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@@ -343,6 +343,9 @@
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<weaponMoney>99999~99999</weaponMoney>
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||||
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<controlGroupPortraitZoom>0.7</controlGroupPortraitZoom>
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<weaponTags>
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<li>Wula_Mech_Mobile_Factory_Weapon</li>
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</weaponTags>
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|
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<abilities>
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<li>Wula_Mech_Mobile_Factory_Produce</li>
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@@ -181,6 +181,38 @@
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</li>
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</subSounds>
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</SoundDef>
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<SoundDef>
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<defName>Wula_AI_Heavy_Panzer_Turret_Weapon_Shootingsound</defName>
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<context>MapOnly</context>
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<maxSimultaneous>2</maxSimultaneous>
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<subSounds>
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<li>
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<grains>
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<li Class="AudioGrain_Clip">
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<clipPath>Wula/Wula_AI_Heavy_Panzer_Turret_Weapon_Shootingsound</clipPath>
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</li>
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</grains>
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<volumeRange>45</volumeRange>
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<pitchRange>0.9~1.1</pitchRange>
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</li>
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</subSounds>
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</SoundDef>
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<SoundDef>
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<defName>Wula_AI_Panzer_Destroyer_Turret_Weapon_Shootingsound</defName>
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<context>MapOnly</context>
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<maxSimultaneous>1</maxSimultaneous>
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<subSounds>
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<li>
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<grains>
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<li Class="AudioGrain_Clip">
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<clipPath>Wula/Wula_AI_Panzer_Destroyer_Turret_Weapon_Shootingsound</clipPath>
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</li>
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</grains>
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<volumeRange>65</volumeRange>
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<pitchRange>0.9~1.1</pitchRange>
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</li>
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</subSounds>
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</SoundDef>
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<SoundDef>
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<defName>WULA_PsiCrusher_Sound</defName>
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<context>MapOnly</context>
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@@ -3,10 +3,10 @@
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<!-- 战车 -->
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<ThingDef ParentName="BuildingBase">
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<defName>Wula_AI_Heavy_Panzer_Cleanzone</defName>
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<label>HAp-6"战车"</label>
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<description>清理出一块场地并准备好资源,使得乌拉帝国母舰可以向此处投放大型战争机械。\n\n战车是乌拉帝国的中型战争机械,以悬浮的方式穿梭于战场之上,使用穿透力强大的战车炮和导弹打击敌方,是乌拉帝国前锋部队的中流砥柱。</description>
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<label>HAp-6"巨戟"</label>
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<description>清理出一块场地并准备好资源,使得乌拉帝国母舰可以向此处投放大型战争机械。\n\n巨戟是乌拉帝国的中型构装体,以悬浮的方式穿梭于战场之上,使用拥有强大穿透力且射速较快的双联晶化炮打击敌方,是乌拉帝国前锋部队的中流砥柱。</description>
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<uiIconPath>Wula/Things/Wula_AI_Heavy_Panzer/Wula_AI_Heavy_Panzer_Incoming</uiIconPath>
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<uiIconScale>1.33</uiIconScale>
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<uiIconScale>1</uiIconScale>
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<uiIconOffset>(0, -0.1)</uiIconOffset>
