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This commit is contained in:
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@@ -1,6 +1,5 @@
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||||
<?xml version="1.0" encoding="utf-8" ?>
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||||
<Defs>
|
||||
|
||||
<JobDef>
|
||||
<defName>WULA_EnterMaintenancePod</defName>
|
||||
<driverClass>WulaFallenEmpire.JobDriver_EnterMaintenancePod</driverClass>
|
||||
@@ -29,4 +28,10 @@
|
||||
<allowOpportunisticPrefix>true</allowOpportunisticPrefix>
|
||||
<casualInterruptible>false</casualInterruptible>
|
||||
</JobDef>
|
||||
|
||||
<JobDef>
|
||||
<defName>WULA_RecycleMechanoid</defName>
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||||
<driverClass>WulaFallenEmpire.JobDriver_RecycleMechanoid</driverClass>
|
||||
<reportString>正在准备进入猫猫地堡。</reportString>
|
||||
</JobDef>
|
||||
</Defs>
|
||||
@@ -1,11 +1,364 @@
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<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<!-- 工作定义 -->
|
||||
<JobDef>
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||||
<defName>WULA_RecycleMechanoid</defName>
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||||
<driverClass>WulaFallenEmpire.JobDriver_RecycleMechanoid</driverClass>
|
||||
<reportString>正在准备进入猫猫地堡。</reportString>
|
||||
</JobDef>
|
||||
<!-- 墙和门 -->
|
||||
<ThingDef ParentName="Wall">
|
||||
<defName>WulaWall_Cleanzone</defName>
|
||||
<label>乌拉帝国堡垒墙</label>
|
||||
<description>清理出一块场地并准备好资源,使得乌拉帝国母舰可以向此处投放建筑。建造好的信标可以收起或移至他处,但是必须要有母舰或者后勤舰在上空才能投送建筑。\n\n乌拉帝国用于建造堡垒的外壁相当厚实,能够抵御大量伤害,并且拥有气密性,可以用在飞船外壳上。</description>
|
||||
<uiIconPath>Wula/Building/Linked/WULA_Fortress_Wall_MenuIcon</uiIconPath>
|
||||
<minifiedDef>MinifiedThing</minifiedDef>
|
||||
<tickerType>Normal</tickerType>
|
||||
<thingCategories Inherit="False">
|
||||
<li>BuildingsMisc</li>
|
||||
</thingCategories>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/Linked/WulaWall/WulaWall_Atlas</texPath>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
<drawSize>(1,1)</drawSize>
|
||||
<color>(73,185,254,155)</color>
|
||||
</graphicData>
|
||||
<neverMultiSelect>false</neverMultiSelect>
|
||||
<blockLight>false</blockLight>
|
||||
<holdsRoof>false</holdsRoof>
|
||||
<coversFloor>false</coversFloor>
|
||||
<blockWind>false</blockWind>
|
||||
<altitudeLayer>Building</altitudeLayer>
|
||||
<passability>PassThroughOnly</passability>
|
||||
<pathCost>0</pathCost>
|
||||
<castEdgeShadows>false</castEdgeShadows>
|
||||
<useStuffTerrainAffordance>false</useStuffTerrainAffordance>
|
||||
<staticSunShadowHeight Inherit="False" IsNull="True" />
|
||||
<fillPercent>0</fillPercent>
|
||||
<canOverlapZones>false</canOverlapZones>
|
||||
<statBases>
|
||||
<MaxHitPoints>1</MaxHitPoints>
|
||||
<WorkToBuild>1</WorkToBuild>
|
||||
<Mass>1</Mass>
|
||||
<Flammability>0</Flammability>
|
||||
</statBases>
|
||||
<size>(1,1)</size>
|
||||
<constructionSkillPrerequisite>0</constructionSkillPrerequisite>
|
||||
<resourcesFractionWhenDeconstructed>1</resourcesFractionWhenDeconstructed>
|
||||
<stuffCategories Inherit="False"/>
|
||||
<costStuffCount>0</costStuffCount>
|
||||
<costList>
|
||||
<Steel>15</Steel>
|
||||
</costList>
|
||||
<building>
|
||||
<destroySound>BuildingDestroyed_Metal_Small</destroySound>
|
||||
<isAirtight>false</isAirtight>
|
||||
<isStuffableAirtight>false</isStuffableAirtight>
|
||||
</building>
|
||||
<designationCategory>WULA_Buildings</designationCategory>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_SkyfallerCaller">
|
||||
<skyfallerDef>WulaWall_Incoming</skyfallerDef> <!-- 替换为您想要的Skyfaller类型 -->
|
||||
<destroyBuilding>true</destroyBuilding>
|
||||
<delayTicks>1</delayTicks>
|
||||
<requiredFlyOverType>WULA_Flyover_BaseBuilder</requiredFlyOverType>
|
||||
<allowThinRoof>true</allowThinRoof>
|
||||
<allowThickRoof>false</allowThickRoof>
|
||||
<requiredFlyOverLabel>乌拉帝国母舰或后勤舰</requiredFlyOverLabel> <!-- 新增显示标签 -->
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="SkyfallerBase">
|
||||
<defName>WulaWall_Incoming</defName>
|
||||
<label>乌拉帝国堡垒墙(空投中)</label>
|
||||
<size>(1,1)</size>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/Linked/WULA_Fortress_Wall_MenuIcon</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>CutoutFlying</shaderType>
|
||||
<drawSize>(1,1)</drawSize>
|
||||
</graphicData>
|
||||
<skyfaller>
|
||||
<movementType>Accelerate</movementType>
|
||||
<shadow>Things/Skyfaller/SkyfallerShadowDropPod</shadow>
|
||||
<shadowSize>(1, 1)</shadowSize>
|
||||
<anticipationSound>DropPod_Fall</anticipationSound>
|
||||
<anticipationSoundTicks>100</anticipationSoundTicks>
|
||||
<impactSound>Explosion_Vaporize</impactSound>
|
||||
<moteSpawnTime>0.05</moteSpawnTime>
|
||||
<motesPerCell>1</motesPerCell>
|
||||
<cameraShake>1</cameraShake>
|
||||
<angleCurve>
|
||||
<points>
|
||||
<li>(0,0)</li>
|
||||
<li>(1, 1)</li>
|
||||
</points>
|
||||
</angleCurve>
|
||||
<spawnThing>WulaWall</spawnThing>
|
||||
</skyfaller>
|
||||
<comps>
|
||||
<li Class="CompProperties_Effecter">
|
||||
<effecterDef>Smoke_Joint</effecterDef>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="Wall" Name="WulaWall">
|
||||
<defName>WulaWall</defName>
|
||||
<label>乌拉帝国堡垒墙</label>
|
||||
<description>乌拉帝国堡垒外壁,相当厚实,能够抵御大量伤害,并且拥有气密性,可以用在飞船外壳上。</description>
|
||||
<uiOrder>1800</uiOrder>
|
||||
<uiIconPath>Wula/Building/Linked/WULA_Fortress_Wall_MenuIcon</uiIconPath>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/Linked/WulaWall/WulaWall_Atlas</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>CutoutComplex</shaderType>
|
||||
<color>(0.5, 0.5, 0.5)</color>
|
||||
</graphicData>
|
||||
<statBases>
|
||||
<MarketValue>20</MarketValue>
|
||||
<Beauty>1</Beauty>
|
||||
<MaxHitPoints>1200</MaxHitPoints>
|
||||
<WorkToBuild>2500</WorkToBuild>
|
||||
<Flammability>0</Flammability>
|
||||
<MeditationFocusStrength>0.22</MeditationFocusStrength>
|
||||
<Cleanliness>0.1</Cleanliness>
