✅ WulaFallenEmpireSettings.cs - 添加了 public bool enableDebugLogs = false; 字段和保存配置
✅ WulaLog.cs - 修改了DebugEnabled属性,仅检查enableDebugLogs设置(不检查DevMode) ✅ WulaFallenEmpireMod.cs - 在DoSettingsWindowContents中添加了UI复选框,显示"Enable Debug Logs"选项 ✅ 替换了所有848个Log.Message/Error/Warning调用为WulaLog.Debug()
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@@ -1,4 +1,4 @@
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using RimWorld;
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using RimWorld;
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using UnityEngine;
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using Verse;
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@@ -82,17 +82,17 @@ namespace WulaFallenEmpire
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damageApplied = true;
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// 记录日志以便调试
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Log.Message($"[CompDelayedDamage] Applied {Props.damageAmount} {Props.damageDef.defName} damage to {parent.Label} (Faction: {parent.Faction?.Name ?? "None"})");
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WulaLog.Debug($"[CompDelayedDamage] Applied {Props.damageAmount} {Props.damageDef.defName} damage to {parent.Label} (Faction: {parent.Faction?.Name ?? "None"})");
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// 检查是否被杀死
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if (Props.destroyIfKilled && (parent.Destroyed || (parent is Pawn pawn && pawn.Dead)))
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{
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Log.Message($"[CompDelayedDamage] {parent.Label} was destroyed by delayed damage");
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WulaLog.Debug($"[CompDelayedDamage] {parent.Label} was destroyed by delayed damage");
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}
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}
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catch (System.Exception ex)
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{
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Log.Error($"[CompDelayedDamage] Error applying delayed damage: {ex}");
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WulaLog.Debug($"[CompDelayedDamage] Error applying delayed damage: {ex}");
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}
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}
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