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<minifiedDef>MinifiedThing</minifiedDef>
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<tickerType>Normal</tickerType>
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@@ -20,7 +20,7 @@
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<graphicData>
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<texPath>Wula/Building/WULA_Dropping_Building_Cleanzone</texPath>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>(3,3)</drawSize>
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<drawSize>(4,4)</drawSize>
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<damageData>
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<enabled>false</enabled>
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</damageData>
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@@ -50,7 +50,7 @@
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<Mass>1</Mass>
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<Flammability>0</Flammability>
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</statBases>
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<size>(3,3)</size>
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<size>(4,4)</size>
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<constructionSkillPrerequisite>0</constructionSkillPrerequisite>
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<resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed>
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<leaveResourcesWhenKilled>false</leaveResourcesWhenKilled>
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@@ -73,7 +73,7 @@
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</ThingDef>
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<ThingDef ParentName="SkyfallerBase">
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<defName>Wula_AI_Heavy_Panzer_Incoming</defName>
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<label>HAp-6"战车"(空投中)</label>
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<label>HAp-6"巨戟"(空投中)</label>
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<size>(1,1)</size>
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<thingClass>WulaFallenEmpire.Skyfaller_PawnSpawner</thingClass>
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<graphicData>
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@@ -110,7 +110,7 @@
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<li Class="WulaFallenEmpire.CompProperties_SkyfallerPawnSpawner">
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<pawnKind>Wula_AI_Heavy_Panzer</pawnKind>
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<faction>PlayerColony</faction>
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<spawnDrafted>true</spawnDrafted>
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<spawnDrafted>false</spawnDrafted>
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<spawnHostile>false</spawnHostile>
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</li>
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</comps>
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@@ -119,10 +119,10 @@
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<!-- 喷火战车 -->
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<ThingDef ParentName="BuildingBase">
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<defName>Wula_AI_Rocket_Panzer_Cleanzone</defName>
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<label>HRp-3"喷火战车"</label>
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<description>清理出一块场地并准备好资源,使得乌拉帝国母舰可以向此处投放大型战争机械。\n\n喷火战车乌拉帝国的中型战争机械,以悬浮的方式穿梭于战场之上,拥有车体臼炮和两具可以发射大量燃烧火箭弹的转轮导弹巢,但是未像其姊妹型号那样装备护盾。</description>
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<label>HRp-3"炎霖"</label>
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<description>清理出一块场地并准备好资源,使得乌拉帝国母舰可以向此处投放大型战争机械。\n\n炎霖是乌拉帝国的中型战争机械,以悬浮的方式穿梭于战场之上,可以在远距离上使用火箭弹巢发射漫天的弹幕,用纯粹的火力淹没敌方集群。</description>
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<uiIconPath>Wula/Things/Wula_AI_Heavy_Panzer/Wula_AI_Rocket_Panzer_Incoming</uiIconPath>
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<uiIconScale>1.33</uiIconScale>
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<uiIconScale>1</uiIconScale>
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<uiIconOffset>(0, -0.1)</uiIconOffset>
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<minifiedDef>MinifiedThing</minifiedDef>
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<tickerType>Normal</tickerType>
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@@ -189,7 +189,7 @@
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</ThingDef>
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<ThingDef ParentName="SkyfallerBase">
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<defName>Wula_AI_Rocket_Panzer_Incoming</defName>
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<label>HRp-3"喷火战车"(空投中)</label>
