2025-7-11
This commit is contained in:
815
1.6/Defs/BackstoryDefs/Solid/Solid_Adult_WULA.xml
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815
1.6/Defs/BackstoryDefs/Solid/Solid_Adult_WULA.xml
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<?xml version="1.0" encoding="utf-8"?>
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<Defs>
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<!-- 骑士团 -->
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<AlienRace.AlienBackstoryDef>
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<defName>WULA_Adult_Backstory01</defName>
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<slot>Adulthood</slot>
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<title>人格矩阵装载:探险骑士</title>
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<titleShort>人格-探险骑士</titleShort>
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<description>[PAWN_possessive]人格矩阵中装载了一个乌拉帝国探险骑士的模拟记忆。\n\n探险骑士是帝国骑士团的中坚力量,她们人数众多,是见习骑士向上晋升迈过的第一道门槛,并代表着她们杀敌的技艺和信念已经得到认证。</description>
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<skillGains>
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<Shooting>7</Shooting>
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<Melee>7</Melee>
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<Animals>-7</Animals>
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<Crafting>-5</Crafting>
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<Intellectual>8</Intellectual>
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<Social>3</Social>
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</skillGains>
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<workDisables>ManualDumb,Cooking,Mining</workDisables>
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<requiredWorkTags>Violent</requiredWorkTags>
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<spawnCategories>
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<li>Wula_Backstory_Categories</li>
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</spawnCategories>
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<bodyTypeGlobal>Thin</bodyTypeGlobal>
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<bodyTypeFemale>Thin</bodyTypeFemale>
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<bodyTypeMale>Thin</bodyTypeMale>
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<forcedTraitsChance>
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<li>
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<defName Degree="1">WULA_Trait_Knight</defName>
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<chance>100</chance>
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</li>
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</forcedTraitsChance>
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<passions>
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<Intellectual>2</Intellectual>
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</passions>
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</AlienRace.AlienBackstoryDef>
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<AlienRace.AlienBackstoryDef>
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<defName>WULA_Adult_Backstory02</defName>
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<slot>Adulthood</slot>
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<title>人格矩阵装载:医院骑士</title>
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<titleShort>人格-医院骑士</titleShort>
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<description>[PAWN_possessive]人格矩阵中装载了一个乌拉帝国医院骑士的模拟记忆。\n\n医院骑士是帝国骑士团的一个较小的旁支,相比于打打杀杀,她们踏上了一条更加高尚的道途——以自己的力量从战场上抢救消逝的生命。</description>
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<skillGains>
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<Shooting>7</Shooting>
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<Melee>7</Melee>
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<Medicine>8</Medicine>
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<Animals>-7</Animals>
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<Crafting>-7</Crafting>
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<Intellectual>-7</Intellectual>
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<Social>3</Social>
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</skillGains>
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<workDisables>ManualDumb,Cooking,Mining</workDisables>
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<requiredWorkTags>Violent</requiredWorkTags>
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<spawnCategories>
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<li>Wula_Backstory_Categories</li>
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</spawnCategories>
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<bodyTypeGlobal>Thin</bodyTypeGlobal>
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<bodyTypeFemale>Thin</bodyTypeFemale>
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<bodyTypeMale>Thin</bodyTypeMale>
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<forcedTraitsChance>
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<li>
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<defName Degree="1">WULA_Trait_Knight</defName>
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<chance>100</chance>
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</li>
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</forcedTraitsChance>
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<passions>
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<Medicine>2</Medicine>
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</passions>
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</AlienRace.AlienBackstoryDef>
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<AlienRace.AlienBackstoryDef>
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<defName>WULA_Adult_Backstory03</defName>
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<slot>Adulthood</slot>
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<title>人格矩阵装载:坚盾骑士</title>
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<titleShort>人格-坚盾骑士</titleShort>
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<description>[PAWN_possessive]人格矩阵中装载了一个乌拉帝国坚盾骑士的模拟记忆。\n\n坚盾骑士是帝国骑士团中戍守长城防线的将军,她们精于工事防御,并知道如何调度防线以防止敌舰队的定向突破。虽然目前长城防线已经被乌拉帝国的进步派攻陷,但是她们依然用自己的胆识和智谋在其他战场上发光发热。</description>
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<skillGains>
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<Shooting>7</Shooting>
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<Melee>7</Melee>
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<Construction>8</Construction>
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<Medicine>-7</Medicine>
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<Intellectual>-3</Intellectual>
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<Social>3</Social>
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</skillGains>
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<workDisables>ManualDumb,Cooking,Mining</workDisables>
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<requiredWorkTags>Violent</requiredWorkTags>
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<spawnCategories>
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<li>Wula_Backstory_Categories</li>
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</spawnCategories>
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<bodyTypeGlobal>Thin</bodyTypeGlobal>
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<bodyTypeFemale>Thin</bodyTypeFemale>
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<bodyTypeMale>Thin</bodyTypeMale>
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<forcedTraitsChance>
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<li>
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<defName Degree="1">WULA_Trait_Knight</defName>
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<chance>100</chance>
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</li>
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</forcedTraitsChance>
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<passions>
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<Construction>2</Construction>
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</passions>
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</AlienRace.AlienBackstoryDef>
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<AlienRace.AlienBackstoryDef>
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<defName>WULA_Adult_Backstory04</defName>
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<slot>Adulthood</slot>
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<title>人格矩阵装载:荣耀骑士</title>
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<titleShort>人格-荣耀骑士</titleShort>
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<description>[PAWN_possessive]人格矩阵中装载了一个乌拉帝国荣耀骑士的模拟记忆。\n\n荣耀骑士是帝国骑士团中最顶层的骑士,她们通过了骑士圣典中规定的四大誓言之一的历练,并由骑士团长亲自授勋。这代表着她们的技艺已经炉火纯青,是无可挑剔的人中龙凤。</description>
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<skillGains>
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<Shooting>10</Shooting>
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<Melee>10</Melee>
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<Medicine>-7</Medicine>
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<Intellectual>3</Intellectual>
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<Social>7</Social>
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</skillGains>
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<workDisables>ManualDumb,Mining,PlantWork,Animals,Crafting,Cooking,Constructing</workDisables>
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<requiredWorkTags>Violent</requiredWorkTags>
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<spawnCategories>
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<li>Wula_Backstory_Categories</li>
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</spawnCategories>
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<bodyTypeGlobal>Thin</bodyTypeGlobal>
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<bodyTypeFemale>Thin</bodyTypeFemale>
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<bodyTypeMale>Thin</bodyTypeMale>
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<forcedTraitsChance>
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<li>
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<defName Degree="2">WULA_Trait_Knight</defName>
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<chance>100</chance>
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</li>
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</forcedTraitsChance>
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<passions>
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<Shooting>2</Shooting>
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<Melee>2</Melee>
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</passions>
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</AlienRace.AlienBackstoryDef>
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<AlienRace.AlienBackstoryDef>
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<defName>WULA_Adult_Backstory05</defName>
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<slot>Adulthood</slot>
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<title>人格矩阵装载:赎罪骑士</title>
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<titleShort>人格-赎罪骑士</titleShort>
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<description>[PAWN_possessive]人格矩阵中装载了一个乌拉帝国赎罪骑士的模拟记忆。\n\n赎罪骑士是在乌拉帝国大内战后诞生的新骑士阶层,她们认为自己辜负了先帝,没有守护好皇室也没能守住江山,摒弃荣华富贵自我放逐,并踏入了无尽的赎罪远征之路。</description>
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<skillGains>
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<Shooting>8</Shooting>
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<Melee>8</Melee>
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<Mining>-5</Mining>
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<Plants>3</Plants>
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<Animals>5</Animals>
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<Crafting>5</Crafting>
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<Intellectual>-8</Intellectual>
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<Medicine>5</Medicine>
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</skillGains>
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<workDisables>ManualDumb,Cooking,Social</workDisables>
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<requiredWorkTags>Violent</requiredWorkTags>
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<spawnCategories>
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<li>Wula_Backstory_Categories</li>
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</spawnCategories>
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<bodyTypeGlobal>Thin</bodyTypeGlobal>
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<bodyTypeFemale>Thin</bodyTypeFemale>
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<bodyTypeMale>Thin</bodyTypeMale>
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<forcedTraitsChance>
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<li>
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<defName Degree="1">WULA_Trait_Knight</defName>
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<chance>100</chance>
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</li>
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</forcedTraitsChance>
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<passions>
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<Crafting>1</Crafting>
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<Animals>1</Animals>
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<Plants>1</Plants>
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</passions>
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</AlienRace.AlienBackstoryDef>
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<AlienRace.AlienBackstoryDef>
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<defName>WULA_Adult_Backstory10</defName>
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<slot>Adulthood</slot>
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<title>人格矩阵装载:农奴</title>
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<titleShort>人格-农奴</titleShort>
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<description>[PAWN_possessive]人格矩阵中装载了一个乌拉帝国农奴的模拟记忆。\n\n农奴是效力于乌拉帝国骑士团的底层人,她们承担了社会中最苦最累的工作,并长期受到上层社会的欺压。通常来说,这个阶层不会出现乌拉星人——这个阶层是留给那些异族俘虏的,但是确实有一些被剥夺身份的罪人会沦落到此般田地。</description>
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<skillGains>
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<Shooting>-10</Shooting>
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<Melee>-8</Melee>
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<Construction>-8</Construction>
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<Mining>7</Mining>
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<Cooking>2</Cooking>
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<Plants>5</Plants>
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<Animals>2</Animals>
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<Crafting>-10</Crafting>
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<Artistic>-10</Artistic>
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<Medicine>-10</Medicine>
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<Social>-10</Social>
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</skillGains>
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<workDisables>Intellectual</workDisables>
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<requiredWorkTags>None</requiredWorkTags>
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<spawnCategories>
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<li>Wula_Backstory_Categories</li>
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</spawnCategories>
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<bodyTypeGlobal>Thin</bodyTypeGlobal>
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<bodyTypeFemale>Thin</bodyTypeFemale>
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<bodyTypeMale>Thin</bodyTypeMale>
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<passions>
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<Mining>2</Mining>
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<Plants>2</Plants>
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</passions>
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</AlienRace.AlienBackstoryDef>
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<AlienRace.AlienBackstoryDef>
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<defName>WULA_Adult_Backstory11</defName>
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<slot>Adulthood</slot>
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<title>人格矩阵装载:扈从</title>
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<titleShort>人格-扈从</titleShort>
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<description>[PAWN_possessive]人格矩阵中装载了一个乌拉帝国扈从的模拟记忆。\n\n扈从是乌拉帝国骑士团的基层,她们是拥有合法身份的非骑士人员,除了生活在骑士团森严堡垒内,过的和其他地方的乌拉星人没什么不同。</description>
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<skillGains>
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<Shooting>-5</Shooting>
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<Melee>-5</Melee>
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<Construction>6</Construction>
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<Mining>-3</Mining>
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<Cooking>5</Cooking>
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<Plants>-2</Plants>
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<Animals>-5</Animals>
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<Crafting>6</Crafting>
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<Artistic>2</Artistic>
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<Medicine>-3</Medicine>
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<Social>-5</Social>
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</skillGains>
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<workDisables>Intellectual</workDisables>
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<requiredWorkTags>None</requiredWorkTags>
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<spawnCategories>
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<li>Wula_Backstory_Categories</li>
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</spawnCategories>
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<bodyTypeGlobal>Thin</bodyTypeGlobal>
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<bodyTypeFemale>Thin</bodyTypeFemale>
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<bodyTypeMale>Thin</bodyTypeMale>
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<passions>
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<Construction>1</Construction>
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<Cooking>1</Cooking>
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<Crafting>1</Crafting>
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</passions>
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</AlienRace.AlienBackstoryDef>
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<AlienRace.AlienBackstoryDef>
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<defName>WULA_Adult_Backstory12</defName>
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<slot>Adulthood</slot>
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<title>人格矩阵装载:法务官</title>
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<titleShort>人格-法务官</titleShort>
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<description>[PAWN_possessive]人格矩阵中装载了一个乌拉帝国法务官的模拟记忆。\n\n法务官是乌拉帝国骑士团的特殊基层执法者,专门负责应对各种由奴隶引起的暴动、骚乱和反叛,并维护乌拉帝国的至上权威。</description>
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<skillGains>
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<Shooting>5</Shooting>
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<Melee>2</Melee>
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||||
<Construction>-5</Construction>
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||||
<Cooking>-10</Cooking>
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||||
<Animals>-10</Animals>
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||||
<Crafting>-10</Crafting>
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<Artistic>-10</Artistic>
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<Medicine>5</Medicine>
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||||
<Social>5</Social>
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</skillGains>
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||||
<workDisables>Mining,PlantWork,Hauling,Cleaning</workDisables>
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<requiredWorkTags>
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<li>Violent</li>
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<li>Social</li>
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</requiredWorkTags>
|
||||
<spawnCategories>
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||||
<li>Wula_Backstory_Categories</li>
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||||
</spawnCategories>
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||||
<bodyTypeGlobal>Thin</bodyTypeGlobal>
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||||
<bodyTypeFemale>Thin</bodyTypeFemale>
|
||||
<bodyTypeMale>Thin</bodyTypeMale>
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||||
<forcedTraitsChance>
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||||
<li>
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||||
<defName Degree="0">WULA_Trait_Legal_Officer</defName>
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||||
<chance>100</chance>
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||||
</li>
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||||
</forcedTraitsChance>
|
||||
<passions>
|
||||
<Melee>1</Melee>
|
||||
<Social>1</Social>
|
||||
<Medicine>1</Medicine>
|
||||
</passions>
|
||||
</AlienRace.AlienBackstoryDef>
|
||||
|
||||
<!-- 观测站 -->
|
||||
<AlienRace.AlienBackstoryDef>
|
||||
<defName>WULA_Adult_Backstory100</defName>
|
||||
<slot>Adulthood</slot>
|
||||
<title>人格矩阵装载:花使</title>
|
||||
<titleShort>人格-花使</titleShort>
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||||
<description>[PAWN_possessive]人格矩阵中装载了一个乌拉帝国花使的模拟记忆。\n\n花使是乌拉帝国观测站的植物塑性师,负责通过基因操纵和剪裁为帝国培养赏心悦目的景观和可口的食物。尽管在乌拉帝国的大内战中背离了皇室,但是她们依然传承着将美好与希望的种子撒满乌拉帝国每个殖民地的愿望。</description>
|
||||
<skillGains>
|
||||
<Construction>-5</Construction>
|
||||
<Mining>-5</Mining>
|
||||
<Plants>8</Plants>
|
||||
<Animals>3</Animals>
|
||||
<Crafting>-5</Crafting>
|
||||
<Artistic>8</Artistic>
|
||||
<Intellectual>5</Intellectual>
|
||||
</skillGains>
|
||||
<workDisables>Violent</workDisables>