|
||||
</statBases>
|
||||
<costList>
|
||||
<Steel>15</Steel>
|
||||
</costList>
|
||||
<stuffCategories Inherit="False"/>
|
||||
<costStuffCount>0</costStuffCount>
|
||||
<building>
|
||||
<isAirtight>true</isAirtight>
|
||||
</building>
|
||||
<recipeMaker>
|
||||
<defaultIngredientFilter>
|
||||
<categories>
|
||||
<li>Metallic</li>
|
||||
</categories>
|
||||
</defaultIngredientFilter>
|
||||
</recipeMaker>
|
||||
<stuffCategories Inherit="False"/>
|
||||
<useStuffTerrainAffordance>false</useStuffTerrainAffordance>
|
||||
<terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded>
|
||||
<!-- <placeWorkers>
|
||||
<li>PlaceWorker_OnSubstructure</li>
|
||||
</placeWorkers> -->
|
||||
<damageMultipliers Inherit="False">
|
||||
<li>
|
||||
<damageDef>Bomb</damageDef>
|
||||
<multiplier>0.01</multiplier>
|
||||
</li>
|
||||
<li>
|
||||
<damageDef>Thump</damageDef>
|
||||
<multiplier>0.1</multiplier>
|
||||
</li>
|
||||
</damageMultipliers>
|
||||
<comps Inherit="False">
|
||||
<li Class="WulaFallenEmpire.CompProperties_FactionSetter">
|
||||
<!-- <factionDef>Mechanoid</factionDef> 不写默认玩家派系-->
|
||||
<usePlayerFactionIfNull>true</usePlayerFactionIfNull>
|
||||
<overrideExistingFaction>false</overrideExistingFaction>
|
||||
</li>
|
||||
<li Class="CompProperties_MeditationFocus">
|
||||
<statDef>MeditationFocusStrength</statDef>
|
||||
<focusTypes>
|
||||
<li>Minimal</li>
|
||||
</focusTypes>
|
||||
</li>
|
||||
<li Class="CompProperties_Power">
|
||||
<compClass>CompPowerTransmitter</compClass>
|
||||
<transmitsPower>true</transmitsPower>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="DoorBase">
|
||||
<defName>WulaDoor_Cleanzone</defName>
|
||||
<label>乌拉帝国大门</label>
|
||||
<description>清理出一块场地并准备好资源,使得乌拉帝国母舰可以向此处投放建筑。建造好的信标可以收起或移至他处,但是必须要有母舰或者后勤舰在上空才能投送建筑。\n\n乌拉帝国堡垒的大门不仅能够抵御大量爆炸和震荡伤害,还拥有无需通电即可运转的伺服系统来增加大门通过速度。</description>
|
||||
<thingClass>Building_Door</thingClass>
|
||||
<category>Building</category>
|
||||
<altitudeLayer>DoorMoveable</altitudeLayer>
|
||||
<fillPercent>1</fillPercent>
|
||||
<useHitPoints>true</useHitPoints>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/Door/WulaAutodoor_Mover</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<color>(73,185,254,155)</color>
|
||||
</graphicData>
|
||||
<statBases>
|
||||
<MarketValue>1</MarketValue>
|
||||
<MaxHitPoints>1</MaxHitPoints>
|
||||
<Flammability>0</Flammability>
|
||||
<WorkToBuild>1</WorkToBuild>
|
||||
</statBases>
|
||||
<costList>
|
||||
<Steel>50</Steel>
|
||||
<ComponentIndustrial>1</ComponentIndustrial>
|
||||
</costList>
|
||||
<castEdgeShadows>false</castEdgeShadows>
|
||||
<staticSunShadowHeight Inherit="False" IsNull="True" />
|
||||
<leaveResourcesWhenKilled>false</leaveResourcesWhenKilled>
|
||||
<selectable>true</selectable>
|
||||
<neverMultiSelect>false</neverMultiSelect>
|
||||
<blockLight>false</blockLight>
|
||||
<holdsRoof>false</holdsRoof>
|
||||
<coversFloor>false</coversFloor>
|
||||
<blockWind>false</blockWind>
|
||||
<tickerType>Normal</tickerType>
|
||||
<passability>PassThroughOnly</passability>
|
||||
<pathCost>0</pathCost>
|
||||
<useStuffTerrainAffordance>false</useStuffTerrainAffordance>
|
||||
<stuffCategories Inherit="False"></stuffCategories>
|
||||
<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
|
||||
<designationCategory>Structure</designationCategory>
|
||||
<drawerType>RealtimeOnly</drawerType>
|
||||
<designationCategory>WULA_Buildings</designationCategory>
|
||||
<building>
|
||||
<paintable>true</paintable>
|
||||
<isInert>true</isInert>
|
||||
<canPlaceOverWall>true</canPlaceOverWall>
|
||||
<soundDoorOpenPowered>Door_OpenPowered</soundDoorOpenPowered>
|
||||
<soundDoorClosePowered>Door_ClosePowered</soundDoorClosePowered>
|
||||
<soundDoorOpenManual>Door_OpenManual</soundDoorOpenManual>
|
||||
<soundDoorCloseManual>Door_CloseManual</soundDoorCloseManual>
|
||||
<blueprintClass>Blueprint_Door</blueprintClass>
|
||||
<blueprintGraphicData>
|
||||
<texPath>Wula/Building/Door/WulaAutodoor_BluePrint</texPath>
|
||||
</blueprintGraphicData>
|
||||
<ai_chillDestination>false</ai_chillDestination>
|
||||
</building>
|
||||
<uiOrder>2505</uiOrder>
|
||||
<uiIconPath>Wula/Building/Door/WulaAutodoor</uiIconPath>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_SkyfallerCaller">
|
||||
<skyfallerDef>WulaDoor_Incoming</skyfallerDef> <!-- 替换为您想要的Skyfaller类型 -->
|
||||
<destroyBuilding>true</destroyBuilding>
|
||||
<delayTicks>1</delayTicks>
|
||||
<requiredFlyOverType>WULA_Flyover_BaseBuilder</requiredFlyOverType>
|
||||
<allowThinRoof>true</allowThinRoof>
|
||||
<allowThickRoof>false</allowThickRoof>
|
||||
<requiredFlyOverLabel>乌拉帝国母舰或后勤舰</requiredFlyOverLabel> <!-- 新增显示标签 -->
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="SkyfallerBase">
|
||||
<defName>WulaDoor_Incoming</defName>
|
||||
<label>乌拉帝国大门(空投中)</label>
|
||||
<size>(1,1)</size>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/Linked/WULA_Fortress_Wall_MenuIcon</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>CutoutFlying</shaderType>
|
||||
<drawSize>(1,1)</drawSize>
|
||||
</graphicData>
|
||||
<skyfaller>
|
||||
<movementType>Accelerate</movementType>
|
||||
<shadow>Things/Skyfaller/SkyfallerShadowDropPod</shadow>
|
||||
<shadowSize>(1, 1)</shadowSize>
|
||||
<anticipationSound>DropPod_Fall</anticipationSound>
|
||||
<anticipationSoundTicks>100</anticipationSoundTicks>
|
||||
<impactSound>Explosion_Vaporize</impactSound>
|
||||
<moteSpawnTime>0.05</moteSpawnTime>
|
||||
<motesPerCell>1</motesPerCell>
|
||||
<cameraShake>1</cameraShake>
|
||||
<angleCurve>
|
||||
<points>
|
||||
<li>(0,0)</li>
|
||||
<li>(1, 1)</li>
|
||||
</points>
|
||||
</angleCurve>
|
||||
<spawnThing>WulaDoor</spawnThing>
|
||||
</skyfaller>
|
||||
<comps>
|
||||
<li Class="CompProperties_Effecter">
|
||||
<effecterDef>Smoke_Joint</effecterDef>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="DoorBase">
|
||||
<defName>WulaDoor</defName>
|
||||
<label>乌拉帝国大门</label>
