2025-7-21
This commit is contained in:
@@ -1719,7 +1719,7 @@
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<ThingDef ParentName="BaseHumanMakeableGun">
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<defName>WULA_RW_DM_AR</defName>
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<label>DMa-8"陨硫"</label>
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<description>乌拉帝国一线部队所使用的由暗物质驱动的常规步枪,暗物质经由螺旋结构形成自旋极化光束,可以在远距离上洞穿敌人。</description>
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<description>乌拉帝国一线部队所使用的由暗物质驱动的常规步枪,暗物质经由螺旋结构形成自旋极化光束,可以在远距离上洞穿敌人,并引发小规模湮灭反应。</description>
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<techLevel>Ultra</techLevel>
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<!-- <techLevel>Spacer</techLevel> -->
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<graphicData>
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@@ -1748,45 +1748,71 @@
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<AccuracyShort>1</AccuracyShort>
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<AccuracyMedium>1</AccuracyMedium>
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<AccuracyLong>1</AccuracyLong>
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<RangedWeapon_Cooldown>0.25</RangedWeapon_Cooldown>
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<RangedWeapon_Cooldown>0.5</RangedWeapon_Cooldown>
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</statBases>
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<verbs>
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<li Class="WulaFallenEmpire.VerbPropertiesExplosiveBeam">
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<verbClass>WulaFallenEmpire.Verb_ShootBeamExplosive</verbClass>
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<!-- 基础射线参数 -->
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>Bullet_WULA_RW_DM_AR</defaultProjectile>
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<warmupTime>0.1</warmupTime>
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<warmupTime>0.3</warmupTime>
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<range>35.9</range>
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<burstShotCount>1</burstShotCount>
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<!-- <ticksBetweenBurstShots>1</ticksBetweenBurstShots> -->
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<soundCast>Shot_BeamRepeater</soundCast>
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<soundCastTail>GunTail_Medium</soundCastTail>
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<burstShotCount>3</burstShotCount>
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<ticksBetweenBurstShots>8</ticksBetweenBurstShots>
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<beamDamageDef>Wula_Darm_Matter_Beam</beamDamageDef>
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<!-- 消除射线偏移的参数 -->
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<beamFullWidthRange>1000</beamFullWidthRange>
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<beamWidth>-1</beamWidth>
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<beamMaxDeviation>0</beamMaxDeviation>
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<beamCurvature>0</beamCurvature>
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<beamStartOffset>0</beamStartOffset>
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<!-- 视觉和音效 -->
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<muzzleFlashScale>0</muzzleFlashScale>
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<!-- <aimingChargeMote>Mote_BeamRepeater_Charge</aimingChargeMote> -->
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<soundCastBeam>BeamGraser_Shooting</soundCastBeam>
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<beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
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<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
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<beamMoteDef>Mote_Wula_Dark_Matter_Beam</beamMoteDef>
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<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
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<!-- 火焰效果 -->
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<beamChanceToStartFire>0.6</beamChanceToStartFire>
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<beamChanceToAttachFire>0.6</beamChanceToAttachFire>
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<beamFireSizeRange>0.25</beamFireSizeRange>
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<!-- 其他射线属性 -->
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<beamHitsNeighborCells>true</beamHitsNeighborCells>
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<beamLineFleckChanceCurve>
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<points>
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<li>(0, 0)</li>
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<li>(0.65, 0.4)</li>
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<li>(1, 0.75)</li>
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</points>
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</beamLineFleckChanceCurve>
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<!-- 攻击目标设置 -->
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<targetParams>
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<canTargetLocations>true</canTargetLocations>
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</targetParams>
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<!-- 每发都爆炸 -->
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<enableExplosion>true</enableExplosion>
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<explosionShotInterval>1</explosionShotInterval>
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<explosionRadius>1.8</explosionRadius>
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<explosionDamageDef>Wula_Darm_Matter_Flame</explosionDamageDef>
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<explosionDamage>15</explosionDamage>
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<explosionSound>Explosion_Bomb</explosionSound>
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<chanceToStartFire>0.6</chanceToStartFire>
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</li>
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</verbs>
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</ThingDef>
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<ThingDef ParentName="BaseBullet">
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<defName>Bullet_WULA_RW_DM_AR</defName>
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<label>陨硫暗物质射流</label>
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<thingClass>Beam</thingClass>
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<graphicData>
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<texPath>Things/Projectile/Bullet_Small</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<projectile>
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<damageDef>Wula_Darm_Matter_Beam</damageDef>
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<damageAmountBase>50</damageAmountBase>
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<beamMoteDef>Mote_Wula_Dark_Matter_Beam_Bigger</beamMoteDef>
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<beamStartOffset>0.5</beamStartOffset>
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<armorPenetrationBase>0.85</armorPenetrationBase>
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</projectile>
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</ThingDef>
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<!-- 暗物质炮 -->
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<ThingDef ParentName="BaseHumanMakeableGun">
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<defName>WULA_RW_DM_Cannon</defName>
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<label>DMc-65"铋晶"</label>
