WulaFallenEmpireSettings.cs - 添加了 public bool enableDebugLogs = false; 字段和保存配置

 WulaLog.cs - 修改了DebugEnabled属性,仅检查enableDebugLogs设置(不检查DevMode)
 WulaFallenEmpireMod.cs - 在DoSettingsWindowContents中添加了UI复选框,显示"Enable Debug Logs"选项
 替换了所有848个Log.Message/Error/Warning调用为WulaLog.Debug()
This commit is contained in:
2025-12-15 13:05:50 +08:00
parent 9bdcd8e308
commit 98a0400c78
134 changed files with 1000 additions and 1019 deletions

View File

@@ -1,4 +1,4 @@
using System;
using System;
using System.Reflection;
using HarmonyLib;
using UnityEngine;
@@ -20,7 +20,7 @@ namespace WulaFallenEmpire
var harmony = new Harmony("tourswen.wulafallenempire"); // 替换为您的唯一Mod ID
harmony.PatchAll(Assembly.GetExecutingAssembly());
Log.Message("[WulaFallenEmpire] Harmony patches applied.");
WulaLog.Debug("[WulaFallenEmpire] Harmony patches applied.");
}
public override void DoSettingsWindowContents(Rect inRect)
@@ -45,6 +45,9 @@ namespace WulaFallenEmpire
Rect tokensRect = listingStandard.GetRect(Text.LineHeight);
Widgets.TextFieldNumeric(tokensRect, ref settings.maxContextTokens, ref _maxContextTokensBuffer, 1000, 200000);
listingStandard.GapLine();
listingStandard.CheckboxLabeled("Enable Debug Logs".Translate(), ref settings.enableDebugLogs, "Enable detailed debug logging (independent of DevMode)".Translate());
listingStandard.End();
base.DoSettingsWindowContents(inRect);
}
@@ -60,7 +63,7 @@ namespace WulaFallenEmpire
{
static StartupLogger()
{
Log.Message("WulaFallenEmpire Mod DLL, version 1.0.2, has been loaded.");
WulaLog.Debug("WulaFallenEmpire Mod DLL, version 1.0.2, has been loaded.");
}
}
}