diff --git a/1.6/Defs/BackstoryDefs/Solid/Solid_Adult_WULA.xml b/1.6/Defs/BackstoryDefs/Solid/Solid_Adult_WULA.xml index ecc2c545..5cb5592d 100644 --- a/1.6/Defs/BackstoryDefs/Solid/Solid_Adult_WULA.xml +++ b/1.6/Defs/BackstoryDefs/Solid/Solid_Adult_WULA.xml @@ -1043,4 +1043,51 @@ + + + + WULA_Adult_Backstory999 + Adulthood + 破碎人格 + 破碎人格 + [PAWN_possessive]人格矩阵完全损坏,已是某个集体意识的一部分。 + + -5 + -5 + -5 + -5 + -5 + -5 + -5 + -5 + -5 + -5 + -5 + -5 + + +
  • Wula_Backstory_Categories_For_Hostile_Faction
  • +
    + Thin + Thin + Thin + +
  • + WULA_Trait_Broken_Personality + 100 +
  • +
    + AllWork + + 1 + 2 + 0 + 0 + 0 + 0 + 0 + 0 + + +
    \ No newline at end of file diff --git a/1.6/Defs/FactionDefs/Factions_Player_WULA.xml b/1.6/Defs/FactionDefs/Factions_Player_WULA.xml index bd22815c..c7bd8a9f 100644 --- a/1.6/Defs/FactionDefs/Factions_Player_WULA.xml +++ b/1.6/Defs/FactionDefs/Factions_Player_WULA.xml @@ -35,13 +35,17 @@ Wula_Broken_Personality_Faction - - Killer machines of unknown origin. Hidden in ancient structures, under mounds of dust, or at the bottom of the ocean, mechanoids can self-maintain for thousands of years. This group of mechs seems to be unified in purpose, but not well-coordinated in action. While local scholars believe they're autonomous weapons left over from an ancient war, tribal legends describe them as the demonic servants of a sleeping god. + + 反常网络由帝国边缘世界开发署控制的机械乌拉构成,在人工智能网络“演算圆环”的崩溃中,大量的机械乌拉受到冲击导致人格情感模拟系统的损坏,并催生了无数反常子网络——这些脱离控制的机械乌拉三五成群自发组成集体意识,并以不可预测的危险逻辑活跃在数十万年后的边缘世界。 + Wula_PawnKind 乌拉帝国合成人 乌拉帝国合成人 1 NamerFactionWulaBrokenPersonality World/WorldObjects/Expanding/Mechanoids + + 1 + false true
  • Surface
  • @@ -85,8 +89,7 @@ -
  • - + Combat 80 @@ -114,44 +116,41 @@ 2 1 -
  • -
  • - +
  • --> +
  • Combat 30 - 10 - 5 - 5 + 10 + 3 + 3
  • -
  • +
  • Combat 30 - 10 + 10 + 2
  • Combat - 1 + 10 - 10 - 10 - 10 - 10 - 1 - 20 + 12 + 3 + 1
  • diff --git a/1.6/Defs/PawnKinds/PawnKinds_Wula.xml b/1.6/Defs/PawnKinds/PawnKinds_Wula.xml index fe65806d..2425c24c 100644 --- a/1.6/Defs/PawnKinds/PawnKinds_Wula.xml +++ b/1.6/Defs/PawnKinds/PawnKinds_Wula.xml @@ -303,4 +303,203 @@ 9999~9999 1 + + + + + WulaSpecies + Wula_Broken_Personality_Faction + 0 + 0 + Normal + 0.08 + 3500 + 0 + 0 + 0 + 0.7~2.3 + 5~10 + +
  • Wula_Inner
  • +
    + 400~700 + 1 + 500~500 + 0 + 0 + + 0 + +
  • + WULA_Charge_Cube + 5 +
  • +
    +
    +
    + + + Wula_Broken_Personality_Pawn_1 + + 160 + +
  • Wula_Clothes
  • +
    + +
  • Wula_Weapon_Init
  • +
    + 15~24 + 0 + +
  • + +
  • Wula_Backstory_Categories_For_Hostile_Faction
  • +
  • Wula_Old_Synth_Backstory_Categories
  • + + +
    +
    + + Wula_Broken_Personality_Pawn_2 + + 240 + 99999~99999 + +
  • Wula_Armor_Medium
  • +
    + +
  • Wula_Weapon_Init
  • +
