1
This commit is contained in:
Binary file not shown.
@@ -305,10 +305,7 @@
|
||||
</lifeStages>
|
||||
<weaponMoney>99999~99999</weaponMoney>
|
||||
|
||||
<controlGroupPortraitZoom>0.7</controlGroupPortraitZoom>
|
||||
<weaponTags>
|
||||
<li>Wula_Mech_Mobile_Factory_Main_Weapon</li>
|
||||
</weaponTags>
|
||||
<controlGroupPortraitZoom>0.7</controlGroupPortraitZoom>
|
||||
|
||||
<abilities>
|
||||
<li>Wula_Mech_Mobile_Factory_Produce</li>
|
||||
|
||||
@@ -120,7 +120,7 @@
|
||||
<aimTicks>0</aimTicks>
|
||||
<idleRotationSpeed>5</idleRotationSpeed>
|
||||
<smoothRotation>true</smoothRotation>
|
||||
<resetCooldownTicks>180</resetCooldownTicks>
|
||||
<resetCooldownTime>3</resetCooldownTime>
|
||||
<!-- <angleOffset>-90</angleOffset> -->
|
||||
<renderNodeProperties>
|
||||
<li>
|
||||
@@ -149,8 +149,8 @@
|
||||
</li>
|
||||
<li Class="CompProperties_Shield">
|
||||
<startingTicksToReset>36000</startingTicksToReset><!-- 10 mins -->
|
||||
<minDrawSize>5.2</minDrawSize>
|
||||
<maxDrawSize>5.4</maxDrawSize>
|
||||
<minDrawSize>8.2</minDrawSize>
|
||||
<maxDrawSize>8.4</maxDrawSize>
|
||||
<energyLossPerDamage>0.02</energyLossPerDamage>
|
||||
<energyOnReset>4.0</energyOnReset>
|
||||
<blocksRangedWeapons>false</blocksRangedWeapons>
|
||||
@@ -165,22 +165,6 @@
|
||||
<flyingAnimationEast>WULA_Hover_FlyEast</flyingAnimationEast>
|
||||
<flyingAnimationSouth>WULA_Hover_FlySouth</flyingAnimationSouth>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_AreaDamage">
|
||||
<radius>1.5</radius>
|
||||
<damageIntervalTicks>30</damageIntervalTicks>
|
||||
<damageDef>Crush</damageDef>
|
||||
<damageAmount>3</damageAmount>
|
||||
<scaleWithPsychicSensitivity>false</scaleWithPsychicSensitivity>
|
||||
<affectFriendly>false</affectFriendly>
|
||||
<affectNeutral>false</affectNeutral>
|
||||
<affectHostile>true</affectHostile>
|
||||
<affectBuildings>false</affectBuildings>
|
||||
<ignoreFactionRelations>false</ignoreFactionRelations>
|
||||
<startEnabled>false</startEnabled>
|
||||
<toggleLabel>碾压伤害</toggleLabel>
|
||||
<toggleDescription>HAp-6"战车"可以将舰身稍微下沉一些并创造低压区,以碾压靠近的敌军——这同时会使得它伤害附近所有的散落物品。</toggleDescription>
|
||||
<toggleIconPath>Wula/UI/Commands/Wula_Mech_Mobile_Factory_AreaDamage</toggleIconPath>
|
||||
</li>
|
||||
|
||||
<li Class="WulaFallenEmpire.CompProperties_MechPilotHolder">
|
||||
<maxPilots>1</maxPilots>
|
||||
@@ -403,7 +387,7 @@
|
||||
<aimTicks>30</aimTicks>
|
||||
<idleRotationSpeed>8</idleRotationSpeed>
|
||||
<smoothRotation>true</smoothRotation>
|
||||
<resetCooldownTicks>180</resetCooldownTicks>
|
||||
<resetCooldownTime>3</resetCooldownTime>
|
||||
<!-- <angleOffset>-90</angleOffset> -->
|
||||
<!-- <angleOffset>-90</angleOffset> -->
|
||||
<renderNodeProperties>
|
||||
@@ -441,22 +425,6 @@
|
||||
<flyingAnimationEast>WULA_Hover_FlyEast</flyingAnimationEast>
|
||||
<flyingAnimationSouth>WULA_Hover_FlySouth</flyingAnimationSouth>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_AreaDamage">
|
||||
<radius>1.5</radius>
|
||||
<damageIntervalTicks>30</damageIntervalTicks>
|
||||
<damageDef>Crush</damageDef>
|
||||
<damageAmount>3</damageAmount>
|
||||
<scaleWithPsychicSensitivity>false</scaleWithPsychicSensitivity>
|
||||
<affectFriendly>false</affectFriendly>
|
||||
<affectNeutral>false</affectNeutral>
|
||||
<affectHostile>true</affectHostile>
|
||||
<affectBuildings>false</affectBuildings>
|
||||
<ignoreFactionRelations>false</ignoreFactionRelations>
|
||||
<startEnabled>false</startEnabled>
|
||||
<toggleLabel>碾压伤害</toggleLabel>
|
||||
<toggleDescription>HAp-6"战车"可以将舰身稍微下沉一些并创造低压区,以碾压靠近的敌军——这同时会使得它伤害附近所有的散落物品。</toggleDescription>
|
||||
<toggleIconPath>Wula/UI/Commands/Wula_Mech_Mobile_Factory_AreaDamage</toggleIconPath>
|
||||
</li>
|
||||
|
||||
<li Class="WulaFallenEmpire.CompProperties_MechPilotHolder">
|
||||
<maxPilots>1</maxPilots>
|
||||
