2025-8-22
This commit is contained in:
@@ -1,6 +1,5 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<Defs>
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<ThingDef ParentName="BuildingBase">
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<ThingDef ParentName="BuildingBase">
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<defName>WULA_ArmedShuttle</defName>
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<defName>WULA_ArmedShuttle</defName>
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<label>armed shuttle</label>
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<label>armed shuttle</label>
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@@ -3,7 +3,7 @@
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<ThingDef ParentName="BaseHumanMakeableGun">
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<ThingDef ParentName="BaseHumanMakeableGun">
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<defName>WULA_WM_Alpha_Wolf_Plasma_Gun</defName>
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<defName>WULA_WM_Alpha_Wolf_Plasma_Gun</defName>
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<label>PMe-92"磷灰"</label>
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<label>PMe-92"磷灰"</label>
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<description>搭载于SNm-6"狼王"机甲的高能等离子武器,所使用的等离子射弹虽然弹速较慢,但是能引起大范围的熔融爆炸并毁灭成群敌军。</description>
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<description>搭载于SNm-6"狼蛛"机甲的高能等离子武器,所使用的等离子射弹虽然弹速较慢,但是能引起大范围的熔融爆炸并毁灭成群敌军。</description>
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<techLevel>Archotech</techLevel>
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<techLevel>Archotech</techLevel>
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<graphicData>
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<graphicData>
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<texPath>Wula/Weapon/WULA_WM_Alpha_Wolf_Plasma_Gun</texPath>
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<texPath>Wula/Weapon/WULA_WM_Alpha_Wolf_Plasma_Gun</texPath>
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@@ -20,7 +20,7 @@
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<AccuracyShort>0.4</AccuracyShort>
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<AccuracyShort>0.4</AccuracyShort>
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<AccuracyMedium>0.3</AccuracyMedium>
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<AccuracyMedium>0.3</AccuracyMedium>
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<AccuracyLong>0.3</AccuracyLong>
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<AccuracyLong>0.3</AccuracyLong>
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<RangedWeapon_Cooldown>4.0</RangedWeapon_Cooldown>
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<RangedWeapon_Cooldown>12.0</RangedWeapon_Cooldown>
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</statBases>
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</statBases>
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<costList Inherit="False">
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<costList Inherit="False">
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<Steel>1500</Steel>
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<Steel>1500</Steel>
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@@ -33,11 +33,11 @@
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<verbClass>Verb_Shoot</verbClass>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>Bullet_WULA_WM_Alpha_Wolf_Plasma_Gun</defaultProjectile>
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<defaultProjectile>Bullet_WULA_WM_Alpha_Wolf_Plasma_Gun</defaultProjectile>
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<warmupTime>6</warmupTime>
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<warmupTime>0</warmupTime>
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<range>500</range>
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<range>500</range>
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<minRange>8</minRange>
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<minRange>8</minRange>
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<burstShotCount>48</burstShotCount>
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<burstShotCount>48</burstShotCount>
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<ticksBetweenBurstShots>2</ticksBetweenBurstShots>
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<ticksBetweenBurstShots>15</ticksBetweenBurstShots>
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<soundCast>ChargeLance_Fire</soundCast>
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<soundCast>ChargeLance_Fire</soundCast>
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<soundCastTail>GunTail_Medium</soundCastTail>
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<soundCastTail>GunTail_Medium</soundCastTail>
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<muzzleFlashScale>7</muzzleFlashScale>
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<muzzleFlashScale>7</muzzleFlashScale>
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@@ -96,7 +96,7 @@
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<ThingDef ParentName="BaseHumanMakeableGun">
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<ThingDef ParentName="BaseHumanMakeableGun">
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<defName>WULA_RW_Plasma_HomingExplosive_Old</defName>
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<defName>WULA_RW_Plasma_HomingExplosive_Old</defName>
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<label>PMe-92"磷灰"</label>
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<label>PMe-92"磷灰"</label>
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<description>搭载于SNm-6"狼王"机甲的高能等离子武器,会发射一连串密集且携带跟踪性能的等离子射弹,引起熔融爆炸并毁灭敌军。</description>
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<description>搭载于SNm-6"狼蛛"机甲的高能等离子武器,会发射一连串密集且携带跟踪性能的等离子射弹,引起熔融爆炸并毁灭敌军。</description>
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<techLevel>Spacer</techLevel>
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<techLevel>Spacer</techLevel>
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<graphicData>
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<graphicData>
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<texPath>Wula/Weapon/WULA_WM_Alpha_Wolf_Plasma_Gun</texPath>
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<texPath>Wula/Weapon/WULA_WM_Alpha_Wolf_Plasma_Gun</texPath>