|
||||
<description>乌拉帝国堡垒的大门,不仅能够抵御大量爆炸和震荡伤害,还拥有无需通电即可运转的伺服系统来增加大门通过速度。</description>
|
||||
<thingClass>Building_Door</thingClass>
|
||||
<category>Building</category>
|
||||
<altitudeLayer>DoorMoveable</altitudeLayer>
|
||||
<fillPercent>1</fillPercent>
|
||||
<useHitPoints>true</useHitPoints>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/Door/WulaAutodoor_Mover</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<damageData>
|
||||
<!-- no damage marks because they don't move with the door
|
||||
<rect>(0,0.12,1,0.76)</rect>-->
|
||||
<enabled>false</enabled>
|
||||
</damageData>
|
||||
</graphicData>
|
||||
<statBases>
|
||||
<MarketValue>2</MarketValue>
|
||||
<MaxHitPoints>1000</MaxHitPoints>
|
||||
<Flammability>0</Flammability>
|
||||
<WorkToBuild>3000</WorkToBuild>
|
||||
<Beauty>20</Beauty>
|
||||
<DoorOpenSpeed>2</DoorOpenSpeed>
|
||||
</statBases>
|
||||
<costList>
|
||||
<Steel>50</Steel>
|
||||
<ComponentIndustrial>1</ComponentIndustrial>
|
||||
</costList>
|
||||
<leaveResourcesWhenKilled>false</leaveResourcesWhenKilled>
|
||||
<selectable>true</selectable>
|
||||
<tickerType>Normal</tickerType>
|
||||
<!-- <rotatable>false</rotatable> -->
|
||||
<!--<soundImpactDefault>BulletImpact_Metal</soundImpactDefault>-->
|
||||
<useStuffTerrainAffordance>false</useStuffTerrainAffordance>
|
||||
<stuffCategories Inherit="False"></stuffCategories>
|
||||
<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
|
||||
<designationCategory>Structure</designationCategory>
|
||||
<holdsRoof>true</holdsRoof>
|
||||
<staticSunShadowHeight>1.0</staticSunShadowHeight>
|
||||
<blockLight>true</blockLight>
|
||||
<drawerType>RealtimeOnly</drawerType>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_FactionSetter">
|
||||
<!-- <factionDef>Mechanoid</factionDef> 不写默认玩家派系-->
|
||||
<usePlayerFactionIfNull>true</usePlayerFactionIfNull>
|
||||
<overrideExistingFaction>false</overrideExistingFaction>
|
||||
</li>
|
||||
<li Class="CompProperties_Power">
|
||||
<compClass>CompPowerTrader</compClass>
|
||||
<basePowerConsumption>0</basePowerConsumption>
|
||||
<transmitsPower>true</transmitsPower>
|
||||
</li>
|
||||
<li Class="CompProperties_Breakdownable"/>
|
||||
<li Class="CompProperties_Forbiddable">
|
||||
<allowNonPlayer>true</allowNonPlayer>
|
||||
</li>
|
||||
</comps>
|
||||
<damageMultipliers>
|
||||
<li>
|
||||
<damageDef>Bomb</damageDef>
|
||||
<multiplier>0.01</multiplier>
|
||||
</li>
|
||||
<li>
|
||||
<damageDef>Thump</damageDef>
|
||||
<multiplier>0.01</multiplier>
|
||||
</li>
|
||||
</damageMultipliers>
|
||||
<building>
|
||||
<paintable>true</paintable>
|
||||
<isInert>true</isInert>
|
||||
<canPlaceOverWall>true</canPlaceOverWall>
|
||||
<soundDoorOpenPowered>Door_OpenPowered</soundDoorOpenPowered>
|
||||
<soundDoorClosePowered>Door_ClosePowered</soundDoorClosePowered>
|
||||
<soundDoorOpenManual>Door_OpenManual</soundDoorOpenManual>
|
||||
<soundDoorCloseManual>Door_CloseManual</soundDoorCloseManual>
|
||||
<blueprintClass>Blueprint_Door</blueprintClass>
|
||||
<blueprintGraphicData>
|
||||
<texPath>Wula/Building/Door/WulaAutodoor_BluePrint</texPath>
|
||||
</blueprintGraphicData>
|
||||
<ai_chillDestination>false</ai_chillDestination>
|
||||
</building>
|
||||
<uiOrder>2505</uiOrder>
|
||||
<uiIconPath>Wula/Building/Door/WulaAutodoor</uiIconPath>
|
||||
<designationHotKey>Misc2</designationHotKey>
|
||||
</ThingDef>
|
||||
|
||||
<!-- 猫猫地堡 -->
|
||||
<ThingDef ParentName="BuildingBase">
|
||||
<defName>WULA_Cat_Bunker_Cleanzone</defName>
|
||||
<label>乌拉猫猫地堡</label>
|
||||
@@ -32,10 +385,10 @@
|
||||
</graphicData>
|
||||
<altitudeLayer>Building</altitudeLayer>
|
||||
<passability>PassThroughOnly</passability>
|
||||
<pathCost>0</pathCost>
|
||||
<castEdgeShadows>false</castEdgeShadows>
|
||||
<fillPercent>0.5</fillPercent>
|
||||
<canOverlapZones>false</canOverlapZones>
|
||||
<pathCost>0</pathCost>
|
||||
<hasInteractionCell>false</hasInteractionCell>
|
||||
<!-- <interactionCellOffset>(0,0,-2)</interactionCellOffset> -->
|
||||
<statBases>
|
||||
@@ -49,6 +402,7 @@
|
||||
<resourcesFractionWhenDeconstructed>1</resourcesFractionWhenDeconstructed>
|
||||
<costList>
|
||||
<Steel>300</Steel>
|
||||
<ComponentIndustrial>3</ComponentIndustrial>
|
||||
</costList>
|
||||
<building>
|
||||
<destroySound>BuildingDestroyed_Metal_Small</destroySound>
|
||||
@@ -134,7 +488,7 @@
|
||||
<!-- <interactionCellOffset>(0,0,-2)</interactionCellOffset> -->
|
||||
<resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed>
|
||||
<statBases>
|
||||
<MaxHitPoints>2500</MaxHitPoints>
|
||||
<MaxHitPoints>500</MaxHitPoints>
|
||||
<WorkToBuild>1</WorkToBuild>
|
||||
<Mass>20</Mass>
|
||||
<Flammability>0</Flammability>
|
||||
@@ -148,6 +502,11 @@
|
||||
<turretBurstCooldownTime>3.5</turretBurstCooldownTime>
|
||||
</building>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_FactionSetter">
|
||||
<!-- <factionDef>Mechanoid</factionDef> 不写默认玩家派系-->
|
||||
<usePlayerFactionIfNull>true</usePlayerFactionIfNull>
|
||||
<overrideExistingFaction>false</overrideExistingFaction>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_MechanoidRecycler">
|
||||
<maxStorageCapacity>6</maxStorageCapacity>
|
||||
|
||||
@@ -228,11 +587,194 @@
|
||||
</verbs>
|
||||
</ThingDef>
|
||||
|
||||
<!-- 维护舱 -->
|
||||
<ThingDef ParentName="BuildingBase">
|
||||
<defName>WULA_MaintenancePod_Cleanzone</defName>
|
||||
<label>合成人维护舱</label>
|
||||
<description>清理出一块场地并准备好资源,使得乌拉帝国母舰可以向此处投放建筑。建造好的信标可以收起或移至他处,但是必须要有母舰或者后勤舰在上空才能投送建筑。\n\n合成人维护舱是为乌拉帝国合成人设计的设施,机械乌拉需要定期进入其中进行身体机能的维护和校准,否则他们的身体会逐渐衰弱。维护需要消耗零部件,同时会修理所有的伤口。</description>
|
||||
<uiIconPath>Wula/Building/WULA_MaintenancePod_south</uiIconPath>
|
||||
<minifiedDef>MinifiedThing</minifiedDef>
|
||||
<tickerType>Normal</tickerType>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>WulaSpecies</ThingDef>
|
||||
</descriptionHyperlinks>
|
||||
<thingCategories Inherit="False">
|
||||
<li>BuildingsMisc</li>
|
||||
