This commit is contained in:
2026-03-04 17:31:14 +08:00
parent 7a99680fd2
commit b4cdc28939
12 changed files with 340 additions and 29 deletions

View File

@@ -421,27 +421,13 @@
</ResearchProjectDef>
<ResearchProjectDef ParentName="WULAtechBase">
<defName>WULA_Mech_Mobile_Shield_Technology</defName>
<researchViewX>6.00</researchViewX>
<researchViewX>10.00</researchViewX>
<researchViewY>5.60</researchViewY>
<label>放射盾空投许可</label>
<description>允许殖民地申请空投MSm-8"放射盾",乌拉帝国的中型战争机械,一种多足机械体,拥有密不透风的反射盾的同时,还可以灼烧那些企图进入护盾区域内的宵小之辈。</description>
<baseCost>2000</baseCost>
<hiddenPrerequisites>
<li>WULA_Synth_Productor_Technology</li>
</hiddenPrerequisites>
<prerequisites>
<li>WULA_Colony_License_LV2_Technology</li>
</prerequisites>
</ResearchProjectDef>
<ResearchProjectDef ParentName="WULAtechBase">
<defName>WULA_Mech_Mobile_Shield_Teleporter_Technology</defName>
<researchViewX>10.00</researchViewX>
<researchViewY>5.60</researchViewY>
<label>放射盾传送器许可</label>
<description>允许殖民地使用MSm-8"放射盾"内置的传送器,机械乌拉在其覆盖范围内,处于征召状态下进行常规移动时,会以瞬间传送代替步行。</description>
<baseCost>3000</baseCost>
<hiddenPrerequisites>
<li>WULA_Mech_Mobile_Shield_Technology</li>
<li>WULA_Synth_Productor_Technology</li>
</hiddenPrerequisites>
<prerequisites>
<li>WULA_Colony_License_LV3_Technology</li>