|
||||
<spawnCategories>
|
||||
<li>Wula_Backstory_Categories</li>
|
||||
</spawnCategories>
|
||||
<bodyTypeGlobal>Thin</bodyTypeGlobal>
|
||||
<bodyTypeFemale>Thin</bodyTypeFemale>
|
||||
<bodyTypeMale>Thin</bodyTypeMale>
|
||||
<forcedTraitsChance>
|
||||
<li>
|
||||
<defName Degree="0">WULA_Trait_Sculptor</defName>
|
||||
<chance>100</chance>
|
||||
</li>
|
||||
</forcedTraitsChance>
|
||||
<passions>
|
||||
<Artistic>2</Artistic>
|
||||
<Plants>2</Plants>
|
||||
</passions>
|
||||
</AlienRace.AlienBackstoryDef>
|
||||
<AlienRace.AlienBackstoryDef>
|
||||
<defName>WULA_Adult_Backstory101</defName>
|
||||
<slot>Adulthood</slot>
|
||||
<title>人格矩阵装载:繁育使</title>
|
||||
<titleShort>人格-繁育使</titleShort>
|
||||
<description>[PAWN_possessive]人格矩阵中装载了一个乌拉帝国繁育使的模拟记忆。\n\n繁育使是乌拉帝国观测站的动物塑性师,专职于以基因修剪和重构的手段创造和改良低智能物种。当然,她们时不时也会构造一些疯狂扭曲的造物,并将它们作为生物武器投放到战场上。</description>
|
||||
<skillGains>
|
||||
<Construction>-5</Construction>
|
||||
<Mining>-5</Mining>
|
||||
<Plants>3</Plants>
|
||||
<Animals>8</Animals>
|
||||
<Crafting>-5</Crafting>
|
||||
<Artistic>4</Artistic>
|
||||
<Medicine>4</Medicine>
|
||||
<Intellectual>5</Intellectual>
|
||||
</skillGains>
|
||||
<workDisables>Violent</workDisables>
|
||||
<spawnCategories>
|
||||
<li>Wula_Backstory_Categories</li>
|
||||
</spawnCategories>
|
||||
<bodyTypeGlobal>Thin</bodyTypeGlobal>
|
||||
<bodyTypeFemale>Thin</bodyTypeFemale>
|
||||
<bodyTypeMale>Thin</bodyTypeMale>
|
||||
<forcedTraitsChance>
|
||||
<li>
|
||||
<defName Degree="0">WULA_Trait_Sculptor</defName>
|
||||
<chance>100</chance>
|
||||
</li>
|
||||
</forcedTraitsChance>
|
||||
<passions>
|
||||
<Intellectual>2</Intellectual>
|
||||
<Animals>2</Animals>
|
||||
</passions>
|
||||
</AlienRace.AlienBackstoryDef>
|
||||
<AlienRace.AlienBackstoryDef>
|
||||
<defName>WULA_Adult_Backstory102</defName>
|
||||
<slot>Adulthood</slot>
|
||||
<title>人格矩阵装载:传谕使</title>
|
||||
<titleShort>人格-传谕使</titleShort>
|
||||
<description>[PAWN_possessive]人格矩阵中装载了一个乌拉帝国传谕使的模拟记忆。\n\n传谕使是乌拉帝国观测站的外交官——她们的名字即象征着其身份:高贵、优雅、目中无人,她们只会代表乌拉帝国向低等文明传递意志,而不聆听任何请求,也不提供任何讨价还价的权力。</description>
|
||||
<skillGains>
|
||||
<Shooting>-5</Shooting>
|
||||
<Melee>-5</Melee>
|
||||
<Mining>-3</Mining>
|
||||
<Medicine>-7</Medicine>
|
||||
<Artistic>10</Artistic>
|
||||
<Social>10</Social>
|
||||
</skillGains>
|
||||
<workDisables>ManualDumb,Crafting,Constructing</workDisables>
|
||||
<spawnCategories>
|
||||
<li>Wula_Backstory_Categories</li>
|
||||
</spawnCategories>
|
||||
<bodyTypeGlobal>Thin</bodyTypeGlobal>
|
||||
<bodyTypeFemale>Thin</bodyTypeFemale>
|
||||
<bodyTypeMale>Thin</bodyTypeMale>
|
||||
<forcedTraitsChance>
|
||||
<li>
|
||||
<defName Degree="0">WULA_Trait_Diplomat</defName>
|
||||
<chance>100</chance>
|
||||
</li>
|
||||
</forcedTraitsChance>
|
||||
<passions>
|
||||
<Social>2</Social>
|
||||
<Artistic>2</Artistic>
|
||||
</passions>
|
||||
</AlienRace.AlienBackstoryDef>
|
||||
<AlienRace.AlienBackstoryDef>
|
||||
<defName>WULA_Adult_Backstory103</defName>
|
||||
<slot>Adulthood</slot>
|
||||
<title>人格矩阵装载:送葬使</title>
|
||||
<titleShort>人格-送葬使</titleShort>
|
||||
<description>[PAWN_possessive]人格矩阵中装载了一个乌拉帝国送葬使的模拟记忆。\n\n送葬使是乌拉帝国观测站的战士,她们拥有驱使各种奇花异草和危险造物进行战斗的高手,懂得如何利用坚韧的生物兵器在消耗战中重创对手。</description>
|
||||
<skillGains>
|
||||
<Shooting>7</Shooting>
|
||||
<Mining>-5</Mining>
|
||||
<Medicine>5</Medicine>
|
||||
<Artistic>4</Artistic>
|
||||
<Social>-5</Social>
|
||||
</skillGains>
|
||||
<workDisables>Crafting,Constructing</workDisables>
|
||||
<spawnCategories>
|
||||
<li>Wula_Backstory_Categories</li>
|
||||
</spawnCategories>
|
||||
<bodyTypeGlobal>Thin</bodyTypeGlobal>
|
||||
<bodyTypeFemale>Thin</bodyTypeFemale>
|
||||
<bodyTypeMale>Thin</bodyTypeMale>
|
||||
<passions>
|
||||
<Shooting>2</Shooting>
|
||||
<Medicine>2</Medicine>
|
||||
</passions>
|
||||
</AlienRace.AlienBackstoryDef>
|
||||
<AlienRace.AlienBackstoryDef>
|
||||
<defName>WULA_Adult_Backstory104</defName>
|
||||
<slot>Adulthood</slot>
|
||||
<title>人格矩阵装载:生物兵器</title>
|
||||
<titleShort>人格-生物兵器</titleShort>
|
||||
<description>[PAWN_possessive]人格矩阵下载了一个错误的数据包——可能是某个生物兵器的数据。\n\n实验体是被乌拉帝国改造过的生命,暴躁嗜血,无坚不摧,专为在前线突破坚固防线而设计。乌拉星人通常会以凶猛异形为基底进行改造,但是看起来有人把这类数据包上传到网络中然后被[PAWN_nameDef]错误地下载了。</description>
|
||||
<skillGains>
|
||||
<Melee>10</Melee>
|
||||
<Mining>5</Mining>
|
||||
<Construction>5</Construction>
|
||||
</skillGains>
|
||||
<workDisables>Crafting,Caring,Social,Artistic</workDisables>
|
||||
<requiredWorkTags>Violent</requiredWorkTags>
|
||||
<spawnCategories>
|
||||
<li>Wula_Backstory_Categories</li>
|
||||
</spawnCategories>
|
||||
<bodyTypeGlobal>Thin</bodyTypeGlobal>
|
||||
<bodyTypeFemale>Thin</bodyTypeFemale>
|
||||
<bodyTypeMale>Thin</bodyTypeMale>
|
||||
<forcedTraitsChance>
|
||||
<li>
|
||||
<defName Degree="0">Bloodlust</defName>
|
||||
<chance>100</chance>
|
||||
</li>
|
||||
</forcedTraitsChance>
|
||||
<passions>
|
||||
<Melee>2</Melee>
|
||||
<Mining>1</Mining>
|
||||
<Construction>1</Construction>
|
||||
</passions>
|
||||
</AlienRace.AlienBackstoryDef>
|
||||
|
||||
<!-- 大教堂 -->
|
||||
<AlienRace.AlienBackstoryDef>
|
||||
<defName>WULA_Adult_Backstory200</defName>
|
||||
<slot>Adulthood</slot>
|
||||
<title>人格矩阵装载:和谐侍者</title>
|
||||
<titleShort>人格-和谐侍者</titleShort>
|
||||
<description>[PAWN_possessive]人格矩阵中装载了一个乌拉帝国和谐侍者的模拟记忆。\n\n和谐侍者是乌拉帝国大教堂的教众之一,她们精于农耕,知道如何利用灵能催产作物,并在丰收之日为主献上最完美的贡品。</description>
|
||||
<skillGains>
|
||||
<Melee>5</Melee>
|
||||
<Plants>8</Plants>
|
||||
<Medicine>5</Medicine>
|
||||
<Animals>-5</Animals>
|
||||
<Artistic>-10</Artistic>
|
||||
<Intellectual>-10</Intellectual>
|
||||
</skillGains>
|
||||
<workDisables>
|
||||
<li>Constructing</li>
|
||||
<li>Mining</li>
|
||||
</workDisables>
|
||||
<spawnCategories>
|
||||
<li>Wula_Backstory_Categories</li>
|
||||
</spawnCategories>
|
||||
<bodyTypeGlobal>Thin</bodyTypeGlobal>
|
||||
<bodyTypeFemale>Thin</bodyTypeFemale>
|
||||
<bodyTypeMale>Thin</bodyTypeMale>
|
||||
<forcedTraitsChance>
|
||||
<li>
|
||||
<defName Degree="0">WULA_Trait_Nun</defName>
|
||||
<chance>100</chance>
|
||||
</li>
|
||||
</forcedTraitsChance>
|
||||
<passions>
|
||||
<Plants>2</Plants>
|
||||
</passions>
|
||||
</AlienRace.AlienBackstoryDef>
|
||||
<AlienRace.AlienBackstoryDef>
|
||||
<defName>WULA_Adult_Backstory201</defName>
|
||||
<slot>Adulthood</slot>
|
||||
<title>人格矩阵装载:锻锤侍者</title>
|
||||
<titleShort>人格-锻锤侍者</titleShort>
|
||||
<description>[PAWN_possessive]人格矩阵中装载了一个乌拉帝国锻锤侍者的模拟记忆。\n\n锻锤侍者是乌拉帝国大教堂的教众之一,她们是铸造剑犁的好手,通过驱动灵能对物品进行塑性,她们可以将自己的信仰雕刻在精美的器具中。</description>
|
||||
<skillGains>
|
||||
<Melee>5</Melee>
|
||||
<Crafting>8</Crafting>
|
||||
<Medicine>5</Medicine>
|
||||
<Animals>-5</Animals>
|
||||
<Artistic>-10</Artistic>
|
||||
<Intellectual>-10</Intellectual>
|
||||
</skillGains>
|
||||
<workDisables>
|
||||
<li>PlantWork</li>
|
||||
<li>Mining</li>
|
||||
</workDisables>
|
||||
<spawnCategories>
|
||||
<li>Wula_Backstory_Categories</li>
|
||||
</spawnCategories>
|
||||
<bodyTypeGlobal>Thin</bodyTypeGlobal>
|
||||
<bodyTypeFemale>Thin</bodyTypeFemale>
|
||||
<bodyTypeMale>Thin</bodyTypeMale>
|
||||
<forcedTraitsChance>
|
||||
<li>
|
||||
<defName Degree="0">WULA_Trait_Nun</defName>
|
||||
<chance>100</chance>
|
||||
</li>
|
||||
</forcedTraitsChance>
|
||||
<passions>
|
||||
<Crafting>2</Crafting>
|
||||
</passions>
|
||||
</AlienRace.AlienBackstoryDef>
|
||||
<AlienRace.AlienBackstoryDef>
|
||||
<defName>WULA_Adult_Backstory202</defName>
|
||||
<slot>Adulthood</slot>
|
||||
<title>人格矩阵装载:圣堂武士</title>
|
||||
<titleShort>人格-圣堂武士</titleShort>
|
||||
<description>[PAWN_possessive]人格矩阵中装载了一个乌拉帝国圣堂武士的模拟记忆。\n\n圣堂武士是乌拉帝国大教堂的教众之一,她们是护教军的主体,深谙使用灵能战斗的搏杀技巧,以宿敌之血证心中的无限热忱。</description>
|
||||
<skillGains>
|
||||
<Melee>8</Melee>
|
||||
<Shooting>8</Shooting>
|
||||
<Medicine>5</Medicine>
|
||||
<Animals>-10</Animals>
|
||||
<Artistic>-10</Artistic>
|
||||
<Intellectual>-10</Intellectual>
|
||||
</skillGains>
|
||||
<workDisables>
|
||||
<li>PlantWork</li>
|
||||
<li>Mining</li>
|
||||
<li>Crafting</li>
|
||||
</workDisables>
|
||||
<spawnCategories>
|
||||
<li>Wula_Backstory_Categories</li>
|
||||
</spawnCategories>
|
||||
<bodyTypeGlobal>Thin</bodyTypeGlobal>
|
||||
<bodyTypeFemale>Thin</bodyTypeFemale>
|
||||
<bodyTypeMale>Thin</bodyTypeMale>
|
||||
<forcedTraitsChance>
|
||||
<li>
|
||||
<defName Degree="0">WULA_Trait_Nun</defName>
|
||||
<chance>100</chance>
|
||||
</li>
|
||||
</forcedTraitsChance>
|
||||
<passions>
|
||||
<Melee>2</Melee>
|
||||
<Shooting>2</Shooting>
|
||||
</passions>
|
||||
</AlienRace.AlienBackstoryDef>
|
||||
<AlienRace.AlienBackstoryDef>
|
||||
<defName>WULA_Adult_Backstory203</defName>
|
||||
<slot>Adulthood</slot>
|
||||
<title>人格矩阵装载:奥秘学士</title>
|
||||
<titleShort>人格-奥秘学士</titleShort>
|
||||
<description>[PAWN_possessive]人格矩阵中装载了一个乌拉帝国奥秘学士的模拟记忆。\n\n奥秘学士是乌拉帝国大教堂的教众之一,她们负责用乌拉帝国的唯心理论体系论证世间一切事物,并从中寻找主的指引。</description>
|
||||
<skillGains>
|
||||
<Melee>3</Melee>
|
||||
<Shooting>-5</Shooting>
|
||||
<Medicine>5</Medicine>
|
||||
<Animals>-10</Animals>
|
||||
<Artistic>-10</Artistic>
|
||||
<Intellectual>8</Intellectual>
|
||||
</skillGains>
|
||||
<workDisables>
|
||||
<li>PlantWork</li>
|
||||
<li>Mining</li>
|
||||
<li>Crafting</li>
|
||||
</workDisables>
|
||||
<spawnCategories>
|
||||
<li>Wula_Backstory_Categories</li>
|
||||
</spawnCategories>
|
||||
<bodyTypeGlobal>Thin</bodyTypeGlobal>
|
||||
<bodyTypeFemale>Thin</bodyTypeFemale>
|
||||
<bodyTypeMale>Thin</bodyTypeMale>
|
||||
<forcedTraitsChance>
|
||||
<li>
|
||||
<defName Degree="0">WULA_Trait_Nun</defName>
|
||||
<chance>100</chance>
|
||||
</li>
|
||||
</forcedTraitsChance>
|
||||
<passions>
|
||||
<Intellectual>2</Intellectual>
|
||||
</passions>
|
||||
</AlienRace.AlienBackstoryDef>
|
||||
<AlienRace.AlienBackstoryDef>
|
||||
<defName>WULA_Adult_Backstory204</defName>
|
||||
<slot>Adulthood</slot>
|
||||
<title>人格矩阵装载:福音侍者</title>
|
||||
<titleShort>人格-福音侍者</titleShort>
|
||||
<description>[PAWN_possessive]人格矩阵中装载了一个乌拉帝国福音侍者的模拟记忆。\n\n福音侍者是乌拉帝国大教堂的教众之一,她们维护着社会的安定,并致力于在异种间传播福音。</description>
|
||||
<skillGains>
|
||||
<Melee>-5</Melee>
|
||||
<Crafting>3</Crafting>
|
||||
<Shooting>-5</Shooting>
|
||||
<Medicine>5</Medicine>
|
||||
<Animals>-10</Animals>
|
||||
<Artistic>-10</Artistic>
|
||||
<Social>8</Social>
|
||||
</skillGains>
|
||||
<workDisables>
|
||||
<li>PlantWork</li>
|
||||
<li>Mining</li>
|
||||
</workDisables>
|
||||
<spawnCategories>
|
||||
<li>Wula_Backstory_Categories</li>
|
||||
</spawnCategories>
|
||||
<bodyTypeGlobal>Thin</bodyTypeGlobal>
|
||||
<bodyTypeFemale>Thin</bodyTypeFemale>
|
||||
<bodyTypeMale>Thin</bodyTypeMale>
|
||||
<forcedTraitsChance>
|
||||
<li>
|
||||
<defName Degree="0">WULA_Trait_Nun</defName>
|
||||
<chance>100</chance>
|
||||
</li>
|
||||
</forcedTraitsChance>
|
||||
<passions>
|
||||
<Social>2</Social>
|
||||
</passions>
|
||||
</AlienRace.AlienBackstoryDef>
|
||||
|
||||
<!-- 图书馆 -->
|
||||
<AlienRace.AlienBackstoryDef>
|
||||
<defName>WULA_Adult_Backstory300</defName>
|
||||
<slot>Adulthood</slot>
|
||||
<title>人格矩阵装载:秘典卫队</title>
|
||||
<titleShort>人格-秘典卫队</titleShort>
|
||||
<description>[PAWN_possessive]人格矩阵中装载了一个乌拉帝国秘典卫队的模拟记忆。\n\n秘典卫队是乌拉帝国图书馆的正规军,她们操纵着天铸军团中那些神秘莫测的战争机械,以对抗入侵之敌并保护乌拉帝国的知识库免遭窃取或破坏。</description>
|
||||
<skillGains>
|
||||
<Melee>-10</Melee>
|
||||
<Shooting>8</Shooting>
|
||||
<Construction>5</Construction>
|
||||
<Mining>-5</Mining>
|
||||
<Plants>-5</Plants>
|
||||
<Medicine>-10</Medicine>
|
||||
<Animals>-10</Animals>
|
||||
<Intellectual>5</Intellectual>
|
||||
</skillGains>
|
||||
<workDisables>
|
||||
<li>Social</li>
|
||||
<li>Artistic</li>
|
||||
<li>ManualDumb</li>
|
||||
</workDisables>
|
||||
<spawnCategories>
|
||||
<li>Wula_Backstory_Categories</li>
|
||||
</spawnCategories>
|
||||
<bodyTypeGlobal>Thin</bodyTypeGlobal>
|
||||
<bodyTypeFemale>Thin</bodyTypeFemale>
|
||||
<bodyTypeMale>Thin</bodyTypeMale>
|
||||
<forcedTraitsChance>
|
||||
<li>
|
||||
<defName Degree="0">WULA_Trait_Researcher</defName>
|
||||
<chance>100</chance>
|
||||
</li>
|
||||
</forcedTraitsChance>
|
||||
<passions>
|
||||
<Shooting>2</Shooting>
|
||||
<Construction>1</Construction>
|
||||
</passions>
|
||||
</AlienRace.AlienBackstoryDef>
|
||||
<AlienRace.AlienBackstoryDef>
|
||||
<defName>WULA_Adult_Backstory301</defName>
|
||||
<slot>Adulthood</slot>
|
||||
<title>人格矩阵装载:编目司书</title>
|
||||
<titleShort>人格-编目司书</titleShort>
|
||||
<description>[PAWN_possessive]人格矩阵中装载了一个乌拉帝国编目司书的模拟记忆。\n\n编目司书是乌拉帝国图书馆的档案管理员之一,为上千种各式语言所编写的时间跨度超过数百万年的留存资料进行书目撰写,是维系乌拉帝国知识库正常运转的齿轮。</description>
|
||||
<skillGains>
|
||||
<Construction>-10</Construction>
|
||||
<Mining>-5</Mining>
|
||||
<Plants>-5</Plants>
|
||||
<Medicine>-10</Medicine>
|
||||
<Animals>-10</Animals>
|
||||
<Crafting>5</Crafting>
|
||||
<Intellectual>8</Intellectual>
|
||||
</skillGains>
|
||||
<workDisables>
|
||||
<li>Social</li>
|
||||
<li>Artistic</li>
|
||||
<li>ManualDumb</li>
|
||||
</workDisables>
|
||||
<spawnCategories>
|
||||
<li>Wula_Backstory_Categories</li>
|
||||
</spawnCategories>
|
||||
<bodyTypeGlobal>Thin</bodyTypeGlobal>
|
||||
<bodyTypeFemale>Thin</bodyTypeFemale>
|
||||
<bodyTypeMale>Thin</bodyTypeMale>
|
||||
<forcedTraitsChance>
|
||||
<li>
|
||||
<defName Degree="0">WULA_Trait_Researcher</defName>
|
||||
<chance>100</chance>
|
||||
</li>
|
||||
</forcedTraitsChance>
|
||||
<passions>
|
||||
<Intellectual>2</Intellectual>
|
||||
</passions>
|
||||
</AlienRace.AlienBackstoryDef>
|
||||
<AlienRace.AlienBackstoryDef>
|
||||
<defName>WULA_Adult_Backstory302</defName>
|
||||
<slot>Adulthood</slot>
|
||||
<title>人格矩阵装载:仲裁圣贤</title>
|
||||
<titleShort>人格-仲裁圣贤</titleShort>
|
||||
<description>[PAWN_possessive]人格矩阵中装载了一个乌拉帝国仲裁圣贤的模拟记忆。\n\n仲裁圣贤是专门负责持续校准乌拉帝国图书馆因果论武器“尽归尘土”与宇宙法则的同步,长期凝视高维伟力导致她们变得异于常人,她们洞悉世界最深处的奥秘,不再关注现实世界的浮华。</description>
|
||||
<skillGains>
|
||||
<Intellectual>30</Intellectual>
|
||||
</skillGains>
|
||||
<workDisables>
|
||||
<li>Caring</li>
|
||||
<li>Social</li>
|
||||
<li>Artistic</li>
|
||||
<li>Crafting</li>
|
||||
<li>Animals</li>
|
||||
<li>Firefighting</li>
|
||||
<li>PlantWork</li>
|
||||
<li>Mining</li>
|
||||
<li>Hunting</li>
|
||||
<li>Constructing</li>
|
||||
<li>ManualDumb</li>
|
||||
<li>Violent</li>
|
||||
</workDisables>
|
||||
<spawnCategories>
|
||||
<li>Wula_Backstory_Categories</li>
|
||||
</spawnCategories>
|
||||
<bodyTypeGlobal>Thin</bodyTypeGlobal>
|
||||
<bodyTypeFemale>Thin</bodyTypeFemale>
|
||||
<bodyTypeMale>Thin</bodyTypeMale>
|
||||
<forcedTraitsChance>
|
||||
<li>
|
||||
<defName Degree="0">WULA_Trait_Connector</defName>
|
||||
<chance>100</chance>
|
||||
</li>
|
||||
</forcedTraitsChance>
|
||||
<passions>
|
||||
<Intellectual>2</Intellectual>
|
||||
</passions>
|
||||
</AlienRace.AlienBackstoryDef>
|
||||
<AlienRace.AlienBackstoryDef>
|
||||
<defName>WULA_Adult_Backstory303</defName>
|
||||
<slot>Adulthood</slot>
|
||||
<title>人格矩阵装载:档案司卷</title>
|
||||
<titleShort>人格-档案司卷</titleShort>
|
||||
<description>[PAWN_possessive]人格矩阵中装载了一个乌拉帝国档案司卷的模拟记忆。\n\n档案司卷是乌拉帝国图书馆的档案管理员之一,负责从浩如烟海的知识库中寻找可以被转化为实际生产力的失落科技,并使其重见天日。她们也经常跟随科考舰队执行外勤任务,从宇宙各处回收被时间掩埋的资料。</description>
|
||||
<skillGains>
|
||||
<Construction>5</Construction>
|
||||
<Mining>-5</Mining>
|
||||
<Plants>-5</Plants>
|
||||
<Medicine>-10</Medicine>
|
||||
<Animals>-10</Animals>
|
||||
<Crafting>8</Crafting>
|
||||
<Intellectual>5</Intellectual>
|
||||
</skillGains>
|
||||
<workDisables>
|
||||
<li>Social</li>
|
||||
<li>Artistic</li>
|
||||
</workDisables>
|
||||
<spawnCategories>
|
||||
<li>Wula_Backstory_Categories</li>
|
||||
</spawnCategories>
|
||||
<bodyTypeGlobal>Thin</bodyTypeGlobal>
|
||||
<bodyTypeFemale>Thin</bodyTypeFemale>
|
||||
<bodyTypeMale>Thin</bodyTypeMale>
|
||||
<forcedTraitsChance>
|
||||
<li>
|
||||
<defName Degree="0">WULA_Trait_Researcher</defName>
|
||||
<chance>100</chance>
|
||||
</li>
|
||||
</forcedTraitsChance>
|
||||
<passions>
|
||||
<Crafting>2</Crafting>
|
||||
</passions>
|
||||
</AlienRace.AlienBackstoryDef>
|
||||
<AlienRace.AlienBackstoryDef>
|
||||
<defName>WULA_Adult_Backstory304</defName>
|
||||
<slot>Adulthood</slot>
|
||||
<title>人格矩阵装载:伟业劳工</title>
|
||||
<titleShort>人格-伟业劳工</titleShort>
|
||||
<description>[PAWN_possessive]人格矩阵中装载了一个乌拉帝国伟业劳工的模拟记忆。\n\n伟业劳工是服侍于乌拉帝国图书馆、没有感情模拟模块的机械族——通常它们被禁止做成乌拉星人相仿的外貌,但是不知道为何,有人将相关数据上传到乌拉帝国合成人专用的上行链路之中。</description>
|
||||
<skillGains>
|
||||
<Construction>8</Construction>
|
||||
<Plants>-10</Plants>
|
||||
<Animals>-10</Animals>
|
||||
<Crafting>8</Crafting>
|
||||
<Medicine>-10</Medicine>
|
||||
</skillGains>
|
||||
<workDisables>
|
||||
<li>Social</li>
|
||||
<li>Artistic</li>
|
||||
<li>Intellectual</li>
|
||||
</workDisables>
|
||||
<spawnCategories>
|
||||
<li>Wula_Backstory_Categories</li>
|
||||
</spawnCategories>
|
||||
<bodyTypeGlobal>Thin</bodyTypeGlobal>
|
||||
<bodyTypeFemale>Thin</bodyTypeFemale>
|
||||
<bodyTypeMale>Thin</bodyTypeMale>
|
||||
<forcedTraitsChance>
|
||||
<li>
|
||||
<defName Degree="0">WULA_Trait_Broken_Personality</defName>
|
||||
<chance>100</chance>
|
||||
</li>
|
||||
</forcedTraitsChance>
|
||||
<passions>
|
||||
<Crafting>1</Crafting>
|
||||
<Construction>1</Construction>
|
||||
</passions>
|
||||
</AlienRace.AlienBackstoryDef>
|
||||
|
||||
<!-- 战争机械 -->
|
||||
<AlienRace.AlienBackstoryDef>
|
||||
<defName>WULA_AI_War_Machine_Adult_Backstory01</defName>
|
||||
<slot>Adulthood</slot>
|
||||
<title>人格矩阵装载:战争机械</title>
|
||||
<titleShort>人格-战争机械</titleShort>
|
||||
<description>[PAWN_possessive]人格矩阵剔除了大量不需要的情感模拟,只剩冷酷的杀敌技巧。</description>
|
||||
<requiredWorkTags>None</requiredWorkTags>
|
||||
<spawnCategories>
|
||||
<li>WULA_AI_War_Machine_Backstory_Categories</li>
|
||||
</spawnCategories>
|
||||
<bodyTypeGlobal>Thin</bodyTypeGlobal>
|
||||
<bodyTypeFemale>Thin</bodyTypeFemale>
|
||||
<bodyTypeMale>Thin</bodyTypeMale>
|
||||
<forcedTraitsChance>
|
||||
<li>
|
||||
<defName Degree="0">WULA_AI_War_Machine</defName>
|
||||
<chance>100</chance>
|
||||
</li>
|
||||
</forcedTraitsChance>
|
||||
</AlienRace.AlienBackstoryDef>
|
||||
</Defs>
|
||||
76
1.6/Defs/BackstoryDefs/Solid/Solid_Child_WULA.xml
Normal file
76
1.6/Defs/BackstoryDefs/Solid/Solid_Child_WULA.xml
Normal file
@@ -0,0 +1,76 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Defs>
|
||||
<AlienRace.AlienBackstoryDef>
|
||||
<defName>WULA_Child_Backstory01</defName>
|
||||
<ignoreIllegalLabelCharacterConfigError>False</ignoreIllegalLabelCharacterConfigError>
|
||||
<slot>Childhood</slot>
|
||||
<title>旧日遗物</title>
|
||||
<titleShort>旧日遗物</titleShort>
|
||||
<description>[PAWN_nameDef] 是诞生于乌拉帝国的合成人。</description>
|
||||
<skillGains>
|
||||
<Shooting>5</Shooting>
|
||||
<Melee>5</Melee>
|
||||
<Construction>5</Construction>
|
||||
<Mining>5</Mining>
|
||||
<Cooking>5</Cooking>
|
||||
<Plants>5</Plants>
|
||||
<Animals>5</Animals>
|
||||
<Crafting>5</Crafting>
|
||||
<Artistic>5</Artistic>
|
||||
<Medicine>5</Medicine>
|
||||
<Social>5</Social>
|
||||
<Intellectual>5</Intellectual>
|
||||
</skillGains>
|
||||
<spawnCategories>
|
||||
<li>Wula_Old_Synth_Backstory_Categories</li>
|
||||
</spawnCategories>
|
||||
<requiredWorkTags>None</requiredWorkTags>
|
||||
<forcedHediffs>
|
||||
<li>Wula_Synth</li>
|
||||
<li>WULA_Addons_Antenna_Hediff_Base</li>
|
||||
<li>MechlinkImplant</li>
|
||||
</forcedHediffs>
|
||||
</AlienRace.AlienBackstoryDef>
|
||||
|
||||
<!-- 战车 -->
|
||||
<AlienRace.AlienBackstoryDef>
|
||||
<defName>WULA_AI_Heavy_Panzer_Child_Backstory01</defName>
|
||||
<ignoreIllegalLabelCharacterConfigError>False</ignoreIllegalLabelCharacterConfigError>
|
||||
<slot>Childhood</slot>
|
||||
<title>重型战车</title>
|
||||
<titleShort>重型战车</titleShort>
|
||||
<description>[PAWN_nameDef] 是一台搭载了高等级人工智能的重型战车,被设计用于支援乌拉帝国部队的突击。</description>
|
||||
<skillGains>
|
||||
<Shooting>100</Shooting>
|
||||
<Melee>100</Melee>
|
||||
</skillGains>
|
||||
<workDisables>AllWork</workDisables>
|
||||
<spawnCategories>
|
||||
<li>WULA_AI_Heavy_Panzer_Backstory_Categories</li>
|
||||
</spawnCategories>
|
||||
<requiredWorkTags>None</requiredWorkTags>
|
||||
<forcedHediffs>
|
||||
<li>WULA_AI_Heavy_Panzer_Hediff</li>
|
||||
</forcedHediffs>
|
||||
</AlienRace.AlienBackstoryDef>
|
||||
<AlienRace.AlienBackstoryDef>
|
||||
<defName>WULA_Armour_Child_Backstory01</defName>
|
||||
<ignoreIllegalLabelCharacterConfigError>False</ignoreIllegalLabelCharacterConfigError>
|
||||
<slot>Childhood</slot>
|
||||
<title>智能战甲</title>
|
||||
<titleShort>智能战甲</titleShort>
|
||||
<description>[PAWN_nameDef] 是一台智能战甲,通常挥舞着长杆兵器或端着数米长的枪械,支撑起乌拉帝国构造体的第一道战线。</description>
|
||||
<skillGains>
|
||||
<Shooting>100</Shooting>
|
||||
<Melee>100</Melee>
|
||||
</skillGains>
|
||||
<workDisables>Intellectual,Caring,Social,Animals,Artistic,Crafting,Cooking,Firefighting,Cleaning,PlantWork,Mining,Hunting,Constructing</workDisables>
|
||||
<spawnCategories>
|
||||
<li>WULA_Armour_Backstory_Categories</li>
|
||||
</spawnCategories>
|
||||
<requiredWorkTags>None</requiredWorkTags>
|
||||
<forcedHediffs>
|
||||
<li>WULA_Armour_Hediff</li>
|
||||
</forcedHediffs>
|
||||
</AlienRace.AlienBackstoryDef>
|
||||
</Defs>
|
||||
753
1.6/Defs/BodyAndPartDefs/Bodies_WULA.xml
Normal file
753
1.6/Defs/BodyAndPartDefs/Bodies_WULA.xml
Normal file
@@ -0,0 +1,753 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<BodyDef>
|
||||
<defName>WULA_Machine_Body</defName>
|
||||
<label>机械乌拉</label>
|
||||
<corePart>
|
||||
<def>Torso</def>
|
||||
<height>Middle</height>
|
||||
<depth>Outside</depth>
|
||||
<groups>
|
||||
<li>Torso</li>
|
||||
</groups>
|
||||
<parts>
|
||||
<!-- 能源炉,代替了胃、心脏、肺、肾、肝 -->
|
||||
<li>
|
||||
<def>WULA_Energy_Furnace_Bodypart</def>
|
||||
<customLabel>能源炉</customLabel>
|
||||
<coverage>0.025</coverage>
|
||||
<depth>Inside</depth>
|
||||
<groups>
|
||||
<li>Torso</li>
|
||||
</groups>
|
||||
</li>
|
||||
<!-- 脖子和头部 -->
|
||||
<li>
|
||||
<def>Neck</def>
|
||||
<customLabel>脖子</customLabel>
|
||||
<coverage>0.075</coverage>
|
||||
<height>Top</height>
|
||||
<groups>
|
||||
<li>Neck</li>
|
||||
</groups>
|
||||
<parts>
|
||||
<!-- 头部 -->
|
||||
<li>
|
||||
<def>Head</def>
|
||||
<customLabel>头部</customLabel>
|
||||
<coverage>0.80</coverage>
|
||||
<groups>
|
||||
<li>UpperHead</li>
|
||||
<li>FullHead</li>
|
||||
<li>HeadAttackTool</li>
|
||||
</groups>
|
||||
<parts>
|
||||
<li>
|
||||
<def>Skull</def>
|
||||
<customLabel>颅骨</customLabel>
|
||||
<coverage>0.18</coverage>
|
||||
<depth>Inside</depth>
|
||||
<groups>
|
||||
<li>UpperHead</li>
|
||||
<li>FullHead</li>
|
||||
</groups>
|
||||
<parts>
|
||||
<li>
|
||||
<def>Brain</def>
|
||||
<customLabel>生物处理器</customLabel>
|
||||
<coverage>0.8</coverage>
|
||||
<groups>
|
||||
<li>UpperHead</li>
|
||||
<li>FullHead</li>
|
||||
</groups>
|
||||
</li>
|
||||
</parts>
|
||||
</li>
|
||||
<li>
|
||||
<def>Eye</def>
|
||||
<customLabel>左视觉传感器</customLabel>
|
||||
<coverage>0.07</coverage>
|
||||
<groups>
|
||||
<li>FullHead</li>
|
||||
<li>Eyes</li>
|
||||
</groups>
|
||||
</li>
|
||||
<li>
|
||||
<def>Eye</def>
|
||||
<customLabel>右视觉传感器</customLabel>
|
||||
<coverage>0.07</coverage>
|
||||
<groups>
|
||||
<li>FullHead</li>
|
||||
<li>Eyes</li>
|
||||
</groups>
|
||||
</li>
|
||||
<li>
|
||||
<def>Ear</def>
|
||||
<customLabel>左听觉传感器</customLabel>
|
||||
