2025-7-21

This commit is contained in:
2025-07-21 15:45:33 +08:00
parent 2c8166b832
commit a720501e7f
5 changed files with 129 additions and 297 deletions

View File

@@ -20,7 +20,7 @@
<overkillPctToDestroyPart>0~0.7</overkillPctToDestroyPart> <overkillPctToDestroyPart>0~0.7</overkillPctToDestroyPart>
<isRanged>true</isRanged> <isRanged>true</isRanged>
<makesAnimalsFlee>true</makesAnimalsFlee> <makesAnimalsFlee>true</makesAnimalsFlee>
<defaultDamage>10</defaultDamage> <defaultDamage>50</defaultDamage>
<defaultArmorPenetration>0.85</defaultArmorPenetration> <defaultArmorPenetration>0.85</defaultArmorPenetration>
<buildingDamageFactorImpassable>1</buildingDamageFactorImpassable> <buildingDamageFactorImpassable>1</buildingDamageFactorImpassable>
<buildingDamageFactorPassable>1</buildingDamageFactorPassable> <buildingDamageFactorPassable>1</buildingDamageFactorPassable>
@@ -35,4 +35,10 @@
</li> </li>
</additionalHediffs> --> </additionalHediffs> -->
</DamageDef> </DamageDef>
<DamageDef ParentName="Flame">
<defName>Wula_Darm_Matter_Flame</defName>
<label>暗物质湮灭</label>
<deathMessage>{0} 由于暗物质湮灭爆炸而死。</deathMessage>
</DamageDef>
</Defs> </Defs>

View File

@@ -5,51 +5,25 @@
<thingClass>MoteDualAttached</thingClass> <thingClass>MoteDualAttached</thingClass>
<altitudeLayer>MoteOverhead</altitudeLayer> <altitudeLayer>MoteOverhead</altitudeLayer>
<mote> <mote>
<fadeInTime>0.1</fadeInTime> <fadeInTime>0.2</fadeInTime>
<fadeOutTime>0.1</fadeOutTime> <fadeOutTime>0.3</fadeOutTime>
<solidTime>0.1</solidTime> <solidTime>999999</solidTime>
<needsMaintenance>True</needsMaintenance>
<rotateTowardsTarget>True</rotateTowardsTarget> <rotateTowardsTarget>True</rotateTowardsTarget>
<scaleToConnectTargets>True</scaleToConnectTargets> <scaleToConnectTargets>True</scaleToConnectTargets>
<fadeOutUnmaintained>True</fadeOutUnmaintained>
</mote> </mote>
<drawOffscreen>true</drawOffscreen> <drawOffscreen>true</drawOffscreen>
<graphicData> <graphicData>
<texPath>Wula/Mote/WULA_Bullet_Dark_Matter_Beam</texPath> <texPath>Things/Mote/GraserBeam</texPath>
<color>(188, 112, 255, 255)</color>
<graphicClass>Graphic_MoteWithAgeSecs</graphicClass> <graphicClass>Graphic_MoteWithAgeSecs</graphicClass>
<color>(255, 255, 255, 200)</color>
<shaderType>MoteBeam</shaderType>
<drawSize>(1.5, 1)</drawSize>
<shaderParameters>
<_ExtraTexA>/Things/Mote/BeamSecondaryNoise_A</_ExtraTexA>
<_ExtraTexB>/Things/Mote/BeamSecondaryNoise_B</_ExtraTexB>
<_ScrollSpeedA>0</_ScrollSpeedA>
<_ScrollSpeedB>0</_ScrollSpeedB>
<_Intensity>2</_Intensity>
</shaderParameters>
</graphicData>
</ThingDef>
<ThingDef ParentName="MoteBase">
<defName>Mote_Wula_Dark_Matter_Beam_Bigger</defName>
<thingClass>MoteDualAttached</thingClass>
<altitudeLayer>MoteOverhead</altitudeLayer>
<mote>
<fadeInTime>0.1</fadeInTime>
<fadeOutTime>0.1</fadeOutTime>
<solidTime>0.1</solidTime>
