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<description>一个为乌拉族设计的全自动维护舱。乌拉族需要定期进入其中进行身体机能的维护和校准,否则他们的身体会逐渐衰弱。维护过程需要消耗零部件。</description>
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<description>一个为乌拉族设计的全自动维护舱。乌拉族需要定期进入其中进行身体机能的维护和校准,否则他们的身体会逐渐衰弱。维护过程需要消耗零部件。</description>
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<containedPawnsSelectable>true</containedPawnsSelectable>
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<containedPawnsSelectable>true</containedPawnsSelectable>
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<graphicData>
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<graphicData>
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<texPath>Things/Building/Misc/BiosculpterPod/BiosculpterPod</texPath>
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<texPath>Wula/Building/WULA_Synth_Maintainer_south</texPath>
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<graphicClass>Graphic_Multi</graphicClass>
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<graphicClass>Graphic_Single</graphicClass>
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<shadowData>
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<shadowData>
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<volume>(2.9,0.6,1.9)</volume>
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<volume>(2.9,0.6,1.9)</volume>
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</shadowData>
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</shadowData>
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@@ -23,6 +23,7 @@
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<blockWind>true</blockWind>
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<blockWind>true</blockWind>
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<fillPercent>0.5</fillPercent>
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<fillPercent>0.5</fillPercent>
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<canOverlapZones>false</canOverlapZones>
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<canOverlapZones>false</canOverlapZones>
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<rotatable>false</rotatable>
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<statBases>
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<statBases>
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<MaxHitPoints>250</MaxHitPoints>
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<MaxHitPoints>250</MaxHitPoints>
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<WorkToBuild>20000</WorkToBuild>
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<WorkToBuild>20000</WorkToBuild>
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11
1.6/Defs/WULA_Jobs.xml
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11
1.6/Defs/WULA_Jobs.xml
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<JobDef>
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<defName>WULA_HaulToMaintenancePod</defName>
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<driverClass>WulaFallenEmpire.JobDriver_HaulToMaintenancePod</driverClass>
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<reportString>hauling TargetA to TargetB.</reportString>
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<allowOpportunisticPrefix>true</allowOpportunisticPrefix>
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</JobDef>
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</Defs>
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@@ -8,6 +8,7 @@ namespace WulaFallenEmpire
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{
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{
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public static JobDef WULA_LoadComponentsToMaintenancePod;
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public static JobDef WULA_LoadComponentsToMaintenancePod;
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public static JobDef WULA_EnterMaintenancePod;
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public static JobDef WULA_EnterMaintenancePod;
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public static JobDef WULA_HaulToMaintenancePod;
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static JobDefOf_WULA()
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static JobDefOf_WULA()
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{
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{
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16
Source/WulaFallenEmpire/ThingDefOf_WULA.cs
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Source/WulaFallenEmpire/ThingDefOf_WULA.cs
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using RimWorld;
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using Verse;
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namespace WulaFallenEmpire
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{
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[DefOf]
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public static class ThingDefOf_WULA
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{
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public static ThingDef WULA_MaintenancePod;
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static ThingDefOf_WULA()
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{
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DefOfHelper.EnsureInitializedInCtor(typeof(ThingDefOf_WULA));
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}
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}
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}
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@@ -100,6 +100,7 @@
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<Compile Include="IngestPatch.cs" />
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<Compile Include="IngestPatch.cs" />
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<Compile Include="JobDriver_FeedWulaPatient.cs" />
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<Compile Include="JobDriver_FeedWulaPatient.cs" />
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<Compile Include="JobDriver_EnterMaintenancePod.cs" />
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<Compile Include="JobDriver_EnterMaintenancePod.cs" />
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<Compile Include="JobDriver_HaulToMaintenancePod.cs" />
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<Compile Include="JobDriver_IngestWulaEnergy.cs" />
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<Compile Include="JobDriver_IngestWulaEnergy.cs" />
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<Compile Include="JobGiver_WulaGetEnergy.cs" />
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<Compile Include="JobGiver_WulaGetEnergy.cs" />
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<Compile Include="JobGiver_WulaPackEnergy.cs" />
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<Compile Include="JobGiver_WulaPackEnergy.cs" />
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@@ -135,6 +136,7 @@
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<Compile Include="Verb\Verb_ShootBeamExplosive.cs" />
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<Compile Include="Verb\Verb_ShootBeamExplosive.cs" />
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<Compile Include="Verb\VerbPropertiesExplosiveBeam.cs" />
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<Compile Include="Verb\VerbPropertiesExplosiveBeam.cs" />
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<Compile Include="WorkGiver_FeedWulaPatient.cs" />
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<Compile Include="WorkGiver_FeedWulaPatient.cs" />
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<Compile Include="WorkGiver_HaulToMaintenancePod.cs" />
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<Compile Include="WorkGiver_Warden_DeliverEnergy.cs" />
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<Compile Include="WorkGiver_Warden_DeliverEnergy.cs" />
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<Compile Include="WorkGiver_Warden_FeedWula.cs" />
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<Compile Include="WorkGiver_Warden_FeedWula.cs" />
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<Compile Include="WorkGiverDefExtension_FeedWula.cs" />
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<Compile Include="WorkGiverDefExtension_FeedWula.cs" />
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@@ -144,6 +146,7 @@
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<Compile Include="Building_MaintenancePod.cs" />
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<Compile Include="Building_MaintenancePod.cs" />
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<Compile Include="HediffComp_MaintenanceNeed.cs" />
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<Compile Include="HediffComp_MaintenanceNeed.cs" />
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<Compile Include="JobDefOf_WULA.cs" />
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<Compile Include="JobDefOf_WULA.cs" />
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<Compile Include="ThingDefOf_WULA.cs" />
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</ItemGroup>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- 自定义清理任务,删除obj文件夹中的临时文件 -->
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<!-- 自定义清理任务,删除obj文件夹中的临时文件 -->
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