View File

@@ -78,11 +78,11 @@
<MaxFlightTime>9999</MaxFlightTime>
<FlightCooldown>0</FlightCooldown>
<ArmorRating_Sharp>1</ArmorRating_Sharp>
<ArmorRating_Blunt>1</ArmorRating_Blunt>
<ArmorRating_Sharp>1.25</ArmorRating_Sharp>
<ArmorRating_Blunt>1.25</ArmorRating_Blunt>
<ArmorRating_Heat>2</ArmorRating_Heat>
<WULA_MechArmor>3</WULA_MechArmor>
<WULA_MechArmor>4</WULA_MechArmor>
</statBases>
<costList Inherit="False">
<WULA_Alloy>300</WULA_Alloy>
@@ -302,7 +302,7 @@
<stageTransitionCooldownTicks>3</stageTransitionCooldownTicks>
<!-- 碰撞区域 -->
<collisionAreaRadius>3</collisionAreaRadius>
<collisionAreaRadius>2</collisionAreaRadius>
<!-- 目标过滤 -->
<onlyAffectEnemies>true</onlyAffectEnemies>
@@ -356,11 +356,11 @@
<MaxFlightTime>9999</MaxFlightTime>
<FlightCooldown>0</FlightCooldown>
<ArmorRating_Sharp>1</ArmorRating_Sharp>
<ArmorRating_Blunt>1</ArmorRating_Blunt>
<ArmorRating_Sharp>1.25</ArmorRating_Sharp>
<ArmorRating_Blunt>1.25</ArmorRating_Blunt>
<ArmorRating_Heat>2</ArmorRating_Heat>
<WULA_MechArmor>3</WULA_MechArmor>
<WULA_MechArmor>4</WULA_MechArmor>
</statBases>
<costList Inherit="False">
<WULA_Alloy>300</WULA_Alloy>
@@ -570,7 +570,7 @@
<stageTransitionCooldownTicks>3</stageTransitionCooldownTicks>
<!-- 碰撞区域 -->
<collisionAreaRadius>3</collisionAreaRadius>
<collisionAreaRadius>2</collisionAreaRadius>
<!-- 目标过滤 -->
<onlyAffectEnemies>true</onlyAffectEnemies>
@@ -598,6 +598,12 @@
<knockbackFlyerDef>PawnFlyer</knockbackFlyerDef>
<!-- <flightEffecterDef>FlyerTakeoff</flightEffecterDef> -->
<landingSound>PawnFlyerLand</landingSound>
<!-- 地形阻挡配置 -->
<narrowTerrainBlocked>true</narrowTerrainBlocked>
<maxBlockPenalty>1</maxBlockPenalty>
<terrainCheckInterval>60</terrainCheckInterval>
<blockedHediff>Wula_TerrainBlocked</blockedHediff>
<!-- 调试 -->
<enableDebugLogging>false</enableDebugLogging>
@@ -616,6 +622,8 @@
<ArmorRating_Sharp>0.5</ArmorRating_Sharp>
<ArmorRating_Blunt>0.5</ArmorRating_Blunt>
<ArmorRating_Heat>2</ArmorRating_Heat>
<WULA_MechArmor>5</WULA_MechArmor>
</statBases>
<costList Inherit="False">
<WULA_Alloy>300</WULA_Alloy>
@@ -649,7 +657,7 @@
</tools>
<comps>
<li Class="WulaFallenEmpire.CompProperties_AreaShield">
<radius>15</radius>
<radius>25</radius>
<baseHitPoints>300</baseHitPoints>
<rechargeDelay>2400</rechargeDelay>
<rechargeHitPointsIntervalTicks>30</rechargeHitPointsIntervalTicks>
@@ -669,13 +677,13 @@
<!-- 反射设置 -->
<canReflect>true</canReflect>
<reflectChance>0.85</reflectChance>
<reflectChance>0.95</reflectChance>
<reflectAngleRange>30</reflectAngleRange>
<reflectCost>0</reflectCost>
<reflectEffecter>Interceptor_BlockedProjectile</reflectEffecter>
</li>
<li Class="WulaFallenEmpire.CompProperties_AreaDamage">
<radius>15</radius>
<radius>25</radius>
<damageIntervalTicks>30</damageIntervalTicks>
<damageDef>Flame</damageDef>
<damageAmount>8</damageAmount>
@@ -687,7 +695,7 @@
<ignoreFactionRelations>false</ignoreFactionRelations>
<startEnabled>false</startEnabled>
<toggleLabel>热辐射</toggleLabel>
<toggleDescription>MSm-8"放射盾"可以打开外壳,蒸发胆敢进入反射立场内的敌军——这同时会使得它伤害附近所有的散落物品</toggleDescription>
<toggleDescription>MSm-8"放射盾"可以打开外壳,蒸发胆敢进入反射立场内的敌军。</toggleDescription>
<toggleIconPath>Wula/UI/Commands/Wula_Psi_Titan_AreaDamage</toggleIconPath>
</li>
<!-- <li Class="WulaFallenEmpire.CompProperties_AreaTeleporter">
@@ -829,12 +837,61 @@
</li>
</pawnKindHediffs>
</li> -->
<li Class="WulaFallenEmpire.CompProperties_HighSpeedCollision">
<!-- 速度阈值 -->
<minSpeedForStage1>0.5</minSpeedForStage1>
<minSpeedForStage2>1.0</minSpeedForStage2>
<speedHistoryFrameCount>15</speedHistoryFrameCount>
<stageTransitionCooldownTicks>6</stageTransitionCooldownTicks>
<!-- 碰撞区域 -->
<collisionAreaRadius>3</collisionAreaRadius>
<!-- 目标过滤 -->
<onlyAffectEnemies>true</onlyAffectEnemies>
<excludeAlliedPawns>true</excludeAlliedPawns>
<!-- 阶段1效果 -->
<stage1DamageDef>Blunt</stage1DamageDef>
<stage1DamageAmount>1</stage1DamageAmount>
<armorPenetration>0.1</armorPenetration>
<!-- <stage1Hediff>Bruise</stage1Hediff>
<stage1HediffDurationTicks>120</stage1HediffDurationTicks>
<stage1HediffPreventsDamage>true</stage1HediffPreventsDamage> -->
<!-- <stage1Effecter>SparkImpact</stage1Effecter> -->
<stage1Sound>MeleeHit_BladelinkZeusHammer</stage1Sound>
<!-- 阶段2效果 -->
<stage2DamageDef>Blunt</stage2DamageDef>
<stage2DamageAmount>20</stage2DamageAmount>
<stage2KnockbackDistance>4</stage2KnockbackDistance>
<requireLineOfSightForKnockback>true</requireLineOfSightForKnockback>
<!-- <stage2Effecter>ExplosionFlash</stage2Effecter> -->
<stage2Sound>MeleeHit_BladelinkZeusHammer</stage2Sound>
<!-- 击飞配置 -->
<knockbackFlyerDef>PawnFlyer</knockbackFlyerDef>
<!-- <flightEffecterDef>FlyerTakeoff</flightEffecterDef> -->
<landingSound>PawnFlyerLand</landingSound>
<!-- 地形阻挡配置 -->
<narrowTerrainBlocked>true</narrowTerrainBlocked>
<maxBlockPenalty>1</maxBlockPenalty>
<terrainCheckInterval>60</terrainCheckInterval>
<blockedHediff>Wula_TerrainBlocked</blockedHediff>
<!-- 调试 -->
<enableDebugLogging>false</enableDebugLogging>
<enableDebugVisuals>false</enableDebugVisuals>
<debugDrawSpeedHistory>false</debugDrawSpeedHistory>
</li>
</comps>
</ThingDef>
<ThingDef ParentName="Wula_MechunitBase">
<defName>Wula_Mech_Mobile_Factory</defName>
<label>MFm-2"陆行舰"</label>
<description>乌拉帝国的大型战争机械,简直就是一座移动堡垒——它不仅装甲厚实、火炮林立,还能在战场上生产大量的辅助战争机械以形成坚实的弹性阵线,生来就是为了粉碎坚固的要塞和顽强的抵抗。</description>
<description>乌拉帝国的大型构装体,简直就是一座移动堡垒——它不仅装甲厚实、火炮林立,还能在战场上生产大量的辅助战争机械以形成坚实的弹性阵线,生来就是为了粉碎坚固的要塞和顽强的抵抗。</description>
<statBases>
<MoveSpeed>1</MoveSpeed>
<EnergyShieldEnergyMax>5</EnergyShieldEnergyMax>
@@ -845,6 +902,8 @@
<ArmorRating_Sharp>1.75</ArmorRating_Sharp>
<ArmorRating_Blunt>1.75</ArmorRating_Blunt>
<ArmorRating_Heat>2</ArmorRating_Heat>
<WULA_MechArmor>10</WULA_MechArmor>
</statBases>
<costList Inherit="False">
<WULA_Alloy>300</WULA_Alloy>
@@ -1287,6 +1346,12 @@
<knockbackFlyerDef>PawnFlyer</knockbackFlyerDef>
<!-- <flightEffecterDef>FlyerTakeoff</flightEffecterDef> -->
<landingSound>PawnFlyerLand</landingSound>
<!-- 地形阻挡配置 -->
<narrowTerrainBlocked>true</narrowTerrainBlocked>
<maxBlockPenalty>1</maxBlockPenalty>
<terrainCheckInterval>60</terrainCheckInterval>
<blockedHediff>Wula_TerrainBlocked</blockedHediff>
<!-- 调试 -->
<enableDebugLogging>false</enableDebugLogging>