<rotateTowardsTarget>True</rotateTowardsTarget>
<scaleToConnectTargets>True</scaleToConnectTargets>
</mote>
<drawOffscreen>true</drawOffscreen>
<graphicData>
<texPath>Wula/Mote/WULA_Bullet_Dark_Matter_Beam</texPath>
<graphicClass>Graphic_MoteWithAgeSecs</graphicClass>
<drawSize>(2.25, 1)</drawSize>
<!-- <color>(255, 255, 255, 170)</color> -->
<shaderType>MoteBeam</shaderType> <shaderType>MoteBeam</shaderType>
<shaderParameters> <shaderParameters>
<_ExtraTexA>/Things/Mote/BeamSecondaryNoise_A</_ExtraTexA> <_ExtraTexA>/Things/Mote/BeamSecondaryNoise_A</_ExtraTexA>
<_ExtraTexB>/Things/Mote/BeamSecondaryNoise_B</_ExtraTexB> <_ExtraTexB>/Things/Mote/BeamSecondaryNoise_B</_ExtraTexB>
<_ScrollSpeedA>0</_ScrollSpeedA> <_ScrollSpeedA>-4 </_ScrollSpeedA>
<_ScrollSpeedB>0</_ScrollSpeedB> <_ScrollSpeedB>3</_ScrollSpeedB>
<_Intensity>2</_Intensity> <_Intensity>2</_Intensity>
</shaderParameters> </shaderParameters>
</graphicData> </graphicData>

View File

@@ -1,205 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<!-- 示例1轻型爆炸射线武器 - 每发都爆炸 -->
<ThingDef ParentName="BaseHumanMakeableGun">
<defName>WULA_LightExplosiveBeam</defName>
<label>CLa-15"蓝爆"轻型</label>
<description>乌拉帝国的轻型爆炸射线武器,每发射线都会在目标位置产生小型爆炸。适合对付轻装甲目标。</description>
<techLevel>Ultra</techLevel>
<graphicData>
<texPath>Wula/Weapon/WULA_RW_Fractal_AR</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1.35</drawSize>
</graphicData>
<soundInteract>Interact_ChargeRifle</soundInteract>
<weaponClasses>
<li>LongShots</li>
<li>RangedHeavy</li>
</weaponClasses>
<statBases>
<WorkToMake>15000</WorkToMake>
<Mass>2.8</Mass>
<AccuracyTouch>0.6</AccuracyTouch>
<AccuracyShort>0.85</AccuracyShort>
<AccuracyMedium>0.7</AccuracyMedium>
<AccuracyLong>0.45</AccuracyLong>
<RangedWeapon_Cooldown>1.2</RangedWeapon_Cooldown>
</statBases>
<costList Inherit="False">
<Steel>120</Steel>
<Plasteel>25</Plasteel>
<ComponentSpacer>2</ComponentSpacer>
</costList>
<verbs>
<li Class="WulaFallenEmpire.VerbPropertiesExplosiveBeam">
<verbClass>WulaFallenEmpire.Verb_ShootBeamExplosive</verbClass>
<!-- 基础射线参数 -->
<hasStandardCommand>true</hasStandardCommand>
<warmupTime>0.3</warmupTime>
<range>25</range>
<burstShotCount>4</burstShotCount>
<ticksBetweenBurstShots>8</ticksBetweenBurstShots>
<beamDamageDef>Burn</beamDamageDef>
<!-- 消除射线偏移的参数 -->
<beamFullWidthRange>1000</beamFullWidthRange>
<beamWidth>-1</beamWidth>
<beamMaxDeviation>0</beamMaxDeviation>
<beamCurvature>0</beamCurvature>
<beamStartOffset>0</beamStartOffset>
<!-- 视觉和音效 -->
<muzzleFlashScale>0</muzzleFlashScale>
<soundCastBeam>BeamGraser_Shooting</soundCastBeam>
<beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
<beamMoteDef>Mote_GraserBeamBase</beamMoteDef>
<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
<!-- 火焰效果 -->
<beamChanceToStartFire>0</beamChanceToStartFire>
<beamChanceToAttachFire>0</beamChanceToAttachFire>
<beamFireSizeRange>0</beamFireSizeRange>
