✅ WulaFallenEmpireSettings.cs - 添加了 public bool enableDebugLogs = false; 字段和保存配置
✅ WulaLog.cs - 修改了DebugEnabled属性,仅检查enableDebugLogs设置(不检查DevMode) ✅ WulaFallenEmpireMod.cs - 在DoSettingsWindowContents中添加了UI复选框,显示"Enable Debug Logs"选项 ✅ 替换了所有848个Log.Message/Error/Warning调用为WulaLog.Debug()
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@@ -1,4 +1,4 @@
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using RimWorld;
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using RimWorld;
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using Verse;
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using UnityEngine;
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using Verse.Sound;
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@@ -397,7 +397,7 @@ namespace WulaFallenEmpire
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}
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catch (System.Exception ex)
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{
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Log.Warning($"Error in TryIntercept: {ex}");
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WulaLog.Debug($"Error in TryIntercept: {ex}");
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return false;
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}
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}
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@@ -445,7 +445,7 @@ namespace WulaFallenEmpire
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}
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catch (System.Exception ex)
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{
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Log.Warning($"Error reflecting projectile: {ex}");
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WulaLog.Debug($"Error reflecting projectile: {ex}");
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}
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return false;
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@@ -479,7 +479,7 @@ namespace WulaFallenEmpire
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Projectile newProjectile = (Projectile)GenSpawn.Spawn(originalProjectile.def, spawnCell, Holder.Map);
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if (newProjectile == null)
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{
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Log.Warning("Failed to spawn reflected projectile");
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WulaLog.Debug("Failed to spawn reflected projectile");
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return false;
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}
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@@ -502,12 +502,12 @@ namespace WulaFallenEmpire
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// 使用延迟销毁而不是立即销毁
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ReflectedProjectileManager.MarkForDelayedDestroy(originalProjectile);
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Log.Message($"反射抛射体: 由 {Holder?.LabelShort} 从 {spawnCell} 向 {targetCell} 发射");
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WulaLog.Debug($"反射抛射体: 由 {Holder?.LabelShort} 从 {spawnCell} 向 {targetCell} 发射");
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return true;
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}
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catch (System.Exception ex)
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{
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Log.Warning($"Error creating reflected projectile: {ex}");
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WulaLog.Debug($"Error creating reflected projectile: {ex}");
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return false;
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}
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}
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@@ -554,7 +554,7 @@ namespace WulaFallenEmpire
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}
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catch (System.Exception ex)
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{
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Log.Warning($"Error copying projectile properties: {ex}");
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WulaLog.Debug($"Error copying projectile properties: {ex}");
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}
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}
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