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@@ -143,6 +143,9 @@
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</targetParams>
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</verbProperties>
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<comps>
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<li Class="WulaFallenEmpire.CompProperties_AbilityResearchPrereq">
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||||
<requiredResearch>WULA_Light_Fighter_Drone_Technology</requiredResearch>
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||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_AircraftStrike">
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||||
<requiredAircraftType>WULA_Fighter_Drone_Entity</requiredAircraftType>
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||||
<aircraftCooldownTicks>5000</aircraftCooldownTicks>
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||||
@@ -189,6 +192,9 @@
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||||
</targetParams>
|
||||
</verbProperties>
|
||||
<comps>
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||||
<li Class="WulaFallenEmpire.CompProperties_AbilityResearchPrereq">
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||||
<requiredResearch>WULA_Light_Fighter_Drone_Technology</requiredResearch>
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||||
</li>
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||||
<li Class="WulaFallenEmpire.CompProperties_AircraftStrike">
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||||
<requiredAircraftType>WULA_Fighter_Drone_Entity</requiredAircraftType>
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||||
<aircraftCooldownTicks>5000</aircraftCooldownTicks>
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@@ -243,6 +249,9 @@
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</targetParams>
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</verbProperties>
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<comps>
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<li Class="WulaFallenEmpire.CompProperties_AbilityResearchPrereq">
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<requiredResearch>WULA_Striker_Technology</requiredResearch>
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</li>
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<li Class="WulaFallenEmpire.CompProperties_AircraftStrike">
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<requiredAircraftType>WULA_Striker_Entity</requiredAircraftType>
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<aircraftCooldownTicks>5000</aircraftCooldownTicks>
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@@ -277,7 +286,7 @@
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<AbilityDef>
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<defName>WULA_Spawn_Striker_RailGun</defName>
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<label>攻击机扫射</label>
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<description>指挥乌拉帝国的战机,高速掠过战场,使用机腹的两台高射速机炮打击目标地点——因为速度原因,打击区会很狭长。</description>
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<description>指挥乌拉帝国的攻击机,高速掠过战场,使用机腹的两台高射速机炮打击目标地点——因为速度原因,打击区会很狭长。</description>
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<iconPath>Wula/UI/Abilities/WULA_Spawn_Striker_RailGun</iconPath>
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<cooldownTicksRange>1</cooldownTicksRange>
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<hotKey>Misc12</hotKey>
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@@ -295,6 +304,9 @@
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</targetParams>
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</verbProperties>
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<comps>
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<li Class="WulaFallenEmpire.CompProperties_AbilityResearchPrereq">
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<requiredResearch>WULA_Striker_Technology</requiredResearch>
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</li>
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<li Class="WulaFallenEmpire.CompProperties_AircraftStrike">
