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This commit is contained in:
@@ -421,27 +421,13 @@
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</ResearchProjectDef>
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<ResearchProjectDef ParentName="WULAtechBase">
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<defName>WULA_Mech_Mobile_Shield_Technology</defName>
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<researchViewX>6.00</researchViewX>
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<researchViewX>10.00</researchViewX>
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<researchViewY>5.60</researchViewY>
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<label>放射盾空投许可</label>
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<description>允许殖民地申请空投MSm-8"放射盾",乌拉帝国的中型战争机械,一种多足机械体,拥有密不透风的反射盾的同时,还可以灼烧那些企图进入护盾区域内的宵小之辈。</description>
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<baseCost>2000</baseCost>
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<hiddenPrerequisites>
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<li>WULA_Synth_Productor_Technology</li>
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</hiddenPrerequisites>
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<prerequisites>
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<li>WULA_Colony_License_LV2_Technology</li>
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</prerequisites>
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</ResearchProjectDef>
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<ResearchProjectDef ParentName="WULAtechBase">
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<defName>WULA_Mech_Mobile_Shield_Teleporter_Technology</defName>
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<researchViewX>10.00</researchViewX>
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<researchViewY>5.60</researchViewY>
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<label>放射盾传送器许可</label>
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<description>允许殖民地使用MSm-8"放射盾"内置的传送器,机械乌拉在其覆盖范围内,处于征召状态下进行常规移动时,会以瞬间传送代替步行。</description>
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<baseCost>3000</baseCost>
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<hiddenPrerequisites>
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<li>WULA_Mech_Mobile_Shield_Technology</li>
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<li>WULA_Synth_Productor_Technology</li>
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</hiddenPrerequisites>
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<prerequisites>
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<li>WULA_Colony_License_LV3_Technology</li>
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@@ -78,11 +78,11 @@
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<MaxFlightTime>9999</MaxFlightTime>
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<FlightCooldown>0</FlightCooldown>
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<ArmorRating_Sharp>1</ArmorRating_Sharp>
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<ArmorRating_Blunt>1</ArmorRating_Blunt>
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<ArmorRating_Sharp>1.25</ArmorRating_Sharp>
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<ArmorRating_Blunt>1.25</ArmorRating_Blunt>
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<ArmorRating_Heat>2</ArmorRating_Heat>
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<WULA_MechArmor>3</WULA_MechArmor>
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<WULA_MechArmor>4</WULA_MechArmor>
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</statBases>
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<costList Inherit="False">
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<WULA_Alloy>300</WULA_Alloy>
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@@ -302,7 +302,7 @@
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<stageTransitionCooldownTicks>3</stageTransitionCooldownTicks>
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<!-- 碰撞区域 -->
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<collisionAreaRadius>3</collisionAreaRadius>
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<collisionAreaRadius>2</collisionAreaRadius>
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<!-- 目标过滤 -->
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<onlyAffectEnemies>true</onlyAffectEnemies>
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@@ -356,11 +356,11 @@
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<MaxFlightTime>9999</MaxFlightTime>
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<FlightCooldown>0</FlightCooldown>
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<ArmorRating_Sharp>1</ArmorRating_Sharp>
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<ArmorRating_Blunt>1</ArmorRating_Blunt>
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<ArmorRating_Sharp>1.25</ArmorRating_Sharp>
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<ArmorRating_Blunt>1.25</ArmorRating_Blunt>
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<ArmorRating_Heat>2</ArmorRating_Heat>
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<WULA_MechArmor>3</WULA_MechArmor>
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<WULA_MechArmor>4</WULA_MechArmor>
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</statBases>
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<costList Inherit="False">
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<WULA_Alloy>300</WULA_Alloy>
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@@ -570,7 +570,7 @@
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<stageTransitionCooldownTicks>3</stageTransitionCooldownTicks>
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<!-- 碰撞区域 -->
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<collisionAreaRadius>3</collisionAreaRadius>
