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@@ -67,41 +67,18 @@
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<texPath>Things/Projectile/Bullet_Big</texPath> <!-- Placeholder, needs a proper texture path -->
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<thingClass>WulaFallenEmpire.Projectile_Homing</thingClass>
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<thingClass>WulaFallenEmpire.Projectile_TrackingBullet</thingClass>
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<projectile>
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<speed>30</speed>
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<damageDef>Bullet</damageDef>
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<damageAmountBase>15</damageAmountBase>
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<stoppingPower>1.5</stoppingPower>
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<armorPenetrationBase>0.5</armorPenetrationBase>
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<soundExplode>Explosion_Blasting</soundExplode>
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<soundImpactAnticipate>Impact_Metal</soundImpactAnticipate>
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<flyOverhead>false</flyOverhead>
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<shadowSize>0.5</shadowSize>
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<explosionRadius>0.5</explosionRadius>
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<explosionDelay>0</explosionDelay>
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<screenShakeFactor>0.5</screenShakeFactor>
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<applyDamageToExplosionCellsNeighbors>false</applyDamageToExplosionCellsNeighbors>
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<preExplosionSpawnChance>0.5</preExplosionSpawnChance>
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<preExplosionSpawnThingCount>1</preExplosionSpawnThingCount>
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<explosionChanceToStartFire>0.1</explosionChanceToStartFire>
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<explosionDamageFalloff>true</explosionDamageFalloff>
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<doExplosionVFX>true</doExplosionVFX>
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<stoppingPower>1.5</stoppingPower>
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</projectile>
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<modExtensions>
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<li Class="WulaFallenEmpire.HomingProjectileDef">
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<li Class="WulaFallenEmpire.TrackingBulletDef">
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<homingSpeed>0.5</homingSpeed>
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<initRotateAngle>10</initRotateAngle>
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<homingSpeed>0.05</homingSpeed>
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<destroyTicksAfterLosingTrack>60</destroyTicksAfterLosingTrack>
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<proximityFuseRange>1.5</proximityFuseRange>
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<hitChance>0.8</hitChance>
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<extraProjectile>Bullet_ExampleHoming</extraProjectile>
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<SpeedChangeTilesPerTickOverride>0.05</SpeedChangeTilesPerTickOverride>
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<SpeedRangeTilesPerTickOverride>
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<min>20</min>
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<max>40</max>
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</SpeedRangeTilesPerTickOverride>
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<tailFleckDef>WULA_GunTail_Smoke</tailFleckDef>
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</li>
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</modExtensions>
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</ThingDef>
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@@ -68,18 +68,15 @@
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<texPath>Things/Projectile/Bullet_Big</texPath> <!-- Placeholder, needs a proper texture path -->
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<thingClass>WulaFallenEmpire.Projectile_Homing_Explosive</thingClass>
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<thingClass>WulaFallenEmpire.Projectile_TrackingBullet</thingClass>
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<projectile>
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<speed>25</speed>
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<damageDef>Bomb</damageDef>
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<damageAmountBase>30</damageAmountBase>
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<stoppingPower>2.0</stoppingPower>
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<armorPenetrationBase>0.7</armorPenetrationBase>
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<soundExplode>Explosion_Bomb</soundExplode>
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<soundImpactAnticipate>Impact_Metal</soundImpactAnticipate>
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<flyOverhead>true</flyOverhead>
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<shadowSize>0.8</shadowSize>
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<stoppingPower>2.0</stoppingPower>
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<explosionRadius>3.0</explosionRadius>
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<explosionDelay>60</explosionDelay>
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<screenShakeFactor>1.0</screenShakeFactor>
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<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
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<preExplosionSpawnChance>1.0</preExplosionSpawnChance>
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@@ -89,19 +86,10 @@
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<doExplosionVFX>true</doExplosionVFX>
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</projectile>
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<modExtensions>
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<li Class="WulaFallenEmpire.HomingProjectileDef">
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<li Class="WulaFallenEmpire.TrackingBulletDef">
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<homingSpeed>0.5</homingSpeed>
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<initRotateAngle>5</initRotateAngle>
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<homingSpeed>0.03</homingSpeed>
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<destroyTicksAfterLosingTrack>90</destroyTicksAfterLosingTrack>
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<proximityFuseRange>2.0</proximityFuseRange>
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<hitChance>0.7</hitChance>
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<extraProjectile>Bullet_ExampleHomingExplosive</extraProjectile>
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<SpeedChangeTilesPerTickOverride>0.03</SpeedChangeTilesPerTickOverride>
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<SpeedRangeTilesPerTickOverride>
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<min>20</min>
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<max>30</max>
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</SpeedRangeTilesPerTickOverride>
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<tailFleckDef>WULA_GunTail_Smoke</tailFleckDef>
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<!-- 爆炸相关配置,可以直接在projectile节点下定义,Projectile_TrackingBullet 不直接处理爆炸逻辑 -->
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</li>
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</modExtensions>
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</ThingDef>
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