已把工具调用从 XML 改成 OpenAI 兼容 JSON,并统一解析/执行流程。改动概览如下:
新增 JSON tool_calls 解析/序列化并替换核心执行与提示词为 JSON-only:JsonToolCallParser.cs、AIIntelligenceCore.cs 工具基类移除 XML 解析,统一 JSON 参数读取与类型转换辅助:AITool.cs 工具实现统一 JSON args/UsageSchema(含重写/修复):Tool_ModifyGoodwill.cs、Tool_SendReinforcement.cs、Tool_GetMapPawns.cs、Tool_GetMapResources.cs、Tool_GetAvailablePrefabs.cs、Tool_CallPrefabAirdrop.cs、Tool_CallBombardment.cs、Tool_GetAvailableBombardments.cs、Tool_GetPawnStatus.cs、Tool_GetRecentNotifications.cs、Tool_SearchThingDef.cs、Tool_SearchPawnKind.cs、Tool_ChangeExpression.cs、Tool_SetOverwatchMode.cs、Tool_RememberFact.cs、Tool_RecallMemories.cs、Tool_SpawnResources.cs、Tool_AnalyzeScreen.cs 轰炸相关解析统一到 JSON 字典并增强数值解析:BombardmentUtility.cs UI 对话展示改为剥离 JSON tool_calls:Overlay_WulaLink.cs、Dialog_AIConversation.cs
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@@ -12,7 +12,7 @@ namespace WulaFallenEmpire.EventSystem.AI.Tools
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public override string Name => "get_map_pawns";
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public override string Description => "Scans the current map and lists pawns (including corpses). Supports filtering by relation (friendly/hostile/neutral), type (colonist/animal/mech/humanlike), and status (prisoner/slave/guest/wild/downed/dead).";
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public override string UsageSchema =>
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"<get_map_pawns><filter>string (optional, comma-separated: friendly, hostile, neutral, colonist, animal, mech, humanlike, prisoner, slave, guest, wild, downed, dead)</filter><includeDead>true/false (optional, default true)</includeDead><maxResults>int (optional, default 50)</maxResults></get_map_pawns>";
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"{\"filter\":\"friendly,hostile,colonist\",\"includeDead\":true,\"maxResults\":50}";
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private struct MapPawnEntry
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{
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@@ -25,22 +25,16 @@ namespace WulaFallenEmpire.EventSystem.AI.Tools
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{
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try
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{
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var parsed = ParseXmlArgs(args);
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var parsed = ParseJsonArgs(args);
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string filterRaw = null;
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if (parsed.TryGetValue("filter", out string f)) filterRaw = f;
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if (TryGetString(parsed, "filter", out string f)) filterRaw = f;
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int maxResults = 50;
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if (parsed.TryGetValue("maxResults", out string maxStr) && int.TryParse(maxStr, out int mr))
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{
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maxResults = Math.Max(1, Math.Min(200, mr));
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}
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if (TryGetInt(parsed, "maxResults", out int mr)) maxResults = Math.Max(1, Math.Min(200, mr));
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bool includeDead = true;
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if (parsed.TryGetValue("includeDead", out string includeDeadStr) && bool.TryParse(includeDeadStr, out bool parsedIncludeDead))
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{
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includeDead = parsedIncludeDead;
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}
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if (TryGetBool(parsed, "includeDead", out bool parsedIncludeDead)) includeDead = parsedIncludeDead;
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Map map = Find.CurrentMap;
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if (map == null) return "Error: No active map.";
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@@ -236,4 +230,3 @@ namespace WulaFallenEmpire.EventSystem.AI.Tools
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}
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}
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}
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