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<label>HRp-3"炎霖"(空投中)</label>
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||||
<size>(1,1)</size>
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<thingClass>WulaFallenEmpire.Skyfaller_PawnSpawner</thingClass>
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<graphicData>
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||||
@@ -226,7 +226,123 @@
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||||
<li Class="WulaFallenEmpire.CompProperties_SkyfallerPawnSpawner">
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<pawnKind>Wula_AI_Rocket_Panzer</pawnKind>
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<faction>PlayerColony</faction>
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||||
<spawnDrafted>true</spawnDrafted>
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<spawnDrafted>false</spawnDrafted>
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<spawnHostile>false</spawnHostile>
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</li>
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</comps>
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</ThingDef>
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||||
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<!-- 坦克歼击车 -->
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<ThingDef ParentName="BuildingBase">
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<defName>Wula_AI_Panzer_Destroyer_Cleanzone</defName>
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<label>HDp-1"冥波"</label>
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<description>清理出一块场地并准备好资源,使得乌拉帝国母舰可以向此处投放大型战争机械。\n\n冥波是乌拉帝国的中型战争机械,以悬浮的方式穿梭于战场之上,拥有一门射速缓慢但射程极远、威力强大的电浆炮,足以威胁那些最厚实的装甲单位。</description>
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<uiIconPath>Wula/Things/Wula_AI_Heavy_Panzer/Wula_AI_Panzer_Destroyer_Incoming</uiIconPath>
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<uiIconScale>1</uiIconScale>
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<uiIconOffset>(0, -0.1)</uiIconOffset>
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<minifiedDef>MinifiedThing</minifiedDef>
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<tickerType>Normal</tickerType>
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<tradeability>None</tradeability>
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<descriptionHyperlinks>
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<ThingDef>Wula_AI_Panzer_Destroyer</ThingDef>
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</descriptionHyperlinks>
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<thingCategories Inherit="False">
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<li>BuildingsMisc</li>
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</thingCategories>
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<graphicData>
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<texPath>Wula/Building/WULA_Dropping_Building_Cleanzone</texPath>
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||||
<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>(3,3)</drawSize>
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<damageData>
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||||
<enabled>false</enabled>
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||||
</damageData>
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</graphicData>
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||||
<costList Inherit="False">
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<WULA_Alloy>300</WULA_Alloy>
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<WULA_Charge_Cube>18</WULA_Charge_Cube>
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<ComponentSpacer>2</ComponentSpacer>
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<Uranium>50</Uranium>
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<WULA_Tex_Voucher>1</WULA_Tex_Voucher>
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</costList>
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<altitudeLayer>Building</altitudeLayer>
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<passability>PassThroughOnly</passability>
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<castEdgeShadows>false</castEdgeShadows>
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||||
<fillPercent>0.5</fillPercent>
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||||
<canOverlapZones>false</canOverlapZones>
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||||
<pathCost>0</pathCost>
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||||
<hasInteractionCell>false</hasInteractionCell>
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||||
<rotatable>false</rotatable>
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||||
<researchPrerequisites Inherit="False">
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||||
<li>WULA_AI_Heavy_Panzer_Technology</li>
