed damage: {ex}");
}
}