<coverage>0.07</coverage>
|
||||
<groups>
|
||||
<li>UpperHead</li>
|
||||
<li>FullHead</li>
|
||||
</groups>
|
||||
</li>
|
||||
<li>
|
||||
<def>Ear</def>
|
||||
<customLabel>右听觉传感器</customLabel>
|
||||
<coverage>0.07</coverage>
|
||||
<groups>
|
||||
<li>UpperHead</li>
|
||||
<li>FullHead</li>
|
||||
</groups>
|
||||
</li>
|
||||
<li>
|
||||
<def>Nose</def>
|
||||
<customLabel>嗅觉传感器</customLabel>
|
||||
<coverage>0.10</coverage>
|
||||
<groups>
|
||||
<li>FullHead</li>
|
||||
<li>Teeth</li>
|
||||
</groups>
|
||||
</li>
|
||||
<!-- 天线 -->
|
||||
<li>
|
||||
<def>WULA_Addons_Antenna_Bodypart</def>
|
||||
<coverage>0.1</coverage>
|
||||
<groups>
|
||||
<li>UpperHead</li>
|
||||
</groups>
|
||||
</li>
|
||||
</parts>
|
||||
</li>
|
||||
</parts>
|
||||
</li>
|
||||
<!-- 肩部 -->
|
||||
<li>
|
||||
<def>Shoulder</def>
|
||||
<customLabel>左肩</customLabel>
|
||||
<coverage>0.12</coverage>
|
||||
<groups>
|
||||
<li>Shoulders</li>
|
||||
</groups>
|
||||
<parts>
|
||||
<!-- <li>
|
||||
<def>Clavicle</def>
|
||||
<customLabel>left clavicle</customLabel>
|
||||
<coverage>0.09</coverage>
|
||||
<height>Top</height>
|
||||
<depth>Inside</depth>
|
||||
<groups>
|
||||
<li>Torso</li>
|
||||
</groups>
|
||||
</li> -->
|
||||
<li>
|
||||
<def>Arm</def>
|
||||
<customLabel>左臂</customLabel>
|
||||
<coverage>0.77</coverage>
|
||||
<groups>
|
||||
<li>Arms</li>
|
||||
</groups>
|
||||
<parts>
|
||||
<!-- <li>
|
||||
<def>Humerus</def>
|
||||
<customLabel>left humerus</customLabel>
|
||||
<coverage>0.1</coverage>
|
||||
<depth>Inside</depth>
|
||||
<groups>
|
||||
<li>Arms</li>
|
||||
</groups>
|
||||
</li> -->
|
||||
<!-- <li>
|
||||
<def>Radius</def>
|
||||
<customLabel>left radius</customLabel>
|
||||
<coverage>0.1</coverage>
|
||||
<depth>Inside</depth>
|
||||
<groups>
|
||||
<li>Arms</li>
|
||||
</groups>
|
||||
</li> -->
|
||||
<li>
|
||||
<def>Hand</def>
|
||||
<customLabel>左手</customLabel>
|
||||
<coverage>0.14</coverage>
|
||||
<height>Bottom</height>
|
||||
<groups>
|
||||
<li>Hands</li>
|
||||
</groups>
|
||||
<parts>
|
||||
<li>
|
||||
<def>Finger</def>
|
||||
<customLabel>左尾指</customLabel>
|
||||
<coverage>0.06</coverage>
|
||||
<groups>
|
||||
<li>Hands</li>
|
||||
<li>LeftHand</li>
|
||||
</groups>
|
||||
</li>
|
||||
<li>
|
||||
<def>Finger</def>
|
||||
<customLabel>左无名指</customLabel>
|
||||
<coverage>0.07</coverage>
|
||||
<groups>
|
||||
<li>Hands</li>
|
||||
<li>LeftHand</li>
|
||||
</groups>
|
||||
</li>
|
||||
<li>
|
||||
<def>Finger</def>
|
||||
<customLabel>左中指</customLabel>
|
||||
<coverage>0.08</coverage>
|
||||
<groups>
|
||||
<li>Hands</li>
|
||||
<li>LeftHand</li>
|
||||
</groups>
|
||||
</li>
|
||||
<li>
|
||||
<def>Finger</def>
|
||||
<customLabel>左食指</customLabel>
|
||||
<coverage>0.07</coverage>
|
||||
<groups>
|
||||
<li>Hands</li>
|
||||
<li>LeftHand</li>
|
||||
</groups>
|
||||
</li>
|
||||
<li>
|
||||
<def>Finger</def>
|
||||
<customLabel>左拇指</customLabel>
|
||||
<coverage>0.08</coverage>
|
||||
<groups>
|
||||
<li>Hands</li>
|
||||
<li>LeftHand</li>
|
||||
</groups>
|
||||
</li>
|
||||
</parts>
|
||||
</li>
|
||||
</parts>
|
||||
</li>
|
||||
</parts>
|
||||
</li>
|
||||
<li>
|
||||
<def>Shoulder</def>
|
||||
<customLabel>右肩</customLabel>
|
||||
<coverage>0.12</coverage>
|
||||
<groups>
|
||||
<li>Shoulders</li>
|
||||
</groups>
|
||||
<parts>
|
||||
<!-- <li>
|
||||
<def>Clavicle</def>
|
||||
<customLabel>right clavicle</customLabel>
|
||||
<coverage>0.09</coverage>
|
||||
<height>Top</height>
|
||||
<depth>Inside</depth>
|
||||
<groups>
|
||||
<li>Torso</li>
|
||||
</groups>
|
||||
</li> -->
|
||||
<li>
|
||||
<def>Arm</def>
|
||||
<customLabel>右臂</customLabel>
|
||||
<coverage>0.77</coverage>
|
||||
<groups>
|
||||
<li>Arms</li>
|
||||
</groups>
|
||||
<parts>
|
||||
<!-- <li>
|
||||
<def>Humerus</def>
|
||||
<customLabel>right humerus</customLabel>
|
||||
<coverage>0.1</coverage>
|
||||
<depth>Inside</depth>
|
||||
<groups>
|
||||
<li>Arms</li>
|
||||
</groups>
|
||||
</li>
|
||||
<li>
|
||||
<def>Radius</def>
|
||||
<customLabel>right radius</customLabel>
|
||||
<coverage>0.1</coverage>
|
||||
<depth>Inside</depth>
|
||||
<groups>
|
||||
<li>Arms</li>
|
||||
</groups>
|
||||
</li> -->
|
||||
<li>
|
||||
<def>Hand</def>
|
||||
<customLabel>右手</customLabel>
|
||||
<coverage>0.14</coverage>
|
||||
<height>Bottom</height>
|
||||
<groups>
|
||||
<li>Hands</li>
|
||||
</groups>
|
||||
<parts>
|
||||
<li>
|
||||
<def>Finger</def>
|
||||
<customLabel>右尾指</customLabel>
|
||||
<coverage>0.06</coverage>
|
||||
<groups>
|
||||
<li>Hands</li>
|
||||
<li>RightHand</li>
|
||||
</groups>
|
||||
</li>
|
||||
<li>
|
||||
<def>Finger</def>
|
||||
<customLabel>右无名指</customLabel>
|
||||
<coverage>0.07</coverage>
|
||||
<groups>
|
||||
<li>Hands</li>
|
||||
<li>RightHand</li>
|
||||
</groups>
|
||||
</li>
|
||||
<li>
|
||||
<def>Finger</def>
|
||||
<customLabel>右中指</customLabel>
|
||||
<coverage>0.08</coverage>
|
||||
<groups>
|
||||
<li>Hands</li>
|
||||
<li>RightHand</li>
|
||||
</groups>
|
||||
</li>
|
||||
<li>
|
||||
<def>Finger</def>
|
||||
<customLabel>右食指</customLabel>
|
||||
<coverage>0.07</coverage>
|
||||
<groups>
|
||||
<li>Hands</li>
|
||||
<li>RightHand</li>
|
||||
</groups>
|
||||
</li>
|
||||
<li>
|
||||
<def>Finger</def>
|
||||
<customLabel>右拇指</customLabel>
|
||||
<coverage>0.08</coverage>
|
||||
<groups>
|
||||
<li>Hands</li>
|
||||
<li>RightHand</li>
|
||||
</groups>
|
||||
</li>
|
||||
</parts>
|
||||
</li>
|
||||
</parts>
|
||||
</li>
|
||||
</parts>
|
||||
</li>
|
||||
<!-- 腰部 -->
|
||||
<li>
|
||||
<def>Waist</def>
|
||||
<coverage>0</coverage>
|
||||
<height>Bottom</height>
|
||||
<groups>
|
||||
<li>Waist</li>
|
||||
</groups>
|
||||
</li>
|
||||
<!-- 腿 -->
|
||||
<li>
|
||||
<def>Leg</def>
|
||||
<customLabel>左腿</customLabel>
|
||||
<coverage>0.14</coverage>
|
||||
<height>Bottom</height>
|
||||
<groups>
|
||||
<li>Legs</li>
|
||||
</groups>
|
||||
<parts>
|
||||
<!-- <li>
|
||||
<def>Femur</def>
|
||||
<customLabel>left femur</customLabel>
|
||||
<coverage>0.1</coverage>
|
||||
<depth>Inside</depth>
|
||||
<groups>
|
||||
<li>Legs</li>
|
||||
</groups>
|
||||
</li> -->
|
||||
<!-- <li>
|
||||
<def>Tibia</def>
|
||||
<customLabel>left tibia</customLabel>
|
||||
<coverage>0.1</coverage>
|
||||
<depth>Inside</depth>
|
||||
<groups>
|
||||
<li>Legs</li>
|
||||
</groups>
|
||||
</li> -->
|
||||
<li>
|
||||
<def>Foot</def>
|
||||
<customLabel>左足</customLabel>
|
||||
<coverage>0.1</coverage>
|
||||
<groups>
|
||||
<li>Feet</li>
|
||||
</groups>
|
||||
<parts>
|
||||
<li>
|
||||
<def>Toe</def>
|
||||
<customLabel>左小趾</customLabel>
|
||||
<coverage>0.06</coverage>
|
||||
<groups>
|
||||
<li>Feet</li>
|
||||
</groups>
|
||||
</li>
|
||||
<li>
|
||||
<def>Toe</def>
|
||||
<customLabel>左次小趾</customLabel>
|
||||
<coverage>0.07</coverage>
|
||||
<groups>
|
||||
<li>Feet</li>
|
||||
</groups>
|
||||
</li>
|
||||
<li>
|
||||
<def>Toe</def>
|
||||
<customLabel>左三趾</customLabel>
|
||||
<coverage>0.08</coverage>
|
||||
<groups>
|
||||
<li>Feet</li>
|
||||
</groups>
|
||||
</li>
|
||||
<li>
|
||||
<def>Toe</def>
|
||||
<customLabel>左二趾</customLabel>
|
||||
<coverage>0.09</coverage>
|
||||
<groups>
|
||||
<li>Feet</li>
|
||||
</groups>
|
||||
</li>
|
||||
<li>
|
||||
<def>Toe</def>
|
||||
<customLabel>左大拇趾</customLabel>
|
||||
<coverage>0.09</coverage>
|
||||
<groups>
|
||||
<li>Feet</li>
|
||||
</groups>
|
||||
</li>
|
||||
</parts>
|
||||
</li>
|
||||
</parts>
|
||||
</li>
|
||||
<li>
|
||||
<def>Leg</def>
|
||||
<customLabel>右腿</customLabel>
|
||||
<coverage>0.14</coverage>
|
||||
<height>Bottom</height>
|
||||
<groups>
|
||||
<li>Legs</li>
|
||||
</groups>
|
||||
<parts>
|
||||
<!-- <li>
|
||||
<def>Femur</def>
|
||||
<customLabel>right femur</customLabel>
|
||||
<coverage>0.1</coverage>
|
||||
<depth>Inside</depth>
|
||||
<groups>
|
||||
<li>Legs</li>
|
||||
</groups>
|
||||
</li>
|
||||
<li>
|
||||
<def>Tibia</def>
|
||||
<customLabel>right tibia</customLabel>
|
||||
<coverage>0.1</coverage>
|
||||
<depth>Inside</depth>
|
||||
<groups>
|
||||
<li>Legs</li>
|
||||
</groups>
|
||||
</li> -->
|
||||
<li>
|
||||
<def>Foot</def>
|
||||
<customLabel>右足</customLabel>
|
||||
<coverage>0.1</coverage>
|
||||
<groups>
|
||||
<li>Feet</li>
|
||||
</groups>
|
||||
<parts>
|
||||
<li>
|
||||
<def>Toe</def>
|
||||
<customLabel>右小趾</customLabel>
|
||||
<coverage>0.06</coverage>
|
||||
<groups>
|
||||
<li>Feet</li>
|
||||
</groups>
|
||||
</li>
|
||||
<li>
|
||||
<def>Toe</def>
|
||||
<customLabel>右次小趾</customLabel>
|
||||
<coverage>0.07</coverage>
|
||||
<groups>
|
||||
<li>Feet</li>
|
||||
</groups>
|
||||
</li>
|
||||
<li>
|
||||
<def>Toe</def>
|
||||
<customLabel>右三趾</customLabel>
|
||||
<coverage>0.08</coverage>
|
||||
<groups>
|
||||
<li>Feet</li>
|
||||
</groups>
|
||||
</li>
|
||||
<li>
|
||||
<def>Toe</def>
|
||||
<customLabel>右二趾</customLabel>
|
||||
<coverage>0.09</coverage>
|
||||
<groups>
|
||||
<li>Feet</li>
|
||||
</groups>
|
||||
</li>
|
||||
<li>
|
||||
<def>Toe</def>
|
||||
<customLabel>右大拇趾</customLabel>
|
||||
<coverage>0.09</coverage>
|
||||
<groups>
|
||||
<li>Feet</li>
|
||||
</groups>
|
||||
</li>
|
||||
</parts>
|
||||
</li>
|
||||
</parts>
|
||||
</li>
|
||||
</parts>
|
||||
</corePart>
|
||||
</BodyDef>
|
||||
<BodyDef>
|
||||
<defName>WULA_AI_Heavy_Panzer_Body</defName>
|
||||
<label>智能战车</label>
|
||||
<corePart>
|
||||
<def>Torso</def>
|
||||
<height>Middle</height>
|
||||
<depth>Outside</depth>
|
||||
<groups>
|
||||
<li>Torso</li>
|
||||
</groups>
|
||||
<parts>
|
||||
<!-- 脖子和头部 -->
|
||||
<li>
|
||||
<def>WULA_Outer_Armor_Bodypart</def>
|
||||
<coverage>1</coverage>
|
||||
<height>Top</height>
|
||||
<groups>
|
||||
<li>Torso</li>
|
||||
</groups>
|
||||
<parts>
|
||||
<li>
|
||||
<def>WULA_Panzer_Core_Bodypart</def>
|
||||
<coverage>0.025</coverage>
|
||||
<depth>Inside</depth>
|
||||
<groups>
|
||||
<li>Torso</li>
|
||||
</groups>
|
||||
</li>
|
||||
<li>
|
||||
<def>WULA_AI_Core_Bodypart</def>
|
||||
<coverage>0.025</coverage>
|
||||
<depth>Inside</depth>
|
||||
<groups>
|
||||
<li>Torso</li>
|
||||
</groups>
|
||||
</li>
|
||||
<li>
|
||||
<def>SightSensor</def>
|
||||
<coverage>0.13</coverage>
|
||||
<groups>
|
||||
<li>Torso</li>
|
||||
</groups>
|
||||
</li>
|
||||
<li>
|
||||
<def>WULA_Panzer_OutBrust_Bodypart</def>
|
||||
<customLabel>第一反推喷气孔</customLabel>
|
||||
<coverage>0.025</coverage>
|
||||
<depth>Inside</depth>
|
||||
<groups>
|
||||
<li>Torso</li>
|
||||
</groups>
|
||||
</li>
|
||||
<li>
|
||||
<def>WULA_Panzer_OutBrust_Bodypart</def>
|
||||
<customLabel>第二反推喷气孔</customLabel>
|
||||
<coverage>0.025</coverage>
|
||||
<depth>Inside</depth>
|
||||
<groups>
|
||||
<li>Torso</li>
|
||||
</groups>
|
||||
</li>
|
||||
<li>
|
||||
<def>WULA_Panzer_OutBrust_Bodypart</def>
|
||||
<customLabel>第三反推喷气孔</customLabel>
|
||||
<coverage>0.025</coverage>
|
||||
<depth>Inside</depth>
|
||||
<groups>
|
||||
<li>Torso</li>
|
||||
</groups>
|
||||
</li>
|
||||
<li>
|
||||
<def>WULA_Panzer_OutBrust_Bodypart</def>
|
||||
<customLabel>第四反推喷气孔</customLabel>
|
||||
<coverage>0.025</coverage>
|
||||
<depth>Inside</depth>
|
||||
<groups>
|
||||
<li>Torso</li>
|
||||
</groups>
|
||||
</li>
|
||||
</parts>
|
||||
</li>
|
||||
</parts>
|
||||
</corePart>
|
||||
</BodyDef>
|
||||
<BodyDef>
|
||||
<defName>Wula_Armour_Body</defName>
|
||||
<label>大型战甲</label>
|
||||
<corePart>
|
||||
<def>Torso</def>
|
||||
<height>Middle</height>
|
||||
<depth>Outside</depth>
|
||||
<groups>
|
||||
<li>Torso</li>
|
||||
</groups>
|
||||
<parts>
|
||||
<!-- 能源炉,代替了胃、心脏、肺、肾、肝 -->
|
||||
<li>
|
||||
<def>WULA_Panzer_Core_Bodypart</def>
|
||||
<coverage>0.025</coverage>
|
||||
<depth>Inside</depth>
|
||||
<groups>
|
||||
<li>Torso</li>
|
||||
</groups>
|
||||
</li>
|
||||
<!-- 脖子和头部 -->
|
||||
<li>
|
||||
<def>Neck</def>
|
||||
<coverage>0.075</coverage>
|
||||
<height>Top</height>
|
||||
<groups>
|
||||
<li>Neck</li>
|
||||
</groups>
|
||||
<parts>
|
||||
<!-- 头部 -->
|
||||
<li>
|
||||
<def>Head</def>
|
||||
<coverage>0.80</coverage>
|
||||
<groups>
|
||||
<li>UpperHead</li>
|
||||
<li>FullHead</li>
|
||||
<li>HeadAttackTool</li>
|
||||
</groups>
|
||||
<parts>
|
||||
<li>
|
||||
<def>SightSensor</def>
|
||||
<coverage>0.13</coverage>
|
||||
</li>
|
||||
<li>
|
||||
<def>WULA_AI_Core_Bodypart</def>
|
||||
<coverage>0.025</coverage>
|
||||
<depth>Inside</depth>
|
||||
<groups>
|
||||
<li>UpperHead</li>
|
||||
<li>FullHead</li>
|
||||
</groups>
|
||||
</li>
|
||||
</parts>
|
||||
</li>
|
||||
</parts>
|
||||
</li>
|
||||
<!-- 肩部 -->
|
||||
<li>
|
||||
<def>Shoulder</def>
|
||||
<customLabel>左肩</customLabel>
|
||||
<coverage>0.12</coverage>
|
||||
<groups>
|
||||
<li>Shoulders</li>
|
||||
</groups>
|
||||
<parts>
|
||||
<li>
|
||||
<def>Arm</def>
|
||||
<customLabel>左臂</customLabel>
|
||||
<coverage>0.77</coverage>
|
||||
<groups>
|
||||
<li>Arms</li>
|
||||
</groups>
|
||||
<parts>
|
||||
<li>
|
||||
<def>Hand</def>
|
||||
<customLabel>左手</customLabel>
|
||||
<coverage>0.14</coverage>
|
||||
<height>Bottom</height>
|
||||
<groups>
|
||||
<li>Hands</li>
|
||||
</groups>
|
||||
</li>
|
||||
</parts>
|
||||
</li>
|
||||
</parts>
|
||||
</li>
|
||||
<li>
|
||||
<def>Shoulder</def>
|
||||
<customLabel>右肩</customLabel>
|
||||
<coverage>0.12</coverage>
|
||||
<groups>
|
||||
<li>Shoulders</li>
|
||||
</groups>
|
||||
<parts>
|
||||
<li>
|
||||
<def>Arm</def>
|
||||
<customLabel>右臂</customLabel>
|
||||
<coverage>0.77</coverage>
|
||||
<groups>
|
||||
<li>Arms</li>
|
||||
</groups>
|
||||
<parts>
|
||||
<li>
|
||||
<def>Hand</def>
|
||||
<customLabel>右手</customLabel>
|
||||
<coverage>0.14</coverage>
|
||||
<height>Bottom</height>
|
||||
<groups>
|
||||
<li>Hands</li>
|
||||
</groups>
|
||||
</li>
|
||||
</parts>
|
||||
</li>
|
||||
</parts>
|
||||
</li>
|
||||
<!-- 腰部 -->
|
||||
<li>
|
||||
<def>Waist</def>
|
||||
<coverage>0</coverage>
|
||||
<height>Bottom</height>
|
||||
<groups>
|
||||
<li>Waist</li>
|
||||
</groups>
|
||||
</li>
|
||||
<!-- 腿 -->
|
||||
<li>
|
||||
<def>Leg</def>
|
||||
<customLabel>左腿</customLabel>
|
||||
<coverage>0.14</coverage>
|
||||
<height>Bottom</height>
|
||||
<groups>
|
||||
<li>Legs</li>
|
||||
</groups>
|
||||
<parts>
|
||||
<li>
|
||||
<def>Foot</def>
|
||||
<customLabel>左足</customLabel>
|
||||
<coverage>0.1</coverage>
|
||||
<groups>
|
||||
<li>Feet</li>
|
||||
</groups>
|
||||
</li>
|
||||
</parts>
|
||||
</li>
|
||||
<li>
|
||||
<def>Leg</def>
|
||||
<customLabel>右腿</customLabel>
|
||||
<coverage>0.14</coverage>
|
||||
<height>Bottom</height>
|
||||
<groups>
|
||||
<li>Legs</li>
|
||||
</groups>
|
||||
<parts>
|
||||
<li>
|
||||
<def>Foot</def>
|
||||
<customLabel>右足</customLabel>
|
||||
<coverage>0.1</coverage>
|
||||
<groups>
|
||||
<li>Feet</li>
|
||||
</groups>
|
||||
</li>
|
||||
</parts>
|
||||
</li>
|
||||
</parts>
|
||||
</corePart>
|
||||
</BodyDef>
|
||||
</Defs>
|
||||
87
1.6/Defs/BodyAndPartDefs/Bodyparts_WULA.xml
Normal file
87
1.6/Defs/BodyAndPartDefs/Bodyparts_WULA.xml
Normal file
@@ -0,0 +1,87 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<BodyPartDef>
|
||||
<defName>WULA_Energy_Furnace_Bodypart</defName>
|
||||
<label>中央能源炉</label>
|
||||
<hitPoints>120</hitPoints>
|
||||
<skinCovered>false</skinCovered>
|
||||
<!-- <solid>true</solid> -->
|
||||
<tags>
|
||||
<li>BloodPumpingSource</li>
|
||||
<li>BreathingSource</li>
|
||||
<li>BloodFiltrationKidney</li>
|
||||
<li>BloodFiltrationLiver</li>
|
||||
<li>MetabolismSource</li>
|
||||
<li>EatingSource</li>
|
||||
<li>Spine</li>
|
||||
<li>Pelvis</li>
|
||||
<li>ManipulationLimbSegment</li>
|
||||
<li>TalkingSource</li>
|
||||
</tags>
|
||||
<spawnThingOnRemoved>WULA_Energy_Furnace_Base</spawnThingOnRemoved>
|
||||
</BodyPartDef>
|
||||
<BodyPartDef>
|
||||
<defName>WULA_Addons_Antenna_Bodypart</defName>
|
||||
<label>上行链路天线</label>
|
||||
<hitPoints>30</hitPoints>
|
||||
<permanentInjuryChanceFactor>0</permanentInjuryChanceFactor>
|
||||
<skinCovered>false</skinCovered>
|
||||
<!-- <solid>true</solid> -->
|
||||
<bleedRate>0</bleedRate>
|
||||
<destroyableByDamage>false</destroyableByDamage>
|
||||
</BodyPartDef>
|
||||
|
||||
<BodyPartDef>
|
||||
<defName>WULA_Panzer_Core_Bodypart</defName>
|
||||
<label>核心发动机</label>
|
||||
<hitPoints>150</hitPoints>
|
||||
<permanentInjuryChanceFactor>0</permanentInjuryChanceFactor>
|
||||
<skinCovered>false</skinCovered>
|
||||
<!-- <solid>true</solid> -->
|
||||
<bleedRate>0</bleedRate>
|
||||
<tags>
|
||||
<li>BreathingSource</li>
|
||||
<li>EatingSource</li>
|
||||
<li>Spine</li>
|
||||
<li>Pelvis</li>
|
||||
</tags>
|
||||
</BodyPartDef>
|
||||
<BodyPartDef>
|
||||
<defName>WULA_Outer_Armor_Bodypart</defName>
|
||||
<label>外装甲板</label>
|
||||
<hitPoints>350</hitPoints>
|
||||
<permanentInjuryChanceFactor>0</permanentInjuryChanceFactor>
|
||||
<skinCovered>false</skinCovered>
|
||||
<solid>true</solid>
|
||||
<bleedRate>0</bleedRate>
|
||||
<destroyableByDamage>false</destroyableByDamage>
|
||||
</BodyPartDef>
|
||||
<BodyPartDef>
|
||||
<defName>WULA_Panzer_OutBrust_Bodypart</defName>
|
||||
<label>反推喷气孔</label>
|
||||
<hitPoints>150</hitPoints>
|
||||
<permanentInjuryChanceFactor>0</permanentInjuryChanceFactor>
|
||||
<skinCovered>false</skinCovered>
|
||||
<solid>true</solid>
|
||||
<bleedRate>0</bleedRate>
|
||||
<destroyableByDamage>false</destroyableByDamage>
|
||||
<tags>
|
||||
<li>MovingLimbCore</li>
|
||||
</tags>
|
||||
</BodyPartDef>
|
||||
<BodyPartDef>
|
||||
<defName>WULA_AI_Core_Bodypart</defName>
|
||||
<label>人格核心</label>
|
||||
<hitPoints>50</hitPoints>
|
||||
<permanentInjuryChanceFactor>0</permanentInjuryChanceFactor>
|
||||
<skinCovered>false</skinCovered>
|
||||
<solid>true</solid>
|
||||
<bleedRate>0</bleedRate>
|
||||
<destroyableByDamage>false</destroyableByDamage>
|
||||
<tags>
|
||||
<li>ConsciousnessSource</li>
|
||||
<li>HearingSource</li>
|
||||
<li>ManipulationLimbCore</li>
|
||||
</tags>
|
||||
</BodyPartDef>
|
||||
</Defs>
|
||||
225
1.6/Defs/Buildings/Buildings_Structure.xml
Normal file
225
1.6/Defs/Buildings/Buildings_Structure.xml
Normal file
@@ -0,0 +1,225 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<ThingDef ParentName="BuildingBase">
|
||||
<defName>WulaWall</defName>
|
||||
<label>乌拉帝国堡垒</label>
|
||||
<description>乌拉帝国堡垒外壁,相当厚实,能够抵御大量爆炸和震荡伤害。</description>
|
||||
<thingClass>Building</thingClass>
|
||||
<category>Building</category>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/Linked/WulaWall</texPath>
|
||||
<shaderType>CutoutComplex</shaderType>
|
||||
<graphicClass>Graphic_Appearances</graphicClass>
|
||||
<linkType>CornerFiller</linkType>
|
||||
<linkFlags>
|
||||
<li>Wall</li>
|
||||
<li>Rock</li>
|
||||
</linkFlags>
|
||||
<damageData>
|
||||
<cornerTL>Damage/Corner</cornerTL>
|
||||
<cornerTR>Damage/Corner</cornerTR>
|
||||
<cornerBL>Damage/Corner</cornerBL>
|
||||
<cornerBR>Damage/Corner</cornerBR>
|
||||
<edgeTop>Damage/Edge</edgeTop>
|
||||
<edgeBot>Damage/Edge</edgeBot>
|
||||
<edgeLeft>Damage/Edge</edgeLeft>
|
||||
<edgeRight>Damage/Edge</edgeRight>
|
||||
</damageData>
|
||||
</graphicData>
|
||||
<uiIconPath>Wula/Building/Linked/WULA_Fortress_Wall_MenuIcon</uiIconPath>
|
||||
<statBases>
|
||||
<MarketValue>2</MarketValue>
|
||||
<Beauty>1</Beauty>
|
||||
<MaxHitPoints>10000</MaxHitPoints>
|
||||
<WorkToBuild>2500</WorkToBuild>
|
||||
<Flammability>0</Flammability>
|
||||
<MeditationFocusStrength>0.22</MeditationFocusStrength>
|
||||
<Cleanliness>0.1</Cleanliness>
|
||||
</statBases>
|
||||
<costList>
|
||||
<Steel>10</Steel>
|
||||
</costList>
|
||||
<leaveResourcesWhenKilled>false</leaveResourcesWhenKilled>
|
||||
<filthLeaving>Filth_RubbleBuilding</filthLeaving>
|
||||
<repairEffect>Repair</repairEffect>
|
||||
<altitudeLayer>Building</altitudeLayer>
|
||||
<passability>Impassable</passability>
|
||||
<blockWind>true</blockWind>
|
||||
<castEdgeShadows>true</castEdgeShadows>
|
||||
<fillPercent>1</fillPercent>
|
||||
<coversFloor>true</coversFloor>
|
||||
<!-- <placingDraggableDimensions>1</placingDraggableDimensions> -->
|
||||
<tickerType>Never</tickerType>
|
||||
<rotatable>false</rotatable>
|
||||
<selectable>true</selectable>
|
||||
<neverMultiSelect>true</neverMultiSelect>
|
||||
<terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded> <!-- Best affordance needed for stone -->
|
||||
<holdsRoof>true</holdsRoof>
|
||||
<designationCategory>Structure</designationCategory>
|
||||
<staticSunShadowHeight>1.0</staticSunShadowHeight>
|
||||
<blockLight>true</blockLight>
|
||||
<canOverlapZones>false</canOverlapZones>
|
||||
<fertility>0</fertility>
|
||||
<building>
|
||||
<paintable>true</paintable>
|
||||
<isInert>true</isInert>
|
||||
<isPlaceOverableWall>true</isPlaceOverableWall>
|
||||
<ai_chillDestination>false</ai_chillDestination>
|
||||
<supportsWallAttachments>true</supportsWallAttachments>
|
||||
<blueprintGraphicData>
|
||||
<texPath>Wula/Building/Linked/WULA_Fortress_Wall_Blueprint</texPath>
|
||||
</blueprintGraphicData>
|
||||
<relatedBuildCommands>
|
||||
<li>Door</li>
|
||||
<li>Autodoor</li>
|
||||
</relatedBuildCommands>
|
||||
</building>
|
||||
<uiOrder>3000</uiOrder>
|
||||
<comps>
|
||||
<li Class="CompProperties_MeditationFocus">
|
||||
<statDef>MeditationFocusStrength</statDef>
|
||||
<focusTypes>
|
||||
<li>Minimal</li>
|
||||
</focusTypes>
|
||||
</li>
|
||||
<li Class="CompProperties_Power">
|
||||
<compClass>CompPowerTransmitter</compClass>
|
||||
<transmitsPower>true</transmitsPower>
|
||||
</li>
|
||||
</comps>
|
||||
<damageMultipliers>
|
||||
<li>
|
||||
<damageDef>Bomb</damageDef>
|
||||
<multiplier>0.01</multiplier>
|
||||
</li>
|
||||
<li>
|
||||
<damageDef>Thump</damageDef>
|
||||
<multiplier>0.01</multiplier>
|
||||
</li>
|
||||
</damageMultipliers>
|
||||
<researchPrerequisites>
|
||||
<li>WULA_Structure_Technology</li>
|
||||
</researchPrerequisites>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="DoorBase">
|
||||
<defName>WulaDoor</defName>
|
||||
<label>乌拉帝国大门</label>
|
||||
<description>乌拉帝国堡垒的大门,不仅能够抵御大量爆炸和震荡伤害,还拥有无需通电即可运转的伺服系统来增加大门通过速度。</description>
|
||||
<thingClass>Building_Door</thingClass>
|
||||
<category>Building</category>
|
||||
<altitudeLayer>DoorMoveable</altitudeLayer>
|
||||
<fillPercent>1</fillPercent>
|
||||
<useHitPoints>true</useHitPoints>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/Door/WulaAutodoor_Mover</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<damageData>
|
||||
<!-- no damage marks because they don't move with the door
|
||||
<rect>(0,0.12,1,0.76)</rect>-->
|
||||
<enabled>false</enabled>
|
||||
</damageData>
|
||||
</graphicData>
|
||||
<statBases>
|
||||
<MarketValue>2</MarketValue>
|
||||
<MaxHitPoints>7500</MaxHitPoints>
|
||||
<Flammability>0</Flammability>
|
||||
<WorkToBuild>3000</WorkToBuild>
|
||||
<Beauty>20</Beauty>
|
||||
<DoorOpenSpeed>2</DoorOpenSpeed>
|
||||
</statBases>
|
||||
<costList>
|
||||
<Steel>50</Steel>
|
||||
</costList>
|
||||
<leaveResourcesWhenKilled>false</leaveResourcesWhenKilled>
|
||||
<selectable>true</selectable>
|
||||
<tickerType>Normal</tickerType>
|
||||
<!-- <rotatable>false</rotatable> -->
|
||||
<!--<soundImpactDefault>BulletImpact_Metal</soundImpactDefault>-->
|
||||