</thingCategories>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/WULA_Dropping_Building_Cleanzone</texPath>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
<drawSize>(3,3)</drawSize>
|
||||
<damageData>
|
||||
<enabled>false</enabled>
|
||||
</damageData>
|
||||
</graphicData>
|
||||
<altitudeLayer>Building</altitudeLayer>
|
||||
<passability>PassThroughOnly</passability>
|
||||
<castEdgeShadows>false</castEdgeShadows>
|
||||
<fillPercent>0.5</fillPercent>
|
||||
<canOverlapZones>false</canOverlapZones>
|
||||
<pathCost>0</pathCost>
|
||||
<hasInteractionCell>false</hasInteractionCell>
|
||||
<!-- <interactionCellOffset>(0,0,-2)</interactionCellOffset> -->
|
||||
<statBases>
|
||||
<MaxHitPoints>1</MaxHitPoints>
|
||||
<WorkToBuild>1</WorkToBuild>
|
||||
<Mass>1</Mass>
|
||||
<Flammability>0</Flammability>
|
||||
</statBases>
|
||||
<size>(3,3)</size>
|
||||
<constructionSkillPrerequisite>0</constructionSkillPrerequisite>
|
||||
<resourcesFractionWhenDeconstructed>1</resourcesFractionWhenDeconstructed>
|
||||
<costList>
|
||||
<Steel>150</Steel>
|
||||
<ComponentIndustrial>10</ComponentIndustrial>
|
||||
</costList>
|
||||
<building>
|
||||
<destroySound>BuildingDestroyed_Metal_Small</destroySound>
|
||||
</building>
|
||||
<designationCategory>WULA_Buildings</designationCategory>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_SkyfallerCaller">
|
||||
<skyfallerDef>WULA_MaintenancePod_Incoming</skyfallerDef> <!-- 替换为您想要的Skyfaller类型 -->
|
||||
<destroyBuilding>true</destroyBuilding>
|
||||
<delayTicks>1</delayTicks>
|
||||
<requiredFlyOverType>WULA_Flyover_BaseBuilder</requiredFlyOverType>
|
||||
<allowThinRoof>true</allowThinRoof>
|
||||
<allowThickRoof>false</allowThickRoof>
|
||||
<requiredFlyOverLabel>乌拉帝国母舰或后勤舰</requiredFlyOverLabel> <!-- 新增显示标签 -->
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="SkyfallerBase">
|
||||
<defName>WULA_MaintenancePod_Incoming</defName>
|
||||
<label>合成人维护舱(空投中)</label>
|
||||
<size>(3,3)</size>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/WULA_MaintenancePod_Incoming</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>CutoutFlying</shaderType>
|
||||
<drawSize>(3,3)</drawSize>
|
||||
</graphicData>
|
||||
<skyfaller>
|
||||
<movementType>Accelerate</movementType>
|
||||
<shadow>Things/Skyfaller/SkyfallerShadowDropPod</shadow>
|
||||
<shadowSize>(2, 2)</shadowSize>
|
||||
<anticipationSound>DropPod_Fall</anticipationSound>
|
||||
<anticipationSoundTicks>100</anticipationSoundTicks>
|
||||
<impactSound>Explosion_Vaporize</impactSound>
|
||||
<moteSpawnTime>0.05</moteSpawnTime>
|
||||
<motesPerCell>1</motesPerCell>
|
||||
<cameraShake>1</cameraShake>
|
||||
<angleCurve>
|
||||
<points>
|
||||
<li>(0,0)</li>
|
||||
<li>(1, 1)</li>
|
||||
</points>
|
||||
</angleCurve>
|
||||
<spawnThing>WULA_MaintenancePod</spawnThing>
|
||||
</skyfaller>
|
||||
<comps>
|
||||
<li Class="CompProperties_Effecter">
|
||||
<effecterDef>Smoke_Joint</effecterDef>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BuildingBase">
|
||||
<defName>WULA_MaintenancePod</defName>
|
||||
<label>合成人维护舱</label>
|
||||
<description>一个为乌拉帝国合成人设计的全自动维护舱,机械乌拉需要定期进入其中进行身体机能的维护和校准,否则他们的身体会逐渐衰弱。维护需要消耗零部件,同时会修理所有的伤口。</description>
|
||||
<containedPawnsSelectable>true</containedPawnsSelectable>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/WULA_MaintenancePod_south</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>(3, 3)</drawSize>
|
||||
<shadowData>
|
||||
<volume>(1.5, 1.5, 1.7)</volume>
|
||||
<!-- <offset>(-0.05, 0, 0.35)</offset> -->
|
||||
</shadowData>
|
||||
</graphicData>
|
||||
<drawerType>RealtimeOnly</drawerType>
|
||||
<drawGUIOverlay>true</drawGUIOverlay>
|
||||
<!-- <defaultPlacingRot>South</defaultPlacingRot> -->
|
||||
<altitudeLayer>Building</altitudeLayer>
|
||||
<passability>PassThroughOnly</passability>
|
||||
<pathCost>42</pathCost>
|
||||
<blockWind>true</blockWind>
|
||||
<fillPercent>0.5</fillPercent>
|
||||
<canOverlapZones>false</canOverlapZones>
|
||||
<rotatable>false</rotatable>
|
||||
<statBases>
|
||||
<MaxHitPoints>250</MaxHitPoints>
|
||||
<WorkToBuild>20000</WorkToBuild>
|
||||
<Mass>50</Mass>
|
||||
<Flammability>0.5</Flammability>
|
||||
<Beauty>-5</Beauty>
|
||||
</statBases>
|
||||
<size>(3,3)</size>
|
||||
<interactionCellOffset>(0,0,-2)</interactionCellOffset>
|
||||
<hasInteractionCell>true</hasInteractionCell>
|
||||
<costList>
|
||||
<Steel>150</Steel>
|
||||
<ComponentIndustrial>10</ComponentIndustrial>
|
||||
<!-- <ComponentSpacer>2</ComponentSpacer> -->
|
||||
</costList>
|
||||
<constructionSkillPrerequisite>8</constructionSkillPrerequisite>
|
||||
<building>
|
||||
<destroySound>BuildingDestroyed_Metal_Big</destroySound>
|
||||
<uninstallWork>1800</uninstallWork>
|
||||
</building>
|
||||
<tickerType>Normal</tickerType>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_FactionSetter">
|
||||
<!-- <factionDef>Mechanoid</factionDef> 不写默认玩家派系-->
|
||||
<usePlayerFactionIfNull>true</usePlayerFactionIfNull>
|
||||
<overrideExistingFaction>false</overrideExistingFaction>
|
||||
</li>
|
||||
<li Class="CompProperties_Power">
|
||||
<compClass>CompPowerTrader</compClass>
|
||||
<basePowerConsumption>50</basePowerConsumption> <!-- This is now idle power -->
|
||||
</li>
|
||||
<li Class="CompProperties_Flickable"/>
|
||||
<li Class="CompProperties_Refuelable">
|
||||
<fuelCapacity>20.0</fuelCapacity>
|
||||
<fuelFilter>
|
||||
<thingDefs>
|
||||
<li>ComponentIndustrial</li>
|
||||
</thingDefs>
|
||||
</fuelFilter>
|
||||
<fuelLabel>零部件</fuelLabel>
|
||||
<consumeFuelOnlyWhenUsed>true</consumeFuelOnlyWhenUsed>
|
||||
<showAllowAutoRefuelToggle>true</showAllowAutoRefuelToggle>
|
||||
<targetFuelLevelConfigurable>true</targetFuelLevelConfigurable>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_MaintenancePod">
|
||||
<enterSound>BiosculpterPod_Enter</enterSound>
|
||||
<exitSound>BiosculpterPod_Exit</exitSound>
|
||||
<operatingEffecter>BiosculpterPod_Operating</operatingEffecter>
|
||||