    + 15~24 + +
  • + +
  • Wula_Backstory_Categories_For_Hostile_Faction
  • +
  • Wula_Old_Synth_Backstory_Categories
  • + + +
    +
    + + + Wula_Broken_Personality_Pawn_3 + + 350 + 99999~99999 + 99999~99999 + 0.75 + +
  • Wula_Armor_Medium
  • +
    + +
  • Wula_Melee_Weapon_T2
  • +
    + 15~24 + +
  • + +
  • Wula_Backstory_Categories_For_Hostile_Faction
  • +
  • Wula_Old_Synth_Backstory_Categories
  • + + +
    +
    + + Wula_Broken_Personality_Pawn_4 + + 350 + 99999~99999 + 99999~99999 + 0.75 + +
  • Wula_Armor_Medium
  • +
    + +
  • Wula_Ranged_Weapon_T2
  • +
    + 15~24 + +
  • + +
  • Wula_Backstory_Categories_For_Hostile_Faction
  • +
  • Wula_Old_Synth_Backstory_Categories
  • + + +
    +
    + + + Wula_Broken_Personality_Pawn_5 + + 500 + 99999~99999 + 99999~99999 + 1 + +
  • Wula_Armor_Super_Heavy
  • +
    + +
  • Wula_Ranged_Weapon_Wall_Destoryer
  • +
    + 15~24 + true + +
  • + +
  • Wula_Backstory_Categories_For_Hostile_Faction
  • +
  • Wula_Old_Synth_Backstory_Categories
  • + + +
    +
    + + + Wula_Broken_Personality_Pawn_6 + + 450 + 99999~99999 + 99999~99999 + 1 + +
  • Wula_Armor_Heavy
  • +
    + +
  • Wula_Melee_Weapon_T2
  • +
  • Wula_Melee_Weapon_T3
  • +
  • Wula_Ranged_Weapon_T2
  • +
    + 15~24 + +
  • + +
  • Wula_Backstory_Categories_For_Hostile_Faction
  • +
  • Wula_Old_Synth_Backstory_Categories
  • + + +
    +
    + + Wula_Broken_Personality_Pawn_7 + + 750 + 99999~99999 + 99999~99999 + 1 + +
  • Wula_Armor_Super_Heavy
  • +
    + +
  • Wula_Melee_Weapon_T3
  • +
  • Wula_Ranged_Weapon_T3
  • +
    + 15~24 + +
  • + +
  • Wula_Backstory_Categories_For_Hostile_Faction
  • +
  • Wula_Old_Synth_Backstory_Categories
  • + + +
    +
    \ No newline at end of file diff --git a/1.6/Defs/ThingDefs_Misc/WULA_Apparel.xml b/1.6/Defs/ThingDefs_Misc/WULA_Apparel.xml index 57fd85df..e1586c68 100644 --- a/1.6/Defs/ThingDefs_Misc/WULA_Apparel.xml +++ b/1.6/Defs/ThingDefs_Misc/WULA_Apparel.xml @@ -115,6 +115,7 @@
  • Wula_Apparel_Init
  • Wula_Apparel
  • +
  • Wula_Clothes
  • false false @@ -150,6 +151,7 @@
  • Wula_Apparel
  • +
  • Wula_Clothes
  • None
  • @@ -597,6 +599,7 @@
  • Wula_Apparel
  • +
  • Wula_Inner
  • Torso
  • @@ -739,6 +742,7 @@
  • Wula_Apparel
  • +
  • Wula_Armor
  • Torso
  • @@ -790,6 +794,7 @@ false
  • Wula_Apparel
  • +
  • Wula_Armor
  • FullHead
  • @@ -845,6 +850,9 @@ 8 + +
  • Wula_Armor_Medium
  • +
    Wula/Apparel/WULA_Assault_Troop_PowerArmor
    @@ -877,6 +885,9 @@ 0.5 + +
  • Wula_Armor_Medium
  • +
    Wula/Apparel/WULA_Assault_Troop_Helmet
    30 @@ -924,6 +935,7 @@ +
  • Wula_Armor_Heavy
  • RoyalTier5
  • Royal
  • @@ -1027,6 +1039,7 @@ +
  • Wula_Armor_Heavy
  • RoyalTier5
  • Royal
  • @@ -1077,6 +1090,7 @@ +
  • Wula_Armor_Super_Heavy