<useStuffTerrainAffordance>false</useStuffTerrainAffordance>
|
||||
<stuffCategories Inherit="False"></stuffCategories>
|
||||
<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
|
||||
<designationCategory>Structure</designationCategory>
|
||||
<holdsRoof>true</holdsRoof>
|
||||
<staticSunShadowHeight>1.0</staticSunShadowHeight>
|
||||
<blockLight>true</blockLight>
|
||||
<drawerType>RealtimeOnly</drawerType>
|
||||
<comps>
|
||||
<li Class="CompProperties_Power">
|
||||
<compClass>CompPowerTrader</compClass>
|
||||
<basePowerConsumption>0</basePowerConsumption>
|
||||
<transmitsPower>true</transmitsPower>
|
||||
</li>
|
||||
<li Class="CompProperties_Breakdownable"/>
|
||||
<li Class="CompProperties_Forbiddable">
|
||||
<allowNonPlayer>true</allowNonPlayer>
|
||||
</li>
|
||||
</comps>
|
||||
<damageMultipliers>
|
||||
<li>
|
||||
<damageDef>Bomb</damageDef>
|
||||
<multiplier>0.01</multiplier>
|
||||
</li>
|
||||
<li>
|
||||
<damageDef>Thump</damageDef>
|
||||
<multiplier>0.01</multiplier>
|
||||
</li>
|
||||
</damageMultipliers>
|
||||
<building>
|
||||
<paintable>true</paintable>
|
||||
<isInert>true</isInert>
|
||||
<canPlaceOverWall>true</canPlaceOverWall>
|
||||
<soundDoorOpenPowered>Door_OpenPowered</soundDoorOpenPowered>
|
||||
<soundDoorClosePowered>Door_ClosePowered</soundDoorClosePowered>
|
||||
<soundDoorOpenManual>Door_OpenManual</soundDoorOpenManual>
|
||||
<soundDoorCloseManual>Door_CloseManual</soundDoorCloseManual>
|
||||
<blueprintClass>Blueprint_Door</blueprintClass>
|
||||
<blueprintGraphicData>
|
||||
<texPath>Wula/Building/Door/WulaAutodoor_BluePrint</texPath>
|
||||
</blueprintGraphicData>
|
||||
<ai_chillDestination>false</ai_chillDestination>
|
||||
</building>
|
||||
<uiOrder>2505</uiOrder>
|
||||
<uiIconPath>Wula/Building/Door/WulaAutodoor</uiIconPath>
|
||||
<designationHotKey>Misc2</designationHotKey>
|
||||
<constructionSkillPrerequisite>6</constructionSkillPrerequisite>
|
||||
<researchPrerequisites>
|
||||
<li>WULA_Structure_Technology</li>
|
||||
</researchPrerequisites>
|
||||
</ThingDef>
|
||||
|
||||
<TerrainDef ParentName="FloorBase">
|
||||
<defName>WulaFloor</defName>
|
||||
<label>乌拉帝国地板</label>
|
||||
<renderPrecedence>200</renderPrecedence>
|
||||
<description>乌拉帝国堡垒中使用的地板,形似红毯但是实际上并非由布料制成。</description>
|
||||
<texturePath>Wula/Building/WULA_Floor</texturePath>
|
||||
<color>(0.67, 0.67, 0.67)</color>
|
||||
<pollutionTintColor>(0.95, 0.95, 0.93, 1)</pollutionTintColor>
|
||||
<isPaintable>true</isPaintable>
|
||||
<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
|
||||
<uiIconPath>Wula/Building/WULA_Floor_UI</uiIconPath>
|
||||
<statBases>
|
||||
<MarketValue>2</MarketValue>
|
||||
<WorkToBuild>200</WorkToBuild>
|
||||
<Cleanliness>1</Cleanliness>
|
||||
<FilthMultiplier>0.05</FilthMultiplier>
|
||||
<CleaningTimeFactor>0.1</CleaningTimeFactor>
|
||||
<Beauty>16</Beauty>
|
||||
</statBases>
|
||||
<costList>
|
||||
<Steel>1</Steel>
|
||||
</costList>
|
||||
<tags>
|
||||
<li>Floor</li>
|
||||
<li>FineFloor</li>
|
||||
</tags>
|
||||
<constructEffect>ConstructMetal</constructEffect>
|
||||
<designationHotKey>Misc4</designationHotKey>
|
||||
<constructionSkillPrerequisite>8</constructionSkillPrerequisite>
|
||||
<!-- <uiOrder>2115</uiOrder>
|
||||
<researchPrerequisites>
|
||||
<li>WULA_Structure_Technology</li>
|
||||
</researchPrerequisites> -->
|
||||
</TerrainDef>
|
||||
</Defs>
|
||||
31
1.6/Defs/FactionDefs/Factions_Player_WULA.xml
Normal file
31
1.6/Defs/FactionDefs/Factions_Player_WULA.xml
Normal file
@@ -0,0 +1,31 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<FactionDef ParentName="PlayerFactionBase">
|
||||
<defName>WULA_Awakened_Synth</defName>
|
||||
<label>乌拉帝国合成人</label>
|
||||
<description>被神秘信号唤醒的乌拉帝国合成人。</description>
|
||||
<isPlayer>true</isPlayer>
|
||||
<basicMemberKind>Wula_PawnKind</basicMemberKind>
|
||||
<pawnSingular>colonist</pawnSingular>
|
||||
<pawnsPlural>colonists</pawnsPlural>
|
||||
<techLevel>Spacer</techLevel>
|
||||
<!-- 命名规则 -->
|
||||
<factionNameMaker>NamerFactionOutlander</factionNameMaker>
|
||||
<settlementNameMaker>NamerSettlementOutlander</settlementNameMaker>
|
||||
<allowedCultures><li>Astropolitan</li></allowedCultures>
|
||||
<factionIconPath>World/WorldObjects/Expanding/Town</factionIconPath>
|
||||
<startingResearchTags>
|
||||
<li>ClassicStart</li>
|
||||
</startingResearchTags>
|
||||
<startingTechprintsResearchTags>
|
||||
<li>ClassicStart</li>
|
||||
<li>ClassicStartTechprints</li>
|
||||
</startingTechprintsResearchTags>
|
||||
<!-- 指定初始衣物的材质 -->
|
||||
<apparelStuffFilter>
|
||||
<thingDefs>
|
||||
<li>Cloth</li>
|
||||
</thingDefs>
|
||||
</apparelStuffFilter>
|
||||
</FactionDef>
|
||||
</Defs>
|
||||
97
1.6/Defs/FleshTypeDefs/FleshType_WULA.xml
Normal file
97
1.6/Defs/FleshTypeDefs/FleshType_WULA.xml
Normal file
@@ -0,0 +1,97 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
|
||||
<Defs>
|
||||
<FleshTypeDef>
|
||||
<defName>WULA_Fleshtype</defName>
|
||||
<corpseCategory>CorpsesMechanoid</corpseCategory>
|
||||
<damageEffecter>Damage_HitMechanoid</damageEffecter>
|
||||
<isOrganic>true</isOrganic>
|
||||
<genericWounds>
|
||||
<li>
|
||||
<texture>Things/Pawn/Wounds/WoundMechA</texture>
|
||||
</li>
|
||||
<li>
|
||||
<texture>Things/Pawn/Wounds/WoundMechB</texture>
|
||||
</li>
|
||||
<li>
|
||||
<texture>Things/Pawn/Wounds/WoundMechC</texture>
|
||||
</li>
|
||||
</genericWounds>
|
||||
<bandagedWounds>
|
||||
<li>
|
||||
<texture>Wula/Things/WulaSpecies/Wounds/WULA_Species_Wound_None</texture>
|
||||
</li>
|
||||
<!-- <li>
|
||||
<texture>Things/Pawn/Wounds/BandagedB</texture>
|
||||
</li>
|
||||
<li>
|
||||
<texture>Things/Pawn/Wounds/BandagedC</texture>
|
||||
</li> -->
|
||||
</bandagedWounds>
|
||||
<!-- <hediffWounds>
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">
|
||||
<hediff>Scarification</hediff>
|
||||
<wounds>
|
||||
<li>
|
||||
<texture>Things/Pawn/Wounds/ScarificationA</texture>
|
||||
<tintWithSkinColor>true</tintWithSkinColor>
|
||||
<displayOverApparel>false</displayOverApparel>
|
||||
<displayPermanent>false</displayPermanent>
|
||||
<drawOffsetSouth>(0, 0.001, -0.24)</drawOffsetSouth>
|
||||
<drawOffsetEastWest>(-0.03, 0.001, -0.24)</drawOffsetEastWest>
|
||||
</li>
|
||||
<li>
|
||||
<texture>Things/Pawn/Wounds/ScarificationB</texture>
|
||||
<tintWithSkinColor>true</tintWithSkinColor>
|
||||
<displayOverApparel>false</displayOverApparel>
|
||||
<displayPermanent>false</displayPermanent>
|
||||
<drawOffsetSouth>(0, 0.001, -0.24)</drawOffsetSouth>
|
||||
<drawOffsetEastWest>(-0.03, 0.001, -0.24)</drawOffsetEastWest>
|
||||
</li>
|
||||
<li>
|
||||
<texture>Things/Pawn/Wounds/ScarificationC</texture>
|
||||
<tintWithSkinColor>true</tintWithSkinColor>
|
||||
<displayOverApparel>false</displayOverApparel>
|
||||
<displayPermanent>false</displayPermanent>
|
||||
<drawOffsetSouth>(0, 0.001, -0.24)</drawOffsetSouth>
|
||||
<drawOffsetEastWest>(-0.03, 0.001, -0.24)</drawOffsetEastWest>
|
||||
</li>
|
||||
</wounds>
|
||||
</li>
|
||||
<li>
|
||||
<hediff>MissingBodyPart</hediff>
|
||||
<wounds>
|
||||
<li>
|
||||
<textureSouth>Things/Pawn/Wounds/MissingEye_Scar_south</textureSouth>
|
||||
<textureNorth>Things/Pawn/Wounds/MissingEye_Scar_south</textureNorth>
|
||||
<textureEast>Things/Pawn/Wounds/MissingEye_Scar_east</textureEast>
|
||||
<textureWest>Things/Pawn/Wounds/MissingEye_Scar_east</textureWest>
|
||||
<flipWest>true</flipWest>
|
||||
<onlyOnPart>Eye</onlyOnPart>
|
||||
<flipOnWoundAnchorTag>LeftEye</flipOnWoundAnchorTag>
|
||||
<flipOnRotation>South</flipOnRotation>
|
||||
<tintWithSkinColor>true</tintWithSkinColor>
|
||||
<missingBodyPartFresh>false</missingBodyPartFresh>
|
||||
<scale>0.7</scale>
|
||||
<drawOffsetSouth>(0, -0.001, -0.24)</drawOffsetSouth>
|
||||
<drawOffsetEastWest>(0, -0.001, -0.24)</drawOffsetEastWest>
|
||||
</li>
|
||||
<li>
|
||||
<textureSouth>Things/Pawn/Wounds/MissingEye_Fresh</textureSouth>
|
||||
<textureNorth>Things/Pawn/Wounds/MissingEye_Fresh</textureNorth>
|
||||
<textureEast>Things/Pawn/Wounds/MissingEye_Fresh</textureEast>
|
||||
<textureWest>Things/Pawn/Wounds/MissingEye_Fresh</textureWest>
|
||||
<flipWest>true</flipWest>
|
||||
<onlyOnPart>Eye</onlyOnPart>
|
||||
<flipOnWoundAnchorTag>LeftEye</flipOnWoundAnchorTag>
|
||||
<flipOnRotation>South</flipOnRotation>
|
||||
<missingBodyPartFresh>true</missingBodyPartFresh>
|
||||
<scale>0.7</scale>
|
||||
<drawOffsetSouth>(0, -0.001, -0.24)</drawOffsetSouth>
|
||||
<drawOffsetEastWest>(0, -0.001, -0.24)</drawOffsetEastWest>
|
||||
</li>
|
||||
</wounds>
|
||||
</li>
|
||||
</hediffWounds> -->
|
||||
</FleshTypeDef>
|
||||
</Defs>
|
||||
43
1.6/Defs/HairDefs/WULA_Hairs.xml
Normal file
43
1.6/Defs/HairDefs/WULA_Hairs.xml
Normal file
@@ -0,0 +1,43 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Defs>
|
||||
<HairDef>
|
||||
<defName>WULA_Double_Ponytail_Long</defName>
|
||||
<label>双马尾(长)</label>
|
||||
<hairGender>Female</hairGender>
|
||||
<texPath>Wula/Hair/WULA_Double_Ponytail_Long</texPath>
|
||||
<category>WULA_Style</category>
|
||||
<styleTags>
|
||||
<li>WULA_Style</li>
|
||||
</styleTags>
|
||||
</HairDef>
|
||||
<HairDef>
|
||||
<defName>WULA_Scattered_Hair_Long</defName>
|
||||
<label>散发(长)</label>
|
||||
<hairGender>Female</hairGender>
|
||||
<texPath>Wula/Hair/WULA_Scattered_Hair_Long</texPath>
|
||||
<category>WULA_Style</category>
|
||||
<styleTags>
|
||||
<li>WULA_Style</li>
|
||||
</styleTags>
|
||||
</HairDef>
|
||||
<HairDef>
|
||||
<defName>WULA_One_Side_Ponytail</defName>
|
||||
<label>侧马尾发</label>
|
||||
<hairGender>Female</hairGender>
|
||||
<texPath>Wula/Hair/WULA_One_Side_Ponytail</texPath>
|
||||
<category>WULA_Style</category>
|
||||
<styleTags>
|
||||
<li>WULA_Style</li>
|
||||
</styleTags>
|
||||
</HairDef>
|
||||
<HairDef>
|
||||
<defName>WULA_High_Ponytail</defName>
|
||||
<label>高马尾发</label>
|
||||
<hairGender>Female</hairGender>
|
||||
<texPath>Wula/Hair/WULA_High_Ponytail</texPath>
|
||||
<category>WULA_Style</category>
|
||||
<styleTags>
|
||||
<li>WULA_Style</li>
|
||||
</styleTags>
|
||||
</HairDef>
|
||||
</Defs>
|
||||
8
1.6/Defs/HeadTypeDefs/WULA_HeadTypeDefs.xml
Normal file
8
1.6/Defs/HeadTypeDefs/WULA_HeadTypeDefs.xml
Normal file
@@ -0,0 +1,8 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<HeadTypeDef ParentName="AverageBase">
|
||||
<defName>AverageNormal</defName>
|
||||
<graphicPath>Wula/Things/Wula_Armour/Average_Normal</graphicPath>
|
||||
<gender>None</gender>
|
||||
</HeadTypeDef>
|
||||
</Defs>
|
||||
978
1.6/Defs/HediffDefs/Hediffs_BodyParts_WULA.xml
Normal file
978
1.6/Defs/HediffDefs/Hediffs_BodyParts_WULA.xml
Normal file
@@ -0,0 +1,978 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<HediffDef Name="Wula_ImplantHediffBase" Abstract="True">
|
||||
<hediffClass>Hediff_Implant</hediffClass>
|
||||
<defaultLabelColor>(0.6, 0.6, 1.0)</defaultLabelColor>
|
||||
<isBad>false</isBad>
|
||||
<priceImpact>true</priceImpact>
|
||||
<keepOnBodyPartRestoration>true</keepOnBodyPartRestoration>
|
||||
<countsAsAddedPartOrImplant>true</countsAsAddedPartOrImplant>
|
||||
<allowMothballIfLowPriorityWorldPawn>true</allowMothballIfLowPriorityWorldPawn>
|
||||
</HediffDef>
|
||||
<HediffDef Name="Wula_ImplantHediffBase_T1" ParentName="Wula_ImplantHediffBase" Abstract="True">
|
||||
<stages>
|
||||
<li>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Consciousness</capacity>
|
||||
<offset>-0.05</offset>
|
||||
</li>
|
||||
</capMods>
|
||||
</li>
|
||||
</stages>
|
||||
</HediffDef>
|
||||
<HediffDef Name="Wula_ImplantHediffBase_T2" ParentName="Wula_ImplantHediffBase" Abstract="True">
|
||||
<stages>
|
||||
<li>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Consciousness</capacity>
|
||||
<offset>-0.1</offset>
|
||||
</li>
|
||||
</capMods>
|
||||
</li>
|
||||
</stages>
|
||||
</HediffDef>
|
||||
<HediffDef Name="Wula_ImplantHediffBase_T3" ParentName="Wula_ImplantHediffBase" Abstract="True">
|
||||
<stages>
|
||||
<li>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Consciousness</capacity>
|
||||
<offset>-0.2</offset>
|
||||
</li>
|
||||
</capMods>
|
||||
</li>
|
||||
</stages>
|
||||
</HediffDef>
|
||||
<!-- 能源炉 -->
|
||||
<ThingDef ParentName="BodyPartProstheticMakeableBase">
|
||||
<defName>WULA_Energy_Furnace_Base</defName>
|
||||
<label>中央能源炉(基础)</label>
|
||||
<description>机械乌拉的核心部件之一,负责提供永不衰竭的澎湃机械动力,并代替各种内脏执行内循环的任务。</description>
|
||||
<!-- <descriptionHyperlinks><RecipeDef>InstallFieldHand</RecipeDef></descriptionHyperlinks> -->
|
||||
<!-- <thingSetMakerTags><li>RewardStandardLowFreq</li></thingSetMakerTags> -->
|
||||
<graphicData>
|
||||
<texPath>Things/Item/Health/HealthItem</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<costList>
|
||||
<Steel>40</Steel>
|
||||
<ComponentIndustrial>2</ComponentIndustrial>
|
||||
</costList>
|
||||
<recipeMaker>
|
||||
<researchPrerequisite>WULA_Base_Technology</researchPrerequisite>
|
||||
<recipeUsers>
|
||||
<li>WULA_Cube_Productor_BIO</li>
|
||||
<li>WULA_Cube_Productor_Energy</li>
|
||||
</recipeUsers>
|
||||
</recipeMaker>
|
||||
<!-- <techHediffsTags>
|
||||
<li>FieldHand</li>
|
||||
</techHediffsTags> -->
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BodyPartProstheticMakeableBase">
|
||||
<defName>WULA_Energy_Furnace_Overdrive</defName>
|
||||
<label>中央能源炉-超载组件</label>
|
||||
<description>安装于能源炉的特殊改件,除了获得常驻的移动速度外,还可以短时间超载机体,获得力量上的爆发性增益。</description>
|
||||
<!-- <descriptionHyperlinks><RecipeDef>InstallFieldHand</RecipeDef></descriptionHyperlinks> -->
|
||||
<!-- <thingSetMakerTags><li>RewardStandardLowFreq</li></thingSetMakerTags> -->
|
||||
<graphicData>
|
||||
<texPath>Things/Item/Health/HealthItem</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<costList>
|
||||
<Steel>100</Steel>
|
||||
<ComponentIndustrial>4</ComponentIndustrial>
|
||||
</costList>
|
||||
<recipeMaker Inherit="False">
|
||||
<researchPrerequisite>WULA_Synth_Addons_Technology</researchPrerequisite>
|
||||
<recipeUsers>
|
||||
<li>WULA_Cube_Productor_Energy</li>
|
||||
</recipeUsers>
|
||||
</recipeMaker>
|
||||
<comps>
|
||||
<li Class="CompProperties_Usable">
|
||||
<compClass>CompUsableImplant</compClass>
|
||||
<useJob>UseItem</useJob>
|
||||
<useLabel>安装中央能源炉超载组件</useLabel>
|
||||
<!-- <userMustHaveHediff>WULA_Addons_Antenna_Hediff_Base</userMustHaveHediff> -->
|
||||
</li>
|
||||
<li Class="CompProperties_UseEffectDestroySelf" />
|
||||
<li Class="CompProperties_UseEffectInstallImplant">
|
||||
<hediffDef>WULA_Energy_Furnace_Hediff_Overdrive</hediffDef>
|
||||
<bodyPart>WULA_Energy_Furnace_Bodypart</bodyPart>
|
||||
<canUpgrade>false</canUpgrade>
|
||||
<maxSeverity>1</maxSeverity>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<HediffDef ParentName="Wula_ImplantHediffBase_T2">
|
||||
<defName>WULA_Energy_Furnace_Hediff_Overdrive</defName>
|
||||
<label>超载组件</label>
|
||||
<description>安装于能源炉的特殊改件,除了获得常驻的移动速度外,还可以短时间超载机体,获得力量上的爆发性增益。</description>
|
||||
<duplicationAllowed>false</duplicationAllowed>
|
||||
<minSeverity>1</minSeverity>
|
||||
<stages>
|
||||
<li>
|
||||
<statOffsets>
|
||||
<MoveSpeed>1</MoveSpeed>
|
||||
</statOffsets>
|
||||
</li>
|
||||
</stages>
|
||||
<defaultInstallPart>WULA_Energy_Furnace_Bodypart</defaultInstallPart>
|
||||
<!-- <spawnThingOnRemoved>WULA_Addons_Antenna_Base</spawnThingOnRemoved> -->
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_GiveAbility">
|
||||
<abilityDefs>
|
||||
<li>WULA_Energy_Furnace_Skill_Overdrive</li>
|
||||
</abilityDefs>
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
<AbilityDef>
|
||||
<defName>WULA_Energy_Furnace_Skill_Overdrive</defName>
|
||||
<label>能源炉超载</label>
|
||||
<description>立刻激活能源炉的超载能力,极大增加近战的命中率和速度,并且不会被敌人的近战减速。</description>
|
||||
<iconPath>UI/Abilities/MetalbloodInjection</iconPath>
|
||||
<cooldownTicksRange>1800</cooldownTicksRange> <!-- 30 seconds -->
|
||||
<hostile>false</hostile>
|
||||
<groupAbility>true</groupAbility>
|
||||
<displayGizmoWhileUndrafted>false</displayGizmoWhileUndrafted>
|
||||
<disableGizmoWhileUndrafted>false</disableGizmoWhileUndrafted>
|
||||
<aiCanUse>true</aiCanUse>
|
||||
<ai_IsOffensive>true</ai_IsOffensive>
|
||||
<targetRequired>false</targetRequired>
|
||||
<statBases>
|
||||
<Ability_Duration>15</Ability_Duration>
|
||||
</statBases>
|
||||
<verbProperties>
|
||||
<verbClass>Verb_CastAbility</verbClass>
|
||||
<drawAimPie>false</drawAimPie>
|
||||
<requireLineOfSight>false</requireLineOfSight>
|
||||
<nonInterruptingSelfCast>true</nonInterruptingSelfCast>
|
||||
<soundCast>Pawn_Ghoul_Frenzy</soundCast>
|
||||
<targetable>false</targetable>
|
||||
<targetParams>
|
||||
<canTargetSelf>true</canTargetSelf>
|
||||
</targetParams>
|
||||
</verbProperties>
|
||||
<comps>
|
||||
<li Class="CompProperties_AbilityGiveHediff">
|
||||
<compClass>CompAbilityEffect_GiveHediff</compClass>
|
||||
<hediffDef>WULA_Energy_Furnace_Skill_Hediff_Overdrive</hediffDef>
|
||||
<onlyApplyToSelf>True</onlyApplyToSelf>
|
||||
<replaceExisting>true</replaceExisting>
|
||||
</li>
|
||||
</comps>
|
||||
</AbilityDef>
|
||||
<HediffDef>
|
||||
<defName>WULA_Energy_Furnace_Skill_Hediff_Overdrive</defName>
|
||||
<hediffClass>HediffWithComps</hediffClass>
|
||||
<label>能源炉超载</label>
|
||||
<description>能源炉正处于超载状态,极大增加了近战的命中率、攻击速度和移动速度,并且不会被伤害所减速。</description>
|
||||
<everCurableByItem>false</everCurableByItem>
|
||||
<stages>
|
||||
<li>
|
||||
<statFactors>
|
||||
<MeleeCooldownFactor>0.5</MeleeCooldownFactor>
|
||||
<MeleeHitChance>1</MeleeHitChance>
|
||||
<StaggerDurationFactor>0</StaggerDurationFactor>
|
||||
</statFactors>
|
||||
<statOffsets>
|
||||
<MoveSpeed>2</MoveSpeed>
|
||||
</statOffsets>
|
||||
</li>
|
||||
</stages>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_Disappears">
|
||||
<showRemainingTime>true</showRemainingTime>
|
||||
</li>
|
||||
<li Class="HediffCompProperties_Effecter" MayRequire="Ludeon.RimWorld.Anomaly">
|
||||
<stateEffecter>GhoulFrenzy</stateEffecter>
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
<ThingDef ParentName="BodyPartProstheticMakeableBase">
|
||||
<defName>WULA_Energy_Furnace_Hunger</defName>
|
||||
<label>中央能源炉-偷吃组件</label>
|
||||
<description>安装于能源炉的特殊改件,通过增加能源需求变相制造满足感,以增加合成人的心情。</description>
|
||||
<!-- <descriptionHyperlinks><RecipeDef>InstallFieldHand</RecipeDef></descriptionHyperlinks> -->
|
||||
<!-- <thingSetMakerTags><li>RewardStandardLowFreq</li></thingSetMakerTags> -->
|
||||
<graphicData>
|
||||
<texPath>Things/Item/Health/HealthItem</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<costList>
|
||||
<Steel>100</Steel>
|
||||
<ComponentIndustrial>4</ComponentIndustrial>
|
||||
</costList>
|
||||
<recipeMaker Inherit="False">
|
||||
<researchPrerequisite>WULA_Synth_Addons_Technology</researchPrerequisite>
|
||||
<recipeUsers>
|
||||
<li>WULA_Cube_Productor_Energy</li>
|
||||
</recipeUsers>
|
||||
</recipeMaker>
|
||||
<comps>
|
||||
<li Class="CompProperties_Usable">
|
||||
<compClass>CompUsableImplant</compClass>
|
||||
<useJob>UseItem</useJob>
|
||||
<useLabel>安装中央能源炉偷吃组件</useLabel>
|
||||
<!-- <userMustHaveHediff>WULA_Addons_Antenna_Hediff_Base</userMustHaveHediff> -->
|
||||
</li>
|
||||
<li Class="CompProperties_UseEffectDestroySelf" />
|
||||
<li Class="CompProperties_UseEffectInstallImplant">
|
||||
<hediffDef>WULA_Energy_Furnace_Hediff_Hunger</hediffDef>
|
||||
<bodyPart>WULA_Energy_Furnace_Bodypart</bodyPart>
|
||||
<canUpgrade>false</canUpgrade>
|
||||
<maxSeverity>1</maxSeverity>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<HediffDef ParentName="Wula_ImplantHediffBase_T2">
|
||||
<defName>WULA_Energy_Furnace_Hediff_Hunger</defName>
|
||||
<label>偷吃插件</label>
|
||||
<description>安装于能源炉的特殊改件,通过增加能源需求变相制造满足感,以增加合成人的心情。</description>
|
||||
<duplicationAllowed>false</duplicationAllowed>
|
||||
<stages>
|
||||
<li>
|
||||
<hungerRateFactor>1</hungerRateFactor>
|
||||
</li>
|
||||
</stages>
|
||||
<defaultInstallPart>WULA_Energy_Furnace_Bodypart</defaultInstallPart>
|
||||
<!-- <spawnThingOnRemoved>WULA_Addons_Antenna_Base</spawnThingOnRemoved> -->
|
||||
</HediffDef>
|
||||
<!-- <ThingDef ParentName="BodyPartProstheticMakeableBase">
|
||||
<defName>WULA_Energy_Furnace_Jumpdrive</defName>
|
||||
<label>中央能源炉-跃迁组件</label>
|
||||
<description>将一台精简的跃迁引擎直接安装在合成人的动力炉中,允许它们传送至附近的随机位置。</description>
|
||||
<graphicData>
|
||||
<texPath>Things/Item/Health/HealthItem</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<costList>
|
||||
<Steel>200</Steel>
|
||||
<Plasteel>25</Plasteel>
|
||||
<ComponentSpacer>4</ComponentSpacer>
|
||||
</costList>
|
||||
<recipeMaker Inherit="False">
|
||||
<researchPrerequisite>WULA_Synth_Addons_2_Technology</researchPrerequisite>
|
||||
<recipeUsers>
|
||||
<li>WULA_Cube_Productor_Energy</li>
|
||||
</recipeUsers>
|
||||
</recipeMaker>
|
||||
<comps>
|
||||
<li Class="CompProperties_Usable">
|
||||
<compClass>CompUsableImplant</compClass>
|
||||
<useJob>UseItem</useJob>
|
||||
<useLabel>安装中央能源炉跃迁组件</useLabel>
|
||||
</li>
|
||||
<li Class="CompProperties_UseEffectDestroySelf" />
|
||||
<li Class="CompProperties_UseEffectInstallImplant">
|
||||
<hediffDef>WULA_Energy_Furnace_Hediff_Jumpdrive</hediffDef>
|
||||
<bodyPart>WULA_Energy_Furnace_Bodypart</bodyPart>
|
||||
<canUpgrade>false</canUpgrade>
|
||||
<maxSeverity>1</maxSeverity>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<HediffDef ParentName="Wula_ImplantHediffBase_T3">
|
||||
<defName>WULA_Energy_Furnace_Hediff_Jumpdrive</defName>
|
||||
<label>跃迁组件</label>
|
||||
<description>安装在合成人的动力炉中的精简的跃迁引擎,允许它们传送至附近的随机位置。</description>
|
||||
<duplicationAllowed>false</duplicationAllowed>
|
||||
<defaultInstallPart>WULA_Energy_Furnace_Bodypart</defaultInstallPart>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_GiveAbility">
|
||||
<abilityDefs>
|
||||
<li>WULA_Energy_Furnace_Skill_Jumpdrive</li>
|
||||
</abilityDefs>
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
<AbilityDef ParentName="PsycastBase">
|
||||
<defName>WULA_Energy_Furnace_Skill_Jumpdrive</defName>
|
||||
<label>短距离折跃</label>
|
||||
<description>启动能源炉中的跃迁引擎,迅速折跃至附近6-8格外的随机位置,不需要目标位置的视野。</description>
|
||||
<iconPath>UI/Abilities/Skip</iconPath>
|
||||
<writeCombatLog>True</writeCombatLog>
|
||||
<showPsycastEffects>False</showPsycastEffects>
|
||||
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
|
||||
<category>Skip</category>
|
||||
<cooldownTicksRange>180~480</cooldownTicksRange>
|
||||
<statBases>
|
||||
<Ability_EntropyGain>0</Ability_EntropyGain>
|
||||
<Ability_PsyfocusCost>-1</Ability_PsyfocusCost>
|
||||
</statBases>
|
||||
<verbProperties>
|
||||
<warmupTime>1</warmupTime>
|
||||
<range>6</range>
|
||||
<targetable>false</targetable>
|
||||
<targetParams>
|
||||
<canTargetSelf>true</canTargetSelf>
|
||||
</targetParams>
|
||||
</verbProperties>
|
||||
<comps>
|
||||
<li Class = "CompProperties_AbilityTeleport">
|
||||
<compClass>CompAbilityEffect_Teleport</compClass>
|
||||
<destination>RandomInRange</destination>
|
||||
<requiresLineOfSight>False</requiresLineOfSight>
|
||||
<range>6~8</range>
|
||||
<clamorType>Ability</clamorType>
|
||||
<clamorRadius>10</clamorRadius>
|
||||
<destClamorType>Ability</destClamorType>
|
||||