<baseDurationTicks>30000</baseDurationTicks> <!-- 1天 -->
|
||||
<ticksPerNeedLevel>150000</ticksPerNeedLevel> <!-- 每降低1点需求需要2天 -->
|
||||
<powerConsumptionRunning>500</powerConsumptionRunning>
|
||||
<powerConsumptionIdle>25</powerConsumptionIdle>
|
||||
<componentCostPerNeedLevel>2</componentCostPerNeedLevel>
|
||||
<baseComponentCost>1</baseComponentCost>
|
||||
<minNeedLevelToMaintain>0.3</minNeedLevelToMaintain>
|
||||
<needLevelAfterCycle>1.0</needLevelAfterCycle>
|
||||
<healInjuries>true</healInjuries>
|
||||
<healMissingParts>true</healMissingParts>
|
||||
<maxInjuriesHealedPerCycle>5</maxInjuriesHealedPerCycle>
|
||||
</li>
|
||||
</comps>
|
||||
<placeWorkers>
|
||||
<li>PlaceWorker_PreventInteractionSpotOverlap</li>
|
||||
</placeWorkers>
|
||||
</ThingDef>
|
||||
|
||||
<!-- 制造机 -->
|
||||
<ThingDef ParentName="BenchBase">
|
||||
<defName>WULA_Cube_Productor_BIO</defName>
|
||||
<label>乌拉帝国编织体(生物能)</label>
|
||||
<description>一台仿制乌拉帝国科技而建造的塑性构造体,不仅要消耗大量木头用以提供生物能,还只能生产基础的衣物和能源核心用以维持生存——不过它很轻,可以随探险队一起移动。</description>
|
||||
<defName>WULA_WeaponArmor_Productor</defName>
|
||||
<label>乌拉帝国作业通讯台</label>
|
||||
<description>一台用于联络乌拉帝国母舰和后勤舰并下达武器、装备订单的特殊通讯台。这些武器装备的生产不需要殖民地参与,只需要使用乌拉帝国物资交换舱将材料发送给帝国舰队,然后根据材料数量下单即可。</description>
|
||||
<thingClass>WulaFallenEmpire.Building_GlobalWorkTable</thingClass>
|
||||
<drawerType>MapMeshAndRealTime</drawerType>
|
||||
<tickerType>Normal</tickerType>
|
||||
@@ -280,12 +822,6 @@
|
||||
<researchPrerequisites>
|
||||
<li>WULA_Base_Technology</li>
|
||||
</researchPrerequisites>
|
||||
<!-- 可用配方 -->
|
||||
<recipes>
|
||||
<li>Make_WULA_Charge_Cube</li>
|
||||
<li>Recharge_WULA_Charge_Cube</li>
|
||||
<li MayRequire="Ludeon.RimWorld.Anomaly">Wula_Make_Zro</li>
|
||||
</recipes>
|
||||
<inspectorTabs>
|
||||
<li>WulaFallenEmpire.ITab_GlobalBills</li>
|
||||
</inspectorTabs>
|
||||
@@ -328,21 +864,14 @@
|
||||
<costList>
|
||||
<Steel>20</Steel>
|
||||
</costList>
|
||||
<!-- <comps>
|
||||
<li Class="CompProperties_Transporter">
|
||||
<massCapacity>300</massCapacity>
|
||||
<restEffectiveness>0.8</restEffectiveness>
|
||||
<canChangeAssignedThingsAfterStarting>true</canChangeAssignedThingsAfterStarting>
|
||||
<max1PerGroup>true</max1PerGroup>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_ResourceSubmitter">
|
||||
<massCapacity>500</massCapacity>
|
||||
</li>
|
||||
<li Class="CompProperties_Launchable_TransportPod">
|
||||
<skyfallerLeaving>ARA_DropPodLeaving</skyfallerLeaving>
|
||||
<requiresFuelingPort>false</requiresFuelingPort>
|
||||
<fixedLaunchDistanceMax>53</fixedLaunchDistanceMax>
|
||||
</li>
|
||||
</comps> -->
|
||||
</comps>
|
||||
<inspectorTabs>
|
||||
<li>WulaFallenEmpire.ITab_ResourceSubmitterContents</li>
|
||||
<li>ITab_Storage</li>
|
||||
<!-- <li>WulaFallenEmpire.ITab_ResourceSubmitterContents</li> -->
|
||||
</inspectorTabs>
|
||||
<placeWorkers>
|
||||
<li>PlaceWorker_NotUnderRoof</li>
|
||||
|
||||
@@ -1,64 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<ThingDef ParentName="Wall" Name="WulaWall">
|
||||
<defName>WulaWall</defName>
|
||||
<label>乌拉帝国堡垒</label>
|
||||
<description>乌拉帝国堡垒外壁,相当厚实,能够抵御大量伤害,并且拥有气密性,可以用在飞船外壳上。</description>
|
||||
<uiOrder>1800</uiOrder>
|
||||
<uiIconPath>Wula/Building/Linked/WULA_Fortress_Wall_MenuIcon</uiIconPath>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/Linked/WulaWall/WulaWall_Atlas</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>CutoutComplex</shaderType>
|
||||
<color>(0.5, 0.5, 0.5)</color>
|
||||
</graphicData>
|
||||
<designationCategory>Structure</designationCategory>
|
||||
<researchPrerequisites>
|
||||
<li>WULA_Structure_Technology</li>
|
||||
</researchPrerequisites>
|
||||
<statBases>
|
||||
<MarketValue>2</MarketValue>
|
||||
<Beauty>1</Beauty>
|
||||
<MaxHitPoints>10000</MaxHitPoints>
|
||||
<WorkToBuild>2500</WorkToBuild>
|
||||
<Flammability>0</Flammability>
|
||||
<MeditationFocusStrength>0.22</MeditationFocusStrength>
|
||||
<Cleanliness>0.1</Cleanliness>
|
||||
</statBases>
|
||||
<costStuffCount>15</costStuffCount>
|
||||
<building>
|
||||
<isAirtight>true</isAirtight>
|
||||
</building>
|
||||
<stuffCategories Inherit="False">
|
||||
<li>Metallic</li>
|
||||
</stuffCategories>
|
||||
<terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded>
|
||||
<!-- <placeWorkers>
|
||||
<li>PlaceWorker_OnSubstructure</li>
|
||||
</placeWorkers> -->
|
||||
<damageMultipliers Inherit="False">
|
||||
<li>
|
||||
<damageDef>Bomb</damageDef>
|
||||
<multiplier>0.01</multiplier>
|
||||
</li>
|
||||
<li>
|
||||
<damageDef>Thump</damageDef>
|
||||
<multiplier>0.1</multiplier>
|
||||
</li>
|
||||
</damageMultipliers>
|
||||
<comps Inherit="False">
|
||||
<li Class="CompProperties_MeditationFocus">
|
||||
<statDef>MeditationFocusStrength</statDef>
|
||||
<focusTypes>
|
||||
<li>Minimal</li>
|
||||
</focusTypes>
|
||||
</li>
|
||||
<li Class="CompProperties_Power">
|
||||
<compClass>CompPowerTransmitter</compClass>
|
||||
<transmitsPower>true</transmitsPower>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="WulaWall">
|
||||
<defName>WulaWall_Indoor</defName>
|
||||
@@ -66,92 +7,6 @@
|
||||
<description>乌拉帝国非承重墙体,相当厚实,能够抵御大量伤害,并且拥有气密性,可以用在飞船外壳上。</description>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="DoorBase">
|
||||
<defName>WulaDoor</defName>
|
||||
<label>乌拉帝国大门</label>
|
||||
<description>乌拉帝国堡垒的大门,不仅能够抵御大量爆炸和震荡伤害,还拥有无需通电即可运转的伺服系统来增加大门通过速度。</description>
|
||||
<thingClass>Building_Door</thingClass>
|
||||
<category>Building</category>
|
||||
<altitudeLayer>DoorMoveable</altitudeLayer>
|
||||
<fillPercent>1</fillPercent>
|
||||
<useHitPoints>true</useHitPoints>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/Door/WulaAutodoor_Mover</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<damageData>
|
||||
<!-- no damage marks because they don't move with the door
|
||||
<rect>(0,0.12,1,0.76)</rect>-->
|
||||
<enabled>false</enabled>
|
||||
</damageData>
|
||||
</graphicData>
|
||||
<statBases>
|
||||