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||||
</researchPrerequisites>
|
||||
<statBases>
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||||
<MarketValue>0</MarketValue>
|
||||
<MaxHitPoints>1</MaxHitPoints>
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||||
<WorkToBuild>0</WorkToBuild>
|
||||
<Mass>1</Mass>
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||||
<Flammability>0</Flammability>
|
||||
</statBases>
|
||||
<size>(3,3)</size>
|
||||
<constructionSkillPrerequisite>0</constructionSkillPrerequisite>
|
||||
<resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed>
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||||
<leaveResourcesWhenKilled>false</leaveResourcesWhenKilled>
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||||
<building>
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||||
<destroySound>BuildingDestroyed_Metal_Small</destroySound>
|
||||
</building>
|
||||
<placeWorkers>
|
||||
<li>WulaFallenEmpire.PlaceWorker_CustomRadius</li>
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||||
</placeWorkers>
|
||||
<designationCategory>WULA_Buildings</designationCategory>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_SkyfallerCaller">
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||||
<skyfallerDef>Wula_AI_Panzer_Destroyer_Incoming</skyfallerDef> <!-- 替换为您想要的Skyfaller类型 -->
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||||
<destroyBuilding>true</destroyBuilding>
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||||
<delayTicks>1</delayTicks>
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||||
<allowThinRoof>true</allowThinRoof>
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||||
<allowThickRoof>false</allowThickRoof>
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||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
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||||
<ThingDef ParentName="SkyfallerBase">
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||||
<defName>Wula_AI_Panzer_Destroyer_Incoming</defName>
|
||||
<label>HDp-1"冥波"(空投中)</label>
|
||||
<size>(1,1)</size>
|
||||
<thingClass>WulaFallenEmpire.Skyfaller_PawnSpawner</thingClass>
|
||||
<graphicData>
|
||||
<texPath>Wula/Things/Wula_AI_Heavy_Panzer/Wula_AI_Rocket_Panzer_Incoming</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>CutoutFlying</shaderType>
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||||
<drawSize>(7,7)</drawSize>
|
||||
</graphicData>
|
||||
<skyfaller>
|
||||
<movementType>Accelerate</movementType>
|
||||
<shadow>Things/Skyfaller/SkyfallerShadowDropPod</shadow>
|
||||
<shadowSize>(7, 7)</shadowSize>
|
||||
<anticipationSound>DropPod_Fall</anticipationSound>
|
||||
<anticipationSoundTicks>100</anticipationSoundTicks>
|
||||
<impactSound>Explosion_Vaporize</impactSound>
|
||||
<moteSpawnTime>0.05</moteSpawnTime>
|
||||
<motesPerCell>1</motesPerCell>
|
||||
<cameraShake>1</cameraShake>
|
||||
<angleCurve>
|
||||
<points>
|
||||
<li>(0,0)</li>
|
||||
<li>(1, 1)</li>
|
||||
</points>
|
||||
</angleCurve>
|
||||
<!-- <spawnThing></spawnThing> -->
|
||||
<explosionRadius>6</explosionRadius>
|
||||
<explosionDamage>WULA_Mech_Drop</explosionDamage>
|
||||
<explosionDamageFactor>0</explosionDamageFactor>
|
||||
</skyfaller>
|
||||
<comps>
|
||||
<li Class="CompProperties_Effecter">
|
||||
<effecterDef>Smoke_Joint</effecterDef>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_SkyfallerPawnSpawner">
|
||||
<pawnKind>Wula_AI_Panzer_Destroyer</pawnKind>
|
||||
<faction>PlayerColony</faction>
|
||||
<spawnDrafted>false</spawnDrafted>
|
||||
<spawnHostile>false</spawnHostile>
|
||||
</li>
|
||||
</comps>
|
||||
@@ -311,7 +427,7 @@
|
||||
<texPath>Wula/Things/WULA_Mobile_Shield/WULA_Mobile_Shield_Incoming</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>CutoutFlying</shaderType>
|
||||
<drawSize>(5,5)</drawSize>
|
||||
<drawSize>(8,8)</drawSize>
|
||||
</graphicData>
|
||||
<skyfaller>
|
||||
<movementType>Accelerate</movementType>
|
||||
@@ -426,7 +542,7 @@
|
||||
<texPath>Wula/Things/Wula_Mech_Mobile_Factory/Wula_Mech_Mobile_Factory_Incoming</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>CutoutFlying</shaderType>
|
||||
<drawSize>(9,9)</drawSize>
|
||||
<drawSize>(12,12)</drawSize>
|
||||
</graphicData>
|
||||
<skyfaller>
|
||||
<movementType>Accelerate</movementType>
|
||||
@@ -456,7 +572,7 @@
|
||||
<li Class="WulaFallenEmpire.CompProperties_SkyfallerPawnSpawner">
|
||||
<pawnKind>Wula_Mech_Mobile_Factory</pawnKind>
|
||||
<faction>PlayerColony</faction>
|
||||
<spawnDrafted>true</spawnDrafted>
|
||||
<spawnDrafted>false</spawnDrafted>
|
||||
<spawnHostile>false</spawnHostile>
|
||||
</li>
|
||||
</comps>
|
||||
|
||||
@@ -281,6 +281,65 @@
|
||||
</li>
|
||||
</modExtensions>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseHumanMakeableGun">
|
||||
<defName>Wula_Mech_Mobile_Factory_Main_Weapon</defName>
|
||||
<label>目标标定器</label>
|
||||
<description>MFm-2"陆行舰"车体上的测距器,可以确保其炮塔在可以开火的最佳距离,被其瞄准的目标会成为炮塔的优先攻击目标。</description>
