2025-7-21
This commit is contained in:
@@ -20,7 +20,7 @@
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<overkillPctToDestroyPart>0~0.7</overkillPctToDestroyPart>
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<overkillPctToDestroyPart>0~0.7</overkillPctToDestroyPart>
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<isRanged>true</isRanged>
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<isRanged>true</isRanged>
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<makesAnimalsFlee>true</makesAnimalsFlee>
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<makesAnimalsFlee>true</makesAnimalsFlee>
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||||||
<defaultDamage>10</defaultDamage>
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<defaultDamage>50</defaultDamage>
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<defaultArmorPenetration>0.85</defaultArmorPenetration>
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<defaultArmorPenetration>0.85</defaultArmorPenetration>
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<buildingDamageFactorImpassable>1</buildingDamageFactorImpassable>
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<buildingDamageFactorImpassable>1</buildingDamageFactorImpassable>
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<buildingDamageFactorPassable>1</buildingDamageFactorPassable>
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<buildingDamageFactorPassable>1</buildingDamageFactorPassable>
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@@ -35,4 +35,10 @@
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</li>
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</li>
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</additionalHediffs> -->
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</additionalHediffs> -->
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</DamageDef>
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</DamageDef>
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<DamageDef ParentName="Flame">
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<defName>Wula_Darm_Matter_Flame</defName>
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<label>暗物质湮灭</label>
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<deathMessage>{0} 由于暗物质湮灭爆炸而死。</deathMessage>
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</DamageDef>
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</Defs>
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</Defs>
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@@ -5,51 +5,25 @@
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<thingClass>MoteDualAttached</thingClass>
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<thingClass>MoteDualAttached</thingClass>
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<altitudeLayer>MoteOverhead</altitudeLayer>
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<altitudeLayer>MoteOverhead</altitudeLayer>
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<mote>
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<mote>
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<fadeInTime>0.1</fadeInTime>
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<fadeInTime>0.2</fadeInTime>
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<fadeOutTime>0.1</fadeOutTime>
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<fadeOutTime>0.3</fadeOutTime>
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<solidTime>0.1</solidTime>
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<solidTime>999999</solidTime>
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<needsMaintenance>True</needsMaintenance>
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<rotateTowardsTarget>True</rotateTowardsTarget>
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<rotateTowardsTarget>True</rotateTowardsTarget>
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<scaleToConnectTargets>True</scaleToConnectTargets>
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<scaleToConnectTargets>True</scaleToConnectTargets>
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<fadeOutUnmaintained>True</fadeOutUnmaintained>