<MarketValue>2</MarketValue>
|
||||
<MaxHitPoints>7500</MaxHitPoints>
|
||||
<Flammability>0</Flammability>
|
||||
<WorkToBuild>3000</WorkToBuild>
|
||||
<Beauty>20</Beauty>
|
||||
<DoorOpenSpeed>2</DoorOpenSpeed>
|
||||
</statBases>
|
||||
<costList>
|
||||
<Steel>50</Steel>
|
||||
<ComponentIndustrial>1</ComponentIndustrial>
|
||||
</costList>
|
||||
<leaveResourcesWhenKilled>false</leaveResourcesWhenKilled>
|
||||
<selectable>true</selectable>
|
||||
<tickerType>Normal</tickerType>
|
||||
<!-- <rotatable>false</rotatable> -->
|
||||
<!--<soundImpactDefault>BulletImpact_Metal</soundImpactDefault>-->
|
||||
<useStuffTerrainAffordance>false</useStuffTerrainAffordance>
|
||||
<stuffCategories Inherit="False"></stuffCategories>
|
||||
<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
|
||||
<designationCategory>Structure</designationCategory>
|
||||
<holdsRoof>true</holdsRoof>
|
||||
<staticSunShadowHeight>1.0</staticSunShadowHeight>
|
||||
<blockLight>true</blockLight>
|
||||
<drawerType>RealtimeOnly</drawerType>
|
||||
<comps>
|
||||
<li Class="CompProperties_Power">
|
||||
<compClass>CompPowerTrader</compClass>
|
||||
<basePowerConsumption>0</basePowerConsumption>
|
||||
<transmitsPower>true</transmitsPower>
|
||||
</li>
|
||||
<li Class="CompProperties_Breakdownable"/>
|
||||
<li Class="CompProperties_Forbiddable">
|
||||
<allowNonPlayer>true</allowNonPlayer>
|
||||
</li>
|
||||
</comps>
|
||||
<damageMultipliers>
|
||||
<li>
|
||||
<damageDef>Bomb</damageDef>
|
||||
<multiplier>0.01</multiplier>
|
||||
</li>
|
||||
<li>
|
||||
<damageDef>Thump</damageDef>
|
||||
<multiplier>0.01</multiplier>
|
||||
</li>
|
||||
</damageMultipliers>
|
||||
<building>
|
||||
<paintable>true</paintable>
|
||||
<isInert>true</isInert>
|
||||
<canPlaceOverWall>true</canPlaceOverWall>
|
||||
<soundDoorOpenPowered>Door_OpenPowered</soundDoorOpenPowered>
|
||||
<soundDoorClosePowered>Door_ClosePowered</soundDoorClosePowered>
|
||||
<soundDoorOpenManual>Door_OpenManual</soundDoorOpenManual>
|
||||
<soundDoorCloseManual>Door_CloseManual</soundDoorCloseManual>
|
||||
<blueprintClass>Blueprint_Door</blueprintClass>
|
||||
<blueprintGraphicData>
|
||||
<texPath>Wula/Building/Door/WulaAutodoor_BluePrint</texPath>
|
||||
</blueprintGraphicData>
|
||||
<ai_chillDestination>false</ai_chillDestination>
|
||||
</building>
|
||||
<uiOrder>2505</uiOrder>
|
||||
<uiIconPath>Wula/Building/Door/WulaAutodoor</uiIconPath>
|
||||
<designationHotKey>Misc2</designationHotKey>
|
||||
<constructionSkillPrerequisite>6</constructionSkillPrerequisite>
|
||||
<researchPrerequisites>
|
||||
<li>WULA_Structure_Technology</li>
|
||||
</researchPrerequisites>
|
||||
</ThingDef>
|
||||
|
||||
<TerrainDef ParentName="FloorBase">
|
||||
<defName>WulaFloor</defName>
|
||||
|
||||
@@ -655,98 +655,4 @@
|
||||
</li>
|
||||
</verbs>
|
||||
</ThingDef>
|
||||
|
||||
<!-- 维护舱 -->
|
||||
<ThingDef ParentName="BuildingBase">
|
||||
<defName>WULA_MaintenancePod</defName>
|
||||
<label>维护舱</label>
|
||||
<description>一个为乌拉帝国合成人设计的全自动维护舱,机械乌拉需要定期进入其中进行身体机能的维护和校准,否则他们的身体会逐渐衰弱。维护需要消耗零部件,同时会修理所有的伤口。</description>
|
||||
<containedPawnsSelectable>true</containedPawnsSelectable>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/WULA_Synth_Maintainer_south</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>(3, 3)</drawSize>
|
||||
<shadowData>
|
||||
<volume>(1.5, 1.5, 1.7)</volume>
|
||||
<!-- <offset>(-0.05, 0, 0.35)</offset> -->
|
||||
</shadowData>
|
||||
</graphicData>
|
||||
<drawerType>RealtimeOnly</drawerType>
|
||||
<drawGUIOverlay>true</drawGUIOverlay>
|
||||
<!-- <defaultPlacingRot>South</defaultPlacingRot> -->
|
||||
<altitudeLayer>Building</altitudeLayer>
|
||||
<passability>PassThroughOnly</passability>
|
||||
<pathCost>42</pathCost>
|
||||
<blockWind>true</blockWind>
|
||||
<fillPercent>0.5</fillPercent>
|
||||
<canOverlapZones>false</canOverlapZones>
|
||||
<rotatable>false</rotatable>
|
||||
<statBases>
|
||||
<MaxHitPoints>250</MaxHitPoints>
|
||||
<WorkToBuild>20000</WorkToBuild>
|
||||
<Mass>50</Mass>
|
||||
<Flammability>0.5</Flammability>
|
||||
<Beauty>-5</Beauty>
|
||||
</statBases>
|
||||
<size>(3,3)</size>
|
||||
<interactionCellOffset>(0,0,-2)</interactionCellOffset>
|
||||
<hasInteractionCell>true</hasInteractionCell>
|
||||
<researchPrerequisites Inherit="False">
|
||||
<li>WULA_Base_Technology</li>
|
||||
</researchPrerequisites>
|
||||
<costList>
|
||||
<Steel>150</Steel>
|
||||
<ComponentIndustrial>10</ComponentIndustrial>
|
||||
<!-- <ComponentSpacer>2</ComponentSpacer> -->
|
||||
</costList>
|
||||
<constructionSkillPrerequisite>8</constructionSkillPrerequisite>
|
||||
<building>
|
||||
<destroySound>BuildingDestroyed_Metal_Big</destroySound>
|
||||
<uninstallWork>1800</uninstallWork>
|
||||
</building>
|
||||
<designationCategory>WULA_Buildings</designationCategory>
|
||||
<minifiedDef>MinifiedThing</minifiedDef>
|
||||
<thingCategories>
|
||||
<li>BuildingsMisc</li>
|
||||
</thingCategories>
|
||||
<tickerType>Normal</tickerType>
|
||||
<comps>
|
||||
<li Class="CompProperties_Power">
|
||||
<compClass>CompPowerTrader</compClass>
|
||||
<basePowerConsumption>50</basePowerConsumption> <!-- This is now idle power -->
|
||||
</li>
|
||||
<li Class="CompProperties_Flickable"/>
|
||||
<li Class="CompProperties_Refuelable">
|
||||
<fuelCapacity>20.0</fuelCapacity>
|
||||
<fuelFilter>
|
||||
<thingDefs>
|
||||
<li>ComponentIndustrial</li>
|
||||
</thingDefs>
|
||||
</fuelFilter>
|
||||
<fuelLabel>零部件</fuelLabel>
|
||||
<consumeFuelOnlyWhenUsed>true</consumeFuelOnlyWhenUsed>
|
||||
<showAllowAutoRefuelToggle>true</showAllowAutoRefuelToggle>
|
||||
<targetFuelLevelConfigurable>true</targetFuelLevelConfigurable>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_MaintenancePod">
|
||||
<enterSound>BiosculpterPod_Enter</enterSound>
|
||||
<exitSound>BiosculpterPod_Exit</exitSound>
|
||||
<operatingEffecter>BiosculpterPod_Operating</operatingEffecter>
|
||||
<baseDurationTicks>30000</baseDurationTicks> <!-- 1天 -->