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<requiredAircraftType>WULA_Striker_Entity</requiredAircraftType>
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<aircraftCooldownTicks>5000</aircraftCooldownTicks>
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@@ -340,7 +352,7 @@
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<AbilityDef>
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<defName>WULA_Spawn_Striker_EMP</defName>
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<label>攻击机电磁压制</label>
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<description>指挥乌拉帝国的战机,高速掠过战场,快速丢下一组EMP炸弹——因为速度原因,打击区会很狭长。</description>
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<description>指挥乌拉帝国的攻击机,高速掠过战场,快速丢下一组EMP炸弹——因为速度原因,打击区会很狭长。</description>
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<iconPath>Wula/UI/Abilities/WULA_Spawn_Striker_EMP</iconPath>
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<cooldownTicksRange>1</cooldownTicksRange>
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<hotKey>Misc12</hotKey>
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@@ -358,6 +370,9 @@
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</targetParams>
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</verbProperties>
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<comps>
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<li Class="WulaFallenEmpire.CompProperties_AbilityResearchPrereq">
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<requiredResearch>WULA_Striker_Technology</requiredResearch>
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</li>
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<li Class="WulaFallenEmpire.CompProperties_AircraftStrike">
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<requiredAircraftType>WULA_Striker_Entity</requiredAircraftType>
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<aircraftCooldownTicks>5000</aircraftCooldownTicks>
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@@ -421,6 +436,9 @@
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</targetParams>
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</verbProperties>
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<comps>
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<li Class="WulaFallenEmpire.CompProperties_AbilityResearchPrereq">
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<requiredResearch>WULA_Bomber_Technology</requiredResearch>
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</li>
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<li Class="WulaFallenEmpire.CompProperties_AircraftStrike">
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<requiredAircraftType>WULA_Bomber_Entity</requiredAircraftType>
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<aircraftCooldownTicks>10000</aircraftCooldownTicks>
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@@ -484,6 +502,9 @@
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</targetParams>
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</verbProperties>
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<comps>
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||||
<li Class="WulaFallenEmpire.CompProperties_AbilityResearchPrereq">
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<requiredResearch>WULA_Bomber_Technology</requiredResearch>
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</li>
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||||
<li Class="WulaFallenEmpire.CompProperties_AircraftStrike">
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<requiredAircraftType>WULA_Bomber_Entity</requiredAircraftType>
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<aircraftCooldownTicks>5000</aircraftCooldownTicks>
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@@ -547,6 +568,9 @@
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</targetParams>
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</verbProperties>
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<comps>
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||||