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</mote>
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</mote>
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<drawOffscreen>true</drawOffscreen>
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<drawOffscreen>true</drawOffscreen>
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<graphicData>
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<graphicData>
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<texPath>Wula/Mote/WULA_Bullet_Dark_Matter_Beam</texPath>
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<texPath>Things/Mote/GraserBeam</texPath>
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<color>(188, 112, 255, 255)</color>
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<graphicClass>Graphic_MoteWithAgeSecs</graphicClass>
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<graphicClass>Graphic_MoteWithAgeSecs</graphicClass>
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<color>(255, 255, 255, 200)</color>
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<shaderType>MoteBeam</shaderType>
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<drawSize>(1.5, 1)</drawSize>
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<shaderParameters>
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<_ExtraTexA>/Things/Mote/BeamSecondaryNoise_A</_ExtraTexA>
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<_ExtraTexB>/Things/Mote/BeamSecondaryNoise_B</_ExtraTexB>
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<_ScrollSpeedA>0</_ScrollSpeedA>
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<_ScrollSpeedB>0</_ScrollSpeedB>
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<_Intensity>2</_Intensity>
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</shaderParameters>
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</graphicData>
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</ThingDef>
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<ThingDef ParentName="MoteBase">
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<defName>Mote_Wula_Dark_Matter_Beam_Bigger</defName>
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<thingClass>MoteDualAttached</thingClass>
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<altitudeLayer>MoteOverhead</altitudeLayer>
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<mote>
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<fadeInTime>0.1</fadeInTime>
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<fadeOutTime>0.1</fadeOutTime>
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<solidTime>0.1</solidTime>
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<rotateTowardsTarget>True</rotateTowardsTarget>
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<scaleToConnectTargets>True</scaleToConnectTargets>
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</mote>
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<drawOffscreen>true</drawOffscreen>
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<graphicData>
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<texPath>Wula/Mote/WULA_Bullet_Dark_Matter_Beam</texPath>
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<graphicClass>Graphic_MoteWithAgeSecs</graphicClass>
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<drawSize>(2.25, 1)</drawSize>
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<!-- <color>(255, 255, 255, 170)</color> -->
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<shaderType>MoteBeam</shaderType>
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<shaderType>MoteBeam</shaderType>
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<shaderParameters>
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<shaderParameters>
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<_ExtraTexA>/Things/Mote/BeamSecondaryNoise_A</_ExtraTexA>
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<_ExtraTexA>/Things/Mote/BeamSecondaryNoise_A</_ExtraTexA>
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<_ExtraTexB>/Things/Mote/BeamSecondaryNoise_B</_ExtraTexB>
