已把工具调用从 XML 改成 OpenAI 兼容 JSON,并统一解析/执行流程。改动概览如下:

新增 JSON tool_calls 解析/序列化并替换核心执行与提示词为 JSON-only:JsonToolCallParser.cs、AIIntelligenceCore.cs
工具基类移除 XML 解析,统一 JSON 参数读取与类型转换辅助:AITool.cs
工具实现统一 JSON args/UsageSchema(含重写/修复):Tool_ModifyGoodwill.cs、Tool_SendReinforcement.cs、Tool_GetMapPawns.cs、Tool_GetMapResources.cs、Tool_GetAvailablePrefabs.cs、Tool_CallPrefabAirdrop.cs、Tool_CallBombardment.cs、Tool_GetAvailableBombardments.cs、Tool_GetPawnStatus.cs、Tool_GetRecentNotifications.cs、Tool_SearchThingDef.cs、Tool_SearchPawnKind.cs、Tool_ChangeExpression.cs、Tool_SetOverwatchMode.cs、Tool_RememberFact.cs、Tool_RecallMemories.cs、Tool_SpawnResources.cs、Tool_AnalyzeScreen.cs
轰炸相关解析统一到 JSON 字典并增强数值解析:BombardmentUtility.cs
UI 对话展示改为剥离 JSON tool_calls:Overlay_WulaLink.cs、Dialog_AIConversation.cs
This commit is contained in:
2025-12-31 01:45:38 +08:00
parent 0cea79ddff
commit b906a468b6
32 changed files with 6396 additions and 542 deletions

View File

@@ -9,17 +9,17 @@ namespace WulaFallenEmpire.EventSystem.AI.Tools
{
public override string Name => "remember_fact";
public override string Description => "Stores a specific fact or piece of information into the AI's long-term memory for future retrieval.";
public override string UsageSchema => "<remember_fact><fact>Text content to remember</fact><category>optional_category</category></remember_fact>";
public override string UsageSchema => "{\"fact\":\"...\",\"category\":\"misc\"}";
public override string Execute(string args)
{
var argsDict = ParseXmlArgs(args);
if (!argsDict.TryGetValue("fact", out string fact) || string.IsNullOrWhiteSpace(fact))
var argsDict = ParseJsonArgs(args);
if (!TryGetString(argsDict, "fact", out string fact) || string.IsNullOrWhiteSpace(fact))
{
return "Error: <fact> content is required.";
return "Error: 'fact' content is required.";
}
string category = argsDict.TryGetValue("category", out string cat) ? cat : "misc";
string category = TryGetString(argsDict, "category", out string cat) ? cat : "misc";
var memoryManager = Find.World?.GetComponent<AIMemoryManager>();
if (memoryManager == null)