|
||||
<ticksPerNeedLevel>150000</ticksPerNeedLevel> <!-- 每降低1点需求需要2天 -->
|
||||
<powerConsumptionRunning>500</powerConsumptionRunning>
|
||||
<powerConsumptionIdle>25</powerConsumptionIdle>
|
||||
<componentCostPerNeedLevel>2</componentCostPerNeedLevel>
|
||||
<baseComponentCost>1</baseComponentCost>
|
||||
<minNeedLevelToMaintain>0.3</minNeedLevelToMaintain>
|
||||
<needLevelAfterCycle>1.0</needLevelAfterCycle>
|
||||
<healInjuries>true</healInjuries>
|
||||
<healMissingParts>true</healMissingParts>
|
||||
<maxInjuriesHealedPerCycle>5</maxInjuriesHealedPerCycle>
|
||||
</li>
|
||||
</comps>
|
||||
<placeWorkers>
|
||||
<li>PlaceWorker_PreventInteractionSpotOverlap</li>
|
||||
</placeWorkers>
|
||||
</ThingDef>
|
||||
</Defs>
|
||||
@@ -30,6 +30,10 @@
|
||||
<minShadowScale>0</minShadowScale>
|
||||
<maxShadowScale>0</maxShadowScale>
|
||||
|
||||
<!-- 淡入淡出开关 -->
|
||||
<useFadeEffects>false</useFadeEffects> <!-- 完全禁用淡入淡出 -->
|
||||
<useFadeIn>false</useFadeIn> <!-- 仅禁用淡入 -->
|
||||
<useFadeOut>false</useFadeOut> <!-- 仅禁用淡出 -->
|
||||
<useApproachAnimation>true</useApproachAnimation>
|
||||
<approachDuration>1</approachDuration>
|
||||
<approachOffsetDistance>50</approachOffsetDistance>
|
||||
|
||||
@@ -61,7 +61,7 @@
|
||||
</tools>
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WULA_Cube_Productor_Energy</li>
|
||||
<li>WULA_WeaponArmor_Productor</li>
|
||||
</recipeUsers>
|
||||
<researchPrerequisite>WULA_Synth_Weapon_2_Stun_Technology</researchPrerequisite>
|
||||
<skillRequirements>
|
||||
@@ -117,7 +117,7 @@
|
||||
</tools>
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WULA_Cube_Productor_Energy</li>
|
||||
<li>WULA_WeaponArmor_Productor</li>
|
||||
</recipeUsers>
|
||||
<researchPrerequisite>WULA_Synth_Weapon_2_Melee_Technology</researchPrerequisite>
|
||||
<skillRequirements>
|
||||
@@ -211,7 +211,7 @@
|
||||
</tools>
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WULA_Cube_Productor_Energy</li>
|
||||
<li>WULA_WeaponArmor_Productor</li>
|
||||
</recipeUsers>
|
||||
<researchPrerequisite>WULA_Synth_Weapon_2_Stun_Technology</researchPrerequisite>
|
||||
<skillRequirements>
|
||||
@@ -315,8 +315,7 @@
|
||||
<soundInteract>Interact_Rifle</soundInteract>
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WULA_Cube_Productor_BIO</li>
|
||||
<li>WULA_Cube_Productor_Energy</li>
|
||||
<li>WULA_WeaponArmor_Productor</li>
|
||||
</recipeUsers>
|
||||
<researchPrerequisite>WULA_Synth_Weapon_Technology</researchPrerequisite>
|
||||
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
|
||||
@@ -444,8 +443,7 @@
|
||||
<soundInteract>Interact_ChargeRifle</soundInteract>
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WULA_Cube_Productor_BIO</li>
|
||||
<li>WULA_Cube_Productor_Energy</li>
|
||||
<li>WULA_WeaponArmor_Productor</li>
|
||||
</recipeUsers>
|
||||
<researchPrerequisite>WULA_Synth_Weapon_Technology</researchPrerequisite>
|
||||
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
|
||||
@@ -525,8 +523,7 @@
|
||||
<recipeMaker>
|
||||
<!-- <WorkToMake>60000</WorkToMake> -->
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WULA_Cube_Productor_BIO</li>
|
||||
<li>WULA_Cube_Productor_Energy</li>
|
||||
<li>WULA_WeaponArmor_Productor</li>
|
||||
</recipeUsers>
|
||||
<researchPrerequisite>WULA_Synth_Weapon_Technology</researchPrerequisite>
|
||||
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
|
||||
@@ -613,7 +610,7 @@
|
||||
<soundInteract>Interact_ChargeRifle</soundInteract>
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WULA_Cube_Productor_Energy</li>
|
||||
<li>WULA_WeaponArmor_Productor</li>
|
||||
</recipeUsers>
|
||||
<researchPrerequisite>WULA_Synth_Weapon_3_Bomb_Technology</researchPrerequisite>
|
||||
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
|
||||
@@ -765,8 +762,7 @@
|
||||
<soundInteract>Interact_Rifle</soundInteract>
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WULA_Cube_Productor_BIO</li>
|
||||
<li>WULA_Cube_Productor_Energy</li>
|
||||
<li>WULA_WeaponArmor_Productor</li>
|
||||
</recipeUsers>
|
||||
<researchPrerequisite>WULA_Synth_Weapon_2_Laser_Technology</researchPrerequisite>
|
||||
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
|
||||
@@ -886,7 +882,7 @@
|
||||
</costList>
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WULA_Cube_Productor_Energy</li>
|
||||
<li>WULA_WeaponArmor_Productor</li>
|
||||
</recipeUsers>
|
||||
<researchPrerequisite>WULA_Synth_Weapon_2_Laser_Technology</researchPrerequisite>
|
||||
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
|
||||
@@ -1089,7 +1085,7 @@
|
||||
<soundInteract>Interact_ChargeRifle</soundInteract>
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WULA_Cube_Productor_Energy</li>
|
||||
<li>WULA_WeaponArmor_Productor</li>
|
||||
</recipeUsers>
|
||||
<researchPrerequisite>WULA_Synth_Weapon_2_Ranged_Technology</researchPrerequisite>
|
||||
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
|
||||
@@ -1194,7 +1190,7 @@
|
||||
<tradeability>None</tradeability>
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WULA_Cube_Productor_Energy</li>
|
||||
<li>WULA_WeaponArmor_Productor</li>
|
||||
</recipeUsers>
|
||||
<researchPrerequisite>WULA_Synth_Weapon_3_Bomb_Technology</researchPrerequisite>
|
||||
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
|
||||
@@ -1571,7 +1567,7 @@
|
||||
<soundInteract>Interact_Rifle</soundInteract>
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WULA_Cube_Productor_Energy</li>
|
||||
<li>WULA_WeaponArmor_Productor</li>
|
||||
</recipeUsers>
|
||||
<researchPrerequisite>WULA_Synth_Weapon_2_Missile_Technology</researchPrerequisite>
|
||||
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
|
||||
@@ -1737,7 +1733,7 @@
|
||||
<uiIconScale>0.8</uiIconScale>
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WULA_Cube_Productor_Energy</li>
|
||||
<li>WULA_WeaponArmor_Productor</li>
|
||||
</recipeUsers>
|
||||
<researchPrerequisite>WULA_Synth_Weapon_3_Bomb_Technology</researchPrerequisite>
