已把工具调用从 XML 改成 OpenAI 兼容 JSON,并统一解析/执行流程。改动概览如下:
新增 JSON tool_calls 解析/序列化并替换核心执行与提示词为 JSON-only:JsonToolCallParser.cs、AIIntelligenceCore.cs 工具基类移除 XML 解析,统一 JSON 参数读取与类型转换辅助:AITool.cs 工具实现统一 JSON args/UsageSchema(含重写/修复):Tool_ModifyGoodwill.cs、Tool_SendReinforcement.cs、Tool_GetMapPawns.cs、Tool_GetMapResources.cs、Tool_GetAvailablePrefabs.cs、Tool_CallPrefabAirdrop.cs、Tool_CallBombardment.cs、Tool_GetAvailableBombardments.cs、Tool_GetPawnStatus.cs、Tool_GetRecentNotifications.cs、Tool_SearchThingDef.cs、Tool_SearchPawnKind.cs、Tool_ChangeExpression.cs、Tool_SetOverwatchMode.cs、Tool_RememberFact.cs、Tool_RecallMemories.cs、Tool_SpawnResources.cs、Tool_AnalyzeScreen.cs 轰炸相关解析统一到 JSON 字典并增强数值解析:BombardmentUtility.cs UI 对话展示改为剥离 JSON tool_calls:Overlay_WulaLink.cs、Dialog_AIConversation.cs
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@@ -13,21 +13,21 @@ namespace WulaFallenEmpire.EventSystem.AI.Tools
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{
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public override string Name => "call_bombardment";
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public override string Description => "Calls orbital bombardment/support using an AbilityDef configuration (e.g., WULA_Firepower_Cannon_Salvo, WULA_Firepower_EnergyLance_Strafe). Supports Circular Bombardment, Strafe, Energy Lance, and Surveillance.";
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public override string UsageSchema => "<call_bombardment><abilityDef>string</abilityDef><x>int</x><z>int</z><cell>x,z</cell><direction>x,z (optional)</direction><angle>degrees (optional)</angle><filterFriendlyFire>true/false</filterFriendlyFire></call_bombardment>";
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public override string UsageSchema => "{\"abilityDef\":\"WULA_Firepower_Cannon_Salvo\",\"x\":12,\"z\":34,\"direction\":\"20,30\",\"angle\":90,\"filterFriendlyFire\":true}";
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public override string Execute(string args)
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{
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try
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{
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var parsed = ParseXmlArgs(args);
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var parsed = ParseJsonArgs(args);
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string abilityDefName = parsed.TryGetValue("abilityDef", out var abilityStr) && !string.IsNullOrWhiteSpace(abilityStr)
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string abilityDefName = TryGetString(parsed, "abilityDef", out var abilityStr) && !string.IsNullOrWhiteSpace(abilityStr)
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? abilityStr.Trim()
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: "WULA_Firepower_Cannon_Salvo";
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if (!TryParseTargetCell(parsed, out var targetCell))
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{
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return "Error: Missing target coordinates. Provide <x> and <z> (or <cell>x,z</cell>).";
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return "Error: Missing target coordinates. Provide 'x' and 'z' (or 'cell' formatted as 'x,z').";
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}
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Map map = Find.CurrentMap;
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@@ -58,18 +58,17 @@ namespace WulaFallenEmpire.EventSystem.AI.Tools
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}
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}
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private static bool TryParseTargetCell(Dictionary<string, string> parsed, out IntVec3 cell)
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private static bool TryParseTargetCell(Dictionary<string, object> parsed, out IntVec3 cell)
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{
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cell = IntVec3.Invalid;
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if (parsed.TryGetValue("x", out var xStr) && parsed.TryGetValue("z", out var zStr) &&
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int.TryParse(xStr, out int x) && int.TryParse(zStr, out int z))
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if (TryGetInt(parsed, "x", out int x) && TryGetInt(parsed, "z", out int z))
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{
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cell = new IntVec3(x, 0, z);
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return true;
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}
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if (parsed.TryGetValue("cell", out var cellStr) && !string.IsNullOrWhiteSpace(cellStr))
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if (TryGetString(parsed, "cell", out var cellStr) && !string.IsNullOrWhiteSpace(cellStr))
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{
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var parts = cellStr.Split(new[] { ',', '\uFF0C', ' ' }, StringSplitOptions.RemoveEmptyEntries);
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if (parts.Length >= 2 && int.TryParse(parts[0], out int cx) && int.TryParse(parts[1], out int cz))
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