@@ -580,6 +548,49 @@
|
||||
</li>
|
||||
</pawnKindHediffs>
|
||||
</li> -->
|
||||
|
||||
<li Class="WulaFallenEmpire.CompProperties_HighSpeedCollision">
|
||||
<!-- 速度阈值 -->
|
||||
<minSpeedForStage1>1.0</minSpeedForStage1>
|
||||
<minSpeedForStage2>2.0</minSpeedForStage2>
|
||||
<speedHistoryFrameCount>15</speedHistoryFrameCount>
|
||||
<stageTransitionCooldownTicks>3</stageTransitionCooldownTicks>
|
||||
|
||||
<!-- 碰撞区域 -->
|
||||
<collisionAreaRadius>3</collisionAreaRadius>
|
||||
|
||||
<!-- 目标过滤 -->
|
||||
<onlyAffectEnemies>true</onlyAffectEnemies>
|
||||
<excludeAlliedPawns>true</excludeAlliedPawns>
|
||||
|
||||
<!-- 阶段1效果 -->
|
||||
<stage1DamageDef>Blunt</stage1DamageDef>
|
||||
<stage1DamageAmount>1</stage1DamageAmount>
|
||||
<armorPenetration>0.1</armorPenetration>
|
||||
<!-- <stage1Hediff>Bruise</stage1Hediff>
|
||||
<stage1HediffDurationTicks>120</stage1HediffDurationTicks>
|
||||
<stage1HediffPreventsDamage>true</stage1HediffPreventsDamage> -->
|
||||
<!-- <stage1Effecter>SparkImpact</stage1Effecter> -->
|
||||
<stage1Sound>MeleeHit_BladelinkZeusHammer</stage1Sound>
|
||||
|
||||
<!-- 阶段2效果 -->
|
||||
<stage2DamageDef>Blunt</stage2DamageDef>
|
||||
<stage2DamageAmount>15</stage2DamageAmount>
|
||||
<stage2KnockbackDistance>4</stage2KnockbackDistance>
|
||||
<requireLineOfSightForKnockback>true</requireLineOfSightForKnockback>
|
||||
<!-- <stage2Effecter>ExplosionFlash</stage2Effecter> -->
|
||||
<stage2Sound>MeleeHit_BladelinkZeusHammer</stage2Sound>
|
||||
|
||||
<!-- 击飞配置 -->
|
||||
<knockbackFlyerDef>PawnFlyer</knockbackFlyerDef>
|
||||
<!-- <flightEffecterDef>FlyerTakeoff</flightEffecterDef> -->
|
||||
<landingSound>PawnFlyerLand</landingSound>
|
||||
|
||||
<!-- 调试 -->
|
||||
<enableDebugLogging>false</enableDebugLogging>
|
||||
<enableDebugVisuals>false</enableDebugVisuals>
|
||||
<debugDrawSpeedHistory>false</debugDrawSpeedHistory>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="Wula_MechunitBase">
|
||||
@@ -1104,22 +1115,6 @@
|
||||
<flyingAnimationEast>WULA_Hover_FlyEast</flyingAnimationEast>
|
||||
<flyingAnimationSouth>WULA_Hover_FlySouth</flyingAnimationSouth>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_AreaDamage">
|
||||
<radius>3.5</radius>
|
||||
<damageIntervalTicks>30</damageIntervalTicks>
|
||||
<damageDef>Crush</damageDef>
|
||||
<damageAmount>4</damageAmount>
|
||||
<scaleWithPsychicSensitivity>false</scaleWithPsychicSensitivity>
|
||||
<affectFriendly>false</affectFriendly>
|
||||
<affectNeutral>false</affectNeutral>
|
||||
<affectHostile>true</affectHostile>
|
||||
<affectBuildings>false</affectBuildings>
|
||||
<ignoreFactionRelations>false</ignoreFactionRelations>
|
||||
<startEnabled>false</startEnabled>
|
||||
<toggleLabel>碾压伤害</toggleLabel>
|
||||
<toggleDescription>MFm-2"陆行舰"可以将舰身稍微下沉一些并创造低压区,以碾压靠近的敌军——这同时会使得它伤害附近所有的散落物品。</toggleDescription>
|
||||
<toggleIconPath>Wula/UI/Commands/Wula_Mech_Mobile_Factory_AreaDamage</toggleIconPath>
|
||||
</li>
|
||||
|
||||
<li Class="WulaFallenEmpire.CompProperties_MechPilotHolder">
|
||||
<maxPilots>1</maxPilots>
|
||||
|
||||
@@ -258,4 +258,11 @@
|
||||
<WULA_MechNotDowned>该构装体仍有行动能力</WULA_MechNotDowned>
|
||||
<WULA_ForceEjectComplete_WithPilots>{0} 撬开了 {1},里面仍活着的 {2} 个驾驶员冲出来了!</WULA_ForceEjectComplete_WithPilots>
|
||||
<WULA_ForceEjectComplete>{0} 撬开了 {1},并接管了它。</WULA_ForceEjectComplete>
|
||||
|
||||
<Wula_ToggleTurretgizmoDesc_Short>按下以切换此炮塔系统的开关。</Wula_ToggleTurretgizmoDesc_Short>
|
||||
<Wula_FocusCleared>已清除集火目标</Wula_FocusCleared>
|
||||
<Wula_FocusFire>集中攻击</Wula_FocusFire>
|
||||
<Wula_FocusFireDesc>命令该单位所有的炮塔攻击指定目标。如果目标不处于某个炮塔的攻击范围或者无法攻击到目标,则其依然会自行索敌。</Wula_FocusFireDesc>
|
||||
<Wula_ClearFocus>清除目标</Wula_ClearFocus>
|
||||
<Wula_ClearFocusDesc>清除指定的集中攻击目标,各炮塔将自行索敌。</Wula_ClearFocusDesc>
|
||||
</LanguageData>
|
||||
|
||||
Reference in New Issue
Block a user