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<_ExtraTexB>/Things/Mote/BeamSecondaryNoise_B</_ExtraTexB>
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<_ScrollSpeedA>0</_ScrollSpeedA>
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<_ScrollSpeedA>-4 </_ScrollSpeedA>
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<_ScrollSpeedB>0</_ScrollSpeedB>
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<_ScrollSpeedB>3</_ScrollSpeedB>
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<_Intensity>2</_Intensity>
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<_Intensity>2</_Intensity>
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</shaderParameters>
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</shaderParameters>
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</graphicData>
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</graphicData>
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@@ -1,205 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Defs>
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<!-- 示例1:轻型爆炸射线武器 - 每发都爆炸 -->
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<ThingDef ParentName="BaseHumanMakeableGun">
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<defName>WULA_LightExplosiveBeam</defName>
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<label>CLa-15"蓝爆"轻型</label>
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<description>乌拉帝国的轻型爆炸射线武器,每发射线都会在目标位置产生小型爆炸。适合对付轻装甲目标。</description>
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<techLevel>Ultra</techLevel>
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<graphicData>
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<texPath>Wula/Weapon/WULA_RW_Fractal_AR</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>1.35</drawSize>
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</graphicData>
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<soundInteract>Interact_ChargeRifle</soundInteract>
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<weaponClasses>
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<li>LongShots</li>
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<li>RangedHeavy</li>
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</weaponClasses>
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||||||
<statBases>
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<WorkToMake>15000</WorkToMake>
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<Mass>2.8</Mass>
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||||||
<AccuracyTouch>0.6</AccuracyTouch>
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||||||
<AccuracyShort>0.85</AccuracyShort>
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<AccuracyMedium>0.7</AccuracyMedium>
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||||||
<AccuracyLong>0.45</AccuracyLong>
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||||||
<RangedWeapon_Cooldown>1.2</RangedWeapon_Cooldown>
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||||||
</statBases>
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||||||
<costList Inherit="False">
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<Steel>120</Steel>
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<Plasteel>25</Plasteel>
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<ComponentSpacer>2</ComponentSpacer>
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</costList>
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<verbs>
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<li Class="WulaFallenEmpire.VerbPropertiesExplosiveBeam">
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<verbClass>WulaFallenEmpire.Verb_ShootBeamExplosive</verbClass>
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||||||
<!-- 基础射线参数 -->
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<hasStandardCommand>true</hasStandardCommand>
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<warmupTime>0.3</warmupTime>
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<range>25</range>
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||||||
<burstShotCount>4</burstShotCount>