<li Class="WulaFallenEmpire.CompProperties_AbilityResearchPrereq">
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||||
<requiredResearch>WULA_Bomber_Technology</requiredResearch>
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</li>
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<li Class="WulaFallenEmpire.CompProperties_AircraftStrike">
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<requiredAircraftType>WULA_Bomber_Entity</requiredAircraftType>
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<aircraftCooldownTicks>10000</aircraftCooldownTicks>
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@@ -592,9 +616,9 @@
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<!-- 炮击 -->
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<AbilityDef>
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<defName>WULA_Spawn_ShipChunkIncoming</defName>
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<label>战舰轰炸</label>
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<description>我炸死你</description>
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<defName>WULA_Firepower_Minigun_Strafe</defName>
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<label>链炮扫射</label>
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<description>以战舰上的自动链炮对目标区域进行可选方向的扫射,射击速度和冷却都很快,但是威力欠佳。</description>
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<!-- <iconPath>ArachnaeSwarm/UI/Abilities/ARA_Spawn_ARA_HiveCorvette_Rocket</iconPath> -->
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<cooldownTicksRange>1</cooldownTicksRange>
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<hotKey>Misc12</hotKey>
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@@ -612,6 +636,10 @@
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</targetParams>
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</verbProperties>
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<comps>
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<li Class="WulaFallenEmpire.CompProperties_GlobalFlyOverCooldown">
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<globalCooldownTicks>1000</globalCooldownTicks>
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<requiredFacility>BombardmentFacility</requiredFacility>
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</li>
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<li Class="WulaFallenEmpire.CompProperties_AbilityBombardment">
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<bombardmentWidth>5</bombardmentWidth>
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<bombardmentLength>35</bombardmentLength>
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@@ -624,7 +652,7 @@
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<showBombardmentArea>true</showBombardmentArea>
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<effecterScale>1.5</effecterScale>
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<areaPreviewColor>1.0,0.3,0.1,0.3</areaPreviewColor>
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<skyfallerDef>ShipChunkIncoming</skyfallerDef>
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<skyfallerDef>WULA_Firepower_Minigun_Strafe_Skyfaller</skyfallerDef>
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</li>
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<li Class="WulaFallenEmpire.CompProperties_RequireFlyOverFacility">
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<!-- <flyOverDef></flyOverDef> -->
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@@ -73,7 +73,7 @@
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<comps>
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||||
<li Class="HediffCompProperties_GiveAbility">
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<abilityDefs>
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<li>WULA_Spawn_ShipChunkIncoming</li>
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<li>WULA_Firepower_Minigun_Strafe</li>
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</abilityDefs>
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</li>
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</comps>