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@@ -56,7 +56,7 @@
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<cooldownTicks>100</cooldownTicks> <!-- 独立冷却: 10秒 -->
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<cooldownTicks>100</cooldownTicks> <!-- 独立冷却: 10秒 -->
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</li>
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</li>
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<li>
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<li>
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<pawnKind>WULA_Mech_Flyer</pawnKind>
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<pawnKind>WULA_Mech_Flyer_Slow</pawnKind>
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<count>4</count>
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<count>4</count>
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<cooldownTicks>600</cooldownTicks> <!-- 独立冷却: 10秒 -->
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<cooldownTicks>600</cooldownTicks> <!-- 独立冷却: 10秒 -->
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</li>
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</li>
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@@ -91,8 +91,8 @@
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</li>
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</li>
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<li Class="CompProperties_Shield">
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<li Class="CompProperties_Shield">
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<startingTicksToReset>36000</startingTicksToReset><!-- 10 mins -->
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<startingTicksToReset>36000</startingTicksToReset><!-- 10 mins -->
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<minDrawSize>3.5</minDrawSize>
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<minDrawSize>4.2</minDrawSize>
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<maxDrawSize>3.8</maxDrawSize>
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<maxDrawSize>4.4</maxDrawSize>
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<energyLossPerDamage>0.01</energyLossPerDamage>
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<energyLossPerDamage>0.01</energyLossPerDamage>
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<energyOnReset>4.0</energyOnReset>
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<energyOnReset>4.0</energyOnReset>
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<blocksRangedWeapons>false</blocksRangedWeapons>
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<blocksRangedWeapons>false</blocksRangedWeapons>
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@@ -101,7 +101,7 @@
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</ThingDef>
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</ThingDef>
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<PawnKindDef ParentName="HeavyMechanoidKind">
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<PawnKindDef ParentName="HeavyMechanoidKind">
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<defName>WULA_Alpha_Wolf</defName> <!-- 修改了defName以避免冲突 -->
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<defName>WULA_Alpha_Wolf</defName> <!-- 修改了defName以避免冲突 -->
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<label>SNm-6"狼王"</label>
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<label>SNm-6"狼蛛"</label>
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<race>WULA_Alpha_Wolf</race>
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<race>WULA_Alpha_Wolf</race>
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<combatPower>600</combatPower>
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<combatPower>600</combatPower>
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<allowInMechClusters>false</allowInMechClusters>
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<allowInMechClusters>false</allowInMechClusters>
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@@ -228,7 +228,7 @@
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</ThingDef>
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</ThingDef>
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<PawnKindDef Name="WULA_Mech_Flyer_PawnKind" ParentName="BaseMechanoidKind">
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<PawnKindDef Name="WULA_Mech_Flyer_PawnKind" ParentName="BaseMechanoidKind">
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<defName>WULA_Mech_Flyer</defName>
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<defName>WULA_Mech_Flyer</defName>
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<label>乌拉小镰</label>
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<label>CRm-51"兵蚁"</label>
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<race>WULA_Mech_Flyer</race>
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<race>WULA_Mech_Flyer</race>
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<combatPower>190</combatPower>
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<combatPower>190</combatPower>
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<allowInMechClusters>false</allowInMechClusters>
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<allowInMechClusters>false</allowInMechClusters>
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@@ -255,6 +255,9 @@
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<techHediffsChance>1</techHediffsChance>
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<techHediffsChance>1</techHediffsChance>
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<techHediffsMoney>9999~9999</techHediffsMoney>
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<techHediffsMoney>9999~9999</techHediffsMoney>
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</PawnKindDef>
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</PawnKindDef>
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<PawnKindDef ParentName="WULA_Mech_Flyer_PawnKind">
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<defName>WULA_Mech_Flyer_Slow</defName>
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</PawnKindDef>
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<AbilityDef>
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<AbilityDef>
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<defName>WULA_RemoveSwitchHediff</defName>
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<defName>WULA_RemoveSwitchHediff</defName>
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