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<ticksBetweenBurstShots>8</ticksBetweenBurstShots>
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<beamDamageDef>Burn</beamDamageDef>
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<!-- 消除射线偏移的参数 -->
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<beamFullWidthRange>1000</beamFullWidthRange>
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<beamWidth>-1</beamWidth>
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||||||
<beamMaxDeviation>0</beamMaxDeviation>
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||||||
<beamCurvature>0</beamCurvature>
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|
||||||
<beamStartOffset>0</beamStartOffset>
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||||||
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||||||
<!-- 视觉和音效 -->
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||||||
<muzzleFlashScale>0</muzzleFlashScale>
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||||||
<soundCastBeam>BeamGraser_Shooting</soundCastBeam>
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<beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
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<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
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||||||
<beamMoteDef>Mote_GraserBeamBase</beamMoteDef>
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||||||
<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
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||||||
<!-- 火焰效果 -->
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<beamChanceToStartFire>0</beamChanceToStartFire>
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<beamChanceToAttachFire>0</beamChanceToAttachFire>
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<beamFireSizeRange>0</beamFireSizeRange>
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<!-- 其他射线属性 -->
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<beamHitsNeighborCells>true</beamHitsNeighborCells>
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<beamLineFleckChanceCurve>
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<points>
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<li>(0, 0)</li>
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||||||
<li>(0.65, 0.4)</li>
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||||||
<li>(1, 0.75)</li>
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</points>
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</beamLineFleckChanceCurve>
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||||||
<!-- 攻击目标设置 -->
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<targetParams>
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<canTargetLocations>true</canTargetLocations>
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</targetParams>
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<!-- 每发都爆炸 -->
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<enableExplosion>true</enableExplosion>
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<explosionShotInterval>1</explosionShotInterval>
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||||||
<explosionRadius>1.8</explosionRadius>
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<explosionDamageDef>Flame</explosionDamageDef>
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<explosionDamage>15</explosionDamage>
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<explosionSound>Explosion_Bomb</explosionSound>
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<chanceToStartFire>0.6</chanceToStartFire>
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</li>
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||||||
</verbs>
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||||||
<recipeMaker>
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||||||
<recipeUsers Inherit="False">
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||||||
<li>WULA_Cube_Productor_Energy</li>
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||||||
</recipeUsers>
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||||||