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@@ -56,7 +56,7 @@
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<ResearchProjectDef ParentName="WULAtechBase">
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<defName>WULA_Striker_Technology</defName>
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<label>攻击机调配许可</label>
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<description>允许殖民地建立信标增加攻击机配额,并使得机械乌拉可以调频天线以申请航空器空中打击。\n\n乌拉帝国的攻击机是强大的对地支援火力,挂载了大量导弹和强大的机炮,对敌方目标实施精准收割。\n\n空中打击依赖于战舰的<color=#BD952F><i>机库</i></color>,只有携带此类设施的战舰出现在地图中时,才能呼叫航空器支援。</description>
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<description>允许殖民地建立信标增加攻击机配额,并使得机械乌拉可以调频天线以申请航空器空中打击。\n\n乌拉帝国的攻击机是强大的对地支援火力,挂载了大量导弹、EMP炸弹和强大的机炮,对敌方目标实施精准收割。\n\n空中打击依赖于战舰的<color=#BD952F><i>机库</i></color>,只有携带此类设施的战舰出现在地图中时,才能呼叫航空器支援。</description>
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<baseCost>600</baseCost>
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<researchViewX>5.00</researchViewX>
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<researchViewY>4.40</researchViewY>
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@@ -81,7 +81,7 @@
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<ResearchProjectDef ParentName="WULAtechBase">
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<defName>WULA_Bomber_Technology</defName>
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<label>轰炸机调配许可</label>
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<description>允许殖民地建立信标增加轰炸机配额,并使得机械乌拉可以调频天线以申请航空器空中打击。\n\n乌拉帝国的轰炸机是可以进入大气层的最大的飞行载具,除了可以使用机炮监视航路外,还能投下大量炸弹夷平帝国之敌。\n\n空中打击依赖于战舰的<color=#BD952F><i>机库</i></color>,只有携带此类设施的战舰出现在地图中时,才能呼叫航空器支援。</description>
|
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<description>允许殖民地建立信标增加轰炸机配额,并使得机械乌拉可以调频天线以申请航空器空中打击。\n\n乌拉帝国的轰炸机是可以进入大气层的最大的飞行载具,除了投掷功能性的烟雾弹外,也能投下大量炸弹或是发射一枚暗物质导弹夷平帝国之敌。\n\n空中打击依赖于战舰的<color=#BD952F><i>机库</i></color>,只有携带此类设施的战舰出现在地图中时,才能呼叫航空器支援。</description>
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||||
<baseCost>600</baseCost>
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<researchViewX>9.00</researchViewX>
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||||
<researchViewY>4.40</researchViewY>
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@@ -71,7 +71,7 @@
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<ThingDef ParentName="BuildingBase">
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<defName>WULA_Fake_Fighter_Drone_Building</defName>
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<label>乌拉帝国蜂群无人机</label>
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<description>111</description>
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<description>一台小型无人机,装备了激光炮和汽油弹,可以为殖民地提供廉价但有效的空中支援。和那些大家伙不同,蜂群无人机不需要机库,并且可以通过舰队的电磁网补充能量,实现永久滞空作战。</description>
|
||||
<thingClass>Building</thingClass>
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<preventDroppingThingsOn>true</preventDroppingThingsOn>
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<altitudeLayer>Building</altitudeLayer>
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@@ -182,7 +182,7 @@
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<ThingDef ParentName="BuildingBase">
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<defName>WULA_Fake_Striker_Beacon_Building</defName>
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<label>乌拉帝国攻击机信标</label>
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||||
<description>111</description>
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<description>用于向乌拉帝国舰队提交资源的信标,可以换取一台乌拉帝国攻击机的支援。若想调动大型战机入场,需要轨道上有携带<color=#BD952F><i>机库</i></color>的战舰。\n\n乌拉帝国的攻击机是强大的对地支援火力,挂载了大量导弹、EMP炸弹和强大的机炮,对敌方目标实施精准收割。</description>
|
||||
<thingClass>Building</thingClass>
|
||||
<preventDroppingThingsOn>true</preventDroppingThingsOn>
|
||||
<altitudeLayer>Building</altitudeLayer>
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||||
@@ -252,7 +252,7 @@
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<ThingDef ParentName="BuildingBase">
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<defName>WULA_Fake_Bomber_Beacon_Building</defName>