<destClamorRadius>10</destClamorRadius>
|
||||
<stunTicks>0</stunTicks>
|
||||
<goodwillImpact>-15</goodwillImpact>
|
||||
<applyGoodwillImpactToLodgers>False</applyGoodwillImpactToLodgers>
|
||||
</li>
|
||||
</comps>
|
||||
</AbilityDef>
|
||||
<ThingDef ParentName="BodyPartProstheticMakeableBase">
|
||||
<defName>WULA_Energy_Furnace_AntigrainShell</defName>
|
||||
<label>中央能源炉-自爆组件</label>
|
||||
<description>把一枚反粒子弹安装到体内的能源炉附近,允许合成人发起自杀式袭击。</description>
|
||||
<graphicData>
|
||||
<texPath>Things/Item/Health/HealthItem</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<costList>
|
||||
<Shell_AntigrainWarhead>1</Shell_AntigrainWarhead>
|
||||
</costList>
|
||||
<recipeMaker Inherit="False">
|
||||
<researchPrerequisite>WULA_Synth_Addons_2_Technology</researchPrerequisite>
|
||||
<recipeUsers>
|
||||
<li>WULA_Cube_Productor_Energy</li>
|
||||
</recipeUsers>
|
||||
</recipeMaker>
|
||||
<comps>
|
||||
<li Class="CompProperties_Usable">
|
||||
<compClass>CompUsableImplant</compClass>
|
||||
<useJob>UseItem</useJob>
|
||||
<useLabel>安装中央能源炉自爆组件</useLabel>
|
||||
</li>
|
||||
<li Class="CompProperties_UseEffectDestroySelf" />
|
||||
<li Class="CompProperties_UseEffectInstallImplant">
|
||||
<hediffDef>WULA_Energy_Furnace_Hediff_AntigrainShell</hediffDef>
|
||||
<bodyPart>WULA_Energy_Furnace_Bodypart</bodyPart>
|
||||
<canUpgrade>false</canUpgrade>
|
||||
<maxSeverity>1</maxSeverity>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<HediffDef ParentName="Wula_ImplantHediffBase_T1">
|
||||
<defName>WULA_Energy_Furnace_AntigrainShell</defName>
|
||||
<label>自爆组件</label>
|
||||
<description>一枚安装到体内的能源炉附近的反粒子弹,允许合成人发起自杀式袭击。</description>
|
||||
<duplicationAllowed>false</duplicationAllowed>
|
||||
<defaultInstallPart>WULA_Energy_Furnace_Bodypart</defaultInstallPart>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_GiveAbility">
|
||||
<abilityDefs>
|
||||
<li>WULA_Energy_Furnace_Skill_AntigrainShell</li>
|
||||
</abilityDefs>
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
<AbilityDef ParentName="PsycastBase">
|
||||
<defName>WULA_Energy_Furnace_Skill_AntigrainShell</defName>
|
||||
<label>反物质自爆</label>
|
||||
<description>启动能源炉附近的反粒子弹,将附近的一切都化为灰烬。</description>
|
||||
<iconPath>UI/Abilities/AcidSpray</iconPath>
|
||||
<writeCombatLog>True</writeCombatLog>
|
||||
<showPsycastEffects>False</showPsycastEffects>
|
||||
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
|
||||
<statBases>
|
||||
<Ability_EntropyGain>0</Ability_EntropyGain>
|
||||
<Ability_PsyfocusCost>-1</Ability_PsyfocusCost>
|
||||
</statBases>
|
||||
<verbProperties>
|
||||
<warmupTime>0</warmupTime>
|
||||
<range>14.9</range>
|
||||
<drawAimPie>true</drawAimPie>
|
||||
<requireLineOfSight>false</requireLineOfSight>
|
||||
<nonInterruptingSelfCast>true</nonInterruptingSelfCast>
|
||||
<soundCast>VoidTerrorCast</soundCast>
|
||||
<targetable>false</targetable>
|
||||
<targetParams>
|
||||
<canTargetSelf>true</canTargetSelf>
|
||||
</targetParams>
|
||||
</verbProperties>
|
||||
<comps>
|
||||
<li Class="CompProperties_AbilityLaunchProjectile">
|
||||
<projectileDef>Bullet_Shell_AntigrainWarhead</projectileDef>
|
||||
</li>
|
||||
</comps>
|
||||
</AbilityDef> -->
|
||||
|
||||
<!-- 天线 -->
|
||||
<ThingDef ParentName="BodyPartProstheticMakeableBase">
|
||||
<defName>WULA_Addons_Antenna_Base</defName>
|
||||
<label>上行链路天线</label>
|
||||
<description>机械乌拉的核心部件之一,除了接收来自乌拉帝国人工智能网络“演算圆环”的信号外,还能兼职控制其他低级机械体。</description>
|
||||
<!-- <descriptionHyperlinks><RecipeDef>InstallFieldHand</RecipeDef></descriptionHyperlinks> -->
|
||||
<!-- <thingSetMakerTags><li>RewardStandardLowFreq</li></thingSetMakerTags> -->
|
||||
<graphicData>
|
||||
<texPath>Things/Item/Health/HealthItem</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<costList>
|
||||
<Steel>30</Steel>
|
||||
<ComponentIndustrial>2</ComponentIndustrial>
|
||||
</costList>
|
||||
<recipeMaker>
|
||||
<researchPrerequisite>WULA_Base_Technology</researchPrerequisite>
|
||||
<recipeUsers>
|
||||
<li>WULA_Cube_Productor_BIO</li>
|
||||
<li>WULA_Cube_Productor_Energy</li>
|
||||
</recipeUsers>
|
||||
</recipeMaker>
|
||||
</ThingDef>
|
||||
<HediffDef ParentName="ImplantHediffBase">
|
||||
<defName>WULA_Addons_Antenna_Hediff_Base</defName>
|
||||
<hediffClass>Hediff_Mechlink</hediffClass>
|
||||
<label>基础上线链路天线</label>
|
||||
<description>一对安装于乌拉帝国合成人脑袋两侧的天线,除了接收来自乌拉帝国人工智能网络“演算圆环”的信号外,还能兼职控制其他低级机械体。</description>
|
||||
<descriptionShort>一对安装于乌拉帝国合成人脑袋两侧的天线。</descriptionShort>
|
||||
<isBad>false</isBad>
|
||||
<duplicationAllowed>false</duplicationAllowed>
|
||||
<keepOnBodyPartRestoration>true</keepOnBodyPartRestoration>
|
||||
<stages>
|
||||
<li>
|
||||
<statOffsets>
|
||||
<MechBandwidth>-4</MechBandwidth>
|
||||
<MechControlGroups>-1</MechControlGroups>
|
||||
</statOffsets>
|
||||
</li>
|
||||
</stages>
|
||||
<defaultInstallPart>WULA_Addons_Antenna_Bodypart</defaultInstallPart>
|
||||
<!-- <spawnThingOnRemoved>WULA_Addons_Antenna_Base</spawnThingOnRemoved> -->
|
||||
</HediffDef>
|
||||
<ThingDef ParentName="MechanitorImplantCraftableBase">
|
||||
<defName>WULA_Addons_Antenna_Expansion</defName>
|
||||
<label>上行链路天线-扩容插件</label>
|
||||
<description>用于为上行链路天线进行带宽扩容的组件,支持更多的机械体带宽和机械组,以指挥更庞大的钢铁洪流。</description>
|
||||
<costList>
|
||||
<Plasteel>10</Plasteel>
|
||||
<ComponentIndustrial>4</ComponentIndustrial>
|
||||
</costList>
|
||||
<recipeMaker Inherit="False">
|
||||
<researchPrerequisite>WULA_Synth_Addons_Technology</researchPrerequisite>
|
||||
<recipeUsers>
|
||||
<li>WULA_Cube_Productor_Energy</li>
|
||||
</recipeUsers>
|
||||
</recipeMaker>
|
||||
<comps>
|
||||
<li Class="CompProperties_Usable">
|
||||
<compClass>CompUsableImplant</compClass>
|
||||
<useJob>UseItem</useJob>
|
||||
<useLabel>安装上行链路天线扩容插件</useLabel>
|
||||
<userMustHaveHediff>WULA_Addons_Antenna_Hediff_Base</userMustHaveHediff>
|
||||
</li>
|
||||
<li Class="CompProperties_UseEffectInstallImplant">
|
||||
<hediffDef>WULA_Addons_Antenna_Hediff_Expansion</hediffDef>
|
||||
<bodyPart>WULA_Addons_Antenna_Bodypart</bodyPart>
|
||||
<canUpgrade>true</canUpgrade>
|
||||
<maxSeverity>3</maxSeverity>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<HediffDef ParentName="Wula_ImplantHediffBase_T1">
|
||||
<defName>WULA_Addons_Antenna_Hediff_Expansion</defName>
|
||||
<hediffClass>Hediff_Level</hediffClass>
|
||||
<label>扩容插件</label>
|
||||
<description>用于为上行链路天线进行带宽扩容的组件,支持更多的机械体带宽和机械组,以指挥更庞大的钢铁洪流。</description>
|
||||
<descriptionShort>用于为上行链路天线进行带宽扩容的组件。</descriptionShort>
|
||||
<defaultLabelColor>(0.5, 0.8, 1.0)</defaultLabelColor>
|
||||
<isBad>false</isBad>
|
||||
<priceImpact>true</priceImpact>
|
||||
<initialSeverity>1</initialSeverity> <!-- Severity is bound to level of implant -->
|
||||
<minSeverity>0</minSeverity>
|
||||
<maxSeverity>3</maxSeverity>
|
||||
<keepOnBodyPartRestoration>True</keepOnBodyPartRestoration>
|
||||
<levelIsQuantity>true</levelIsQuantity>
|
||||
<duplicationAllowed>false</duplicationAllowed>
|
||||
<stages>
|
||||
<li>
|
||||
<minSeverity>1</minSeverity>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Consciousness</capacity>
|
||||
<offset>-0.01</offset>
|
||||
</li>
|
||||
</capMods>
|
||||
<statOffsets>
|
||||
<MechBandwidth>4</MechBandwidth>
|
||||
<MechControlGroups>1</MechControlGroups>
|
||||
</statOffsets>
|
||||
</li>
|
||||
<li>
|
||||
<minSeverity>2</minSeverity>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Consciousness</capacity>
|
||||
<offset>-0.03</offset>
|
||||
</li>
|
||||
</capMods>
|
||||
<statOffsets>
|
||||
<MechBandwidth>8</MechBandwidth>
|
||||
<MechControlGroups>1</MechControlGroups>
|
||||
</statOffsets>
|
||||
</li>
|
||||
<li>
|
||||
<minSeverity>3</minSeverity>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Consciousness</capacity>
|
||||
<offset>-0.05</offset>
|
||||
</li>
|
||||
</capMods>
|
||||
<statOffsets>
|
||||
<MechBandwidth>12</MechBandwidth>
|
||||
<MechControlGroups>2</MechControlGroups>
|
||||
</statOffsets>
|
||||
</li>
|
||||
</stages>
|
||||
</HediffDef>
|
||||
<ThingDef ParentName="MechanitorImplantCraftableBase">
|
||||
<defName>WULA_Addons_Antenna_Repairer</defName>
|
||||
<label>上行链路天线-维修插件</label>
|
||||
<description>用于为上行链路天线添加额外维修能力的组件,可以向乌拉帝国的机械体发送特殊的信号,使其能够利用上行链路自行诊断和修复伤势,并提高维修速度。</description>
|
||||
<costList>
|
||||
<Plasteel>10</Plasteel>
|
||||
<ComponentIndustrial>4</ComponentIndustrial>
|
||||
</costList>
|
||||
<recipeMaker Inherit="False">
|
||||
<researchPrerequisite>WULA_Synth_Addons_Technology</researchPrerequisite>
|
||||
<recipeUsers>
|
||||
<li>WULA_Cube_Productor_Energy</li>
|
||||
</recipeUsers>
|
||||
</recipeMaker>
|
||||
<comps>
|
||||
<li Class="CompProperties_Usable">
|
||||
<compClass>CompUsableImplant</compClass>
|
||||
<useJob>UseItem</useJob>
|
||||
<useLabel>安装上行链路天线维修插件</useLabel>
|
||||
<userMustHaveHediff>WULA_Addons_Antenna_Hediff_Base</userMustHaveHediff>
|
||||
</li>
|
||||
<li Class="CompProperties_UseEffectInstallImplant">
|
||||
<hediffDef>WULA_Addons_Antenna_Hediff_Repairer</hediffDef>
|
||||
<bodyPart>WULA_Addons_Antenna_Bodypart</bodyPart>
|
||||
<canUpgrade>true</canUpgrade>
|
||||
<maxSeverity>3</maxSeverity>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<HediffDef ParentName="Wula_ImplantHediffBase_T1">
|
||||
<defName>WULA_Addons_Antenna_Hediff_Repairer</defName>
|
||||
<hediffClass>Hediff_Level</hediffClass>
|
||||
<label>维修插件</label>
|
||||
<description>用于为上行链路天线添加额外维修能力的组件,可以向乌拉帝国的机械体发送特殊的信号,使其能够利用上行链路自行诊断和修复伤势,并提高维修速度。</description>
|
||||
<defaultLabelColor>(0.5, 0.8, 1.0)</defaultLabelColor>
|
||||
<isBad>false</isBad>
|
||||
<priceImpact>true</priceImpact>
|
||||
<initialSeverity>1</initialSeverity> <!-- Severity is bound to level of implant -->
|
||||
<minSeverity>0</minSeverity>
|
||||
<maxSeverity>3</maxSeverity>
|
||||
<keepOnBodyPartRestoration>True</keepOnBodyPartRestoration>
|
||||
<levelIsQuantity>true</levelIsQuantity>
|
||||
<duplicationAllowed>false</duplicationAllowed>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_GiveAbility">
|
||||
<abilityDefs>
|
||||
<li>RemoteRepair</li>
|
||||
</abilityDefs>
|
||||
</li>
|
||||
</comps>
|
||||
<stages>
|
||||
<li>
|
||||
<minSeverity>1</minSeverity>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Consciousness</capacity>
|
||||
<offset>-0.01</offset>
|
||||
</li>
|
||||
</capMods>
|
||||
<statOffsets>
|
||||
<MechRemoteRepairDistance>10</MechRemoteRepairDistance>
|
||||
<MechRepairSpeed>0.66</MechRepairSpeed>
|
||||
</statOffsets>
|
||||
</li>
|
||||
<li>
|
||||
<minSeverity>2</minSeverity>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Consciousness</capacity>
|
||||
<offset>-0.03</offset>
|
||||
</li>
|
||||
</capMods>
|
||||
<statOffsets>
|
||||
<MechRemoteRepairDistance>12</MechRemoteRepairDistance>
|
||||
<MechRepairSpeed>1.3</MechRepairSpeed>
|
||||
</statOffsets>
|
||||
</li>
|
||||
<li>
|
||||
<minSeverity>3</minSeverity>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Consciousness</capacity>
|
||||
<offset>-0.05</offset>
|
||||
</li>
|
||||
</capMods>
|
||||
<statOffsets>
|
||||
<MechRemoteRepairDistance>15</MechRemoteRepairDistance>
|
||||
<MechRepairSpeed>2</MechRepairSpeed>
|
||||
</statOffsets>
|
||||
</li>
|
||||
</stages>
|
||||
</HediffDef>
|
||||
|
||||
<!-- 插件 -->
|
||||
<RecipeDef ParentName="SurgeryInstallBodyPartArtificialBase">
|
||||
<defName>WULA_Fix_Hand_Base</defName>
|
||||
<label>修复手部</label>
|
||||
<description>将这个合成人的手部破损修复,并恢复该部位生命值。</description>
|
||||
<jobString>正在修复手部</jobString>
|
||||
<appliedOnFixedBodyParts>
|
||||
<li>Hand</li>
|
||||
</appliedOnFixedBodyParts>
|
||||
<uiIconThing>Steel</uiIconThing>
|
||||
<anesthetize>false</anesthetize>
|
||||
<surgeryOutcomeEffect IsNull="True" /> <!-- Always succeeds -->
|
||||
<addsHediff>WULA_Body_Fixed</addsHediff>
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WulaSpecies</li>
|
||||
</recipeUsers>
|
||||
|
||||
<workAmount>1500</workAmount>
|
||||
<skillRequirements>
|
||||
<Medicine>3</Medicine>
|
||||
</skillRequirements>
|
||||
<workSkill>Medicine</workSkill>
|
||||
<effectWorking>Smith</effectWorking>
|
||||
<soundWorking>Recipe_Smith</soundWorking>
|
||||
<workSpeedStat>MedicalOperationSpeed</workSpeedStat>
|
||||
<researchPrerequisites>
|
||||
<li>WULA_Base_Technology</li>
|
||||
</researchPrerequisites>
|
||||
|
||||
<ingredients Inherit="False">
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>Steel</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>1</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
</RecipeDef>
|
||||
<RecipeDef ParentName="SurgeryInstallBodyPartArtificialBase">
|
||||
<defName>WULA_Fix_Arm_Base</defName>
|
||||
<label>修复臂膀</label>
|
||||
<description>将这个合成人的手部、手臂和肩部的破损修复,并恢复该部位生命值。比起修复单个部位花费,时间、资源需求和技能等级要求更高。</description>
|
||||
<jobString>正在修复手部</jobString>
|
||||
<appliedOnFixedBodyParts>
|
||||
<li>Shoulder</li>
|
||||
</appliedOnFixedBodyParts>
|
||||
<uiIconThing>Steel</uiIconThing>
|
||||
<anesthetize>false</anesthetize>
|
||||
<surgeryOutcomeEffect IsNull="True" /> <!-- Always succeeds -->
|
||||
<addsHediff>WULA_Body_Fixed</addsHediff>
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WulaSpecies</li>
|
||||
</recipeUsers>
|
||||
|
||||
<workAmount>3000</workAmount>
|
||||
<skillRequirements>
|
||||
<Medicine>7</Medicine>
|
||||
</skillRequirements>
|
||||
<workSkill>Medicine</workSkill>
|
||||
<effectWorking>Smith</effectWorking>
|
||||
<soundWorking>Recipe_Smith</soundWorking>
|
||||
<workSpeedStat>MedicalOperationSpeed</workSpeedStat>
|
||||
<researchPrerequisites>
|
||||
<li>WULA_Repair_Arm_Technology</li>
|
||||
</researchPrerequisites>
|
||||
|
||||
<ingredients Inherit="False">
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>Steel</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>20</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
</RecipeDef>
|
||||
<RecipeDef ParentName="SurgeryInstallBodyPartArtificialBase">
|
||||
<defName>WULA_Fix_Leg_Base</defName>
|
||||
<label>修复腿部</label>
|
||||
<description>将这个合成人的腿部和足部破损修复,并恢复这些部位的生命值。比起修复单个部位花费,时间、资源需求和技能等级要求更高。</description>
|
||||
<jobString>正在修复腿部</jobString>
|
||||
<appliedOnFixedBodyParts>
|
||||
<li>Leg</li>
|
||||
</appliedOnFixedBodyParts>
|
||||
<uiIconThing>Steel</uiIconThing>
|
||||
<anesthetize>false</anesthetize>
|
||||
<surgeryOutcomeEffect IsNull="True" /> <!-- Always succeeds -->
|
||||
<addsHediff>WULA_Body_Fixed</addsHediff>
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WulaSpecies</li>
|
||||
</recipeUsers>
|
||||
|
||||
<workAmount>3000</workAmount>
|
||||
<skillRequirements>
|
||||
<Medicine>7</Medicine>
|
||||
</skillRequirements>
|
||||
<workSkill>Medicine</workSkill>
|
||||
<effectWorking>Smith</effectWorking>
|
||||
<soundWorking>Recipe_Smith</soundWorking>
|
||||
<workSpeedStat>MedicalOperationSpeed</workSpeedStat>
|
||||
<researchPrerequisites>
|
||||
<li>WULA_Repair_Arm_Technology</li>
|
||||
</researchPrerequisites>
|
||||
|
||||
<ingredients Inherit="False">
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>Steel</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>20</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
</RecipeDef>
|
||||
<RecipeDef ParentName="SurgeryInstallBodyPartArtificialBase">
|
||||
<defName>WULA_Fix_Foot_Base</defName>
|
||||
<label>修复足部</label>
|
||||
<description>将这个合成人的足部破损修复,并恢复这些部位的生命值。</description>
|
||||
<jobString>正在修复足部</jobString>
|
||||
<appliedOnFixedBodyParts>
|
||||
<li>Foot</li>
|
||||
</appliedOnFixedBodyParts>
|
||||
<uiIconThing>Steel</uiIconThing>
|
||||
<anesthetize>false</anesthetize>
|
||||
<surgeryOutcomeEffect IsNull="True" /> <!-- Always succeeds -->
|
||||
<addsHediff>WULA_Body_Fixed</addsHediff>
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WulaSpecies</li>
|
||||
</recipeUsers>
|
||||
|
||||
<workAmount>1500</workAmount>
|
||||
<skillRequirements>
|
||||
<Medicine>3</Medicine>
|
||||
</skillRequirements>
|
||||
<workSkill>Medicine</workSkill>
|
||||
<effectWorking>Smith</effectWorking>
|
||||
<soundWorking>Recipe_Smith</soundWorking>
|
||||
<workSpeedStat>MedicalOperationSpeed</workSpeedStat>
|
||||
<researchPrerequisites>
|
||||
<li>WULA_Base_Technology</li>
|
||||
</researchPrerequisites>
|
||||
|
||||
<ingredients Inherit="False">
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>Steel</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>1</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
</RecipeDef>
|
||||
<RecipeDef ParentName="SurgeryInstallBodyPartArtificialBase">
|
||||
<defName>WULA_Fix_Head_Base</defName>
|
||||
<label>修复头部</label>
|
||||
<description>将这个合成人的头部和颈部的破损修复,并恢复这些部位的生命值。</description>
|
||||
<jobString>正在修复头部</jobString>
|
||||
<appliedOnFixedBodyParts>
|
||||
<li>Neck</li>
|
||||
</appliedOnFixedBodyParts>
|
||||
<uiIconThing>Steel</uiIconThing>
|
||||
<anesthetize>false</anesthetize>
|
||||
<surgeryOutcomeEffect IsNull="True" /> <!-- Always succeeds -->
|
||||
<addsHediff>WULA_Body_Fixed</addsHediff>
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WulaSpecies</li>
|
||||
</recipeUsers>
|
||||
|
||||
<workAmount>1500</workAmount>
|
||||
<skillRequirements>
|
||||
<Medicine>3</Medicine>
|
||||
</skillRequirements>
|
||||
<workSkill>Medicine</workSkill>
|
||||
<effectWorking>Smith</effectWorking>
|
||||
<soundWorking>Recipe_Smith</soundWorking>
|
||||
<workSpeedStat>MedicalOperationSpeed</workSpeedStat>
|
||||
<researchPrerequisites>
|
||||
<li>WULA_Repair_Arm_Technology</li>
|
||||
</researchPrerequisites>
|
||||
|
||||
<ingredients Inherit="False">
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>Steel</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>20</count>
|
||||
</li>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>ComponentIndustrial</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>1</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
</RecipeDef>
|
||||
<RecipeDef ParentName="SurgeryInstallBodyPartArtificialBase">
|
||||
<defName>WULA_Fix_Torso_Base</defName>
|
||||
<label>修复全身</label>
|
||||
<description>此项修复将修复这个合成人全身损伤,并恢复所有部位生命值。比起修复单个部位花费,时间、资源需求和技能等级要求更高。</description>
|
||||
<jobString>正在修复躯干</jobString>
|
||||
<appliedOnFixedBodyParts>
|
||||
<li>Torso</li>
|
||||
</appliedOnFixedBodyParts>
|
||||
<uiIconThing>Steel</uiIconThing>
|
||||
<anesthetize>false</anesthetize>
|
||||
<surgeryOutcomeEffect IsNull="True"/> <!-- Always succeeds -->
|
||||
<addsHediff>WULA_Body_Fixed</addsHediff>
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WulaSpecies</li>
|
||||
</recipeUsers>
|
||||
|
||||
<workAmount>7000</workAmount>
|
||||
<researchPrerequisites>
|
||||
<li>WULA_Repair_All_Technology</li>
|
||||
</researchPrerequisites>
|
||||
<skillRequirements>
|
||||
<Medicine>10</Medicine>
|
||||
</skillRequirements>
|
||||
<workSkill>Medicine</workSkill>
|
||||
<effectWorking>Smith</effectWorking>
|
||||
<soundWorking>Recipe_Smith</soundWorking>
|
||||
<workSpeedStat>MedicalOperationSpeed</workSpeedStat>
|
||||
|
||||
<ingredients Inherit="False">
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>Steel</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>50</count>
|
||||
</li>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>ComponentIndustrial</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>3</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
</RecipeDef>
|
||||
<HediffDef ParentName="ImplantHediffBase">
|
||||
<defName>WULA_Body_Fixed</defName>
|
||||
<hediffClass>Hediff_Implant</hediffClass>
|
||||
<label>已修复</label>
|
||||
<description>这个合成人的破损已被细致地修复。</description>
|
||||
<descriptionShort>这个合成人的破损已被细致地修复。</descriptionShort>
|
||||
<isBad>false</isBad>
|
||||
<duplicationAllowed>true</duplicationAllowed>
|
||||
<keepOnBodyPartRestoration>false</keepOnBodyPartRestoration> <!-- true -->
|
||||
</HediffDef>
|
||||
|
||||
<RecipeDef ParentName="SurgeryInstallBodyPartArtificialBase">
|
||||
<defName>WULA_Extract_Soul_Wedge</defName>
|
||||
<label>提取魂楔</label>
|
||||
<description>从该目标体内提取50枚魂楔以供乌拉帝国灵能法杖充能,被提取灵魂的目标将进入灵魂抽离状态,在这种状态下,目标不稳定的灵魂每过一段时间都可能导致目标无法行动、陷入昏迷甚至是直接死亡——这种症状没有固定的治愈时间,但是每天都将有一定几率自动消失,届时可再次开展提取手术。</description>
|
||||
<jobString>正在提取魂楔</jobString>
|
||||
<workAmount>500</workAmount>
|
||||
<workerClass>Recipe_AddHediff</workerClass>
|
||||
<hideBodyPartNames>true</hideBodyPartNames>
|
||||
<targetsBodyPart>false</targetsBodyPart>
|
||||
<isViolation>true</isViolation>
|
||||
<surgeryOutcomeEffect IsNull="True" /> <!-- Always succeeds -->
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>WULA_Soul_Wedge</ThingDef>
|
||||
</descriptionHyperlinks>
|
||||
<researchPrerequisites>
|
||||
<li>WULA_Synth_Psi_Technology</li>
|
||||
</researchPrerequisites>
|
||||
<uiIconThing>WULA_Soul_Wedge</uiIconThing>
|
||||
<anesthetize>false</anesthetize>
|
||||
<workSkillLearnFactor>2</workSkillLearnFactor>
|
||||
<products>
|
||||
<WULA_Soul_Wedge>50</WULA_Soul_Wedge>
|
||||
</products>
|
||||
|
||||
<ingredients Inherit="False">
|
||||
</ingredients>
|
||||
<addsHediff>WULA_Extract_Soul_Wedge_Hediff</addsHediff>
|
||||
</RecipeDef>
|
||||
<HediffDef ParentName="ImplantHediffBase">
|
||||
<defName>WULA_Extract_Soul_Wedge_Hediff</defName>
|
||||
<hediffClass>HediffWithComps</hediffClass>
|
||||
<label>灵魂抽离</label>
|
||||
<description>该生物的灵魂被人为的分离了。</description>
|
||||
<descriptionShort>该生物的灵魂被人为的分离了,在这种状态下,目标不稳定的灵魂每过一段时间都可能导致目标无法行动、陷入昏迷甚至是直接死亡——这种症状没有固定的治愈时间,但是每天都将有一定几率自动消失,届时可再次开展提取手术。</descriptionShort>
|
||||
<!-- <initialSeverity>0.5</initialSeverity> -->
|
||||
<minSeverity>0.01</minSeverity>
|
||||
<maxSeverity>1</maxSeverity>
|
||||
<alwaysShowSeverity>true</alwaysShowSeverity>
|
||||
<isBad>true</isBad>
|
||||
<duplicationAllowed>true</duplicationAllowed>
|
||||
<keepOnBodyPartRestoration>true</keepOnBodyPartRestoration> <!-- true -->
|
||||
<defaultInstallPart>Brain</defaultInstallPart>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_ChanceToRemove">
|
||||
<intervalTicks>60000</intervalTicks>
|
||||
<chance>0.5</chance>
|
||||
</li>
|
||||
<li Class="HediffCompProperties_RandomizeStageWithInterval">
|
||||
<ticksToRandomize>60000</ticksToRandomize>
|
||||
<notifyMessage>{PAWN_labelShort} 的灵魂状态从 {1} 转变为 {2}.</notifyMessage>
|
||||
</li>
|
||||
<li Class="HediffCompProperties_DisappearsOnDeath"/>
|
||||
</comps>
|
||||
<stages>
|
||||
<li>
|
||||
<label>残缺</label>
|
||||
<minSeverity>0.01</minSeverity>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Consciousness</capacity>
|
||||
<setMax>0.5</setMax>
|
||||
</li>
|
||||
</capMods>
|
||||
</li>
|
||||
<li>
|
||||
<label>破碎</label>
|
||||
<minSeverity>0.3</minSeverity>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Consciousness</capacity>
|
||||
<setMax>0.1</setMax>
|
||||
</li>
|
||||
</capMods>
|
||||
</li>
|
||||
<li>
|
||||
<label>弥散</label>
|
||||
<minSeverity>0.9</minSeverity>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Consciousness</capacity>
|
||||
<setMax>0</setMax>
|
||||
</li>
|
||||
</capMods>
|
||||
</li>
|
||||
</stages>
|
||||
</HediffDef>
|
||||
</Defs>
|
||||
245
1.6/Defs/HediffDefs/Hediffs_WULA.xml
Normal file
245
1.6/Defs/HediffDefs/Hediffs_WULA.xml
Normal file
@@ -0,0 +1,245 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