<researchPrerequisite>WULA_Synth_Weapon_2_Stun_Technology</researchPrerequisite>
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||||||
<skillRequirements>
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||||||
<Crafting>4</Crafting>
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||||||
</skillRequirements>
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||||||
</recipeMaker>
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||||||
</ThingDef>
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||||||
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||||||
<!-- 示例2:重型爆炸射线武器 - 每3发爆炸一次,威力更大 -->
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||||||
<ThingDef ParentName="BaseHumanMakeableGun">
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||||||
<defName>WULA_HeavyExplosiveBeam</defName>
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<label>CLa-16"蓝爆"重型</label>
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||||||
<description>乌拉帝国的重型爆炸射线武器,每三发射线会触发一次大威力爆炸,并在爆炸区域留下燃料污渍。</description>
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||||||
<techLevel>Ultra</techLevel>
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||||||
<graphicData>
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||||||
<texPath>Wula/Weapon/WULA_RW_Fractal_AR</texPath>
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||||||
<graphicClass>Graphic_Single</graphicClass>
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||||||
<drawSize>1.75</drawSize>
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||||||
</graphicData>
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|
||||||
<soundInteract>Interact_ChargeRifle</soundInteract>
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|
||||||
<weaponClasses>
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|
||||||
<li>LongShots</li>
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|
||||||
<li>RangedHeavy</li>
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|
||||||
</weaponClasses>
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|
||||||
<statBases>
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|
||||||
<WorkToMake>35000</WorkToMake>
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|
||||||
<Mass>4.2</Mass>
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||||||
<AccuracyTouch>0.45</AccuracyTouch>
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|
||||||
<AccuracyShort>0.8</AccuracyShort>
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|
||||||
<AccuracyMedium>0.65</AccuracyMedium>
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|
||||||
<AccuracyLong>0.4</AccuracyLong>
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|
||||||
<RangedWeapon_Cooldown>2.1</RangedWeapon_Cooldown>
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||||||
</statBases>
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|
||||||
<costList Inherit="False">
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||||||
<Steel>200</Steel>
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||||||
<Plasteel>60</Plasteel>
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|
||||||
<ComponentSpacer>6</ComponentSpacer>
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||||||
<Uranium>15</Uranium>
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||||||
</costList>
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|
||||||
<verbs>
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|
||||||
<li Class="WulaFallenEmpire.VerbPropertiesExplosiveBeam">
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||||||
<verbClass>WulaFallenEmpire.Verb_ShootBeamExplosive</verbClass>
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||||||
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|
||||||
<!-- 基础射线参数 -->
|
|
||||||
<hasStandardCommand>true</hasStandardCommand>
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|
||||||
<warmupTime>0.8</warmupTime>
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|
||||||
<range>35</range>
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|
||||||
<burstShotCount>9</burstShotCount>