  • RoyalTier5
  • Royal
  • @@ -1201,6 +1215,7 @@ +
  • Wula_Armor_Super_Heavy
  • RoyalTier5
  • Royal
  • @@ -1286,6 +1301,9 @@ 100 + +
  • Wula_Armor_Super_Heavy
  • +
  • Torso
  • Neck
  • @@ -1341,6 +1359,7 @@
  • RoyalTier5
  • Royal
  • +
  • Wula_Armor_Heavy
  • Arms
  • diff --git a/1.6/Defs/ThingDefs_Misc/Weapons/WULA_Weapon.xml b/1.6/Defs/ThingDefs_Misc/Weapons/WULA_Weapon.xml index ed8fbb3e..9d22fd89 100644 --- a/1.6/Defs/ThingDefs_Misc/Weapons/WULA_Weapon.xml +++ b/1.6/Defs/ThingDefs_Misc/Weapons/WULA_Weapon.xml @@ -57,6 +57,9 @@ 1.25 + +
  • Wula_Weapon_Init
  • +
    WULA_RW_Base_AR @@ -106,6 +109,9 @@ 60 8 + +
  • Wula_Weapon_Init
  • +
    WULA_MW_Constructor_Hammer @@ -138,9 +144,9 @@ 0.8 - -
  • Wula_Constructor_Cat_Weapon
  • -
    + + +
    WULA_RW_Base_AR_Cat @@ -198,6 +204,9 @@ 2.2 + + + @@ -212,9 +221,9 @@ 1.35 -65 - + +
  • Wula_Melee_Weapon_T3
  • +
    Spacer 50 @@ -268,6 +277,9 @@ Graphic_Single CutoutComplex + +
  • Wula_Melee_Weapon_T2
  • +
    -65 Spacer @@ -485,6 +497,9 @@ 450 UnfinishedWeapon + +
  • Wula_Melee_Weapon_T2
  • +
    @@ -543,6 +558,9 @@ WULA_Synth_Weapon_2_Melee_Technology UnfinishedWeapon + +
  • Wula_Melee_Weapon_T2
  • +
    @@ -1357,6 +1375,9 @@ 乌拉帝国配发的近距离霰弹枪,以威力巨大的梭镖破甲弹为核心,专注于在短距离上的快速反应战斗和持续性压制能力 Ultra + +
  • Wula_Ranged_Weapon_T2
  • +
    Wula/Weapon/WULA_RW_StarDrift_SG @@ -1421,6 +1442,9 @@ 乌拉帝国的通用机枪,负责在班组中提供如暴雨倾泻的高速连射光束流,产生的高温熔烧效果将融化一切敌人的装甲。 Ultra + +
  • Wula_Ranged_Weapon_T2
  • +
    Wula/Weapon/WULA_RW_Sphene_MG @@ -1470,6 +1494,9 @@ 一般由乌拉帝国跳帮组或骑士军团携带的手持火炮,能够在锁定后连续发射三发炮弹,夷平敌人的复合型工事或舰船内壁,并给敌人送来最炽热的消亡。 Ultra + +
  • Wula_Ranged_Weapon_Wall_Destoryer
  • +
    Wula/Weapon/WULA_RW_Handle_Cannon Graphic_Single @@ -1564,6 +1591,9 @@ 一般由乌拉帝国跳帮组或骑士军团携带的自动炮,在拥有长射程的同时火力也非常凶猛,会造成区域性的爆炸效果以控制集群敌军。 Ultra + +
  • Wula_Ranged_Weapon_T3
  • +
    Wula/Weapon/WULA_RW_AutoCannon @@ -1649,6 +1679,9 @@ Graphic_Single 1.65 + +
  • Wula_Ranged_Weapon_T3
  • +
    0.75 @@ -1727,6 +1760,9 @@ Graphic_Single 1.2
    + +
  • Wula_Ranged_Weapon_T4
  • +
    0.9 Interact_ChargeRifle @@ -1822,6 +1858,9 @@ Graphic_Single 1.5
    + +
  • Wula_Ranged_Weapon_T4
  • +
    0.8 Interact_ChargeRifle diff --git a/1.6/Defs/ThingDefs_Races/Races_Wulaspecies.xml b/1.6/Defs/ThingDefs_Races/Races_Wulaspecies.xml index 6bc710a1..4d1a4e42 100644 --- a/1.6/Defs/ThingDefs_Races/Races_Wulaspecies.xml +++ b/1.6/Defs/ThingDefs_Races/Races_Wulaspecies.xml @@ -314,6 +314,14 @@
  • Apparel_TribalA
  • Apparel_Sash
  • Apparel_Bandolier
  • +
  • Apparel_Broadwrap
  • +
  • Apparel_Headwrap
  • +
  • Apparel_Shadecone
  • +
  • Apparel_AuthorityCap
  • +
  • Apparel_Flophat
  • +
  • Apparel_Slicecap
  • +
  • Apparel_Tailcap
  • +
  • Apparel_VisageMask
  • true @@ -460,7 +468,9 @@ - 30 + 200 + 5 + 4