|
||||
<tickerType>Normal</tickerType>
|
||||
<techLevel>Spacer</techLevel>
|
||||
<tradeability>None</tradeability>
|
||||
<destroyOnDrop>true</destroyOnDrop>
|
||||
<uiIconPath>Wula/Weapon/WULA_WM_Panzer_Destroyer_Turret</uiIconPath>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_Weapon_Empty</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>1.35</drawSize>
|
||||
</graphicData>
|
||||
<soundInteract>Interact_Rifle</soundInteract>
|
||||
<recipeMaker Inherit="False" IsNull="True"/>
|
||||
<statBases>
|
||||
<WorkToMake>2500</WorkToMake>
|
||||
<!-- <MarketValue>370</MarketValue> -->
|
||||
<Mass>8</Mass>
|
||||
<AccuracyTouch>1</AccuracyTouch>
|
||||
<AccuracyShort>1</AccuracyShort>
|
||||
<AccuracyMedium>1</AccuracyMedium>
|
||||
<AccuracyLong>1</AccuracyLong>
|
||||
<RangedWeapon_Cooldown>0.1</RangedWeapon_Cooldown>
|
||||
</statBases>
|
||||
<verbs>
|
||||
<li>
|
||||
<verbClass>WulaFallenEmpire.Verb_RangeChecker</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<defaultProjectile>Bullet_ChargeRifle</defaultProjectile>
|
||||
<minRange>12</minRange>
|
||||
<range>120</range>
|
||||
<warmupTime>0.2</warmupTime>
|
||||
<burstShotCount>1</burstShotCount>
|
||||
<noiseRadius>0</noiseRadius>
|
||||
<requireLineOfSight>false</requireLineOfSight>
|
||||
<!-- <soundCast>RocketswarmLauncher_Fire</soundCast>
|
||||
<soundCastTail>GunTail_Heavy</soundCastTail> -->
|
||||
<targetParams>
|
||||
<canTargetLocations>true</canTargetLocations>
|
||||
</targetParams>
|
||||
</li>
|
||||
</verbs>
|
||||
<costList Inherit="False">
|
||||
<Steel>1</Steel>
|
||||
</costList>
|
||||
<weaponTags Inherit="False">
|
||||
<li>Wula_Mech_Mobile_Factory_Weapon</li>
|
||||
</weaponTags>
|
||||
<thingCategories Inherit="False"/>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_MechOnlyWeapon">
|
||||
<allowedMechRaces>
|
||||
<li>Wula_Mech_Mobile_Factory</li>
|
||||
</allowedMechRaces>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="BaseWeaponTurret">
|
||||
<defName>WULA_MechFlyerTurretGun</defName>
|
||||
@@ -396,7 +455,7 @@
|
||||
<burstShotCount>2</burstShotCount>
|
||||
<ticksBetweenBurstShots>4</ticksBetweenBurstShots>
|
||||
<requireLineOfSight>true</requireLineOfSight>
|
||||
<soundCast>WULA_MW_Mass_Drivers_Shootingsound</soundCast>
|
||||
<soundCast>Wula_AI_Heavy_Panzer_Turret_Weapon_Shootingsound</soundCast>
|
||||
<soundCastTail>GunTail_Heavy</soundCastTail>
|
||||
<muzzleFlashScale>18</muzzleFlashScale>
|
||||
<canGoWild>false</canGoWild>
|
||||
@@ -450,7 +509,7 @@
|
||||
<techLevel>Spacer</techLevel>
|
||||
<tradeability>None</tradeability>
|
||||
<destroyOnDrop>true</destroyOnDrop>
|
||||
<uiIconPath>Wula/Projectile/WULA_Shrapnel</uiIconPath>
|
||||
<uiIconPath>Wula/Weapon/WULA_WM_Panzer_Turret</uiIconPath>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_Weapon_Empty</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
@@ -598,7 +657,7 @@
|
||||
<techLevel>Spacer</techLevel>
|
||||
<tradeability>None</tradeability>
|
||||
<destroyOnDrop>true</destroyOnDrop>
|
||||
<uiIconPath>Wula/Projectile/WULA_Shrapnel</uiIconPath>
|
||||
<uiIconPath>Wula/Weapon/WULA_WM_Panzer_Rocket_Turret</uiIconPath>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_Weapon_Empty</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
@@ -657,7 +716,7 @@
|
||||
<destroyOnDrop>true</destroyOnDrop>
|
||||
<techLevel>Ultra</techLevel>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_WM_Panzer_Turret</texPath>
|
||||
<texPath>Wula/Weapon/WULA_WM_Panzer_Destroyer_Turret</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>3</drawSize>
|
||||
</graphicData>
|
||||
@@ -681,7 +740,7 @@
|
||||
<burstShotCount>1</burstShotCount>
|
||||
<ticksBetweenBurstShots>8</ticksBetweenBurstShots>
|
||||
<requireLineOfSight>true</requireLineOfSight>
|
||||
<soundCast>WULA_MW_Mass_Drivers_Shootingsound</soundCast>
|
||||
<soundCast>Wula_AI_Panzer_Destroyer_Turret_Weapon_Shootingsound</soundCast>
|
||||
<soundCastTail>GunTail_Heavy</soundCastTail>
|
||||
<muzzleFlashScale>18</muzzleFlashScale>
|
||||
<canGoWild>false</canGoWild>
|
||||
@@ -743,7 +802,7 @@
|
||||
<techLevel>Spacer</techLevel>
|
||||
<tradeability>None</tradeability>
|
||||
<destroyOnDrop>true</destroyOnDrop>
|
||||
<uiIconPath>Wula/Projectile/WULA_Shrapnel</uiIconPath>
|
||||
<uiIconPath>Wula/Weapon/WULA_WM_Panzer_Destroyer_Turret</uiIconPath>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_Weapon_Empty</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
|
||||
@@ -1490,7 +1490,7 @@
|
||||
<repairEffect>ConstructMetal</repairEffect>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_MechInherentWeapon">
|
||||
<weaponDef>Wula_AI_Heavy_Panzer_Main_Weapon</weaponDef>
|
||||
<weaponDef>Wula_Mech_Mobile_Factory_Main_Weapon</weaponDef>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_MechDefaultPilot">
|
||||
<enableForNonPlayerFaction>true</enableForNonPlayerFaction>
|
||||
|
||||
Reference in New Issue
Block a user