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|
||||||
<ticksBetweenBurstShots>5</ticksBetweenBurstShots>
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|
||||||
<beamDamageDef>Stun</beamDamageDef>
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|
||||||
|
|
||||||
<!-- 消除射线偏移的参数 -->
|
|
||||||
<beamFullWidthRange>1000</beamFullWidthRange>
|
|
||||||
<beamWidth>-1</beamWidth>
|
|
||||||
<beamMaxDeviation>0</beamMaxDeviation>
|
|
||||||
<beamCurvature>0</beamCurvature>
|
|
||||||
<beamStartOffset>0</beamStartOffset>
|
|
||||||
|
|
||||||
<!-- 视觉和音效 -->
|
|
||||||
<muzzleFlashScale>0</muzzleFlashScale>
|
|
||||||
<soundCastBeam>BeamGraser_Shooting</soundCastBeam>
|
|
||||||
<beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
|
|
||||||
<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
|
|
||||||
<beamMoteDef>Mote_GraserBeamBase</beamMoteDef>
|
|
||||||
<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
|
|
||||||
|
|
||||||
<!-- 火焰效果 -->
|
|
||||||
<beamChanceToStartFire>0</beamChanceToStartFire>
|
|
||||||
<beamChanceToAttachFire>0</beamChanceToAttachFire>
|
|
||||||
<beamFireSizeRange>0</beamFireSizeRange>
|
|
||||||
|
|
||||||
<!-- 其他射线属性 -->
|
|
||||||
<beamHitsNeighborCells>true</beamHitsNeighborCells>
|
|
||||||
<beamLineFleckChanceCurve>
|
|
||||||
<points>
|
|
||||||
<li>(0, 0)</li>
|
|
||||||
<li>(0.65, 0.4)</li>
|
|
||||||
<li>(1, 0.75)</li>
|
|
||||||
</points>
|
|
||||||
</beamLineFleckChanceCurve>
|
|
||||||
|
|
||||||
<!-- 攻击目标设置 -->
|
|
||||||
<targetParams>
|
|
||||||
<canTargetLocations>true</canTargetLocations>
|
|
||||||
</targetParams>
|
|
||||||
|
|
||||||
<!-- 每3发爆炸一次 -->
|
|
||||||
<enableExplosion>true</enableExplosion>
|
|
||||||
<explosionShotInterval>3</explosionShotInterval>
|
|
||||||
<explosionRadius>3.2</explosionRadius>
|
|
||||||
<explosionDamageDef>Bomb</explosionDamageDef>
|
|
||||||
<explosionDamage>35</explosionDamage>
|
|
||||||
<explosionArmorPenetration>0.4</explosionArmorPenetration>
|
|
||||||
<explosionSound>Explosion_Bomb</explosionSound>
|
|
||||||
<chanceToStartFire>0.4</chanceToStartFire>
|
|
||||||
<postExplosionSpawnThingDef>Filth_Fuel</postExplosionSpawnThingDef>
|
|
||||||
<postExplosionSpawnChance>0.25</postExplosionSpawnChance>
|
|
||||||
<postExplosionSpawnThingCount>2</postExplosionSpawnThingCount>
|
|
||||||
</li>
|
|
||||||
</verbs>
|
|
||||||
<recipeMaker>
|
|
||||||
<recipeUsers Inherit="False">
|
|
||||||
<li>WULA_Cube_Productor_Energy</li>
|
|
||||||
</recipeUsers>
|
|
||||||
<researchPrerequisite>WULA_Synth_Weapon_2_Stun_Technology</researchPrerequisite>
|
|
||||||
<skillRequirements>
|
|
||||||
<Crafting>6</Crafting>
|
|
||||||
</skillRequirements>
|
|
||||||
</recipeMaker>
|
|
||||||
</ThingDef>
|
|
||||||
|
|
||||||
</Defs>
|
|
||||||
@@ -1719,7 +1719,7 @@
|
|||||||
<ThingDef ParentName="BaseHumanMakeableGun">
|
<ThingDef ParentName="BaseHumanMakeableGun">
|
||||||
<defName>WULA_RW_DM_AR</defName>
|
<defName>WULA_RW_DM_AR</defName>
|
||||||
<label>DMa-8"陨硫"</label>
|
<label>DMa-8"陨硫"</label>
|
||||||
<description>乌拉帝国一线部队所使用的由暗物质驱动的常规步枪,暗物质经由螺旋结构形成自旋极化光束,可以在远距离上洞穿敌人。</description>
|
<description>乌拉帝国一线部队所使用的由暗物质驱动的常规步枪,暗物质经由螺旋结构形成自旋极化光束,可以在远距离上洞穿敌人,并引发小规模湮灭反应。</description>
|
||||||
<techLevel>Ultra</techLevel>
|
<techLevel>Ultra</techLevel>
|
||||||
<!-- <techLevel>Spacer</techLevel> -->
|
<!-- <techLevel>Spacer</techLevel> -->
|
||||||
<graphicData>
|
<graphicData>
|
||||||
@@ -1748,45 +1748,71 @@
|
|||||||
<AccuracyShort>1</AccuracyShort>
|
<AccuracyShort>1</AccuracyShort>
|
||||||
<AccuracyMedium>1</AccuracyMedium>
|
<AccuracyMedium>1</AccuracyMedium>
|
||||||
<AccuracyLong>1</AccuracyLong>
|
<AccuracyLong>1</AccuracyLong>
|
||||||
<RangedWeapon_Cooldown>0.25</RangedWeapon_Cooldown>
|
<RangedWeapon_Cooldown>0.5</RangedWeapon_Cooldown>
|
||||||
</statBases>
|
</statBases>
|
||||||
<verbs>
|
<verbs>
|
||||||
<li>
|
<li Class="WulaFallenEmpire.VerbPropertiesExplosiveBeam">
|
||||||
<verbClass>Verb_Shoot</verbClass>
|
<verbClass>WulaFallenEmpire.Verb_ShootBeamExplosive</verbClass>
|
||||||
|
|
||||||
|
<!-- 基础射线参数 -->
|
||||||
<hasStandardCommand>true</hasStandardCommand>
|