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<description>乌拉帝国一线部队携带的高射速反物质射线炮,射流掠过时一切如被漩涡吞噬般分崩离析,唯留尘埃飘散。</description>
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<description>乌拉帝国一线部队携带的高射速反物质射线炮,会扫射敌人并造成范围爆炸,射流掠过时一切如被漩涡吞噬般分崩离析,唯留尘埃飘散。</description>
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<techLevel>Ultra</techLevel>
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<!-- <techLevel>Spacer</techLevel> -->
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<graphicData>
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@@ -1815,40 +1841,71 @@
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<AccuracyShort>0.6</AccuracyShort>
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<AccuracyMedium>0.6</AccuracyMedium>
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<AccuracyLong>0.6</AccuracyLong>
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<RangedWeapon_Cooldown>0.05</RangedWeapon_Cooldown>
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<RangedWeapon_Cooldown>1</RangedWeapon_Cooldown>
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</statBases>
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<verbs>
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<li Class="WulaFallenEmpire.VerbPropertiesExplosiveBeam">
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<verbClass>WulaFallenEmpire.Verb_ShootBeamExplosive</verbClass>
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<!-- 基础射线参数 -->
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>Bullet_WULA_RW_DM_Cannon</defaultProjectile>
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<warmupTime>0</warmupTime>
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<range>42</range>
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<burstShotCount>1</burstShotCount>
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<!-- <ticksBetweenBurstShots>2</ticksBetweenBurstShots> -->
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<soundCast>Shot_HellsphereCannonGun</soundCast>
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<soundCastTail>GunTail_Heavy</soundCastTail>
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<muzzleFlashScale>8</muzzleFlashScale>
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<!-- <aimingChargeMote>Mote_BeamRepeater_Charge</aimingChargeMote> -->
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<warmupTime>0.3</warmupTime>
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<range>25</range>
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<burstShotCount>12</burstShotCount>
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<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
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<beamDamageDef>Wula_Darm_Matter_Beam</beamDamageDef>
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<!-- 消除射线偏移的参数 -->
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<!-- <beamFullWidthRange>1000</beamFullWidthRange>
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<beamWidth>-1</beamWidth>
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<beamMaxDeviation>0</beamMaxDeviation>
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<beamCurvature>0</beamCurvature>
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<beamStartOffset>0</beamStartOffset> -->
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<beamFullWidthRange>11</beamFullWidthRange>
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<beamWidth>6</beamWidth>
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<beamMaxDeviation>0.5</beamMaxDeviation>
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<beamCurvature>0.6</beamCurvature>
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<beamStartOffset>0.5</beamStartOffset>
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<!-- 视觉和音效 -->
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<muzzleFlashScale>0</muzzleFlashScale>
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<soundCastBeam>BeamGraser_Shooting</soundCastBeam>
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<beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
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<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
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<beamMoteDef>Mote_Wula_Dark_Matter_Beam</beamMoteDef>
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<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
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<!-- 火焰效果 -->
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<beamChanceToStartFire>0.6</beamChanceToStartFire>
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<beamChanceToAttachFire>0.6</beamChanceToAttachFire>
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<beamFireSizeRange>0.25</beamFireSizeRange>
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<!-- 其他射线属性 -->
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<beamHitsNeighborCells>true</beamHitsNeighborCells>
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<beamLineFleckChanceCurve>
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<points>
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<li>(0, 0)</li>
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<li>(0.65, 0.4)</li>
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<li>(1, 0.75)</li>
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</points>
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</beamLineFleckChanceCurve>
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<!-- 攻击目标设置 -->
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<targetParams>
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<canTargetLocations>true</canTargetLocations>
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</targetParams>
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<!-- 爆炸参数 -->
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<enableExplosion>true</enableExplosion>
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<explosionShotInterval>2</explosionShotInterval>
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<explosionRadius>3</explosionRadius>
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<explosionDamageDef>Wula_Darm_Matter_Flame</explosionDamageDef>
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<explosionDamage>25</explosionDamage>
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<explosionSound>Explosion_Bomb</explosionSound>
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<chanceToStartFire>0.6</chanceToStartFire>
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</li>
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</verbs>
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</ThingDef>
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<ThingDef ParentName="BaseBullet">
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<defName>Bullet_WULA_RW_DM_Cannon</defName>
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<label>铋晶暗物质射流</label>
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<thingClass>Beam</thingClass>
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<graphicData>
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<texPath>Things/Projectile/Bullet_Small</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<projectile>
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<damageDef>Wula_Darm_Matter_Beam</damageDef>
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<damageAmountBase>30</damageAmountBase>
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<beamMoteDef>Mote_Wula_Dark_Matter_Beam</beamMoteDef>
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<beamStartOffset>0.5</beamStartOffset>
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<armorPenetrationBase>0.85</armorPenetrationBase>
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</projectile>
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</ThingDef>
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<!-- 萨克森装备 -->
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