<!-- 其他射线属性 -->
<beamHitsNeighborCells>true</beamHitsNeighborCells>
<beamLineFleckChanceCurve>
<points>
<li>(0, 0)</li>
<li>(0.65, 0.4)</li>
<li>(1, 0.75)</li>
</points>
</beamLineFleckChanceCurve>
<!-- 攻击目标设置 -->
<targetParams>
<canTargetLocations>true</canTargetLocations>
</targetParams>
<!-- 每发都爆炸 -->
<enableExplosion>true</enableExplosion>
<explosionShotInterval>1</explosionShotInterval>
<explosionRadius>1.8</explosionRadius>
<explosionDamageDef>Flame</explosionDamageDef>
<explosionDamage>15</explosionDamage>
<explosionSound>Explosion_Bomb</explosionSound>
<chanceToStartFire>0.6</chanceToStartFire>
</li>
</verbs>
<recipeMaker>
<recipeUsers Inherit="False">
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
<researchPrerequisite>WULA_Synth_Weapon_2_Stun_Technology</researchPrerequisite>
<skillRequirements>
<Crafting>4</Crafting>
</skillRequirements>
</recipeMaker>
</ThingDef>
<!-- 示例2重型爆炸射线武器 - 每3发爆炸一次威力更大 -->
<ThingDef ParentName="BaseHumanMakeableGun">
<defName>WULA_HeavyExplosiveBeam</defName>
<label>CLa-16"蓝爆"重型</label>
<description>乌拉帝国的重型爆炸射线武器,每三发射线会触发一次大威力爆炸,并在爆炸区域留下燃料污渍。</description>
<techLevel>Ultra</techLevel>
<graphicData>
<texPath>Wula/Weapon/WULA_RW_Fractal_AR</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1.75</drawSize>
</graphicData>
<soundInteract>Interact_ChargeRifle</soundInteract>
<weaponClasses>
<li>LongShots</li>
<li>RangedHeavy</li>
</weaponClasses>
<statBases>
<WorkToMake>35000</WorkToMake>
<Mass>4.2</Mass>
<AccuracyTouch>0.45</AccuracyTouch>
<AccuracyShort>0.8</AccuracyShort>
<AccuracyMedium>0.65</AccuracyMedium>
<AccuracyLong>0.4</AccuracyLong>
<RangedWeapon_Cooldown>2.1</RangedWeapon_Cooldown>
</statBases>
<costList Inherit="False">
<Steel>200</Steel>
<Plasteel>60</Plasteel>
<ComponentSpacer>6</ComponentSpacer>
<Uranium>15</Uranium>
</costList>
<verbs>
<li Class="WulaFallenEmpire.VerbPropertiesExplosiveBeam">
<verbClass>WulaFallenEmpire.Verb_ShootBeamExplosive</verbClass>
<!-- 基础射线参数 -->
<hasStandardCommand>true</hasStandardCommand>
<warmupTime>0.8</warmupTime>
<range>35</range>
<burstShotCount>9</burstShotCount>
<ticksBetweenBurstShots>5</ticksBetweenBurstShots>
<beamDamageDef>Stun</beamDamageDef>
<!-- 消除射线偏移的参数 -->
<beamFullWidthRange>1000</beamFullWidthRange>
<beamWidth>-1</beamWidth>
<beamMaxDeviation>0</beamMaxDeviation>
<beamCurvature>0</beamCurvature>
<beamStartOffset>0</beamStartOffset>
<!-- 视觉和音效 -->
<muzzleFlashScale>0</muzzleFlashScale>
<soundCastBeam>BeamGraser_Shooting</soundCastBeam>
<beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
<beamMoteDef>Mote_GraserBeamBase</beamMoteDef>
<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
<!-- 火焰效果 -->
<beamChanceToStartFire>0</beamChanceToStartFire>
<beamChanceToAttachFire>0</beamChanceToAttachFire>
<beamFireSizeRange>0</beamFireSizeRange>
<!-- 其他射线属性 -->