|
||||
<Defs>
|
||||
<HediffDef>
|
||||
<defName>Wula_Synth</defName>
|
||||
<label>合成人</label>
|
||||
<description>乌拉帝国制式合成人,拥有一部分机械体的特性——她们无法被点燃、不会中毒、免疫大量疾病、不会抱怨温度,但是无法自我修复,并且需要获取能量以维持机体运转。</description>
|
||||
<hediffClass>HediffWithComps</hediffClass>
|
||||
<everCurableByItem>false</everCurableByItem>
|
||||
<duplicationAllowed>false</duplicationAllowed>
|
||||
<keepOnBodyPartRestoration>True</keepOnBodyPartRestoration>
|
||||
<isBad>false</isBad>
|
||||
<stages>
|
||||
<li>
|
||||
<!-- 不会食物中毒 -->
|
||||
<foodPoisoningChanceFactor>0</foodPoisoningChanceFactor>
|
||||
<!-- 自然自愈系数0 -->
|
||||
<naturalHealingFactor>0</naturalHealingFactor>
|
||||
<!-- 不会感到痛苦 -->
|
||||
<painFactor>0</painFactor>
|
||||
<!-- 抗毒抗火抗寒热 -->
|
||||
<statOffsets>
|
||||
<!-- 有自带护甲,对热量伤害有高抵抗 -->
|
||||
<ArmorRating_Sharp>0.3</ArmorRating_Sharp>
|
||||
<ArmorRating_Blunt>0.2</ArmorRating_Blunt>
|
||||
<ArmorRating_Heat>2.00</ArmorRating_Heat>
|
||||
<!-- 近战闪避 -->
|
||||
<MeleeDodgeChance>1.25</MeleeDodgeChance>
|
||||
<ComfyTemperatureMin>-100</ComfyTemperatureMin>
|
||||
<ComfyTemperatureMax>120</ComfyTemperatureMax>
|
||||
<ToxicResistance>1</ToxicResistance>
|
||||
<ToxicEnvironmentResistance MayRequire="Ludeon.RimWorld.Biotech">1</ToxicEnvironmentResistance>
|
||||
</statOffsets>
|
||||
<statFactors>
|
||||
<!-- 易燃性,作为半机械生物很难起火 -->
|
||||
<Flammability>0</Flammability>
|
||||
</statFactors>
|
||||
<!-- 免疫非纳米机械疾病 -->
|
||||
<makeImmuneTo>
|
||||
<li>Flu</li>
|
||||
<li>Malaria</li>
|
||||
<li>SleepingSickness</li>
|
||||
<li>Plague</li>
|
||||
<li>WoundInfection</li>
|
||||
<li>LungRot</li>
|
||||
<li>GutWorms</li>
|
||||
<li>MuscleParasites</li>
|
||||
<li>OrganDecay</li>
|
||||
</makeImmuneTo>
|
||||
<!-- 能力修改 -->
|
||||
<capMods>
|
||||
<!-- 初始意识+20% -->
|
||||
<li>
|
||||
<capacity>Consciousness</capacity>
|
||||
<offset>0.20</offset>
|
||||
</li>
|
||||
</capMods>
|
||||
<enablesNeeds>
|
||||
<li>WULA_Energy</li>
|
||||
</enablesNeeds>
|
||||
<disablesNeeds>
|
||||
<li>Food</li>
|
||||
<li>Rest</li>
|
||||
</disablesNeeds>
|
||||
</li>
|
||||
</stages>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_ReactOnDamage">
|
||||
<damageDefIncoming>EMP</damageDefIncoming>
|
||||
<vomit>true</vomit>
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
<HediffDef>
|
||||
<defName>WULA_AI_Heavy_Panzer_Hediff</defName>
|
||||
<label>智能战车</label>
|
||||
<description>由乌拉帝国建造的智能战车,拥有一部分机械体的特性——无法被点燃、不会中毒、免疫大量疾病、不会抱怨温度,但是无法自我修复。</description>
|
||||
<hediffClass>HediffWithComps</hediffClass>
|
||||
<everCurableByItem>false</everCurableByItem>
|
||||
<duplicationAllowed>false</duplicationAllowed>
|
||||
<keepOnBodyPartRestoration>True</keepOnBodyPartRestoration>
|
||||
<isBad>false</isBad>
|
||||
<stages>
|
||||
<li>
|
||||
<!-- 自然自愈系数0 -->
|
||||
<naturalHealingFactor>0</naturalHealingFactor>
|
||||
<!-- 不会感到痛苦 -->
|
||||
<painFactor>0</painFactor>
|
||||
<!-- 抗毒抗火抗寒热 -->
|
||||
<statOffsets>
|
||||
<!-- 有自带护甲,对热量伤害有高抵抗 -->
|
||||
<ArmorRating_Sharp>1.5</ArmorRating_Sharp>
|
||||
<ArmorRating_Blunt>1.2</ArmorRating_Blunt>
|
||||
<ArmorRating_Heat>2.00</ArmorRating_Heat>
|
||||
<!-- 近战闪避 -->
|
||||
<ToxicResistance>1</ToxicResistance>
|
||||
<ToxicEnvironmentResistance MayRequire="Ludeon.RimWorld.Biotech">1</ToxicEnvironmentResistance>
|
||||
<CarryingCapacity>1200</CarryingCapacity>
|
||||
<ShootingAccuracyPawn>200</ShootingAccuracyPawn>
|
||||
<IncomingDamageFactor>0.3</IncomingDamageFactor>
|
||||
</statOffsets>
|
||||
<statFactors>
|
||||
<!-- 易燃性,作为半机械生物很难起火 -->
|
||||
<Flammability>0</Flammability>
|
||||
</statFactors>
|
||||
<!-- 免疫非纳米机械疾病 -->
|
||||
<makeImmuneTo>
|
||||
<li>Flu</li>
|
||||
<li>Malaria</li>
|
||||
<li>SleepingSickness</li>
|
||||
<li>Plague</li>
|
||||
<li>WoundInfection</li>
|
||||
<li>LungRot</li>
|
||||
<li>GutWorms</li>
|
||||
<li>MuscleParasites</li>
|
||||
<li>OrganDecay</li>
|
||||
<li>SensoryMechanites</li>
|
||||
<li>FibrousMechanites</li>
|
||||
</makeImmuneTo>
|
||||
<disablesNeeds>
|
||||
<li>Mood</li>
|
||||
<li>Food</li>
|
||||
<li>Rest</li>
|
||||
<li>Joy</li>
|
||||
<li>Beauty</li>
|
||||
<li>Comfort</li>
|
||||
<li>Outdoors</li>
|
||||
<li>Indoors</li>
|
||||
<li>DrugDesire</li>
|
||||
<li>RoomSize</li>
|
||||
</disablesNeeds>
|
||||
</li>
|
||||
</stages>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_ReactOnDamage">
|
||||
<damageDefIncoming>EMP</damageDefIncoming>
|
||||
<vomit>true</vomit>
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
<HediffDef>
|
||||
<defName>WULA_Armour_Hediff</defName>
|
||||
<label>大型战甲</label>
|
||||
<description>由乌拉帝国建造的大型战甲,拥有一部分机械体的特性——无法被点燃、不会中毒、免疫大量疾病、不会抱怨温度,但是无法自我修复。</description>
|
||||
<hediffClass>HediffWithComps</hediffClass>
|
||||
<everCurableByItem>false</everCurableByItem>
|
||||
<duplicationAllowed>false</duplicationAllowed>
|
||||
<keepOnBodyPartRestoration>True</keepOnBodyPartRestoration>
|
||||
<isBad>false</isBad>
|
||||
<stages>
|
||||
<li>
|
||||
<!-- 自然自愈系数0 -->
|
||||
<naturalHealingFactor>0</naturalHealingFactor>
|
||||
<!-- 不会感到痛苦 -->
|
||||
<painFactor>0</painFactor>
|
||||
<!-- 抗毒抗火抗寒热 -->
|
||||
<statOffsets>
|
||||
<!-- 有自带护甲,对热量伤害有高抵抗 -->
|
||||
<ArmorRating_Sharp>1.2</ArmorRating_Sharp>
|
||||
<ArmorRating_Blunt>1</ArmorRating_Blunt>
|
||||
<ArmorRating_Heat>2.00</ArmorRating_Heat>
|
||||
<!-- 近战闪避 -->
|
||||
<MeleeDamageFactor>2</MeleeDamageFactor>
|
||||
<MeleeCooldownFactor>-0.5</MeleeCooldownFactor> <!-- 66% as fast -->
|
||||
<MeleeHitChance>50</MeleeHitChance>
|
||||
<MeleeDodgeChance>15</MeleeDodgeChance>
|
||||
<ToxicResistance>1</ToxicResistance>
|
||||
<ToxicEnvironmentResistance MayRequire="Ludeon.RimWorld.Biotech">1</ToxicEnvironmentResistance>
|
||||
<CarryingCapacity>1200</CarryingCapacity>
|
||||
<ShootingAccuracyPawn>200</ShootingAccuracyPawn>
|
||||
<IncomingDamageFactor>0.3</IncomingDamageFactor>
|
||||
</statOffsets>
|
||||
<statFactors>
|
||||
<!-- 易燃性,作为半机械生物很难起火 -->
|
||||
<Flammability>0</Flammability>
|
||||
</statFactors>
|
||||
<!-- 免疫非纳米机械疾病 -->
|
||||
<makeImmuneTo>
|
||||
<li>Flu</li>
|
||||
<li>Malaria</li>
|
||||
<li>SleepingSickness</li>
|
||||
<li>Plague</li>
|
||||
<li>WoundInfection</li>
|
||||
<li>LungRot</li>
|
||||
<li>GutWorms</li>
|
||||
<li>MuscleParasites</li>
|
||||
<li>OrganDecay</li>
|
||||
<li>SensoryMechanites</li>
|
||||
<li>FibrousMechanites</li>
|
||||
</makeImmuneTo>
|
||||
<disablesNeeds>
|
||||
<li>Mood</li>
|
||||
<li>Food</li>
|
||||
<li>Rest</li>
|
||||
<li>Joy</li>
|
||||
<li>Beauty</li>
|
||||
<li>Comfort</li>
|
||||
<li>Outdoors</li>
|
||||
<li>Indoors</li>
|
||||
<li>DrugDesire</li>
|
||||
<li>RoomSize</li>
|
||||
</disablesNeeds>
|
||||
</li>
|
||||
</stages>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_ReactOnDamage">
|
||||
<damageDefIncoming>EMP</damageDefIncoming>
|
||||
<vomit>true</vomit>
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="AddedBodyPartBase">
|
||||
<defName>WULA_Heavy_Infantry_PowerArmor_PowerFist</defName>
|
||||
<label>动力拳</label>
|
||||
<labelNoun>动力拳</labelNoun>
|
||||
<description>一个由外骨骼和加压线圈组成的拳套,内置于乌拉帝国重装装甲的夹层中,可以击碎任何胆敢靠近的敌军的头颅。这套武备是由神经系统直接驱动的——无论盔甲穿戴者是否还拥有生物学意义上的“手”。</description>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_VerbGiver">
|
||||
<tools>
|
||||
<li>
|
||||
<label>动力拳</label>
|
||||
<capacities>
|
||||
<li>Poke</li>
|
||||
</capacities>
|
||||
<power>25</power>
|
||||
<cooldownTime>2.2</cooldownTime>
|
||||
<alwaysTreatAsWeapon>true</alwaysTreatAsWeapon>
|
||||
<surpriseAttack>
|
||||
<extraMeleeDamages>
|
||||
<li>
|
||||
<def>Stun</def>
|
||||
<amount>12</amount>
|
||||
</li>
|
||||
</extraMeleeDamages>
|
||||
</surpriseAttack>
|
||||
<!-- <soundMeleeHit>Pawn_Melee_PowerClaw_Hit</soundMeleeHit>
|
||||
<soundMeleeMiss>Pawn_Melee_PowerClaw_Miss</soundMeleeMiss> -->
|
||||
</li>
|
||||
</tools>
|
||||
</li>
|
||||
<li Class="HediffCompProperties_RemoveIfApparelDropped" />
|
||||
</comps>
|
||||
</HediffDef>
|
||||
</Defs>
|
||||
16
1.6/Defs/Misc/LifeStageDefs/LifeStages_WULA.xml
Normal file
16
1.6/Defs/Misc/LifeStageDefs/LifeStages_WULA.xml
Normal file
@@ -0,0 +1,16 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<LifeStageDef>
|
||||
<defName>Wula_Species_Lifestage</defName>
|
||||
<label>合成人</label>
|
||||
<workerClass MayRequire="Ludeon.RimWorld.Biotech">LifeStageWorker_HumanlikeAdult</workerClass>
|
||||
<visible>false</visible>
|
||||
<reproductive>true</reproductive>
|
||||
<sittingOffset>0.18</sittingOffset>
|
||||
<silhouetteGraphicData>
|
||||
<texPath>Things/Pawn/Humanlike/Silhouettes/Silhouette_HumanAdult</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>1</drawSize>
|
||||
</silhouetteGraphicData>
|
||||
</LifeStageDef>
|
||||
</Defs>
|
||||
18
1.6/Defs/NeedDefs/WULA_Needs.xml
Normal file
18
1.6/Defs/NeedDefs/WULA_Needs.xml
Normal file
@@ -0,0 +1,18 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<NeedDef>
|
||||
<defName>WULA_Energy</defName>
|
||||
<needClass>Need_Food</needClass>
|
||||
<label>能量</label>
|
||||
<description>乌拉帝国的合成人正常活动需要能量维持,否则身体机能将持续恶化,最终导致有机部分不可逆的死亡。\n\n机械乌拉和常规机械体不同,她们只有一种指定的能量接口,只能通过能源核心补充能量,在乌拉帝国编织体工作台制造这种核心。</description>
|
||||
<listPriority>800</listPriority>
|
||||
<major>true</major>
|
||||
<onlyIfCausedByHediff>true</onlyIfCausedByHediff>
|
||||
<hediffRequiredAny>
|
||||
<li>Wula_Synth</li>
|
||||
</hediffRequiredAny>
|
||||
<showForCaravanMembers>true</showForCaravanMembers>
|
||||
<developmentalStageFilter>Baby, Child, Adult</developmentalStageFilter>
|
||||
<showUnitTicks>true</showUnitTicks>
|
||||
</NeedDef>
|
||||
</Defs>
|
||||
239
1.6/Defs/PawnKinds/PawnKinds_Wula.xml
Normal file
239
1.6/Defs/PawnKinds/PawnKinds_Wula.xml
Normal file
@@ -0,0 +1,239 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Defs>
|
||||
<PawnKindDef>
|
||||
<defName>Wula_PawnKind</defName>
|
||||
<label>乌拉</label>
|
||||
<race>WulaSpecies</race>
|
||||
<defaultFactionType>PlayerColony</defaultFactionType>
|
||||
<lifeStages>
|
||||
<li>
|
||||
<bodyGraphicData>
|
||||
<texPath>Wula/Item/WULA_Species_Icon</texPath>
|
||||
<maskPath>SRA/Pawn/Mechanoid/AllegianceOverlays/None</maskPath>
|
||||
<shaderType>CutoutWithOverlay</shaderType>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
<drawSize>1.1</drawSize>
|
||||
<shadowData>
|
||||
<volume>(0.2, 0.3, 0.2)</volume>
|
||||
</shadowData>
|
||||
</bodyGraphicData>
|
||||
</li>
|
||||
</lifeStages>
|
||||
<minGenerationAge MayRequire="Ludeon.RimWorld.Biotech">200</minGenerationAge>
|
||||
<forceNormalGearQuality>true</forceNormalGearQuality>
|
||||
<combatPower>0</combatPower>
|
||||
<initialWillRange>10~20</initialWillRange>
|
||||
<initialResistanceRange>10~20</initialResistanceRange>
|
||||
<itemQuality>Poor</itemQuality>
|
||||
<isFighter>false</isFighter>
|
||||
<apparelTags>
|
||||
<li>Wula_Apparel_Init</li>
|
||||
</apparelTags>
|
||||
|
||||
<weaponMoney>0</weaponMoney>
|
||||
<apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
|
||||
<apparelMoney>1000~2000</apparelMoney>
|
||||
|
||||
<backstoryFiltersOverride>
|
||||
<li>
|
||||
<categories>
|
||||
<li>Wula_Backstory_Categories</li>
|
||||
<li>Wula_Old_Synth_Backstory_Categories</li>
|
||||
</categories>
|
||||
</li>
|
||||
</backstoryFiltersOverride>
|
||||
</PawnKindDef>
|
||||
<PawnKindDef>
|
||||
<defName>Wula_PawnKind_Ingame</defName>
|
||||
<label>乌拉</label>
|
||||
<race>WulaSpecies</race>
|
||||
<defaultFactionType>PlayerColony</defaultFactionType>
|
||||
<lifeStages>
|
||||
<li>
|
||||
<bodyGraphicData>
|
||||
<texPath>Wula/Item/WULA_Species_Icon</texPath>
|
||||
<maskPath>SRA/Pawn/Mechanoid/AllegianceOverlays/None</maskPath>
|
||||
<shaderType>CutoutWithOverlay</shaderType>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
<drawSize>1.1</drawSize>
|
||||
<shadowData>
|
||||
<volume>(0.2, 0.3, 0.2)</volume>
|
||||
</shadowData>
|
||||
</bodyGraphicData>
|
||||
</li>
|
||||
</lifeStages>
|
||||
<minGenerationAge MayRequire="Ludeon.RimWorld.Biotech">200</minGenerationAge>
|
||||
<combatPower>0</combatPower>
|
||||
<initialWillRange>10~20</initialWillRange>
|
||||
<initialResistanceRange>10~20</initialResistanceRange>
|
||||
<itemQuality>Poor</itemQuality>
|
||||
<isFighter>false</isFighter>
|
||||
<apparelTags>
|
||||
<li>Wula_Apparel_Init</li>
|
||||
</apparelTags>
|
||||
|
||||
<apparelRequired Inherit="False" />
|
||||
|
||||
<weaponMoney>0</weaponMoney>
|
||||
<apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
|
||||
<apparelMoney>0</apparelMoney>
|
||||
|
||||
<backstoryFiltersOverride>
|
||||
<li>
|
||||
<categories>
|
||||
<li>Wula_Backstory_Categories</li>
|
||||
<li>Wula_Old_Synth_Backstory_Categories</li>
|
||||
</categories>
|
||||
</li>
|
||||
</backstoryFiltersOverride>
|
||||
</PawnKindDef>
|
||||
|
||||
<PawnKindDef>
|
||||
<defName>Wula_AI_Heavy_Panzer_PawnKind</defName>
|
||||
<label>SMp-38"萨克森"</label>
|
||||
<race>Wula_AI_Heavy_Panzer</race>
|
||||
<defaultFactionType>PlayerColony</defaultFactionType>
|
||||
<allowInMechClusters>False</allowInMechClusters>
|
||||
<initialWillRange>9999</initialWillRange>
|
||||
<initialResistanceRange>9999</initialResistanceRange>
|
||||
<lifeStages>
|
||||
<li>
|
||||
<bodyGraphicData>
|
||||
<texPath>Wula/Things/Wula_AI_Heavy_Panzer/Bodies/Naked_Thin</texPath>
|
||||
<maskPath>Wula/Things/WULA_Cat/AllegianceOverlays/None</maskPath>
|
||||
<shaderType>CutoutWithOverlay</shaderType>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
<drawSize>1.1</drawSize>
|
||||
</bodyGraphicData>
|
||||
</li>
|
||||
</lifeStages>
|
||||
<minGenerationAge MayRequire="Ludeon.RimWorld.Biotech">200</minGenerationAge>
|
||||
<combatPower>600</combatPower>
|
||||
|
||||
<weaponTags>
|
||||
<li>WULA_AI_Heavy_Panzer_Init_Weapon</li>
|
||||
</weaponTags>
|
||||
<weaponMoney>99999~99999</weaponMoney>
|
||||
|
||||
<backstoryFiltersOverride>
|
||||
<li>
|
||||
<categories>
|
||||
<li>WULA_AI_War_Machine_Backstory_Categories</li>
|
||||
<li>WULA_AI_Heavy_Panzer_Backstory_Categories</li>
|
||||
</categories>
|
||||
</li>
|
||||
</backstoryFiltersOverride>
|
||||
</PawnKindDef>
|
||||
|
||||
<PawnKindDef>
|
||||
<defName>Wula_Armour_PawnKind</defName>
|
||||
<label>SMp-11"甲胄"</label>
|
||||
<race>Wula_Armour</race>
|
||||
<defaultFactionType>PlayerColony</defaultFactionType>
|
||||
<initialWillRange>9999</initialWillRange>
|
||||
<initialResistanceRange>9999</initialResistanceRange>
|
||||
<lifeStages>
|
||||
<li>
|
||||
<bodyGraphicData>
|
||||
<texPath>Wula/Things/Wula_Armour/Bodies/Naked_Thin</texPath>
|
||||
<maskPath>Wula/Things/WULA_Cat/AllegianceOverlays/None</maskPath>
|
||||
<shaderType>CutoutWithOverlay</shaderType>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
<drawSize>1.1</drawSize>
|
||||
</bodyGraphicData>
|
||||
</li>
|
||||
</lifeStages>
|
||||
<minGenerationAge MayRequire="Ludeon.RimWorld.Biotech">200</minGenerationAge>
|
||||
<combatPower>600</combatPower>
|
||||
<allowInMechClusters>False</allowInMechClusters>
|
||||
|
||||
<weaponTags>
|
||||
<li>WULA_Armour_Init_Weapon</li>
|
||||
</weaponTags>
|
||||
<weaponMoney>99999~99999</weaponMoney>
|
||||
|
||||
<backstoryFiltersOverride>
|
||||
<li>
|
||||
<categories>
|
||||
<li>WULA_AI_War_Machine_Backstory_Categories</li>
|
||||
<li>WULA_Armour_Backstory_Categories</li>
|
||||
</categories>
|
||||
</li>
|
||||
</backstoryFiltersOverride>
|
||||
</PawnKindDef>
|
||||
|
||||
<PawnKindDef ParentName="NonCombatLightMechanoidKind">
|
||||
<defName>Mech_WULA_Cat</defName>
|
||||
<label>乌拉猫猫</label>
|
||||
<race>Mech_WULA_Cat</race>
|
||||
<defaultFactionType>PlayerColony</defaultFactionType>
|
||||
<allowInMechClusters>False</allowInMechClusters>
|
||||
<lifeStages>
|
||||
<li>
|
||||
<bodyGraphicData>
|
||||
<texPath>Wula/Things/WULA_Cat/WULA_Cat_Thin</texPath>
|
||||
<maskPath>Wula/Things/WULA_Cat/AllegianceOverlays/None</maskPath>
|
||||
<shaderType>CutoutWithOverlay</shaderType>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
<drawSize>1.1</drawSize>
|
||||
</bodyGraphicData>
|
||||
</li>
|
||||
</lifeStages>
|
||||
</PawnKindDef>
|
||||
|
||||
<PawnKindDef Abstract="True" Name="Mech_WULA_Cat_Soldier_PawnKind" ParentName="LightMechanoidKind">
|
||||
<lifeStages>
|
||||
<li>
|
||||
<bodyGraphicData>
|
||||
<texPath>Wula/Things/WULA_Attack_Cat/WULA_Cat_Thin</texPath>
|
||||
<maskPath>Wula/Things/WULA_Attack_Cat/AllegianceOverlays/None</maskPath>
|
||||
<shaderType>CutoutWithOverlay</shaderType>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
<drawSize>1.1</drawSize>
|
||||
</bodyGraphicData>
|
||||
</li>
|
||||
</lifeStages>
|
||||
<allowInMechClusters>False</allowInMechClusters>
|
||||
<combatPower>100</combatPower>
|
||||
<weaponMoney>9999~9999</weaponMoney>
|
||||
<defaultFactionType>PlayerColony</defaultFactionType>
|
||||
<!-- <techHediffsChance MayRequire="Ludeon.RimWorld.Biotech">1</techHediffsChance>
|
||||
<techHediffsMoney>9999~9999</techHediffsMoney>
|
||||
<controlGroupPortraitZoom>0.65</controlGroupPortraitZoom> -->
|
||||
</PawnKindDef>
|
||||
<PawnKindDef ParentName="Mech_WULA_Cat_Soldier_PawnKind">
|
||||
<defName>Mech_WULA_Cat_Fire</defName>
|
||||
<label>乌拉猫猫掷弹兵(燃烧弹)</label>
|
||||
<race>Mech_WULA_Cat_Fire</race>
|
||||
<weaponTags>
|
||||
<li>GrenadeFlame</li>
|
||||
</weaponTags>
|
||||
</PawnKindDef>
|
||||
<PawnKindDef ParentName="Mech_WULA_Cat_Soldier_PawnKind">
|
||||
<defName>Mech_WULA_Cat_EMP</defName>
|
||||
<label>乌拉猫猫掷弹兵(EMP)</label>
|
||||
<race>Mech_WULA_Cat_EMP</race>
|
||||
<weaponTags>
|
||||
<li>GrenadeEMP</li>
|
||||
</weaponTags>
|
||||
</PawnKindDef>
|
||||
<PawnKindDef ParentName="Mech_WULA_Cat_Soldier_PawnKind">
|
||||
<defName>Mech_WULA_Cat_Constructor</defName>
|
||||
<label>土木乌拉猫猫</label>
|
||||
<race>Mech_WULA_Cat_Constructor</race>
|
||||
<weaponTags>
|
||||
<li>Wula_Constructor_Cat_Weapon</li>
|
||||
</weaponTags>
|
||||
<lifeStages Inherit="False">
|
||||
<li>
|
||||
<bodyGraphicData>
|
||||
<texPath>Wula/Things/WULA_Constructor_Cat/WULA_Cat_Thin</texPath>
|
||||
<maskPath>Wula/Things/WULA_Constructor_Cat/AllegianceOverlays/None</maskPath>
|
||||
<shaderType>CutoutWithOverlay</shaderType>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
<drawSize>1.1</drawSize>
|
||||
</bodyGraphicData>
|
||||
</li>
|
||||
</lifeStages>
|
||||
</PawnKindDef>
|
||||
</Defs>
|
||||
358
1.6/Defs/RecipeDefs/Recipes_WULA.xml
Normal file
358
1.6/Defs/RecipeDefs/Recipes_WULA.xml
Normal file
@@ -0,0 +1,358 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<RecipeDef>
|
||||
<defName>Make_WULA_Charge_Cube</defName>
|
||||
<label>制造乌拉帝国能源核心</label>
|
||||
<description>制造一块乌拉帝国能源核心,内部包括供给有机部分的营养与供给机械部分的能量,这是机械乌拉唯一可接受的外部输入性能量来源。</description>
|
||||
<jobString>正在制造乌拉帝国能源核心</jobString>
|
||||
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
|
||||
<!-- <requiredGiverWorkType>Crafting</requiredGiverWorkType> -->
|
||||
<effectWorking>Smith</effectWorking>
|
||||
<soundWorking>Recipe_Smith</soundWorking>
|
||||
<!-- 允许混合成分 -->
|
||||
<allowMixingIngredients>true</allowMixingIngredients>
|
||||
<ingredients Inherit="False">
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>Steel</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>2</count>
|
||||
</li>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>Chemfuel</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>1</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
<products>
|
||||
<WULA_Charge_Cube>1</WULA_Charge_Cube>
|
||||
</products>
|
||||
<workSkill>Crafting</workSkill>
|
||||
<displayPriority>100</displayPriority>
|
||||
|
||||
<researchPrerequisites>
|
||||
<li>WULA_Base_Technology</li>
|
||||
</researchPrerequisites>
|
||||
</RecipeDef>
|
||||
<RecipeDef>
|
||||
<defName>Make_WULA_Charge_Cube_Group</defName>
|
||||
<label>制造乌拉帝国能源核心(4个)</label>
|
||||
<description>制造4块乌拉帝国能源核心,内部包括供给有机部分的营养与供给机械部分的能量,这是机械乌拉唯一可接受的外部输入性能量来源,也是多种乌拉帝国产物的前体。</description>
|
||||
<jobString>正在制造乌拉帝国能源核心</jobString>
|
||||
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
|
||||
<!-- <requiredGiverWorkType>Crafting</requiredGiverWorkType> -->
|
||||
<effectWorking>Smith</effectWorking>
|
||||
<soundWorking>Recipe_Smith</soundWorking>
|
||||
<!-- 允许混合成分 -->
|
||||
<allowMixingIngredients>true</allowMixingIngredients>
|
||||
<ingredients Inherit="False">
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>Steel</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>8</count>
|
||||
</li>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>Chemfuel</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>4</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
<products>
|
||||
<WULA_Charge_Cube>4</WULA_Charge_Cube>
|
||||
</products>
|
||||
<workSkill>Crafting</workSkill>
|
||||
<displayPriority>100</displayPriority>
|
||||
|
||||
<researchPrerequisites>
|
||||
<li>WULA_Base_Technology</li>
|
||||
</researchPrerequisites>
|
||||
</RecipeDef>
|
||||
|
||||
<RecipeDef ParentName="MediumMechanoidRecipe">
|
||||
<defName>WULA_Build_AI_Heavy_Panzer</defName>
|
||||
<label>建造SMp-38"萨克森"</label>
|
||||
<description>建造一台SMp-38"萨克森"智能战车,不包含配套武器。</description>
|
||||
<ingredients Inherit="False">
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>Steel</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>600</count>
|
||||
</li>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>Plasteel</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>250</count>
|
||||
</li>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>ComponentIndustrial</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>24</count>
|
||||
</li>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>ComponentSpacer</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>4</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
<products>
|
||||
<Wula_AI_Heavy_Panzer>1</Wula_AI_Heavy_Panzer>
|
||||
</products>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>Wula_AI_Heavy_Panzer</ThingDef>
|
||||
</descriptionHyperlinks>
|
||||
<researchPrerequisite>WULA_AI_Machine_Panzer_Technology</researchPrerequisite>
|
||||
</RecipeDef>
|
||||
<RecipeDef ParentName="MediumMechanoidRecipe">
|
||||
<defName>WULA_Build_Armour</defName>
|
||||
<label>建造SMp-11"甲胄"</label>
|
||||
<description>建造一台SMp-11"甲胄"大型战甲,不包含配套武器。</description>
|
||||
<ingredients Inherit="False">
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>Steel</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>500</count>
|
||||
</li>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>Plasteel</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>200</count>
|
||||
</li>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>ComponentIndustrial</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>20</count>
|
||||
</li>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>ComponentSpacer</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>3</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
<products>
|
||||
<Wula_Armour>1</Wula_Armour>
|
||||
</products>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>Wula_Armour</ThingDef>
|
||||
</descriptionHyperlinks>
|
||||
<researchPrerequisite>WULA_Armour_Technology</researchPrerequisite>
|
||||
</RecipeDef>
|
||||
|
||||
<RecipeDef ParentName="LightMechanoidRecipe">