<hasStandardCommand>true</hasStandardCommand>
|
||||||
<defaultProjectile>Bullet_WULA_RW_DM_AR</defaultProjectile>
|
<warmupTime>0.3</warmupTime>
|
||||||
<warmupTime>0.1</warmupTime>
|
|
||||||
<range>35.9</range>
|
<range>35.9</range>
|
||||||
<burstShotCount>1</burstShotCount>
|
<burstShotCount>3</burstShotCount>
|
||||||
<!-- <ticksBetweenBurstShots>1</ticksBetweenBurstShots> -->
|
<ticksBetweenBurstShots>8</ticksBetweenBurstShots>
|
||||||
<soundCast>Shot_BeamRepeater</soundCast>
|
<beamDamageDef>Wula_Darm_Matter_Beam</beamDamageDef>
|
||||||
<soundCastTail>GunTail_Medium</soundCastTail>
|
|
||||||
|
<!-- 消除射线偏移的参数 -->
|
||||||
|
<beamFullWidthRange>1000</beamFullWidthRange>
|
||||||
|
<beamWidth>-1</beamWidth>
|
||||||
|
<beamMaxDeviation>0</beamMaxDeviation>
|
||||||
|
<beamCurvature>0</beamCurvature>
|
||||||
|
<beamStartOffset>0</beamStartOffset>
|
||||||
|
|
||||||
|
<!-- 视觉和音效 -->
|
||||||
<muzzleFlashScale>0</muzzleFlashScale>
|
<muzzleFlashScale>0</muzzleFlashScale>
|
||||||
<!-- <aimingChargeMote>Mote_BeamRepeater_Charge</aimingChargeMote> -->
|
<soundCastBeam>BeamGraser_Shooting</soundCastBeam>
|
||||||
|
<beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
|
||||||
|
<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
|
||||||
|
<beamMoteDef>Mote_Wula_Dark_Matter_Beam</beamMoteDef>
|
||||||
|
<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
|
||||||
|
|
||||||
|
<!-- 火焰效果 -->
|
||||||
|
<beamChanceToStartFire>0.6</beamChanceToStartFire>
|
||||||
|
<beamChanceToAttachFire>0.6</beamChanceToAttachFire>
|
||||||
|
<beamFireSizeRange>0.25</beamFireSizeRange>
|
||||||
|
|
||||||
|
<!-- 其他射线属性 -->
|
||||||
|
<beamHitsNeighborCells>true</beamHitsNeighborCells>
|
||||||
|
<beamLineFleckChanceCurve>
|
||||||
|
<points>
|
||||||
|
<li>(0, 0)</li>
|
||||||
|
<li>(0.65, 0.4)</li>
|
||||||
|
<li>(1, 0.75)</li>
|
||||||
|
</points>
|
||||||
|
</beamLineFleckChanceCurve>
|
||||||
|
|
||||||
|
<!-- 攻击目标设置 -->
|
||||||
|
<targetParams>
|
||||||
|
<canTargetLocations>true</canTargetLocations>
|
||||||
|
</targetParams>
|
||||||
|
|
||||||
|
<!-- 每发都爆炸 -->
|
||||||
|
<enableExplosion>true</enableExplosion>
|
||||||
|
<explosionShotInterval>1</explosionShotInterval>
|
||||||
|
<explosionRadius>1.8</explosionRadius>
|
||||||
|
<explosionDamageDef>Wula_Darm_Matter_Flame</explosionDamageDef>
|
||||||
|
<explosionDamage>15</explosionDamage>
|
||||||
|
<explosionSound>Explosion_Bomb</explosionSound>
|
||||||
|
<chanceToStartFire>0.6</chanceToStartFire>
|
||||||
</li>
|
</li>
|
||||||
</verbs>
|
</verbs>
|
||||||
</ThingDef>
|
</ThingDef>
|
||||||
<ThingDef ParentName="BaseBullet">
|
|
||||||
<defName>Bullet_WULA_RW_DM_AR</defName>
|
|
||||||
<label>陨硫暗物质射流</label>
|
|
||||||
<thingClass>Beam</thingClass>
|
|
||||||
<graphicData>
|
|
||||||
<texPath>Things/Projectile/Bullet_Small</texPath>
|
|
||||||
<graphicClass>Graphic_Single</graphicClass>
|
|
||||||
</graphicData>
|
|
||||||
<projectile>
|
|
||||||
<damageDef>Wula_Darm_Matter_Beam</damageDef>
|
|
||||||
<damageAmountBase>50</damageAmountBase>
|
|
||||||
<beamMoteDef>Mote_Wula_Dark_Matter_Beam_Bigger</beamMoteDef>
|
|
||||||
<beamStartOffset>0.5</beamStartOffset>
|
|
||||||
<armorPenetrationBase>0.85</armorPenetrationBase>
|
|
||||||
</projectile>
|
|
||||||
</ThingDef>
|
|
||||||
<!-- 暗物质炮 -->
|
<!-- 暗物质炮 -->
|
||||||
<ThingDef ParentName="BaseHumanMakeableGun">
|
<ThingDef ParentName="BaseHumanMakeableGun">
|
||||||
<defName>WULA_RW_DM_Cannon</defName>
|
<defName>WULA_RW_DM_Cannon</defName>
|
||||||
<label>DMc-65"铋晶"</label>
|
<label>DMc-65"铋晶"</label>
|
||||||
<description>乌拉帝国一线部队携带的高射速反物质射线炮,射流掠过时一切如被漩涡吞噬般分崩离析,唯留尘埃飘散。</description>
|
<description>乌拉帝国一线部队携带的高射速反物质射线炮,会扫射敌人并造成范围爆炸,射流掠过时一切如被漩涡吞噬般分崩离析,唯留尘埃飘散。</description>
|
||||||
<techLevel>Ultra</techLevel>
|
<techLevel>Ultra</techLevel>
|
||||||
<!-- <techLevel>Spacer</techLevel> -->
|
<!-- <techLevel>Spacer</techLevel> -->
|
||||||
<graphicData>
|
<graphicData>
|
||||||
@@ -1815,40 +1841,71 @@
|
|||||||
<AccuracyShort>0.6</AccuracyShort>
|
<AccuracyShort>0.6</AccuracyShort>
|
||||||
<AccuracyMedium>0.6</AccuracyMedium>
|
<AccuracyMedium>0.6</AccuracyMedium>
|
||||||
