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@@ -63,6 +63,10 @@
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<li>BuildingdropperFacility</li>
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</availableFacilities>
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</li>
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<!-- 新增冷却组件 -->
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<li Class="WulaFallenEmpire.CompProperties_FlyOverCooldown">
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<baseCooldownTicks>60000</baseCooldownTicks> <!-- 1天 -->
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</li>
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</comps>
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</ThingDef>
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<ThingDef ParentName="EtherealThingBase">
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@@ -125,6 +129,10 @@
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<li>BombardmentFacility</li>
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</availableFacilities>
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</li>
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<!-- 新增冷却组件 -->
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<li Class="WulaFallenEmpire.CompProperties_FlyOverCooldown">
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<baseCooldownTicks>60000</baseCooldownTicks> <!-- 1天 -->
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</li>
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</comps>
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</ThingDef>
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<ThingDef ParentName="EtherealThingBase">
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@@ -191,6 +199,7 @@
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</comps>
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</ThingDef>
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<!-- 战机 -->
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<ThingDef Name="WULA_Fighter_Drone_Base" ParentName="EtherealThingBase" Abstract="True">
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<thingClass>WulaFallenEmpire.FlyOver</thingClass>
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<tickerType>Normal</tickerType>
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@@ -695,4 +704,49 @@
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</li>
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</modExtensions>
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</ThingDef>
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<!-- 炮击 -->
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<ThingDef ParentName="SkyfallerBase">
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<defName>WULA_Firepower_Minigun_Strafe_Skyfaller</defName>
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<label>链炮子弹</label>
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<size>(1, 1)</size>
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<graphicData>
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<texPath>Wula/Projectile/WULA_Bullet_ChargeLanceShot_Red</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>MoteGlow</shaderType>
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<drawSize>5</drawSize>
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</graphicData>
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<skyfaller>
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<movementType>Accelerate</movementType>
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<shadow>Things/Skyfaller/SkyfallerShadowDropPod</shadow>
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<shadowSize>(1, 1)</shadowSize>
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<anticipationSound>DropPod_Fall</anticipationSound>
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<anticipationSoundTicks>100</anticipationSoundTicks>
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<impactSound>Explosion_Bomb</impactSound>
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<moteSpawnTime>0.05</moteSpawnTime>
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<motesPerCell>1</motesPerCell>
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<cameraShake>1</cameraShake>
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<rotationCurve>
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<points>
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<li>(0,180)</li>
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<li>(1, 181)</li>
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</points>
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</rotationCurve>
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<angleCurve>
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<points>
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<li>(0,0)</li>
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<li>(1, 1)</li>
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</points>
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</angleCurve>
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<explosionRadius>4</explosionRadius>
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<explosionDamage>WULA_Firepower_Minigun_Strafe_Damage</explosionDamage>
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<explosionDamageFactor>1</explosionDamageFactor>
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</skyfaller>
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</ThingDef>
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<DamageDef ParentName="Bullet">
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<defName>WULA_Firepower_Minigun_Strafe_Damage</defName>
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<label>子弹</label>
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<defaultDamage>25</defaultDamage>
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<soundExplosion>Explosion_Bomb</soundExplosion>
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</DamageDef>
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</Defs>
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