✅ WulaFallenEmpireSettings.cs - 添加了 public bool enableDebugLogs = false; 字段和保存配置
✅ WulaLog.cs - 修改了DebugEnabled属性,仅检查enableDebugLogs设置(不检查DevMode) ✅ WulaFallenEmpireMod.cs - 在DoSettingsWindowContents中添加了UI复选框,显示"Enable Debug Logs"选项 ✅ 替换了所有848个Log.Message/Error/Warning调用为WulaLog.Debug()
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@@ -1,4 +1,4 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using RimWorld;
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using Verse;
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@@ -159,13 +159,13 @@ namespace WulaFallenEmpire
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// 从奖励池中随机选择一个武器
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if (ritualDef.rewardWeaponPool.NullOrEmpty())
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{
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Log.Error($"[WulaFallenEmpire] Reward weapon pool is empty for {ritualDef.defName}");
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WulaLog.Debug($"[WulaFallenEmpire] Reward weapon pool is empty for {ritualDef.defName}");
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return;
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}
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ThingDef weaponDef = ritualDef.rewardWeaponPool.RandomElement();
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if (weaponDef == null)
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{
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Log.Error($"[WulaFallenEmpire] Could not find weapon Def in reward pool for {ritualDef.defName}");
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WulaLog.Debug($"[WulaFallenEmpire] Could not find weapon Def in reward pool for {ritualDef.defName}");
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return;
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}
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