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<label>乌拉帝国轰炸机信标</label>
|
||||
<description>111</description>
|
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<description>用于向乌拉帝国舰队提交资源的信标,可以换取一台乌拉帝国轰炸机的支援。若想调动大型战机入场,需要轨道上有携带<color=#BD952F><i>机库</i></color>的战舰。\n\n乌拉帝国的轰炸机是可以进入大气层的最大的飞行载具,除了投掷功能性的烟雾弹外,也能投下大量炸弹或是发射一枚暗物质导弹夷平帝国之敌。</description>
|
||||
<thingClass>Building</thingClass>
|
||||
<preventDroppingThingsOn>true</preventDroppingThingsOn>
|
||||
<altitudeLayer>Building</altitudeLayer>
|
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|
||||
@@ -63,6 +63,10 @@
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<li>BuildingdropperFacility</li>
|
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</availableFacilities>
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||||
</li>
|
||||
<!-- 新增冷却组件 -->
|
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<li Class="WulaFallenEmpire.CompProperties_FlyOverCooldown">
|
||||
<baseCooldownTicks>60000</baseCooldownTicks> <!-- 1天 -->
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="EtherealThingBase">
|
||||
@@ -125,6 +129,10 @@
|
||||
<li>BombardmentFacility</li>
|
||||
</availableFacilities>
|
||||
</li>
|
||||
<!-- 新增冷却组件 -->
|
||||
<li Class="WulaFallenEmpire.CompProperties_FlyOverCooldown">
|
||||
<baseCooldownTicks>60000</baseCooldownTicks> <!-- 1天 -->
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="EtherealThingBase">
|
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@@ -191,6 +199,7 @@
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<!-- 战机 -->
|
||||
<ThingDef Name="WULA_Fighter_Drone_Base" ParentName="EtherealThingBase" Abstract="True">
|
||||
<thingClass>WulaFallenEmpire.FlyOver</thingClass>
|
||||
<tickerType>Normal</tickerType>
|
||||
@@ -695,4 +704,49 @@
|
||||
</li>
|
||||
</modExtensions>
|
||||
</ThingDef>
|
||||
|
||||
<!-- 炮击 -->
|
||||
<ThingDef ParentName="SkyfallerBase">
|
||||
<defName>WULA_Firepower_Minigun_Strafe_Skyfaller</defName>
|
||||
<label>链炮子弹</label>
|
||||
<size>(1, 1)</size>
|
||||
<graphicData>
|
||||
<texPath>Wula/Projectile/WULA_Bullet_ChargeLanceShot_Red</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>MoteGlow</shaderType>
|
||||
<drawSize>5</drawSize>
|
||||
</graphicData>
|
||||
<skyfaller>
|
||||
<movementType>Accelerate</movementType>
|
||||
<shadow>Things/Skyfaller/SkyfallerShadowDropPod</shadow>
|
||||
<shadowSize>(1, 1)</shadowSize>
|
||||
<anticipationSound>DropPod_Fall</anticipationSound>
|
||||
<anticipationSoundTicks>100</anticipationSoundTicks>
|
||||
<impactSound>Explosion_Bomb</impactSound>
|
||||
<moteSpawnTime>0.05</moteSpawnTime>
|
||||
<motesPerCell>1</motesPerCell>
|
||||
<cameraShake>1</cameraShake>
|
||||
<rotationCurve>
|
||||
<points>
|
||||
<li>(0,180)</li>
|
||||
<li>(1, 181)</li>
|
||||
</points>
|
||||
</rotationCurve>
|
||||
<angleCurve>
|
||||
<points>
|
||||
<li>(0,0)</li>
|
||||
<li>(1, 1)</li>
|
||||
</points>
|
||||
</angleCurve>
|
||||
<explosionRadius>4</explosionRadius>
|
||||
<explosionDamage>WULA_Firepower_Minigun_Strafe_Damage</explosionDamage>
|
||||
<explosionDamageFactor>1</explosionDamageFactor>
|
||||
</skyfaller>
|
||||
</ThingDef>
|
||||
<DamageDef ParentName="Bullet">
|
||||
<defName>WULA_Firepower_Minigun_Strafe_Damage</defName>
|
||||
<label>子弹</label>
|
||||
<defaultDamage>25</defaultDamage>
|
||||
<soundExplosion>Explosion_Bomb</soundExplosion>
|
||||
</DamageDef>
|
||||
</Defs>
|
||||
@@ -1,5 +1,25 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<LanguageData>
|
||||
<!-- 自动发射相关 -->
|
||||
<LaunchAircraft>获得航空器</LaunchAircraft>
|
||||
<LaunchAircraftDesc>获得对应的航空器</LaunchAircraftDesc>
|
||||
<ToggleAutoLaunch>启用自动发射</ToggleAutoLaunch>
|
||||
<ToggleAutoLaunchDesc>启用战机自动发射功能</ToggleAutoLaunchDesc>
|
||||
<CancelAutoLaunch>取消自动发射</CancelAutoLaunch>
|
||||
<CancelAutoLaunchDesc>取消预定的自动发射</CancelAutoLaunchDesc>
|
||||
<!-- 状态消息 -->
|
||||
<AircraftStatusLaunched>状态:已发射</AircraftStatusLaunched>
|
||||
<AutoLaunchScheduled>自动发射:{0}秒后</AutoLaunchScheduled>
|
||||
<AutoLaunchReady>自动发射:就绪</AutoLaunchReady>
|
||||
<!-- 事件消息 -->
|
||||
<AircraftAutoLaunchScheduled>战机自动发射预定:{0} 将在 {1} 秒后发射</AircraftAutoLaunchScheduled>