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<collisionAreaRadius>2</collisionAreaRadius>
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<!-- 目标过滤 -->
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<onlyAffectEnemies>true</onlyAffectEnemies>
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@@ -598,6 +598,12 @@
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<knockbackFlyerDef>PawnFlyer</knockbackFlyerDef>
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<!-- <flightEffecterDef>FlyerTakeoff</flightEffecterDef> -->
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<landingSound>PawnFlyerLand</landingSound>
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<!-- 地形阻挡配置 -->
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<narrowTerrainBlocked>true</narrowTerrainBlocked>
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<maxBlockPenalty>1</maxBlockPenalty>
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<terrainCheckInterval>60</terrainCheckInterval>
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<blockedHediff>Wula_TerrainBlocked</blockedHediff>
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<!-- 调试 -->
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<enableDebugLogging>false</enableDebugLogging>
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@@ -616,6 +622,8 @@
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<ArmorRating_Sharp>0.5</ArmorRating_Sharp>
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<ArmorRating_Blunt>0.5</ArmorRating_Blunt>
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<ArmorRating_Heat>2</ArmorRating_Heat>
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<WULA_MechArmor>5</WULA_MechArmor>
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</statBases>
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<costList Inherit="False">
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<WULA_Alloy>300</WULA_Alloy>
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@@ -649,7 +657,7 @@
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</tools>
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<comps>
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<li Class="WulaFallenEmpire.CompProperties_AreaShield">
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<radius>15</radius>
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<radius>25</radius>
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<baseHitPoints>300</baseHitPoints>
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<rechargeDelay>2400</rechargeDelay>
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<rechargeHitPointsIntervalTicks>30</rechargeHitPointsIntervalTicks>
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@@ -669,13 +677,13 @@
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<!-- 反射设置 -->
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<canReflect>true</canReflect>
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<reflectChance>0.85</reflectChance>
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<reflectChance>0.95</reflectChance>
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<reflectAngleRange>30</reflectAngleRange>
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<reflectCost>0</reflectCost>
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<reflectEffecter>Interceptor_BlockedProjectile</reflectEffecter>
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</li>
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<li Class="WulaFallenEmpire.CompProperties_AreaDamage">
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<radius>15</radius>
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<radius>25</radius>
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<damageIntervalTicks>30</damageIntervalTicks>
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<damageDef>Flame</damageDef>
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<damageAmount>8</damageAmount>
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@@ -687,7 +695,7 @@
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<ignoreFactionRelations>false</ignoreFactionRelations>
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<startEnabled>false</startEnabled>
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<toggleLabel>热辐射</toggleLabel>
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<toggleDescription>MSm-8"放射盾"可以打开外壳,蒸发胆敢进入反射立场内的敌军——这同时会使得它伤害附近所有的散落物品。</toggleDescription>
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<toggleDescription>MSm-8"放射盾"可以打开外壳,蒸发胆敢进入反射立场内的敌军。</toggleDescription>
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<toggleIconPath>Wula/UI/Commands/Wula_Psi_Titan_AreaDamage</toggleIconPath>
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</li>
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<!-- <li Class="WulaFallenEmpire.CompProperties_AreaTeleporter">
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@@ -829,12 +837,61 @@
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</li>
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</pawnKindHediffs>
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</li> -->
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<li Class="WulaFallenEmpire.CompProperties_HighSpeedCollision">
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<!-- 速度阈值 -->
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<minSpeedForStage1>0.5</minSpeedForStage1>
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<minSpeedForStage2>1.0</minSpeedForStage2>
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<speedHistoryFrameCount>15</speedHistoryFrameCount>
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<stageTransitionCooldownTicks>6</stageTransitionCooldownTicks>
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<!-- 碰撞区域 -->
