2025-7-21

This commit is contained in:
2025-07-21 15:45:33 +08:00
parent 2c8166b832
commit a720501e7f
5 changed files with 129 additions and 297 deletions

View File

@@ -1719,7 +1719,7 @@
<ThingDef ParentName="BaseHumanMakeableGun">
<defName>WULA_RW_DM_AR</defName>
<label>DMa-8"陨硫"</label>
<description>乌拉帝国一线部队所使用的由暗物质驱动的常规步枪,暗物质经由螺旋结构形成自旋极化光束,可以在远距离上洞穿敌人。</description>
<description>乌拉帝国一线部队所使用的由暗物质驱动的常规步枪,暗物质经由螺旋结构形成自旋极化光束,可以在远距离上洞穿敌人,并引发小规模湮灭反应</description>
<techLevel>Ultra</techLevel>
<!-- <techLevel>Spacer</techLevel> -->
<graphicData>
@@ -1748,45 +1748,71 @@
<AccuracyShort>1</AccuracyShort>
<AccuracyMedium>1</AccuracyMedium>
<AccuracyLong>1</AccuracyLong>
<RangedWeapon_Cooldown>0.25</RangedWeapon_Cooldown>
<RangedWeapon_Cooldown>0.5</RangedWeapon_Cooldown>
</statBases>
<verbs>
<li>
<verbClass>Verb_Shoot</verbClass>
<li Class="WulaFallenEmpire.VerbPropertiesExplosiveBeam">
<verbClass>WulaFallenEmpire.Verb_ShootBeamExplosive</verbClass>
<!-- 基础射线参数 -->
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>Bullet_WULA_RW_DM_AR</defaultProjectile>
<warmupTime>0.1</warmupTime>
<warmupTime>0.3</warmupTime>
<range>35.9</range>
<burstShotCount>1</burstShotCount>
<!-- <ticksBetweenBurstShots>1</ticksBetweenBurstShots> -->
<soundCast>Shot_BeamRepeater</soundCast>
<soundCastTail>GunTail_Medium</soundCastTail>
<burstShotCount>3</burstShotCount>
<ticksBetweenBurstShots>8</ticksBetweenBurstShots>
<beamDamageDef>Wula_Darm_Matter_Beam</beamDamageDef>
<!-- 消除射线偏移的参数 -->
<beamFullWidthRange>1000</beamFullWidthRange>
<beamWidth>-1</beamWidth>
<beamMaxDeviation>0</beamMaxDeviation>
<beamCurvature>0</beamCurvature>
<beamStartOffset>0</beamStartOffset>
<!-- 视觉和音效 -->
<muzzleFlashScale>0</muzzleFlashScale>
<!-- <aimingChargeMote>Mote_BeamRepeater_Charge</aimingChargeMote> -->
<soundCastBeam>BeamGraser_Shooting</soundCastBeam>
<beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
<beamMoteDef>Mote_Wula_Dark_Matter_Beam</beamMoteDef>
<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
<!-- 火焰效果 -->
<beamChanceToStartFire>0.6</beamChanceToStartFire>
<beamChanceToAttachFire>0.6</beamChanceToAttachFire>
<beamFireSizeRange>0.25</beamFireSizeRange>
<!-- 其他射线属性 -->
<beamHitsNeighborCells>true</beamHitsNeighborCells>
<beamLineFleckChanceCurve>
<points>
<li>(0, 0)</li>
<li>(0.65, 0.4)</li>
<li>(1, 0.75)</li>
</points>
</beamLineFleckChanceCurve>
<!-- 攻击目标设置 -->
<targetParams>
<canTargetLocations>true</canTargetLocations>
</targetParams>
<!-- 每发都爆炸 -->
<enableExplosion>true</enableExplosion>
<explosionShotInterval>1</explosionShotInterval>
<explosionRadius>1.8</explosionRadius>
<explosionDamageDef>Wula_Darm_Matter_Flame</explosionDamageDef>
<explosionDamage>15</explosionDamage>
<explosionSound>Explosion_Bomb</explosionSound>
<chanceToStartFire>0.6</chanceToStartFire>
</li>
</verbs>
</ThingDef>
<ThingDef ParentName="BaseBullet">
<defName>Bullet_WULA_RW_DM_AR</defName>
<label>陨硫暗物质射流</label>
<thingClass>Beam</thingClass>
<graphicData>
<texPath>Things/Projectile/Bullet_Small</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<projectile>
<damageDef>Wula_Darm_Matter_Beam</damageDef>
<damageAmountBase>50</damageAmountBase>
<beamMoteDef>Mote_Wula_Dark_Matter_Beam_Bigger</beamMoteDef>
<beamStartOffset>0.5</beamStartOffset>
<armorPenetrationBase>0.85</armorPenetrationBase>
</projectile>
</ThingDef>
<!-- 暗物质炮 -->
<ThingDef ParentName="BaseHumanMakeableGun">