|
||||
<AircraftAutoLaunchThreatDetected>检测到威胁 {0},预定战机自动发射</AircraftAutoLaunchThreatDetected>
|
||||
<AircraftAutoLaunchManhunterDetected>检测到狂躁动物 {0},预定战机自动发射</AircraftAutoLaunchManhunterDetected>
|
||||
<AutoLaunchCancelled>自动发射已取消</AutoLaunchCancelled>
|
||||
<!-- 原有翻译保持不变 -->
|
||||
<AircraftLaunched>已获得 {0} {1}</AircraftLaunched>
|
||||
<HangarDamaged>机库已损坏</HangarDamaged>
|
||||
|
||||
<!-- Aircraft Strike Messages -->
|
||||
<AircraftManagerNotFound>战机管理器未找到!</AircraftManagerNotFound>
|
||||
<AircraftStrikeInitiated>空中打击已启动:{0}</AircraftStrikeInitiated>
|
||||
|
||||
@@ -187,25 +187,6 @@
|
||||
<WULA_NoFactoryFlyOver>需要拥有-生产设施-的战舰部署在殖民地轨道上才能空投</WULA_NoFactoryFlyOver>
|
||||
<WULA_NoFactoryFlyOverDesc>当前地图上没有拥有-生产设施-的战舰部署在殖民地轨道上,无法进行空投</WULA_NoFactoryFlyOverDesc>
|
||||
|
||||
<!-- 自动发射相关 -->
|
||||
<LaunchAircraft>发射战机</LaunchAircraft>
|
||||
<LaunchAircraftDesc>手动发射战机到战机库</LaunchAircraftDesc>
|
||||
<ToggleAutoLaunch>启用自动发射</ToggleAutoLaunch>
|
||||
<ToggleAutoLaunchDesc>启用战机自动发射功能</ToggleAutoLaunchDesc>
|
||||
<CancelAutoLaunch>取消自动发射</CancelAutoLaunch>
|
||||
<CancelAutoLaunchDesc>取消预定的自动发射</CancelAutoLaunchDesc>
|
||||
<!-- 状态消息 -->
|
||||
<AircraftStatusLaunched>状态:已发射</AircraftStatusLaunched>
|
||||
<AutoLaunchScheduled>自动发射:{0}秒后</AutoLaunchScheduled>
|
||||
<AutoLaunchReady>自动发射:就绪</AutoLaunchReady>
|
||||
<!-- 事件消息 -->
|
||||
<AircraftAutoLaunchScheduled>战机自动发射预定:{0} 将在 {1} 秒后发射</AircraftAutoLaunchScheduled>
|
||||
<AircraftAutoLaunchThreatDetected>检测到威胁 {0},预定战机自动发射</AircraftAutoLaunchThreatDetected>
|
||||
<AircraftAutoLaunchManhunterDetected>检测到狂躁动物 {0},预定战机自动发射</AircraftAutoLaunchManhunterDetected>
|
||||
<AutoLaunchCancelled>自动发射已取消</AutoLaunchCancelled>
|
||||
<!-- 原有翻译保持不变 -->
|
||||
<AircraftLaunched>已发射 {0} 架 {1}</AircraftLaunched>
|
||||
<HangarDamaged>机库已损坏</HangarDamaged>
|
||||
|
||||
<WULA_LaunchToGlobalStorage>发射到乌拉帝国舰队</WULA_LaunchToGlobalStorage>
|
||||
<WULA_LaunchToGlobalStorageDesc>将物品发送到乌拉帝国舰队,以便其使用这些材料进行加工。\n\n如果装备、武器和尸体被送到乌拉帝国舰队,则它们会在下一次成品空投被扔回来,其他的物资若被乌拉帝国舰队接收则一概不退。</WULA_LaunchToGlobalStorageDesc>
|
||||
@@ -331,4 +312,27 @@
|
||||
<WULA_OverflowStored>超出经验已存储</WULA_OverflowStored>
|
||||
<WULA_DataPackPartiallyAbsorbed>吸收了 {0} 经验,{1} 转换为溢出数据包</WULA_DataPackPartiallyAbsorbed>
|
||||
<WULA_DataPackOverflowOnly>所有 {0} 经验转换为溢出数据包(已达到最大品质)</WULA_DataPackOverflowOnly>
|
||||
|
||||
<WULA_ResearchRequired>使用该技能需要研究科技 {0}</WULA_ResearchRequired>
|
||||
|
||||
<!-- 轰炸能力相关翻译 -->
|
||||
<SelectBombardmentStart>选择轰炸起点</SelectBombardmentStart>
|
||||
<SelectBombardmentDirection>选择轰炸方向</SelectBombardmentDirection>
|
||||
<CannotBombardInvalidLocation>无法在此位置进行轰炸</CannotBombardInvalidLocation>
|
||||
<BombardmentInProgress>轰炸进行中</BombardmentInProgress>
|
||||
<BombardmentCompleted>轰炸完成</BombardmentCompleted>
|
||||
|
||||
<WULA_GlobalFlyOverCooldown.CannotUseOutsideMap>无法在地图外使用</WULA_GlobalFlyOverCooldown.CannotUseOutsideMap>
|
||||
<WULA_GlobalFlyOverCooldown.NoAvailableFacilities>轨道上的战舰没有可用的武器阵列(共{0}个,全部冷却中)</WULA_GlobalFlyOverCooldown.NoAvailableFacilities>
|
||||
<WULA_GlobalFlyOverCooldown.FacilityStatus>武器阵列:{0}个就绪,{1}个冷却中</WULA_GlobalFlyOverCooldown.FacilityStatus>
|
||||
<WULA_GlobalFlyOverCooldown.FacilityStatusError>设施状态错误</WULA_GlobalFlyOverCooldown.FacilityStatusError>
|
||||
<WULA_GlobalFlyOverCooldown.FacilityStatusDetailed>武器阵列:{0}个就绪,{1}个冷却中</WULA_GlobalFlyOverCooldown.FacilityStatusDetailed>
|
||||
<WULA_GlobalFlyOverCooldown.CooldownTime>冷却时间:{0}</WULA_GlobalFlyOverCooldown.CooldownTime>
|
||||
<WULA_GlobalFlyOverCooldown.NoAvailableFacilitiesSimple>没有可用的武器阵列</WULA_GlobalFlyOverCooldown.NoAvailableFacilitiesSimple>
|
||||
|
||||
<!-- FlyOverCooldown 翻译 -->
|
||||
<WULA_FlyOverCooldown.Ready>就绪</WULA_FlyOverCooldown.Ready>
|
||||
<WULA_FlyOverCooldown.CooldownRemaining>冷却:{0}</WULA_FlyOverCooldown.CooldownRemaining>
|
||||
<WULA_FlyOverCooldown.BombardmentFacilityStatus>武器阵列:{0}</WULA_FlyOverCooldown.BombardmentFacilityStatus>
|
||||
<WULA_FlyOverCooldown.BombardmentFacilityReady>武器阵列:就绪</WULA_FlyOverCooldown.BombardmentFacilityReady>
|
||||
</LanguageData>
|
||||
Reference in New Issue
Block a user