<beamHitsNeighborCells>true</beamHitsNeighborCells>
<beamLineFleckChanceCurve>
<points>
<li>(0, 0)</li>
<li>(0.65, 0.4)</li>
<li>(1, 0.75)</li>
</points>
</beamLineFleckChanceCurve>
<!-- 攻击目标设置 -->
<targetParams>
<canTargetLocations>true</canTargetLocations>
</targetParams>
<!-- 每3发爆炸一次 -->
<enableExplosion>true</enableExplosion>
<explosionShotInterval>3</explosionShotInterval>
<explosionRadius>3.2</explosionRadius>
<explosionDamageDef>Bomb</explosionDamageDef>
<explosionDamage>35</explosionDamage>
<explosionArmorPenetration>0.4</explosionArmorPenetration>
<explosionSound>Explosion_Bomb</explosionSound>
<chanceToStartFire>0.4</chanceToStartFire>
<postExplosionSpawnThingDef>Filth_Fuel</postExplosionSpawnThingDef>
<postExplosionSpawnChance>0.25</postExplosionSpawnChance>
<postExplosionSpawnThingCount>2</postExplosionSpawnThingCount>
</li>
</verbs>
<recipeMaker>
<recipeUsers Inherit="False">
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
<researchPrerequisite>WULA_Synth_Weapon_2_Stun_Technology</researchPrerequisite>
<skillRequirements>
<Crafting>6</Crafting>
</skillRequirements>
</recipeMaker>
</ThingDef>
</Defs>

View File

@@ -1719,7 +1719,7 @@
<ThingDef ParentName="BaseHumanMakeableGun"> <ThingDef ParentName="BaseHumanMakeableGun">
<defName>WULA_RW_DM_AR</defName> <defName>WULA_RW_DM_AR</defName>
<label>DMa-8"陨硫"</label> <label>DMa-8"陨硫"</label>
<description>乌拉帝国一线部队所使用的由暗物质驱动的常规步枪,暗物质经由螺旋结构形成自旋极化光束,可以在远距离上洞穿敌人。</description> <description>乌拉帝国一线部队所使用的由暗物质驱动的常规步枪,暗物质经由螺旋结构形成自旋极化光束,可以在远距离上洞穿敌人,并引发小规模湮灭反应</description>
<techLevel>Ultra</techLevel> <techLevel>Ultra</techLevel>
<!-- <techLevel>Spacer</techLevel> --> <!-- <techLevel>Spacer</techLevel> -->
<graphicData> <graphicData>
@@ -1748,45 +1748,71 @@
<AccuracyShort>1</AccuracyShort> <AccuracyShort>1</AccuracyShort>
<AccuracyMedium>1</AccuracyMedium> <AccuracyMedium>1</AccuracyMedium>
<AccuracyLong>1</AccuracyLong> <AccuracyLong>1</AccuracyLong>
<RangedWeapon_Cooldown>0.25</RangedWeapon_Cooldown> <RangedWeapon_Cooldown>0.5</RangedWeapon_Cooldown>
</statBases> </statBases>
<verbs> <verbs>
<li> <li Class="WulaFallenEmpire.VerbPropertiesExplosiveBeam">
<verbClass>Verb_Shoot</verbClass> <verbClass>WulaFallenEmpire.Verb_ShootBeamExplosive</verbClass>
<!-- 基础射线参数 -->
<hasStandardCommand>true</hasStandardCommand> <hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>Bullet_WULA_RW_DM_AR</defaultProjectile> <warmupTime>0.3</warmupTime>
<warmupTime>0.1</warmupTime>
<range>35.9</range> <range>35.9</range>
<burstShotCount>1</burstShotCount> <burstShotCount>3</burstShotCount>
<!-- <ticksBetweenBurstShots>1</ticksBetweenBurstShots> --> <ticksBetweenBurstShots>8</ticksBetweenBurstShots>
<soundCast>Shot_BeamRepeater</soundCast> <beamDamageDef>Wula_Darm_Matter_Beam</beamDamageDef>
<soundCastTail>GunTail_Medium</soundCastTail>
<!-- 消除射线偏移的参数 -->
<beamFullWidthRange>1000</beamFullWidthRange>
