已把工具调用从 XML 改成 OpenAI 兼容 JSON,并统一解析/执行流程。改动概览如下:

新增 JSON tool_calls 解析/序列化并替换核心执行与提示词为 JSON-only:JsonToolCallParser.cs、AIIntelligenceCore.cs
工具基类移除 XML 解析,统一 JSON 参数读取与类型转换辅助:AITool.cs
工具实现统一 JSON args/UsageSchema(含重写/修复):Tool_ModifyGoodwill.cs、Tool_SendReinforcement.cs、Tool_GetMapPawns.cs、Tool_GetMapResources.cs、Tool_GetAvailablePrefabs.cs、Tool_CallPrefabAirdrop.cs、Tool_CallBombardment.cs、Tool_GetAvailableBombardments.cs、Tool_GetPawnStatus.cs、Tool_GetRecentNotifications.cs、Tool_SearchThingDef.cs、Tool_SearchPawnKind.cs、Tool_ChangeExpression.cs、Tool_SetOverwatchMode.cs、Tool_RememberFact.cs、Tool_RecallMemories.cs、Tool_SpawnResources.cs、Tool_AnalyzeScreen.cs
轰炸相关解析统一到 JSON 字典并增强数值解析:BombardmentUtility.cs
UI 对话展示改为剥离 JSON tool_calls:Overlay_WulaLink.cs、Dialog_AIConversation.cs
This commit is contained in:
2025-12-31 01:45:38 +08:00
parent 0cea79ddff
commit b906a468b6
32 changed files with 6396 additions and 542 deletions

View File

@@ -12,7 +12,7 @@ namespace WulaFallenEmpire.EventSystem.AI.Tools
public override string Name => "get_map_pawns";
public override string Description => "Scans the current map and lists pawns (including corpses). Supports filtering by relation (friendly/hostile/neutral), type (colonist/animal/mech/humanlike), and status (prisoner/slave/guest/wild/downed/dead).";
public override string UsageSchema =>
"<get_map_pawns><filter>string (optional, comma-separated: friendly, hostile, neutral, colonist, animal, mech, humanlike, prisoner, slave, guest, wild, downed, dead)</filter><includeDead>true/false (optional, default true)</includeDead><maxResults>int (optional, default 50)</maxResults></get_map_pawns>";
"{\"filter\":\"friendly,hostile,colonist\",\"includeDead\":true,\"maxResults\":50}";
private struct MapPawnEntry
{
@@ -25,22 +25,16 @@ namespace WulaFallenEmpire.EventSystem.AI.Tools
{
try
{
var parsed = ParseXmlArgs(args);
var parsed = ParseJsonArgs(args);
string filterRaw = null;
if (parsed.TryGetValue("filter", out string f)) filterRaw = f;
if (TryGetString(parsed, "filter", out string f)) filterRaw = f;
int maxResults = 50;
if (parsed.TryGetValue("maxResults", out string maxStr) && int.TryParse(maxStr, out int mr))
{
maxResults = Math.Max(1, Math.Min(200, mr));
}
if (TryGetInt(parsed, "maxResults", out int mr)) maxResults = Math.Max(1, Math.Min(200, mr));
bool includeDead = true;
if (parsed.TryGetValue("includeDead", out string includeDeadStr) && bool.TryParse(includeDeadStr, out bool parsedIncludeDead))
{
includeDead = parsedIncludeDead;
}
if (TryGetBool(parsed, "includeDead", out bool parsedIncludeDead)) includeDead = parsedIncludeDead;
Map map = Find.CurrentMap;
if (map == null) return "Error: No active map.";
@@ -236,4 +230,3 @@ namespace WulaFallenEmpire.EventSystem.AI.Tools
}
}
}