<AccuracyLong>0.6</AccuracyLong>
|
<AccuracyLong>0.6</AccuracyLong>
|
||||||
<RangedWeapon_Cooldown>0.05</RangedWeapon_Cooldown>
|
<RangedWeapon_Cooldown>1</RangedWeapon_Cooldown>
|
||||||
</statBases>
|
</statBases>
|
||||||
<verbs>
|
<verbs>
|
||||||
<li>
|
<li Class="WulaFallenEmpire.VerbPropertiesExplosiveBeam">
|
||||||
<verbClass>Verb_Shoot</verbClass>
|
<verbClass>WulaFallenEmpire.Verb_ShootBeamExplosive</verbClass>
|
||||||
|
|
||||||
|
<!-- 基础射线参数 -->
|
||||||
<hasStandardCommand>true</hasStandardCommand>
|
<hasStandardCommand>true</hasStandardCommand>
|
||||||
<defaultProjectile>Bullet_WULA_RW_DM_Cannon</defaultProjectile>
|
<warmupTime>0.3</warmupTime>
|
||||||
<warmupTime>0</warmupTime>
|
<range>25</range>
|
||||||
<range>42</range>
|
<burstShotCount>12</burstShotCount>
|
||||||
<burstShotCount>1</burstShotCount>
|
<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
|
||||||
<!-- <ticksBetweenBurstShots>2</ticksBetweenBurstShots> -->
|
<beamDamageDef>Wula_Darm_Matter_Beam</beamDamageDef>
|
||||||
<soundCast>Shot_HellsphereCannonGun</soundCast>
|
|
||||||
<soundCastTail>GunTail_Heavy</soundCastTail>
|
<!-- 消除射线偏移的参数 -->
|
||||||
<muzzleFlashScale>8</muzzleFlashScale>
|
<!-- <beamFullWidthRange>1000</beamFullWidthRange>
|
||||||
<!-- <aimingChargeMote>Mote_BeamRepeater_Charge</aimingChargeMote> -->
|
<beamWidth>-1</beamWidth>
|
||||||
|
<beamMaxDeviation>0</beamMaxDeviation>
|
||||||
|
<beamCurvature>0</beamCurvature>
|
||||||
|
<beamStartOffset>0</beamStartOffset> -->
|
||||||
|
<beamFullWidthRange>11</beamFullWidthRange>
|
||||||
|
<beamWidth>6</beamWidth>
|
||||||
|
<beamMaxDeviation>0.5</beamMaxDeviation>
|
||||||
|
<beamCurvature>0.6</beamCurvature>
|
||||||
|
<beamStartOffset>0.5</beamStartOffset>
|
||||||
|
|
||||||
|
<!-- 视觉和音效 -->
|
||||||
|
<muzzleFlashScale>0</muzzleFlashScale>
|
||||||
|
<soundCastBeam>BeamGraser_Shooting</soundCastBeam>
|
||||||
|
<beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
|
||||||
|
<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
|
||||||
|
<beamMoteDef>Mote_Wula_Dark_Matter_Beam</beamMoteDef>
|
||||||
|
<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
|
||||||
|
|
||||||
|
<!-- 火焰效果 -->
|
||||||
|
<beamChanceToStartFire>0.6</beamChanceToStartFire>
|
||||||
|
<beamChanceToAttachFire>0.6</beamChanceToAttachFire>
|
||||||
|
<beamFireSizeRange>0.25</beamFireSizeRange>
|
||||||
|
|
||||||
|
<!-- 其他射线属性 -->
|
||||||
|
<beamHitsNeighborCells>true</beamHitsNeighborCells>
|
||||||
|
<beamLineFleckChanceCurve>
|
||||||
|
<points>
|
||||||
|
<li>(0, 0)</li>
|
||||||
|
<li>(0.65, 0.4)</li>
|
||||||
|
<li>(1, 0.75)</li>
|
||||||
|
</points>
|
||||||
|
</beamLineFleckChanceCurve>
|
||||||
|
|
||||||
|
<!-- 攻击目标设置 -->
|
||||||
|
<targetParams>
|
||||||
|
<canTargetLocations>true</canTargetLocations>
|
||||||
|
</targetParams>
|
||||||
|
|
||||||
|
<!-- 爆炸参数 -->
|
||||||
|
<enableExplosion>true</enableExplosion>
|
||||||
|
<explosionShotInterval>2</explosionShotInterval>
|
||||||
|
<explosionRadius>3</explosionRadius>
|
||||||
|
<explosionDamageDef>Wula_Darm_Matter_Flame</explosionDamageDef>
|
||||||
|
<explosionDamage>25</explosionDamage>
|
||||||
|
<explosionSound>Explosion_Bomb</explosionSound>
|
||||||
|
<chanceToStartFire>0.6</chanceToStartFire>
|
||||||
</li>
|
</li>
|
||||||
</verbs>
|
</verbs>
|
||||||
</ThingDef>
|
</ThingDef>
|
||||||
<ThingDef ParentName="BaseBullet">
|
|
||||||
<defName>Bullet_WULA_RW_DM_Cannon</defName>
|
|
||||||
<label>铋晶暗物质射流</label>
|
|
||||||
<thingClass>Beam</thingClass>
|
|
||||||
<graphicData>
|
|
||||||
<texPath>Things/Projectile/Bullet_Small</texPath>
|
|
||||||
<graphicClass>Graphic_Single</graphicClass>
|
|
||||||
</graphicData>
|
|
||||||
<projectile>
|
|
||||||
<damageDef>Wula_Darm_Matter_Beam</damageDef>
|
|
||||||
<damageAmountBase>30</damageAmountBase>
|
|
||||||
<beamMoteDef>Mote_Wula_Dark_Matter_Beam</beamMoteDef>
|
|
||||||
<beamStartOffset>0.5</beamStartOffset>
|
|
||||||
<armorPenetrationBase>0.85</armorPenetrationBase>
|
|
||||||
</projectile>
|
|
||||||
</ThingDef>
|
|
||||||
|
|
||||||
|
|
||||||
<!-- 萨克森装备 -->
|
<!-- 萨克森装备 -->
|
||||||
|
|||||||
Reference in New Issue
Block a user