已把工具调用从 XML 改成 OpenAI 兼容 JSON,并统一解析/执行流程。改动概览如下:
新增 JSON tool_calls 解析/序列化并替换核心执行与提示词为 JSON-only:JsonToolCallParser.cs、AIIntelligenceCore.cs 工具基类移除 XML 解析,统一 JSON 参数读取与类型转换辅助:AITool.cs 工具实现统一 JSON args/UsageSchema(含重写/修复):Tool_ModifyGoodwill.cs、Tool_SendReinforcement.cs、Tool_GetMapPawns.cs、Tool_GetMapResources.cs、Tool_GetAvailablePrefabs.cs、Tool_CallPrefabAirdrop.cs、Tool_CallBombardment.cs、Tool_GetAvailableBombardments.cs、Tool_GetPawnStatus.cs、Tool_GetRecentNotifications.cs、Tool_SearchThingDef.cs、Tool_SearchPawnKind.cs、Tool_ChangeExpression.cs、Tool_SetOverwatchMode.cs、Tool_RememberFact.cs、Tool_RecallMemories.cs、Tool_SpawnResources.cs、Tool_AnalyzeScreen.cs 轰炸相关解析统一到 JSON 字典并增强数值解析:BombardmentUtility.cs UI 对话展示改为剥离 JSON tool_calls:Overlay_WulaLink.cs、Dialog_AIConversation.cs
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@@ -11,16 +11,16 @@ namespace WulaFallenEmpire.EventSystem.AI.Tools
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{
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public override string Name => "get_pawn_status";
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public override string Description => "Returns detailed status (health, needs, gear) of specified pawns. Use this to check for sickness, injuries, mood, or equipment. Can filter by name, category (colonist/animal/prisoner/guest), or status (sick/injured).";
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public override string UsageSchema => "<get_pawn_status><name>optional_partial_name</name><category>colonist/animal/prisoner/guest/all (default: all)</category><filter>sick/injured/downed/dead (optional)</filter></get_pawn_status>";
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public override string UsageSchema => "{\"name\":\"optional\",\"category\":\"colonist\",\"filter\":\"sick\"}";
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public override string Execute(string args)
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{
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try
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{
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var parsed = ParseXmlArgs(args);
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string nameTarget = parsed.TryGetValue("name", out string n) ? n.ToLower() : null;
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string category = parsed.TryGetValue("category", out string c) ? c.ToLower() : "all";
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string filter = parsed.TryGetValue("filter", out string f) ? f.ToLower() : null;
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var parsed = ParseJsonArgs(args);
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string nameTarget = TryGetString(parsed, "name", out string n) ? n.ToLower() : null;
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string category = TryGetString(parsed, "category", out string c) ? c.ToLower() : "all";
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string filter = TryGetString(parsed, "filter", out string f) ? f.ToLower() : null;
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Map map = Find.CurrentMap;
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if (map == null) return "Error: No active map.";
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