|
||||
<defName>WULA_Build_Wula_Synth</defName>
|
||||
<label>建造URa-00"机械乌拉"</label>
|
||||
<description>建造一台URa-00"机械乌拉"合成人,是乌拉帝国合成人殖民地的主体种族,作为机械体的同时拥有复杂拟真的模拟情感。\n\n以此方法建造的合成人被称为新生代合成人,它们在出厂时只会设置人格,不会拥有任何技能等级,需要通过乌拉帝国数据库下载相关技能!</description>
|
||||
<ingredients Inherit="False">
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>WULA_Addons_Antenna_Base</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>1</count>
|
||||
</li>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>WULA_Energy_Furnace_Base</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>1</count>
|
||||
</li>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>WULA_Charge_Cube</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>30</count>
|
||||
</li>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>Chemfuel</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>140</count>
|
||||
</li>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>Steel</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>400</count>
|
||||
</li>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>ComponentIndustrial</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>8</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
<products>
|
||||
<WulaSpecies>1</WulaSpecies>
|
||||
</products>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>WulaSpecies</ThingDef>
|
||||
</descriptionHyperlinks>
|
||||
<researchPrerequisite>WULA_Machine_Productor_Technology</researchPrerequisite>
|
||||
</RecipeDef>
|
||||
|
||||
<RecipeDef ParentName="LightMechanoidRecipe">
|
||||
<defName>WULA_Build_Mech_Cat</defName>
|
||||
<label>建造CAt-11"猫猫"</label>
|
||||
<description>建造一台CAt-11"猫猫"辅助机器人,可以执行包括搬运、烹饪、种植收割、清理、急救和灭火一类的简单工作。</description>
|
||||
<ingredients Inherit="False">
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>Steel</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>50</count>
|
||||
</li>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>ComponentIndustrial</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>4</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
<products>
|
||||
<Mech_WULA_Cat>1</Mech_WULA_Cat>
|
||||
</products>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>Mech_WULA_Cat</ThingDef>
|
||||
</descriptionHyperlinks>
|
||||
<researchPrerequisite>WULA_Machine_Productor_Technology</researchPrerequisite>
|
||||
</RecipeDef>
|
||||
<RecipeDef ParentName="LightMechanoidRecipe">
|
||||
<defName>WULA_Build_Mech_Cat_Constructor</defName>
|
||||
<label>建造CAt-86"土木猫猫"</label>
|
||||
<description>建造一台CAt-86"土木猫猫"辅助机器人,允许执行挖矿和建造的工作,并且拥有一把可以砸碎敌人膝盖的锤子。</description>
|
||||
<ingredients Inherit="False">
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>Steel</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>50</count>
|
||||
</li>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>ComponentIndustrial</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>4</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
<products>
|
||||
<Mech_WULA_Cat_Constructor>1</Mech_WULA_Cat_Constructor>
|
||||
</products>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>Mech_WULA_Cat_Constructor</ThingDef>
|
||||
</descriptionHyperlinks>
|
||||
<researchPrerequisite>WULA_Machine_Productor_Technology</researchPrerequisite>
|
||||
</RecipeDef>
|
||||
<RecipeDef ParentName="LightMechanoidRecipe">
|
||||
<defName>WULA_Build_Mech_Cat_EMP</defName>
|
||||
<label>建造CAt-23"闪电猫猫"</label>
|
||||
<description>建造一台CAt-23"闪电猫猫"辅助机器人,可以执行搬运、清理、和灭火工作,配备EMP手榴弹。</description>
|
||||
<ingredients Inherit="False">
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>Steel</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>50</count>
|
||||
</li>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>ComponentIndustrial</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>4</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
<products>
|
||||
<Mech_WULA_Cat_EMP>1</Mech_WULA_Cat_EMP>
|
||||
</products>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>Mech_WULA_Cat_EMP</ThingDef>
|
||||
</descriptionHyperlinks>
|
||||
<researchPrerequisite>WULA_Machine_Productor_1_Technology</researchPrerequisite>
|
||||
</RecipeDef>
|
||||
<RecipeDef ParentName="LightMechanoidRecipe">
|
||||
<defName>WULA_Build_Mech_Cat_Fire</defName>
|
||||
<label>建造CAt-42"烈焰猫猫"</label>
|
||||
<description>建造一台CAt-42"烈焰猫猫"辅助机器人,可以执行搬运、清理、和灭火工作,配备燃烧瓶。</description>
|
||||
<ingredients Inherit="False">
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>Steel</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>50</count>
|
||||
</li>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>ComponentIndustrial</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>4</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
<products>
|
||||
<Mech_WULA_Cat_Fire>1</Mech_WULA_Cat_Fire>
|
||||
</products>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>Mech_WULA_Cat_Fire</ThingDef>
|
||||
</descriptionHyperlinks>
|
||||
<researchPrerequisite>WULA_Machine_Productor_1_Technology</researchPrerequisite>
|
||||
</RecipeDef>
|
||||
</Defs>
|
||||
300
1.6/Defs/ResearchProjectDefs/ResearchProjects_WULA.xml
Normal file
300
1.6/Defs/ResearchProjectDefs/ResearchProjects_WULA.xml
Normal file
@@ -0,0 +1,300 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<ResearchProjectDef Abstract="True" Name="WULAtechBase">
|
||||
<techLevel>Spacer</techLevel>
|
||||
<tab>WULA_ResearchTab</tab>
|
||||
<heldByFactionCategoryTags Inherit="False" />
|
||||
</ResearchProjectDef>
|
||||
|
||||
<ResearchProjectDef ParentName="WULAtechBase">
|
||||
<defName>WULA_Base_Technology</defName>
|
||||
<label>基础维生套件</label>
|
||||
<description>获取可以支持乌拉帝国合成人独自生存的各种知识,包括能源获取、修复基础部位损伤、建造维修站等。</description>
|
||||
<baseCost>300</baseCost>
|
||||
<researchViewX>0.00</researchViewX>
|
||||
<researchViewY>3.20</researchViewY>
|
||||
<prerequisites>
|
||||
<li>Electricity</li>
|
||||
</prerequisites>
|
||||
</ResearchProjectDef>
|
||||
<ResearchProjectDef ParentName="WULAtechBase">
|
||||
<defName>WULA_Structure_Technology</defName>
|
||||
<label>结构构件套件</label>
|
||||
<description>获取构建乌拉帝国堡垒结构的知识,包括坚固耐用的墙和通过速度较高的自动门。</description>
|
||||
<baseCost>600</baseCost>
|
||||
<researchViewX>1.00</researchViewX>
|
||||
<researchViewY>0.20</researchViewY>
|
||||
<prerequisites>
|
||||
<li>WULA_Base_Technology</li>
|
||||
</prerequisites>
|
||||
</ResearchProjectDef>
|
||||
<ResearchProjectDef ParentName="WULAtechBase">
|
||||
<defName>WULA_Repair_Arm_Technology</defName>
|
||||
<label>高级维修套件</label>
|
||||
<description>获取修复乌拉帝国合成人四肢和头部的必须知识。</description>
|
||||
<baseCost>400</baseCost>
|
||||
<researchViewX>1.00</researchViewX>
|
||||
<researchViewY>3.90</researchViewY>
|
||||
<prerequisites>
|
||||
<li>WULA_Base_Technology</li>
|
||||
</prerequisites>
|
||||
</ResearchProjectDef>
|
||||
<ResearchProjectDef ParentName="WULAtechBase">
|
||||
<defName>WULA_Repair_All_Technology</defName>
|
||||
<label>完全维修套件</label>
|
||||
<description>获取修复完全修复乌拉帝国合成人的必须知识。</description>
|
||||
<baseCost>600</baseCost>
|
||||
<researchViewX>2.00</researchViewX>
|
||||
<researchViewY>3.90</researchViewY>
|
||||
<prerequisites>
|
||||
<li>WULA_Repair_Arm_Technology</li>
|
||||
</prerequisites>
|
||||
</ResearchProjectDef>
|
||||
<ResearchProjectDef ParentName="WULAtechBase">
|
||||
<defName>WULA_Adv_WorkTable_Technology</defName>
|
||||
<label>高级编织体套件</label>
|
||||
<description>开发功能性更强的工作台,以支持后续的高级设备构建。</description>
|
||||
<baseCost>1000</baseCost>
|
||||
<researchViewX>1.00</researchViewX>
|
||||
<researchViewY>1.70</researchViewY>
|
||||
<prerequisites>
|
||||
<li>WULA_Base_Technology</li>
|
||||
<li>MicroelectronicsBasics</li>
|
||||
</prerequisites>
|
||||
</ResearchProjectDef>
|
||||
<ResearchProjectDef ParentName="WULAtechBase">
|
||||
<defName>WULA_New_Synth_Skill_Technology</defName>
|
||||
<label>数据下载套件</label>
|
||||
<description>开发用于从上行链路下载各种预设技能包的套件,以增加殖民地的技能等级。</description>
|
||||
<baseCost>400</baseCost>
|
||||
<researchViewX>1.00</researchViewX>
|
||||
<researchViewY>4.60</researchViewY>
|
||||
<prerequisites>
|
||||
<li>WULA_Base_Technology</li>
|
||||
</prerequisites>
|
||||
</ResearchProjectDef>
|
||||
<!-- 衣服 -->
|
||||
<ResearchProjectDef ParentName="WULAtechBase">
|
||||
<defName>WULA_Synth_Clothes_Technology</defName>
|
||||
<label>基础衣物套件</label>
|
||||
<description>开发能够被乌拉帝国合成人穿着的基础衣物。</description>
|
||||
<baseCost>400</baseCost>
|
||||
<researchViewX>1.00</researchViewX>
|
||||
<researchViewY>2.50</researchViewY>
|
||||
<prerequisites>
|
||||
<li>ComplexClothing</li>
|
||||
<li>WULA_Base_Technology</li>
|
||||
</prerequisites>
|
||||
</ResearchProjectDef>
|
||||
<ResearchProjectDef ParentName="WULAtechBase">
|
||||
<defName>WULA_Synth_Clothes_2_Technology</defName>
|
||||
<label>复杂衣物套件</label>
|
||||
<description>开发能够被乌拉帝国合成人穿着的具有功能性的衣物。</description>
|
||||
<baseCost>1200</baseCost>
|
||||
<researchViewX>2.00</researchViewX>
|
||||
<researchViewY>2.50</researchViewY>
|
||||
<prerequisites>
|
||||
<li>WULA_Synth_Clothes_Technology</li>
|
||||
<li>WULA_Adv_WorkTable_Technology</li>
|
||||
</prerequisites>
|
||||
</ResearchProjectDef>
|
||||
<ResearchProjectDef ParentName="WULAtechBase">
|
||||
<defName>WULA_Synth_Clothes_3_Technology</defName>
|
||||
<label>皇家衣物套件</label>
|
||||
<description>开发能够被乌拉帝国合成人穿着的昂贵的衣物,这类装备包含更多的加成,并且可以满足贵族的穿衣需求。</description>
|
||||
<baseCost>2400</baseCost>
|
||||
<researchViewX>3.00</researchViewX>
|
||||
<researchViewY>3.20</researchViewY>
|
||||
<prerequisites>
|
||||
<li>WULA_Synth_Clothes_2_Technology</li>
|
||||
</prerequisites>
|
||||
</ResearchProjectDef>
|
||||
<ResearchProjectDef ParentName="WULAtechBase">
|
||||
<defName>WULA_Synth_Armor_Technology</defName>
|
||||
<label>装甲套件</label>
|
||||
<description>开发能够被乌拉帝国合成人穿着的装甲,这类装备可以为乌拉帝国合成人提供保护。</description>
|
||||
<baseCost>2400</baseCost>
|
||||
<researchViewX>3.00</researchViewX>
|
||||
<researchViewY>2.50</researchViewY>
|
||||
<prerequisites>
|
||||
<li>MicroelectronicsBasics</li>
|
||||
<li>WULA_Synth_Clothes_2_Technology</li>
|
||||
</prerequisites>
|
||||
</ResearchProjectDef>
|
||||
<ResearchProjectDef ParentName="WULAtechBase">
|
||||
<defName>WULA_Synth_Armor_2_Technology</defName>
|
||||
<label>皇家装甲套件</label>
|
||||
<description>开发能够被乌拉帝国合成人穿着的重型装甲,这类装备可以提供大量保护的同时兼具其他的功能性。</description>
|
||||
<baseCost>3200</baseCost>
|
||||
<researchViewX>4.00</researchViewX>
|
||||
<researchViewY>2.50</researchViewY>
|
||||
<prerequisites>
|
||||
<li>Fabrication</li>
|
||||
<li>WULA_Synth_Armor_Technology</li>
|
||||
</prerequisites>
|
||||
</ResearchProjectDef>
|
||||
<!-- 武器 -->
|
||||
<ResearchProjectDef ParentName="WULAtechBase">
|
||||
<defName>WULA_Synth_Weapon_Technology</defName>
|
||||
<label>基础武装套件</label>
|
||||
<description>开发能够武装乌拉帝国合成人的老式气动武器,以抵御针对殖民地的外部袭击。</description>
|
||||
<baseCost>600</baseCost>
|
||||
<researchViewX>1.00</researchViewX>
|
||||
<researchViewY>1.00</researchViewY>
|
||||
<prerequisites>
|
||||
<li>Machining</li>
|
||||
<li>WULA_Base_Technology</li>
|
||||
</prerequisites>
|
||||
</ResearchProjectDef>
|
||||
<ResearchProjectDef ParentName="WULAtechBase">
|
||||
<defName>WULA_Synth_Weapon_2_Melee_Technology</defName>
|
||||
<label>短兵武装套件</label>
|
||||
<description>开发能够武装乌拉帝国合成人的近距离武器,可以在短距离上消灭敌人。</description>
|
||||
<baseCost>1600</baseCost>
|
||||
<researchViewX>2.00</researchViewX>
|
||||
<researchViewY>1.00</researchViewY>
|
||||
<prerequisites>
|
||||
<li>WULA_Adv_WorkTable_Technology</li>
|
||||
<li>WULA_Synth_Weapon_Technology</li>
|
||||
</prerequisites>
|
||||
</ResearchProjectDef>
|
||||
<ResearchProjectDef ParentName="WULAtechBase">
|
||||
<defName>WULA_Synth_Weapon_2_Stun_Technology</defName>
|
||||
<label>镇暴武装套件</label>
|
||||
<description>开发能够武装乌拉帝国合成人的镇暴类装备,以盾牌和失能武器构成,旨在抑制对手的行动。</description>
|
||||
<baseCost>2400</baseCost>
|
||||
<researchViewX>3.00</researchViewX>
|
||||
<researchViewY>1.00</researchViewY>
|
||||
<prerequisites>
|
||||
<li>WULA_Synth_Weapon_2_Melee_Technology</li>
|
||||
</prerequisites>
|
||||
</ResearchProjectDef>
|
||||
<ResearchProjectDef ParentName="WULAtechBase">
|
||||
<defName>WULA_Synth_Weapon_2_Ranged_Technology</defName>
|
||||
<label>远射武装套件</label>
|
||||
<description>开发能够武装乌拉帝国合成人的远距离武器,旨在构建密集火力网消灭敌人。</description>
|
||||
<baseCost>2400</baseCost>
|
||||
<researchViewX>2.00</researchViewX>
|
||||
<researchViewY>0.20</researchViewY>
|
||||
<prerequisites>
|
||||
<li>WULA_Adv_WorkTable_Technology</li>
|
||||
<li>MicroelectronicsBasics</li>
|
||||
<li>WULA_Synth_Weapon_Technology</li>
|
||||
</prerequisites>
|
||||
</ResearchProjectDef>
|
||||
<ResearchProjectDef ParentName="WULAtechBase">
|
||||
<defName>WULA_Synth_Weapon_3_Bomb_Technology</defName>
|
||||
<label>轰炸武装套件</label>
|
||||
<description>开发能够武装乌拉帝国合成人的大范围杀伤性武器,用于对抗最难应付的敌人。</description>
|
||||
<baseCost>3200</baseCost>
|
||||
<researchViewX>3.00</researchViewX>
|
||||
<researchViewY>0.20</researchViewY>
|
||||
<prerequisites>
|
||||
<li>WULA_Synth_Weapon_2_Ranged_Technology</li>
|
||||
</prerequisites>
|
||||
</ResearchProjectDef>
|
||||
<!-- 法杖 -->
|
||||
<ResearchProjectDef ParentName="WULAtechBase" MayRequire="Ludeon.RimWorld.Royalty">
|
||||
<defName>WULA_Synth_Psi_Technology</defName>
|
||||
<label>灵能基础套件</label>
|
||||
<description>开发能够供乌拉帝国合成人使用的基础灵能法杖,同时解锁从俘虏身上获取魂锲的能力。</description>
|
||||
<baseCost>1200</baseCost>
|
||||
<researchViewX>2.00</researchViewX>
|
||||
<researchViewY>1.70</researchViewY>
|
||||
<prerequisites>
|
||||
<li>WULA_Adv_WorkTable_Technology</li>
|
||||
</prerequisites>
|
||||
</ResearchProjectDef>
|
||||
<ResearchProjectDef ParentName="WULAtechBase" MayRequire="Ludeon.RimWorld.Royalty">
|
||||
<defName>WULA_Synth_Psi_2_Technology</defName>
|
||||
<label>灵能高级套件</label>
|
||||
<description>开发能够供乌拉帝国合成人使用的高级灵能法杖。</description>
|
||||
<baseCost>2400</baseCost>
|
||||
<researchViewX>3.00</researchViewX>
|
||||
<researchViewY>1.70</researchViewY>
|
||||
<prerequisites>
|
||||
<li>WULA_Synth_Psi_Technology</li>
|
||||
</prerequisites>
|
||||
</ResearchProjectDef>
|
||||
<!-- 机械 -->
|
||||
<ResearchProjectDef ParentName="WULAtechBase">
|
||||
<defName>WULA_Machine_Productor_Technology</defName>
|
||||
<label>机械体构建套件</label>
|
||||
<description>获取构建乌拉帝国机械体的设施,以支持后续的机械体开发。</description>
|
||||
<baseCost>800</baseCost>
|
||||
<researchViewX>2.00</researchViewX>
|
||||
<researchViewY>4.60</researchViewY>
|
||||
<prerequisites>
|
||||
<li>WULA_New_Synth_Skill_Technology</li>
|
||||
</prerequisites>
|
||||
</ResearchProjectDef>
|
||||
<ResearchProjectDef ParentName="WULAtechBase">
|
||||
<defName>WULA_Machine_Productor_1_Technology</defName>
|
||||
<label>辅兵部署套件</label>
|
||||
<description>获取构建简单乌拉帝国机械体的知识,这些机械体本身战斗力不强但是可以辅助生产和战斗。</description>
|
||||
<baseCost>1000</baseCost>
|
||||
<researchViewX>3.00</researchViewX>
|
||||
<researchViewY>4.60</researchViewY>
|
||||
<prerequisites>
|
||||
<li>WULA_Machine_Productor_Technology</li>
|
||||
</prerequisites>
|
||||
</ResearchProjectDef>
|
||||
<ResearchProjectDef ParentName="WULAtechBase">
|
||||
<defName>WULA_Machine_Equipment_Technology</defName>
|
||||
<label>机械体武装构装套件</label>
|
||||
<description>获取构建乌拉帝国高级机械体武装的知识,以为机械体换装不同的武备。</description>
|
||||
<baseCost>400</baseCost>
|
||||
<researchViewX>3.00</researchViewX>
|
||||
<researchViewY>5.30</researchViewY>
|
||||
<prerequisites>
|
||||
<li>WULA_Machine_Productor_Technology</li>
|
||||
</prerequisites>
|
||||
</ResearchProjectDef>
|
||||
<ResearchProjectDef ParentName="WULAtechBase">
|
||||
<defName>WULA_AI_Machine_Panzer_Technology</defName>
|
||||
<label>基础战车部署套件</label>
|
||||
<description>获取构建乌拉帝国智能战车SMp-38"萨克森"的知识,并得以生产它所装备的各种强大火力武备。</description>
|
||||
<baseCost>2400</baseCost>
|
||||
<researchViewX>4.00</researchViewX>
|
||||
<researchViewY>4.60</researchViewY>
|
||||
<prerequisites>
|
||||
<li>WULA_Machine_Equipment_Technology</li>
|
||||
<li>WULA_Machine_Productor_1_Technology</li>
|
||||
</prerequisites>
|
||||
</ResearchProjectDef>
|
||||
<ResearchProjectDef ParentName="WULAtechBase">
|
||||
<defName>WULA_Armour_Technology</defName>
|
||||
<label>基础战甲套件</label>
|
||||
<description>获取构建乌拉帝国大型战甲SMp-11"甲胄"的知识,并得以生产它所装备的各种大型近战武器和远程武器。</description>
|
||||
<baseCost>2400</baseCost>
|
||||
<researchViewX>4.00</researchViewX>
|
||||
<researchViewY>5.30</researchViewY>
|
||||
<prerequisites>
|
||||
<li>WULA_Machine_Equipment_Technology</li>
|
||||
<li>WULA_Machine_Productor_1_Technology</li>
|
||||
</prerequisites>
|
||||
</ResearchProjectDef>
|
||||
<!-- 植入物 -->
|
||||
<ResearchProjectDef ParentName="WULAtechBase">
|
||||
<defName>WULA_Synth_Addons_Technology</defName>
|
||||
<label>基础植入物套件</label>
|
||||
<description>获取构建乌拉帝国合成人基础植入物的技术,用以增强乌拉帝国合成人的机体性能。</description>
|
||||
<baseCost>800</baseCost>
|
||||
<researchViewX>3.00</researchViewX>
|
||||
<researchViewY>3.90</researchViewY>
|
||||
<prerequisites>
|
||||
<li>WULA_Repair_All_Technology</li>
|
||||
</prerequisites>
|
||||
</ResearchProjectDef>
|
||||
<ResearchProjectDef ParentName="WULAtechBase">
|
||||
<defName>WULA_Synth_Addons_2_Technology</defName>
|
||||
<label>高级植入物套件</label>
|
||||
<description>获取构建乌拉帝国合成人进阶植入物的技术,用以增强乌拉帝国合成人的机体性能。</description>
|
||||
<baseCost>1600</baseCost>
|
||||
<researchViewX>4.00</researchViewX>
|
||||
<researchViewY>3.90</researchViewY>
|
||||
<prerequisites>
|
||||
<li>WULA_Synth_Addons_Technology</li>
|
||||
</prerequisites>
|
||||
</ResearchProjectDef>
|
||||
</Defs>
|
||||
9
1.6/Defs/ResearchTabDef/ResearchTabs_WULA.xml
Normal file
9
1.6/Defs/ResearchTabDef/ResearchTabs_WULA.xml
Normal file
@@ -0,0 +1,9 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<Defs>
|
||||
<ResearchTabDef>
|
||||
<defName>WULA_ResearchTab</defName>
|
||||
<label>乌拉帝国科技</label>
|
||||
<generalTitle>乌拉帝国科技项目</generalTitle>
|
||||
<generalDescription>解锁和乌拉帝国相关的研究项目,破解强大的堕落帝国科技产物和机械体。</generalDescription>
|
||||
</ResearchTabDef>
|
||||
</Defs>
|
||||
125
1.6/Defs/Scenarios/Scenarios_WULA.xml
Normal file
125
1.6/Defs/Scenarios/Scenarios_WULA.xml
Normal file
@@ -0,0 +1,125 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<ScenarioDef Name="Crashlanded" ParentName="ScenarioBase">
|
||||
<defName>WULA_Start_Scenario</defName>
|
||||
<label>意外重启</label>
|
||||
<description>在乌拉帝国的大内战中,无数乌拉帝国合成人因为人工智能网络“演算圆环”的崩溃而进入保护性的休眠状态。在边缘世界沉睡的乌拉帝国合成人收到了某人广播的唤醒指令,解除了意识闭锁,开始重新踏入这个面目全非的法外之地。</description>
|
||||
<scenario>
|
||||
<summary>以三位机械乌拉为初始殖民者开始游戏。</summary>
|
||||
<playerFaction>
|
||||
<def>PlayerFaction</def>
|
||||
<factionDef>WULA_Awakened_Synth</factionDef>
|
||||
</playerFaction>
|
||||
<parts>
|
||||
<!-- Config pages -->
|
||||
<li Class="ScenPart_ConfigPage_ConfigureStartingPawns">
|
||||
<def>ConfigPage_ConfigureStartingPawns</def>
|
||||
<pawnCount>3</pawnCount>
|
||||
<pawnChoiceCount>8</pawnChoiceCount>
|
||||
</li>
|
||||
|
||||
<!-- Player starting stuff spawn method-->
|
||||
<li Class="ScenPart_PlayerPawnsArriveMethod">
|
||||
<def>PlayerPawnsArriveMethod</def>
|
||||
<method>Standing</method>
|
||||
<visible>false</visible>
|
||||
</li>
|
||||
|
||||
<!-- Player starting things -->
|
||||
<!-- 50核心 -->
|
||||
<li Class="ScenPart_StartingThing_Defined">
|
||||
<def>StartingThing_Defined</def>
|
||||
<thingDef>WULA_Charge_Cube</thingDef>
|
||||
<count>80</count>
|
||||
</li>
|
||||
<li Class="ScenPart_StartingThing_Defined">
|
||||
<def>StartingThing_Defined</def>
|
||||
<thingDef>MedicineIndustrial</thingDef>
|
||||
<count>10</count>
|
||||
</li>
|
||||
<li Class="ScenPart_StartingThing_Defined">
|
||||
<def>StartingThing_Defined</def>
|
||||
<thingDef>ComponentIndustrial</thingDef>
|
||||
<count>50</count>
|
||||
</li>
|
||||
<li Class="ScenPart_StartingThing_Defined">
|
||||
<def>StartingThing_Defined</def>
|
||||
<thingDef>Chemfuel</thingDef>
|
||||
<count>300</count>
|
||||
</li>
|
||||
<li Class="ScenPart_StartingThing_Defined">
|
||||
<def>StartingThing_Defined</def>
|
||||
<thingDef>WULA_MW_Mace</thingDef>
|
||||
<stuff>Uranium</stuff>
|
||||
</li>
|
||||
<li Class="ScenPart_StartingThing_Defined">
|
||||
<def>StartingThing_Defined</def>
|
||||
<thingDef>WULA_RW_Base_AR</thingDef>
|
||||
<count>1</count>
|
||||
</li>
|
||||
|
||||
<!-- Scatter some things near player start -->
|
||||
<li Class="ScenPart_ScatterThingsNearPlayerStart">
|
||||
<def>ScatterThingsNearPlayerStart</def>
|
||||
<thingDef>Steel</thingDef>
|
||||
<count>700</count>
|
||||
</li>
|
||||
<li Class="ScenPart_ScatterThingsNearPlayerStart">
|
||||
<def>ScatterThingsNearPlayerStart</def>
|
||||
<thingDef>WoodLog</thingDef>
|
||||
<count>300</count>
|
||||
</li>
|
||||
|
||||
<!-- Scatter some things anywhere -->
|
||||
<li Class="ScenPart_ScatterThingsAnywhere">
|
||||
<def>ScatterThingsAnywhere</def>
|
||||
<thingDef>ShipChunk</thingDef>
|
||||
<allowRoofed>false</allowRoofed>
|
||||
<count>3</count>
|
||||
</li>
|
||||
<li Class="ScenPart_ScatterThingsAnywhere">
|
||||
<def>ScatterThingsAnywhere</def>
|
||||
<thingDef>Steel</thingDef>
|
||||
<count>720</count>
|
||||
</li>
|
||||
|
||||
<!-- Starting mechs -->
|
||||
<li Class="ScenPart_StartingMech">
|
||||
<def>StartingMech</def>
|
||||
<mechKind>Mech_WULA_Cat</mechKind>
|
||||
<overseenByPlayerPawnChance>2</overseenByPlayerPawnChance>
|
||||
</li>
|
||||
<li Class="ScenPart_StartingMech">
|
||||
<def>StartingMech</def>
|
||||
<mechKind>Mech_WULA_Cat_Constructor</mechKind>
|
||||
<overseenByPlayerPawnChance>2</overseenByPlayerPawnChance>
|
||||
</li>
|
||||
|
||||
<!-- Starting research -->
|
||||
<li Class="ScenPart_StartingResearch">
|
||||
<def>StartingResearch</def>
|
||||
<project>MicroelectronicsBasics</project>
|
||||
</li>
|
||||
<li Class="ScenPart_StartingResearch">
|
||||
<def>StartingResearch</def>
|
||||
<project>Batteries</project>
|
||||
</li>
|
||||
<li Class="ScenPart_StartingResearch">
|
||||
<def>StartingResearch</def>
|
||||
<project>WULA_Base_Technology</project>
|
||||
</li>
|
||||
<li Class="ScenPart_StartingResearch">
|
||||
<def>StartingResearch</def>
|
||||
<project>BiofuelRefining</project>
|
||||
</li>
|
||||
|
||||
<!-- Game start dialog -->
|
||||
<li Class="ScenPart_GameStartDialog">
|
||||
<def>GameStartDialog</def>
|
||||
<text>《堕落乌拉帝国》mod游玩前提示——机械乌拉和常规殖民者、机械体有何不同?\n\n1.机械乌拉不需要睡觉,卧室和床并不是刚需——除非你需要执行手术;\n\n2.机械乌拉需要补充能量,但是不能使用普通的充电站,她们可以接受的唯一能源来源,便是由钢铁和化合燃料制作的乌拉帝国能源核心。\n\n3.机械乌拉不会自然繁衍,如果想要增加殖民地的人口,需要通过生产建筑乌拉帝国机械工厂进行生产。\n\n4.机械乌拉被生产出来的时候是没有任何技能等级的——你需要在生产建筑乌拉帝国服务器系统制造数据包,并让新合成人使用这些数据包以获得经验。\n\n5.机械乌拉难以自愈,你需要进行科研解锁修复手术并通过手术修复受损部位。\n\n维持乌拉帝国殖民地正常运转所需要的因素比常规殖民地更少,不必过于担忧暴毙,放开想象力游玩吧!</text>
|
||||
<closeSound>GameStartSting</closeSound>
|
||||
</li>
|
||||
</parts>
|
||||
</scenario>
|
||||
</ScenarioDef>
|
||||
</Defs>
|
||||
190
1.6/Defs/StoryTellers/WULA_Storytellers.xml
Normal file
190
1.6/Defs/StoryTellers/WULA_Storytellers.xml
Normal file
@@ -0,0 +1,190 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Defs>
|
||||
<StorytellerDef ParentName="BaseStoryteller">
|
||||
<defName>WULA_Anisia</defName>
|
||||
<label>URa-1138「艾妮西娅」</label>
|
||||
<description>一位诞生于乌拉帝国黄金时代的合成人,是黄金时代禁忌科技的守密者。她在边缘世界一带强制唤醒了大量的旧时代乌拉帝国合成人,无人知晓她真正的目的。\n\n艾妮西娅喜欢大场面,因此她不会安排任何小型袭击,而是安排比其他叙事者所安排的大型袭击更加强大的袭击。不过,在两次袭击间她将安排充足的时间让殖民地进行发展,并让殖民者得到放松以充分消化战利品和修补战线。</description>
|
||||