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<collisionAreaRadius>3</collisionAreaRadius>
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<!-- 目标过滤 -->
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<onlyAffectEnemies>true</onlyAffectEnemies>
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<excludeAlliedPawns>true</excludeAlliedPawns>
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<!-- 阶段1效果 -->
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<stage1DamageDef>Blunt</stage1DamageDef>
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<stage1DamageAmount>1</stage1DamageAmount>
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<armorPenetration>0.1</armorPenetration>
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<!-- <stage1Hediff>Bruise</stage1Hediff>
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<stage1HediffDurationTicks>120</stage1HediffDurationTicks>
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<stage1HediffPreventsDamage>true</stage1HediffPreventsDamage> -->
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<!-- <stage1Effecter>SparkImpact</stage1Effecter> -->
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<stage1Sound>MeleeHit_BladelinkZeusHammer</stage1Sound>
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<!-- 阶段2效果 -->
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<stage2DamageDef>Blunt</stage2DamageDef>
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<stage2DamageAmount>20</stage2DamageAmount>
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<stage2KnockbackDistance>4</stage2KnockbackDistance>
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<requireLineOfSightForKnockback>true</requireLineOfSightForKnockback>
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<!-- <stage2Effecter>ExplosionFlash</stage2Effecter> -->
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<stage2Sound>MeleeHit_BladelinkZeusHammer</stage2Sound>
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<!-- 击飞配置 -->
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<knockbackFlyerDef>PawnFlyer</knockbackFlyerDef>
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<!-- <flightEffecterDef>FlyerTakeoff</flightEffecterDef> -->
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<landingSound>PawnFlyerLand</landingSound>
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<!-- 地形阻挡配置 -->
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<narrowTerrainBlocked>true</narrowTerrainBlocked>
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<maxBlockPenalty>1</maxBlockPenalty>
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<terrainCheckInterval>60</terrainCheckInterval>
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<blockedHediff>Wula_TerrainBlocked</blockedHediff>
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<!-- 调试 -->
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<enableDebugLogging>false</enableDebugLogging>
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<enableDebugVisuals>false</enableDebugVisuals>
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<debugDrawSpeedHistory>false</debugDrawSpeedHistory>
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</li>
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</comps>
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</ThingDef>
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<ThingDef ParentName="Wula_MechunitBase">
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<defName>Wula_Mech_Mobile_Factory</defName>
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<label>MFm-2"陆行舰"</label>
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<description>乌拉帝国的大型战争机械,简直就是一座移动堡垒——它不仅装甲厚实、火炮林立,还能在战场上生产大量的辅助战争机械以形成坚实的弹性阵线,生来就是为了粉碎坚固的要塞和顽强的抵抗。</description>
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<description>乌拉帝国的大型构装体,简直就是一座移动堡垒——它不仅装甲厚实、火炮林立,还能在战场上生产大量的辅助战争机械以形成坚实的弹性阵线,生来就是为了粉碎坚固的要塞和顽强的抵抗。</description>
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<statBases>
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<MoveSpeed>1</MoveSpeed>
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<EnergyShieldEnergyMax>5</EnergyShieldEnergyMax>
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@@ -845,6 +902,8 @@
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<ArmorRating_Sharp>1.75</ArmorRating_Sharp>
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<ArmorRating_Blunt>1.75</ArmorRating_Blunt>
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<ArmorRating_Heat>2</ArmorRating_Heat>
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<WULA_MechArmor>10</WULA_MechArmor>
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</statBases>
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<costList Inherit="False">
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<WULA_Alloy>300</WULA_Alloy>
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@@ -1287,6 +1346,12 @@
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<knockbackFlyerDef>PawnFlyer</knockbackFlyerDef>
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<!-- <flightEffecterDef>FlyerTakeoff</flightEffecterDef> -->
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<landingSound>PawnFlyerLand</landingSound>
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<!-- 地形阻挡配置 -->
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<narrowTerrainBlocked>true</narrowTerrainBlocked>
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<maxBlockPenalty>1</maxBlockPenalty>
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<terrainCheckInterval>60</terrainCheckInterval>
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<blockedHediff>Wula_TerrainBlocked</blockedHediff>
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<!-- 调试 -->
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<enableDebugLogging>false</enableDebugLogging>
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