<beamWidth>-1</beamWidth>
<beamMaxDeviation>0</beamMaxDeviation>
<beamCurvature>0</beamCurvature>
<beamStartOffset>0</beamStartOffset>
<!-- 视觉和音效 -->
<muzzleFlashScale>0</muzzleFlashScale> <muzzleFlashScale>0</muzzleFlashScale>
<!-- <aimingChargeMote>Mote_BeamRepeater_Charge</aimingChargeMote> --> <soundCastBeam>BeamGraser_Shooting</soundCastBeam>
<beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
<beamMoteDef>Mote_Wula_Dark_Matter_Beam</beamMoteDef>
<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
<!-- 火焰效果 -->
<beamChanceToStartFire>0.6</beamChanceToStartFire>
<beamChanceToAttachFire>0.6</beamChanceToAttachFire>
<beamFireSizeRange>0.25</beamFireSizeRange>
<!-- 其他射线属性 -->
<beamHitsNeighborCells>true</beamHitsNeighborCells>
<beamLineFleckChanceCurve>
<points>
<li>(0, 0)</li>
<li>(0.65, 0.4)</li>
<li>(1, 0.75)</li>
</points>
</beamLineFleckChanceCurve>
<!-- 攻击目标设置 -->
<targetParams>
<canTargetLocations>true</canTargetLocations>
</targetParams>
<!-- 每发都爆炸 -->
<enableExplosion>true</enableExplosion>
<explosionShotInterval>1</explosionShotInterval>
<explosionRadius>1.8</explosionRadius>
<explosionDamageDef>Wula_Darm_Matter_Flame</explosionDamageDef>
<explosionDamage>15</explosionDamage>
<explosionSound>Explosion_Bomb</explosionSound>
<chanceToStartFire>0.6</chanceToStartFire>
</li> </li>
</verbs> </verbs>
</ThingDef> </ThingDef>
<ThingDef ParentName="BaseBullet">
<defName>Bullet_WULA_RW_DM_AR</defName>
<label>陨硫暗物质射流</label>
<thingClass>Beam</thingClass>
<graphicData>
<texPath>Things/Projectile/Bullet_Small</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<projectile>
<damageDef>Wula_Darm_Matter_Beam</damageDef>
<damageAmountBase>50</damageAmountBase>
<beamMoteDef>Mote_Wula_Dark_Matter_Beam_Bigger</beamMoteDef>
<beamStartOffset>0.5</beamStartOffset>
<armorPenetrationBase>0.85</armorPenetrationBase>
</projectile>
</ThingDef>
<!-- 暗物质炮 --> <!-- 暗物质炮 -->
<ThingDef ParentName="BaseHumanMakeableGun"> <ThingDef ParentName="BaseHumanMakeableGun">
<defName>WULA_RW_DM_Cannon</defName> <defName>WULA_RW_DM_Cannon</defName>
<label>DMc-65"铋晶"</label> <label>DMc-65"铋晶"</label>
<description>乌拉帝国一线部队携带的高射速反物质射线炮,射流掠过时一切如被漩涡吞噬般分崩离析,唯留尘埃飘散。</description> <description>乌拉帝国一线部队携带的高射速反物质射线炮,会扫射敌人并造成范围爆炸,射流掠过时一切如被漩涡吞噬般分崩离析,唯留尘埃飘散。</description>
<techLevel>Ultra</techLevel> <techLevel>Ultra</techLevel>
<!-- <techLevel>Spacer</techLevel> --> <!-- <techLevel>Spacer</techLevel> -->
<graphicData> <graphicData>
@@ -1815,40 +1841,71 @@
<AccuracyShort>0.6</AccuracyShort> <AccuracyShort>0.6</AccuracyShort>
<AccuracyMedium>0.6</AccuracyMedium> <AccuracyMedium>0.6</AccuracyMedium>
<AccuracyLong>0.6</AccuracyLong> <AccuracyLong>0.6</AccuracyLong>
<RangedWeapon_Cooldown>0.05</RangedWeapon_Cooldown> <RangedWeapon_Cooldown>1</RangedWeapon_Cooldown>
</statBases> </statBases>
<verbs> <verbs>
<li> <li Class="WulaFallenEmpire.VerbPropertiesExplosiveBeam">