<defName>WULA_RW_DM_Cannon</defName>
<label>DMc-65"铋晶"</label>
<description>乌拉帝国一线部队携带的高射速反物质射线炮,射流掠过时一切如被漩涡吞噬般分崩离析,唯留尘埃飘散。</description>
<description>乌拉帝国一线部队携带的高射速反物质射线炮,会扫射敌人并造成范围爆炸,射流掠过时一切如被漩涡吞噬般分崩离析,唯留尘埃飘散。</description>
<techLevel>Ultra</techLevel>
<!-- <techLevel>Spacer</techLevel> -->
<graphicData>
@@ -1815,40 +1841,71 @@
<AccuracyShort>0.6</AccuracyShort>
<AccuracyMedium>0.6</AccuracyMedium>
<AccuracyLong>0.6</AccuracyLong>
<RangedWeapon_Cooldown>0.05</RangedWeapon_Cooldown>
<RangedWeapon_Cooldown>1</RangedWeapon_Cooldown>
</statBases>
<verbs>
<li>
<verbClass>Verb_Shoot</verbClass>
<li Class="WulaFallenEmpire.VerbPropertiesExplosiveBeam">
<verbClass>WulaFallenEmpire.Verb_ShootBeamExplosive</verbClass>
<!-- 基础射线参数 -->
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>Bullet_WULA_RW_DM_Cannon</defaultProjectile>
<warmupTime>0</warmupTime>
<range>42</range>
<burstShotCount>1</burstShotCount>
<!-- <ticksBetweenBurstShots>2</ticksBetweenBurstShots> -->
<soundCast>Shot_HellsphereCannonGun</soundCast>
<soundCastTail>GunTail_Heavy</soundCastTail>
<muzzleFlashScale>8</muzzleFlashScale>
<!-- <aimingChargeMote>Mote_BeamRepeater_Charge</aimingChargeMote> -->
<warmupTime>0.3</warmupTime>
<range>25</range>
<burstShotCount>12</burstShotCount>
<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
<beamDamageDef>Wula_Darm_Matter_Beam</beamDamageDef>
<!-- 消除射线偏移的参数 -->
<!-- <beamFullWidthRange>1000</beamFullWidthRange>
<beamWidth>-1</beamWidth>
<beamMaxDeviation>0</beamMaxDeviation>
<beamCurvature>0</beamCurvature>
<beamStartOffset>0</beamStartOffset> -->
<beamFullWidthRange>11</beamFullWidthRange>
<beamWidth>6</beamWidth>
<beamMaxDeviation>0.5</beamMaxDeviation>
<beamCurvature>0.6</beamCurvature>
<beamStartOffset>0.5</beamStartOffset>
<!-- 视觉和音效 -->
<muzzleFlashScale>0</muzzleFlashScale>
<soundCastBeam>BeamGraser_Shooting</soundCastBeam>
<beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
<beamMoteDef>Mote_Wula_Dark_Matter_Beam</beamMoteDef>
<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
<!-- 火焰效果 -->
<beamChanceToStartFire>0.6</beamChanceToStartFire>
<beamChanceToAttachFire>0.6</beamChanceToAttachFire>
<beamFireSizeRange>0.25</beamFireSizeRange>
<!-- 其他射线属性 -->
<beamHitsNeighborCells>true</beamHitsNeighborCells>
<beamLineFleckChanceCurve>
<points>
<li>(0, 0)</li>
<li>(0.65, 0.4)</li>
<li>(1, 0.75)</li>
</points>
</beamLineFleckChanceCurve>
<!-- 攻击目标设置 -->
<targetParams>
<canTargetLocations>true</canTargetLocations>
</targetParams>
<!-- 爆炸参数 -->
<enableExplosion>true</enableExplosion>
<explosionShotInterval>2</explosionShotInterval>
<explosionRadius>3</explosionRadius>
<explosionDamageDef>Wula_Darm_Matter_Flame</explosionDamageDef>
<explosionDamage>25</explosionDamage>
<explosionSound>Explosion_Bomb</explosionSound>
<chanceToStartFire>0.6</chanceToStartFire>
</li>
</verbs>
</ThingDef>
<ThingDef ParentName="BaseBullet">
<defName>Bullet_WULA_RW_DM_Cannon</defName>
<label>铋晶暗物质射流</label>
<thingClass>Beam</thingClass>
<graphicData>
<texPath>Things/Projectile/Bullet_Small</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<projectile>
<damageDef>Wula_Darm_Matter_Beam</damageDef>
<damageAmountBase>30</damageAmountBase>
<beamMoteDef>Mote_Wula_Dark_Matter_Beam</beamMoteDef>
<beamStartOffset>0.5</beamStartOffset>
<armorPenetrationBase>0.85</armorPenetrationBase>
</projectile>
</ThingDef>
<!-- 萨克森装备 -->