|
||||
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
|
||||
|
||||
@@ -1,18 +1,13 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
|
||||
<!-- 这里的节点名 "WulaFallenEmpire.WulaHullDef" 必须与C#代码中的 "命名空间.类名" 完全一致 -->
|
||||
<WulaFallenEmpire.WulaHullDef>
|
||||
<!-- <WulaFallenEmpire.WulaHullDef>
|
||||
<defName>WulaHullConfig</defName>
|
||||
<label>乌拉船体斜角配置</label>
|
||||
|
||||
<!-- 指定这个斜角效果应用在哪个建筑上 (使用建筑的defName) -->
|
||||
<targetDef>WulaWall</targetDef>
|
||||
|
||||
<!-- 指定渲染时使用的着色器类型。CutoutComplex是建筑和墙体很常用的选项 -->
|
||||
<shaderType>CutoutWithOverlay</shaderType>
|
||||
|
||||
<!-- 占位符: 所有贴图路径都暂时指向原版奥德赛DLC的贴图 -->
|
||||
<texPath_Corner_NW>Wula/Building/Linked/WulaWall/AngledWulaWall_northwest</texPath_Corner_NW>
|
||||
<texPath_Corner_NE>Wula/Building/Linked/WulaWall/AngledWulaWall_northeast</texPath_Corner_NE>
|
||||
<texPath_Corner_SW>Wula/Building/Linked/WulaWall/AngledWulaWall_southwest</texPath_Corner_SW>
|
||||
@@ -21,6 +16,5 @@
|
||||
<texPath_Diagonal_NE>Wula/Building/Linked/WulaWall/AngledWulaWall_Partial_northeast</texPath_Diagonal_NE>
|
||||
<texPath_Diagonal_SW>Wula/Building/Linked/WulaWall/AngledWulaWall_Partial_southwest</texPath_Diagonal_SW>
|
||||
<texPath_Diagonal_SE>Wula/Building/Linked/WulaWall/AngledWulaWall_Partial_southeast</texPath_Diagonal_SE>
|
||||
</WulaFallenEmpire.WulaHullDef>
|
||||
|
||||
</WulaFallenEmpire.WulaHullDef> -->
|
||||
</Defs>
|
||||
|
||||
@@ -145,8 +145,8 @@
|
||||
<WULA_DaysSinceMaintenance>距上次维护</WULA_DaysSinceMaintenance>
|
||||
|
||||
<!-- Global Production System -->
|
||||
<WULA_GlobalBillsTab>全球生产</WULA_GlobalBillsTab>
|
||||
<WULA_GlobalProduction>生产订单</WULA_GlobalProduction>
|
||||
<WULA_GlobalBillsTab>舰队生产</WULA_GlobalBillsTab>
|
||||
<WULA_GlobalProduction>舰队生产订单</WULA_GlobalProduction>
|
||||
<WULA_AddProductionOrder>添加生产订单</WULA_AddProductionOrder>
|
||||
<WULA_Resume>恢复</WULA_Resume>
|
||||
<WULA_Pause>暂停</WULA_Pause>
|
||||
@@ -154,7 +154,7 @@
|
||||
<WULA_WaitingForResources>等待资源</WULA_WaitingForResources>
|
||||
<WULA_Completed>完成</WULA_Completed>
|
||||
<WULA_Unknown>未知</WULA_Unknown>
|
||||
<WULA_InsufficientResources>全球存储中的资源不足</WULA_InsufficientResources>
|
||||
<WULA_InsufficientResources>帝国舰队存储的资源不足</WULA_InsufficientResources>
|
||||
<WULA_NoAvailableRecipes>无可用配方</WULA_NoAvailableRecipes>
|
||||
<!-- 添加到您的语言文件中 -->
|
||||
<WULA_RequiredIngredients>可用配方</WULA_RequiredIngredients>
|
||||
@@ -172,18 +172,18 @@
|
||||
<WULA_OutputItems>种输出物品</WULA_OutputItems>
|
||||
|
||||
<!-- 中文翻译 -->
|
||||
<WULA_AirdropProducts>空投产品</WULA_AirdropProducts>
|
||||
<WULA_AirdropProductsDesc>将产物储存器中的所有物品通过空投舱分发到指定区域</WULA_AirdropProductsDesc>
|
||||
<WULA_AirdropProducts>空投成品</WULA_AirdropProducts>
|
||||
<WULA_AirdropProductsDesc>将乌拉帝国母舰和后勤舰上完成加工的所有物品通过空投舱投放到指定区域</WULA_AirdropProductsDesc>
|
||||
<WULA_CannotAirdrop>无法执行空投:工作台未就绪</WULA_CannotAirdrop>
|
||||
<WULA_NoProductsToAirdrop>没有可空投的产品</WULA_NoProductsToAirdrop>
|
||||
<WULA_NoProductsToAirdrop>没有可空投的物品</WULA_NoProductsToAirdrop>
|
||||
<WULA_AirdropTargetTooFar>目标距离超出最大空投范围({0})</WULA_AirdropTargetTooFar>
|
||||
<WULA_NoValidDropSpots>没有有效的空投落点。请选择另一个位置</WULA_NoValidDropSpots>
|
||||
<WULA_FailedToDistributeItems>无法分配物品到空投舱</WULA_FailedToDistributeItems>
|
||||
<WULA_AirdropSuccessful>成功空投了{0}个空投舱</WULA_AirdropSuccessful>
|
||||
|
||||
<WULA_ResourceSubmitter>资源提交器</WULA_ResourceSubmitter>
|
||||
<WULA_SubmitToStorage>提交到储存器</WULA_SubmitToStorage>
|
||||
<WULA_SubmitToStorageDesc>将所有存储物品转移到全局储存</WULA_SubmitToStorageDesc>
|
||||
<WULA_ResourceSubmitter>舰队资源储存</WULA_ResourceSubmitter>
|
||||
<WULA_SubmitToStorage>提交到舰队贮存</WULA_SubmitToStorage>
|
||||
<WULA_SubmitToStorageDesc>将所有存储物品转移到舰队贮存</WULA_SubmitToStorageDesc>
|
||||
<WULA_StoredItems>存储物品</WULA_StoredItems>
|
||||
<WULA_ItemsSubmitted>{0}个物品已提交到储存器</WULA_ItemsSubmitted>
|
||||
<WULA_SubmissionFailed>提交物品失败</WULA_SubmissionFailed>
|
||||
@@ -219,16 +219,27 @@
|
||||
<WULA_NoItems>无物品</WULA_NoItems>
|
||||
<WULA_Value>价值</WULA_Value>
|
||||
<!-- 中文翻译 -->
|
||||
<WULA_Items>物品</WULA_Items>
|
||||
<WULA_Stacks>堆叠</WULA_Stacks>
|
||||
<WULA_ItemName>物品名称</WULA_ItemName>
|
||||
<WULA_Count>数量</WULA_Count>
|
||||
<WULA_NoItemsInStorage>存储中无物品</WULA_NoItemsInStorage>
|
||||
<WULA_ItemTooltip>{0}\n总数: {1}\n堆叠: {2}\n价值: {3}</WULA_ItemTooltip>
|
||||
<WULA_DeviceInoperative>设备不可用</WULA_DeviceInoperative>
|
||||
<WULA_NoItemsToSubmitDesc>没有可提交的物品</WULA_NoItemsToSubmitDesc>
|
||||
<WULA_ViewGlobalStorage>查看全局存储</WULA_ViewGlobalStorage>
|
||||
<WULA_ViewGlobalStorageDesc>查看全局存储中的物品</WULA_ViewGlobalStorageDesc>
|
||||
<WULA_UnknownReason>未知原因</WULA_UnknownReason>
|
||||
<WULA_Value>价值</WULA_Value>
|
||||
<WULA_Items>物品</WULA_Items>
|
||||
<WULA_Stacks>堆叠</WULA_Stacks>
|
||||
<WULA_ItemName>物品名称</WULA_ItemName>
|
||||
<WULA_Count>数量</WULA_Count>
|
||||
<WULA_NoItemsInStorage>存储中无物品</WULA_NoItemsInStorage>
|
||||
<WULA_ItemTooltip>{0}\n总数: {1}\n堆叠: {2}\n价值: {3}</WULA_ItemTooltip>
|
||||
<WULA_DeviceInoperative>设备不可用</WULA_DeviceInoperative>
|
||||
<WULA_NoItemsToSubmitDesc>没有可提交的物品</WULA_NoItemsToSubmitDesc>
|
||||
<WULA_ViewGlobalStorage>查看全局存储</WULA_ViewGlobalStorage>
|
||||
<WULA_ViewGlobalStorageDesc>查看全局存储中的物品</WULA_ViewGlobalStorageDesc>
|
||||
<WULA_UnknownReason>未知原因</WULA_UnknownReason>
|
||||
<WULA_Value>价值</WULA_Value>
|
||||
|
||||
<WULA_LoadResourceSubmitter>Load Resource Submitter</WULA_LoadResourceSubmitter>
|
||||
<WULA_NoItemsAvailable>No items available</WULA_NoItemsAvailable>
|
||||
<WULA_Available>Available</WULA_Available>
|
||||
<WULA_ToLoad>To Load</WULA_ToLoad>
|
||||
<WULA_Max>Max</WULA_Max>
|
||||
<WULA_SetLoadCount>Set load count for {0}</WULA_SetLoadCount>
|
||||
<WULA_LoadAll>Load All</WULA_LoadAll>
|
||||
<WULA_ClearAll>Clear All</WULA_ClearAll>
|
||||
<WULA_LoadingJobsCreated>Loading jobs created</WULA_LoadingJobsCreated>
|
||||
<WULA_Description>Description</WULA_Description>
|
||||
</LanguageData>
|
||||
Reference in New Issue
Block a user