<verbClass>Verb_Shoot</verbClass> <verbClass>WulaFallenEmpire.Verb_ShootBeamExplosive</verbClass>
<!-- 基础射线参数 -->
<hasStandardCommand>true</hasStandardCommand> <hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>Bullet_WULA_RW_DM_Cannon</defaultProjectile> <warmupTime>0.3</warmupTime>
<warmupTime>0</warmupTime> <range>25</range>
<range>42</range> <burstShotCount>12</burstShotCount>
<burstShotCount>1</burstShotCount> <ticksBetweenBurstShots>6</ticksBetweenBurstShots>
<!-- <ticksBetweenBurstShots>2</ticksBetweenBurstShots> --> <beamDamageDef>Wula_Darm_Matter_Beam</beamDamageDef>
<soundCast>Shot_HellsphereCannonGun</soundCast>
<soundCastTail>GunTail_Heavy</soundCastTail> <!-- 消除射线偏移的参数 -->
<muzzleFlashScale>8</muzzleFlashScale> <!-- <beamFullWidthRange>1000</beamFullWidthRange>
<!-- <aimingChargeMote>Mote_BeamRepeater_Charge</aimingChargeMote> --> <beamWidth>-1</beamWidth>
<beamMaxDeviation>0</beamMaxDeviation>
<beamCurvature>0</beamCurvature>
<beamStartOffset>0</beamStartOffset> -->
<beamFullWidthRange>11</beamFullWidthRange>
<beamWidth>6</beamWidth>
<beamMaxDeviation>0.5</beamMaxDeviation>
<beamCurvature>0.6</beamCurvature>
<beamStartOffset>0.5</beamStartOffset>
<!-- 视觉和音效 -->
<muzzleFlashScale>0</muzzleFlashScale>
<soundCastBeam>BeamGraser_Shooting</soundCastBeam>
<beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
<beamMoteDef>Mote_Wula_Dark_Matter_Beam</beamMoteDef>
<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
<!-- 火焰效果 -->
<beamChanceToStartFire>0.6</beamChanceToStartFire>
<beamChanceToAttachFire>0.6</beamChanceToAttachFire>
<beamFireSizeRange>0.25</beamFireSizeRange>
<!-- 其他射线属性 -->
<beamHitsNeighborCells>true</beamHitsNeighborCells>
<beamLineFleckChanceCurve>
<points>
<li>(0, 0)</li>
<li>(0.65, 0.4)</li>
<li>(1, 0.75)</li>
</points>
</beamLineFleckChanceCurve>
<!-- 攻击目标设置 -->
<targetParams>
<canTargetLocations>true</canTargetLocations>
</targetParams>
<!-- 爆炸参数 -->
<enableExplosion>true</enableExplosion>
<explosionShotInterval>2</explosionShotInterval>
<explosionRadius>3</explosionRadius>
<explosionDamageDef>Wula_Darm_Matter_Flame</explosionDamageDef>
<explosionDamage>25</explosionDamage>
<explosionSound>Explosion_Bomb</explosionSound>
<chanceToStartFire>0.6</chanceToStartFire>
</li> </li>
</verbs> </verbs>
</ThingDef> </ThingDef>
<ThingDef ParentName="BaseBullet">
<defName>Bullet_WULA_RW_DM_Cannon</defName>
<label>铋晶暗物质射流</label>
<thingClass>Beam</thingClass>
<graphicData>
<texPath>Things/Projectile/Bullet_Small</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<projectile>
<damageDef>Wula_Darm_Matter_Beam</damageDef>
<damageAmountBase>30</damageAmountBase>
<beamMoteDef>Mote_Wula_Dark_Matter_Beam</beamMoteDef>
<beamStartOffset>0.5</beamStartOffset>
<armorPenetrationBase>0.85</armorPenetrationBase>
</projectile>
</ThingDef>
<!-- 萨克森装备 --> <!-- 萨克森装备 -->