diff --git a/1.6/Assemblies/WulaFallenEmpire.dll b/1.6/Assemblies/WulaFallenEmpire.dll
index 7fc01cef..153790a6 100644
Binary files a/1.6/Assemblies/WulaFallenEmpire.dll and b/1.6/Assemblies/WulaFallenEmpire.dll differ
diff --git a/1.6/Defs/ThingDefs/WULA_Item.xml b/1.6/Defs/ThingDefs/WULA_Item.xml
index 1df3c124..3428a656 100644
--- a/1.6/Defs/ThingDefs/WULA_Item.xml
+++ b/1.6/Defs/ThingDefs/WULA_Item.xml
@@ -39,7 +39,7 @@
1
16
270
- MealSimple
+ NeverForNutrition
-1000
-1000
EatVegetarian
diff --git a/Source/WulaFallenEmpire/HarmonyPatches/Projectile_Launch_Patch.cs b/Source/WulaFallenEmpire/HarmonyPatches/Projectile_Launch_Patch.cs
index 8b094b13..aed6001e 100644
--- a/Source/WulaFallenEmpire/HarmonyPatches/Projectile_Launch_Patch.cs
+++ b/Source/WulaFallenEmpire/HarmonyPatches/Projectile_Launch_Patch.cs
@@ -26,10 +26,12 @@ namespace WulaFallenEmpire.HarmonyPatches
{
if (interceptor.TryIntercept(__instance, lastExactPos, newExactPos))
{
+ // Directly destroy the projectile instead of calling Impact via reflection.
+ // This is cleaner and avoids the NRE that happens when the game engine
+ // continues to process a projectile that was destroyed mid-tick.
+ __instance.Destroy(DestroyMode.Vanish);
- ImpactMethod.Invoke(__instance, new object[] { null, true });
-
- return false;
+ return false; // Prevent original method from running.
}
}
}