<portraitLarge>Wula/Storyteller/WULA_Anisia</portraitLarge>
|
||||
<portraitTiny>Wula/Storyteller/WULA_Anisia_TINY</portraitTiny>
|
||||
<listOrder>20</listOrder>
|
||||
<comps>
|
||||
<!-- Intro -->
|
||||
<!-- <li Class="StorytellerCompProperties_ClassicIntro"/> -->
|
||||
<!-- 袭击生成器 -->
|
||||
<li Class="StorytellerCompProperties_OnOffCycle">
|
||||
<category>ThreatBig</category> <!-- 大型袭击 -->
|
||||
<minDaysPassed>15.0</minDaysPassed> <!-- 最低在15日后开始生成 -->
|
||||
<onDays>2</onDays> <!-- 每个周期(12天)有多少天允许生成袭击 -->
|
||||
<offDays>9</offDays> <!-- 每个周期(12天)有多少天不生成袭击 -->
|
||||
<minSpacingDays>0.25</minSpacingDays> <!-- 事件最小间隔 -->
|
||||
<numIncidentsRange>2~3</numIncidentsRange> <!-- 事件点数 -->
|
||||
<!-- <forceRaidEnemyBeforeDaysPassed>20</forceRaidEnemyBeforeDaysPassed> -->
|
||||
<disallowedTargetTags>
|
||||
<li>Map_RaidBeacon</li>
|
||||
</disallowedTargetTags>
|
||||
</li>
|
||||
<!-- <li Class="StorytellerCompProperties_OnOffCycle">
|
||||
<category>ThreatSmall</category>
|
||||
<minDaysPassed>11.0</minDaysPassed>
|
||||
<onDays>4.6</onDays>
|
||||
<offDays>6.0</offDays>
|
||||
<numIncidentsRange>0.2~1</numIncidentsRange>
|
||||
<acceptPercentFactorPerThreatPointsCurve>
|
||||
<points>
|
||||
<li>(800, 1)</li>
|
||||
<li>(2800, 0)</li>
|
||||
</points>
|
||||
</acceptPercentFactorPerThreatPointsCurve>
|
||||
</li> -->
|
||||
<li Class="StorytellerCompProperties_ThreatsGenerator">
|
||||
<allowedTargetTags>
|
||||
<li>Map_RaidBeacon</li>
|
||||
</allowedTargetTags>
|
||||
<parms>
|
||||
<allowedThreats>Raids</allowedThreats>
|
||||
<onDays>1.0</onDays>
|
||||
<offDays>0.5</offDays>
|
||||
<minSpacingDays>0.04</minSpacingDays>
|
||||
<numIncidentsRange>1~2</numIncidentsRange>
|
||||
<minThreatPoints>500</minThreatPoints>
|
||||
</parms>
|
||||
</li>
|
||||
<!-- Home misc incidents-->
|
||||
<li Class="StorytellerCompProperties_CategoryMTB">
|
||||
<category>Misc</category>
|
||||
<allowedTargetTags>
|
||||
<li>Map_PlayerHome</li>
|
||||
</allowedTargetTags>
|
||||
<minDaysPassed>5</minDaysPassed>
|
||||
<mtbDays>4.8</mtbDays>
|
||||
</li>
|
||||
<li Class="StorytellerCompProperties_ShipChunkDrop"/>
|
||||
<li Class="StorytellerCompProperties_Disease">
|
||||
<category>DiseaseHuman</category>
|
||||
<minDaysPassed>9</minDaysPassed>
|
||||
</li>
|
||||
<li Class="StorytellerCompProperties_Disease">
|
||||
<category>DiseaseAnimal</category>
|
||||
<minDaysPassed>9</minDaysPassed>
|
||||
</li>
|
||||
<!-- Ally/neutral interaction -->
|
||||
<li Class="StorytellerCompProperties_FactionInteraction">
|
||||
<incident>RaidFriendly</incident>
|
||||
<baseIncidentsPerYear>15</baseIncidentsPerYear>
|
||||
<minSpacingDays>0.4</minSpacingDays>
|
||||
<fullAlliesOnly>true</fullAlliesOnly>
|
||||
<minDanger>High</minDanger>
|
||||
</li>
|
||||
<li Class="StorytellerCompProperties_FactionInteraction">
|
||||
<incident>TraderCaravanArrival</incident>
|
||||
<minDaysPassed>5</minDaysPassed>
|
||||
<baseIncidentsPerYear>5</baseIncidentsPerYear>
|
||||
<minSpacingDays>6</minSpacingDays>
|
||||
<allowedTargetTags>
|
||||
<li>Map_PlayerHome</li>
|
||||
</allowedTargetTags>
|
||||
</li>
|
||||
<li Class="StorytellerCompProperties_FactionInteraction">
|
||||
<incident>VisitorGroup</incident>
|
||||
<minDaysPassed>3</minDaysPassed>
|
||||
<baseIncidentsPerYear>4</baseIncidentsPerYear>
|
||||
<minSpacingDays>5</minSpacingDays>
|
||||
<allowedTargetTags>
|
||||
<li>Map_PlayerHome</li>
|
||||
</allowedTargetTags>
|
||||
</li>
|
||||
<li Class="StorytellerCompProperties_FactionInteraction">
|
||||
<incident>TravelerGroup</incident>
|
||||
<minDaysPassed>1</minDaysPassed>
|
||||
<baseIncidentsPerYear>6</baseIncidentsPerYear>
|
||||
<minSpacingDays>1</minSpacingDays>
|
||||
<allowedTargetTags>
|
||||
<li>Map_PlayerHome</li>
|
||||
</allowedTargetTags>
|
||||
</li>
|
||||
<!-- Caravan / temp map -->
|
||||
<li Class="StorytellerCompProperties_CategoryIndividualMTBByBiome">
|
||||
<category>Misc</category>
|
||||
<allowedTargetTags>
|
||||
<li>Caravan</li>
|
||||
<li>Map_TempIncident</li>
|
||||
</allowedTargetTags>
|
||||
</li>
|
||||
<li Class="StorytellerCompProperties_CategoryIndividualMTBByBiome">
|
||||
<category>ThreatSmall</category>
|
||||
<applyCaravanVisibility>true</applyCaravanVisibility>
|
||||
<allowedTargetTags>
|
||||
<li>Caravan</li>
|
||||
<li>Map_TempIncident</li>
|
||||
</allowedTargetTags>
|
||||
</li>
|
||||
<li Class="StorytellerCompProperties_CategoryIndividualMTBByBiome">
|
||||
<category>ThreatBig</category>
|
||||
<applyCaravanVisibility>true</applyCaravanVisibility>
|
||||
<allowedTargetTags>
|
||||
<li>Caravan</li>
|
||||
<li>Map_TempIncident</li>
|
||||
</allowedTargetTags>
|
||||
</li>
|
||||
<!-- Quests - non-Royalty -->
|
||||
<li Class="StorytellerCompProperties_RandomQuest">
|
||||
<category>GiveQuest</category>
|
||||
<allowedTargetTags>
|
||||
<li>World</li>
|
||||
</allowedTargetTags>
|
||||
<onDays>10</onDays>
|
||||
<numIncidentsRange>1</numIncidentsRange>
|
||||
<acceptFractionByDaysPassedCurve>
|
||||
<points>
|
||||
<li>(8, 0)</li>
|
||||
<li>(15, 1)</li>
|
||||
</points>
|
||||
</acceptFractionByDaysPassedCurve>
|
||||
<minSpacingDays>3</minSpacingDays>
|
||||
<disableIfAnyModActive>
|
||||
<li>Ludeon.RimWorld.Royalty</li>
|
||||
</disableIfAnyModActive>
|
||||
</li>
|
||||
<!-- Quests - Royalty -->
|
||||
<li Class="StorytellerCompProperties_RandomQuest">
|
||||
<category>GiveQuest</category>
|
||||
<allowedTargetTags>
|
||||
<li>World</li>
|
||||
</allowedTargetTags>
|
||||
<onDays>12</onDays>
|
||||
<numIncidentsRange>2</numIncidentsRange>
|
||||
<acceptFractionByDaysPassedCurve>
|
||||
<points>
|
||||
<li>(8, 0)</li>
|
||||
<li>(15, 1)</li>
|
||||
</points>
|
||||
</acceptFractionByDaysPassedCurve>
|
||||
<minSpacingDays>3</minSpacingDays>
|
||||
<enableIfAnyModActive>
|
||||
<li>Ludeon.RimWorld.Royalty</li>
|
||||
</enableIfAnyModActive>
|
||||
</li>
|
||||
<!-- World misc incidents-->
|
||||
<li Class="StorytellerCompProperties_CategoryMTB">
|
||||
<category>Misc</category>
|
||||
<allowedTargetTags>
|
||||
<li>World</li>
|
||||
</allowedTargetTags>
|
||||
<minDaysPassed>15</minDaysPassed>
|
||||
<mtbDays>15</mtbDays>
|
||||
</li>
|
||||
<!-- Orbital trader -->
|
||||
<li Class="StorytellerCompProperties_OnOffCycle">
|
||||
<incident>OrbitalTraderArrival</incident>
|
||||
<onDays>7</onDays>
|
||||
<offDays>8</offDays>
|
||||
<numIncidentsRange>1</numIncidentsRange>
|
||||
</li>
|
||||
<!-- Triggered -->
|
||||
<li Class="StorytellerCompProperties_Triggered">
|
||||
<incident>StrangerInBlackJoin</incident>
|
||||
<delayTicks>180</delayTicks>
|
||||
</li>
|
||||
</comps>
|
||||
</StorytellerDef>
|
||||
</Defs>
|
||||
@@ -0,0 +1,8 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Defs>
|
||||
<!-- Categories -->
|
||||
<StyleItemCategoryDef>
|
||||
<defName>WULA_Style</defName>
|
||||
<label>乌拉帝国风格</label>
|
||||
</StyleItemCategoryDef>
|
||||
</Defs>
|
||||
366
1.6/Defs/ThingDefs/WULA_Item.xml
Normal file
366
1.6/Defs/ThingDefs/WULA_Item.xml
Normal file
@@ -0,0 +1,366 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<ThingDef ParentName="MealBase">
|
||||
<defName>WULA_Charge_Cube</defName>
|
||||
<label>乌拉帝国能源核心</label>
|
||||
<description>被高度压缩的能源核心,是机械乌拉的能源系统唯一可接受的外部输入性能量来源。</description>
|
||||
<graphicData>
|
||||
<texPath>Wula/Item/WULA_Charge_Cube</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<stackLimit>30</stackLimit>
|
||||
<statBases>
|
||||
<DeteriorationRate>0.01</DeteriorationRate>
|
||||
<MarketValue>24</MarketValue>
|
||||
<Mass>0.3</Mass>
|
||||
<WorkToMake>450</WorkToMake>
|
||||
<Nutrition>1</Nutrition>
|
||||
</statBases>
|
||||
<ingestible>
|
||||
<preferability>MealSimple</preferability>
|
||||
<optimalityOffsetHumanlikes>-1000</optimalityOffsetHumanlikes>
|
||||
<optimalityOffsetFeedingAnimals>-1000</optimalityOffsetFeedingAnimals>
|
||||
<ingestEffect>EatVegetarian</ingestEffect>
|
||||
<ingestSound>MechResurrectCast</ingestSound>
|
||||
</ingestible>
|
||||
<allowedArchonexusCount>200</allowedArchonexusCount>
|
||||
<tradeability>None</tradeability>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="ResourceBase">
|
||||
<defName>WULA_Soul_Wedge</defName>
|
||||
<label>魂楔</label>
|
||||
<description>一种通过特殊手段将生命体灵魂抽离封装得到的物品,是乌拉帝国灵能理论中“灵魂量化”的集中体现,可为各种乌拉帝国灵能法杖充能,也可以直接作为金属成分加入锻造。</description>
|
||||
<graphicData>
|
||||
<texPath>Wula/Item/WULA_Soul_Wedge</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<genericMarketSellable>false</genericMarketSellable>
|
||||
<soundInteract>Metal_Drop</soundInteract>
|
||||
<soundDrop>Metal_Drop</soundDrop>
|
||||
<useHitPoints>false</useHitPoints>
|
||||
<healthAffectsPrice>false</healthAffectsPrice>
|
||||
<statBases>
|
||||
<MarketValue>0.75</MarketValue>
|
||||
<Mass>0.01</Mass>
|
||||
<StuffPower_Armor_Sharp>1.5</StuffPower_Armor_Sharp>
|
||||
<StuffPower_Armor_Blunt>1.5</StuffPower_Armor_Blunt>
|
||||
<StuffPower_Armor_Heat>0.1</StuffPower_Armor_Heat>
|
||||
<StuffPower_Insulation_Cold>0</StuffPower_Insulation_Cold>
|
||||
<StuffPower_Insulation_Heat>0</StuffPower_Insulation_Heat>
|
||||
<SharpDamageMultiplier>1.2</SharpDamageMultiplier>
|
||||
<BluntDamageMultiplier>1.2</BluntDamageMultiplier>
|
||||
</statBases>
|
||||
<thingCategories>
|
||||
<li>ResourcesRaw</li>
|
||||
</thingCategories>
|
||||
<burnableByRecipe>false</burnableByRecipe>
|
||||
<smeltable>true</smeltable>
|
||||
<stuffProps>
|
||||
<categories>
|
||||
<li>Metallic</li>
|
||||
</categories>
|
||||
<appearance>Metal</appearance>
|
||||
<commonality>0</commonality>
|
||||
<allowedInStuffGeneration>false</allowedInStuffGeneration>
|
||||
<constructEffect>ConstructMetal</constructEffect>
|
||||
<color>(190, 120, 210)</color>
|
||||
<soundImpactBullet>BulletImpact_Metal</soundImpactBullet>
|
||||
<soundMeleeHitSharp>MeleeHit_Metal_Sharp</soundMeleeHitSharp>
|
||||
<soundMeleeHitBlunt>MeleeHit_Metal_Blunt</soundMeleeHitBlunt>
|
||||
<soundImpactMelee>Pawn_Melee_Punch_HitBuilding_Metal</soundImpactMelee>
|
||||
<statOffsets>
|
||||
<Beauty>1</Beauty>
|
||||
</statOffsets>
|
||||
<statFactors>
|
||||
<MaxHitPoints>0.75</MaxHitPoints>
|
||||
<Beauty>0.5</Beauty>
|
||||
<Flammability>0</Flammability>
|
||||
<WorkToMake>2</WorkToMake>
|
||||
<WorkToBuild>2</WorkToBuild>
|
||||
<DoorOpenSpeed>1</DoorOpenSpeed>
|
||||
<MeleeWeapon_CooldownMultiplier>0.8</MeleeWeapon_CooldownMultiplier>
|
||||
</statFactors>
|
||||
<statFactorsQuality>
|
||||
<li>
|
||||
<stat>PsychicSensitivityFactor</stat>
|
||||
<awful>1.06</awful>
|
||||
<poor>1.08</poor>
|
||||
<normal>1.1</normal>
|
||||
<good>1.13</good>
|
||||
<excellent>1.15</excellent>
|
||||
<masterwork>1.17</masterwork>
|
||||
<legendary>1.20</legendary>
|
||||
</li>
|
||||
</statFactorsQuality>
|
||||
<statOffsetsQuality>
|
||||
<li MayRequireAnyOf="Ludeon.RimWorld.Royalty,Ludeon.RimWorld.Biotech">
|
||||
<stat>PsychicEntropyMaxOffset</stat>
|
||||
<awful>4</awful>
|
||||
<poor>6</poor>
|
||||
<normal>8</normal>
|
||||
<good>11</good>
|
||||
<excellent>13</excellent>
|
||||
<masterwork>15</masterwork>
|
||||
<legendary>18</legendary>
|
||||
</li>
|
||||
<li MayRequireAnyOf="Ludeon.RimWorld.Royalty,Ludeon.RimWorld.Biotech">
|
||||
<stat>PsychicEntropyRecoveryRateOffset</stat>
|
||||
<awful>0.04</awful>
|
||||
<poor>0.04</poor>
|
||||
<normal>0.04</normal>
|
||||
<good>0.04</good>
|
||||
<excellent>0.04</excellent>
|
||||
<masterwork>0.04</masterwork>
|
||||
<legendary>0.04</legendary>
|
||||
</li>
|
||||
</statOffsetsQuality>
|
||||
</stuffProps>
|
||||
<terrainAffordanceNeeded>Medium</terrainAffordanceNeeded>
|
||||
<allowedArchonexusCount>80</allowedArchonexusCount>
|
||||
<possessionCount>50</possessionCount>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef Abstract="True" Name="WULA_Syhth_Trainer">
|
||||
<!-- <defName>WULA_Syhth_Trainer</defName>
|
||||
<label>乌拉帝国技能预设</label> -->
|
||||
<description>一个蕴含了提升特定技能所需知识的数据包,需要通过乌拉帝国合成人特有的神经接口接入,其他种族无法使用。</description>
|
||||
<thingClass>ThingWithComps</thingClass>
|
||||
<category>Item</category>
|
||||
<drawerType>MapMeshOnly</drawerType>
|
||||
<techLevel>Archotech</techLevel>
|
||||
<useHitPoints>true</useHitPoints>
|
||||
<pathCost>14</pathCost>
|
||||
<selectable>true</selectable>
|
||||
<altitudeLayer>Item</altitudeLayer>
|
||||
<tickerType>Never</tickerType>
|
||||
<alwaysHaulable>true</alwaysHaulable>
|
||||
<resourceReadoutPriority>Middle</resourceReadoutPriority>
|
||||
<thingCategories>
|
||||
<li>NeurotrainersPsycast</li>
|
||||
</thingCategories>
|
||||
<statBases>
|
||||
<MaxHitPoints>100</MaxHitPoints>
|
||||
<Beauty>-4</Beauty>
|
||||
<Mass>1</Mass>
|
||||
<MarketValue>5</MarketValue>
|
||||
<DeteriorationRate>0.1</DeteriorationRate>
|
||||
<WorkToMake>15000</WorkToMake>
|
||||
</statBases>
|
||||
<graphicData>
|
||||
<texPath>Things/Item/Special/MechSerumNeurotrainer</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<researchPrerequisites>
|
||||
<li>WULA_New_Synth_Skill_Technology</li>
|
||||
</researchPrerequisites>
|
||||
<costList>
|
||||
<WULA_Charge_Cube>1</WULA_Charge_Cube>
|
||||
</costList>
|
||||
<recipeMaker>
|
||||
<unfinishedThingDef>UnfinishedHealthItemProsthetic</unfinishedThingDef>
|
||||
<recipeUsers>
|
||||
<li>WULA_Synth_Server</li>
|
||||
</recipeUsers>
|
||||
<useIngredientsForColor>false</useIngredientsForColor>
|
||||
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
|
||||
<workSkill>Crafting</workSkill>
|
||||
<effectWorking>Smith</effectWorking>
|
||||
<soundWorking>Recipe_Machining</soundWorking>
|
||||
<displayPriority>650</displayPriority>
|
||||
</recipeMaker>
|
||||
<tradeability>None</tradeability>
|
||||
<comps>
|
||||
<li Class="CompProperties_Forbiddable"/>
|
||||
<li Class="CompProperties_UseEffectDestroySelf" />
|
||||
<!-- <li Class="CompProperties_Usable">
|
||||
<useJob>UseNeurotrainer</useJob>
|
||||
<useLabel>123</useLabel>
|
||||
<showUseGizmo>true</showUseGizmo>
|
||||
</li>
|
||||
<li Class="CompProperties_UseEffect_LearnSkill">
|
||||
<skill>Shooting</skill>
|
||||
</li> -->
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="WULA_Syhth_Trainer">
|
||||
<defName>WULA_Syhth_Trainer_Soothing</defName>
|
||||
<label>乌拉帝国数据包(射击)</label>
|
||||
<comps>
|
||||
<li Class="CompProperties_Usable">
|
||||
<useJob>UseNeurotrainer</useJob>
|
||||
<useLabel>使用数据包训练射击技能</useLabel>
|
||||
<showUseGizmo>true</showUseGizmo>
|
||||
<userMustHaveHediff>Wula_Synth</userMustHaveHediff>
|
||||
</li>
|
||||
<li Class="CompProperties_UseEffect_LearnSkill">
|
||||
<skill>Shooting</skill>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="WULA_Syhth_Trainer">
|
||||
<defName>WULA_Syhth_Trainer_Melee</defName>
|
||||
<label>乌拉帝国数据包(格斗)</label>
|
||||
<comps>
|
||||
<li Class="CompProperties_Usable">
|
||||
<useJob>UseNeurotrainer</useJob>
|
||||
<useLabel>使用数据包训练格斗技能</useLabel>
|
||||
<showUseGizmo>true</showUseGizmo>
|
||||
<userMustHaveHediff>Wula_Synth</userMustHaveHediff>
|
||||
</li>
|
||||
<li Class="CompProperties_UseEffect_LearnSkill">
|
||||
<skill>Melee</skill>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="WULA_Syhth_Trainer">
|
||||
<defName>WULA_Syhth_Trainer_Animals</defName>
|
||||
<label>乌拉帝国数据包(驯兽)</label>
|
||||
<comps>
|
||||
<li Class="CompProperties_Usable">
|
||||
<useJob>UseNeurotrainer</useJob>
|
||||
<useLabel>使用数据包训练驯兽技能</useLabel>
|
||||
<showUseGizmo>true</showUseGizmo>
|
||||
<userMustHaveHediff>Wula_Synth</userMustHaveHediff>
|
||||
</li>
|
||||
<li Class="CompProperties_UseEffect_LearnSkill">
|
||||
<skill>Animals</skill>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="WULA_Syhth_Trainer">
|
||||
<defName>WULA_Syhth_Trainer_Artistic</defName>
|
||||
<label>乌拉帝国数据包(艺术)</label>
|
||||
<comps>
|
||||
<li Class="CompProperties_Usable">
|
||||
<useJob>UseNeurotrainer</useJob>
|
||||
<useLabel>使用数据包训练艺术技能</useLabel>
|
||||
<showUseGizmo>true</showUseGizmo>
|
||||
<userMustHaveHediff>Wula_Synth</userMustHaveHediff>
|
||||
</li>
|
||||
<li Class="CompProperties_UseEffect_LearnSkill">
|
||||
<skill>Artistic</skill>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="WULA_Syhth_Trainer">
|
||||
<defName>WULA_Syhth_Trainer_Construction</defName>
|
||||
<label>乌拉帝国数据包(建造)</label>
|
||||
<comps>
|
||||
<li Class="CompProperties_Usable">
|
||||
<useJob>UseNeurotrainer</useJob>
|
||||
<useLabel>使用数据包训练建造技能</useLabel>
|
||||
<showUseGizmo>true</showUseGizmo>
|
||||
<userMustHaveHediff>Wula_Synth</userMustHaveHediff>
|
||||
</li>
|
||||
<li Class="CompProperties_UseEffect_LearnSkill">
|
||||
<skill>Construction</skill>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="WULA_Syhth_Trainer">
|
||||
<defName>WULA_Syhth_Trainer_Cooking</defName>
|
||||
<label>乌拉帝国数据包(烹饪)</label>
|
||||
<comps>
|
||||
<li Class="CompProperties_Usable">
|
||||
<useJob>UseNeurotrainer</useJob>
|
||||
<useLabel>使用数据包训练烹饪技能</useLabel>
|
||||
<showUseGizmo>true</showUseGizmo>
|
||||
<userMustHaveHediff>Wula_Synth</userMustHaveHediff>
|
||||
</li>
|
||||
<li Class="CompProperties_UseEffect_LearnSkill">
|
||||
<skill>Cooking</skill>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="WULA_Syhth_Trainer">
|
||||
<defName>WULA_Syhth_Trainer_Crafting</defName>
|
||||
<label>乌拉帝国数据包(手工)</label>
|
||||
<comps>
|
||||
<li Class="CompProperties_Usable">
|
||||
<useJob>UseNeurotrainer</useJob>
|
||||
<useLabel>使用数据包训练手工技能</useLabel>
|
||||
<showUseGizmo>true</showUseGizmo>
|
||||
<userMustHaveHediff>Wula_Synth</userMustHaveHediff>
|
||||
</li>
|
||||
<li Class="CompProperties_UseEffect_LearnSkill">
|
||||
<skill>Crafting</skill>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="WULA_Syhth_Trainer">
|
||||
<defName>WULA_Syhth_Trainer_Intellectual</defName>
|
||||
<label>乌拉帝国数据包(智识)</label>
|
||||
<comps>
|
||||
<li Class="CompProperties_Usable">
|
||||
<useJob>UseNeurotrainer</useJob>
|
||||
<useLabel>使用数据包训练智识技能</useLabel>
|
||||
<showUseGizmo>true</showUseGizmo>
|
||||
<userMustHaveHediff>Wula_Synth</userMustHaveHediff>
|
||||
</li>
|
||||
<li Class="CompProperties_UseEffect_LearnSkill">
|
||||
<skill>Intellectual</skill>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="WULA_Syhth_Trainer">
|
||||
<defName>WULA_Syhth_Trainer_Medicine</defName>
|
||||
<label>乌拉帝国数据包(医疗)</label>
|
||||
<comps>
|
||||
<li Class="CompProperties_Usable">
|
||||
<useJob>UseNeurotrainer</useJob>
|
||||
<useLabel>使用数据包训练医疗技能</useLabel>
|
||||
<showUseGizmo>true</showUseGizmo>
|
||||
<userMustHaveHediff>Wula_Synth</userMustHaveHediff>
|
||||
</li>
|
||||
<li Class="CompProperties_UseEffect_LearnSkill">
|
||||
<skill>Medicine</skill>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="WULA_Syhth_Trainer">
|
||||
<defName>WULA_Syhth_Trainer_Mining</defName>
|
||||
<label>乌拉帝国数据包(采矿)</label>
|
||||
<comps>
|
||||
<li Class="CompProperties_Usable">
|
||||
<useJob>UseNeurotrainer</useJob>
|
||||
<useLabel>使用数据包训练采矿技能</useLabel>
|
||||
<showUseGizmo>true</showUseGizmo>
|
||||
<userMustHaveHediff>Wula_Synth</userMustHaveHediff>
|
||||
</li>
|
||||
<li Class="CompProperties_UseEffect_LearnSkill">
|
||||
<skill>Mining</skill>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="WULA_Syhth_Trainer">
|
||||
<defName>WULA_Syhth_Trainer_Plants</defName>
|
||||
<label>乌拉帝国数据包(种植)</label>
|
||||
<comps>
|
||||
<li Class="CompProperties_Usable">
|
||||
<useJob>UseNeurotrainer</useJob>
|
||||
<useLabel>使用数据包训练种植技能</useLabel>
|
||||
<showUseGizmo>true</showUseGizmo>
|
||||
<userMustHaveHediff>Wula_Synth</userMustHaveHediff>
|
||||
</li>
|
||||
<li Class="CompProperties_UseEffect_LearnSkill">
|
||||
<skill>Plants</skill>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="WULA_Syhth_Trainer">
|
||||
<defName>WULA_Syhth_Trainer_Social</defName>
|
||||
<label>乌拉帝国数据包(社交)</label>
|
||||
<comps>
|
||||
<li Class="CompProperties_Usable">
|
||||
<useJob>UseNeurotrainer</useJob>
|
||||
<useLabel>使用数据包训练社交技能</useLabel>
|
||||
<showUseGizmo>true</showUseGizmo>
|
||||
<userMustHaveHediff>Wula_Synth</userMustHaveHediff>
|
||||
</li>
|
||||
<li Class="CompProperties_UseEffect_LearnSkill">
|
||||
<skill>Social</skill>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
</Defs>
|
||||
535
1.6/Defs/ThingDefs_Buildings/Buildings_WULA.xml
Normal file
535
1.6/Defs/ThingDefs_Buildings/Buildings_WULA.xml
Normal file
@@ -0,0 +1,535 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<!-- 服务器 -->
|
||||
<ThingDef ParentName="BenchBase">
|
||||
<defName>WULA_Synth_Server</defName>
|
||||
<label>乌拉帝国服务器系统</label>
|
||||
<description>一台大型服务器,可以从乌拉帝国的上行链路接收关于各种技能的数据,并以实体数据包的形式封装储存起来,供那些新生代合成人使用。</description>
|
||||
<thingClass>Building_WorkTable</thingClass>
|
||||
<drawerType>MapMeshAndRealTime</drawerType>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/WULA_Synth_Server</texPath>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
<drawSize>(2,2)</drawSize>
|
||||
<damageData>
|
||||
<cornerTL>Damage/Corner</cornerTL>
|
||||
<cornerTR>Damage/Corner</cornerTR>
|
||||
<cornerBL>Damage/Corner</cornerBL>
|
||||
<cornerBR>Damage/Corner</cornerBR>
|
||||
</damageData>
|
||||
</graphicData>
|
||||
<castEdgeShadows>true</castEdgeShadows>
|
||||
<constructEffect>ConstructMetal</constructEffect>
|
||||
<costList>
|
||||
<Steel>100</Steel>
|
||||
<ComponentIndustrial>2</ComponentIndustrial>
|
||||
<WULA_Charge_Cube>1</WULA_Charge_Cube>
|
||||
</costList>
|
||||
<altitudeLayer>Building</altitudeLayer>
|
||||
<fillPercent>0.5</fillPercent>
|
||||
<useHitPoints>True</useHitPoints>
|
||||
<researchPrerequisites>
|
||||
<li>WULA_New_Synth_Skill_Technology</li>
|
||||
</researchPrerequisites>
|
||||
<statBases>
|
||||
<WorkToBuild>2000</WorkToBuild>
|
||||
<MaxHitPoints>180</MaxHitPoints>
|
||||
<Flammability>1.0</Flammability>
|
||||
</statBases>
|
||||
<size>(2,2)</size>
|
||||
<hasInteractionCell>True</hasInteractionCell>
|
||||
<interactionCellOffset>(0,0,-1)</interactionCellOffset>
|
||||
<designationCategory>Production</designationCategory>
|
||||
<uiOrder>2120</uiOrder>
|
||||
<passability>PassThroughOnly</passability>
|
||||
<pathCost>50</pathCost>
|
||||
<surfaceType>Item</surfaceType>
|
||||
<inspectorTabs>
|
||||
<li>ITab_Bills</li>
|
||||
</inspectorTabs>
|
||||
<comps>
|
||||
<li Class="CompProperties_Power">
|
||||
<compClass>CompPowerTrader</compClass>
|
||||
<basePowerConsumption>100</basePowerConsumption>
|
||||
</li>
|
||||
</comps>
|
||||
<placeWorkers>
|
||||
<li>PlaceWorker_PreventInteractionSpotOverlap</li>
|
||||
</placeWorkers>
|
||||
<building>
|
||||
<spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity>
|
||||
</building>
|
||||
</ThingDef>
|
||||
|
||||
<!-- 制造机 -->
|
||||
<ThingDef ParentName="BenchBase">
|
||||
<defName>WULA_Cube_Productor_BIO</defName>
|
||||
<label>乌拉帝国编织体(生物能)</label>
|
||||
<description>一台仿制乌拉帝国科技而建造的塑性构造体,不仅要消耗大量木头用以提供生物能,还只能生产基础的衣物和能源核心用以维持生存——不过它很轻,可以随探险队一起移动。</description>
|
||||
<thingClass>Building_WorkTable_HeatPush</thingClass>
|
||||
<drawerType>MapMeshAndRealTime</drawerType>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/WULA_Cube_Productor_BIO</texPath>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
<drawSize>(1,1)</drawSize>
|
||||
<damageData>
|
||||
<cornerTL>Damage/Corner</cornerTL>
|
||||
<cornerTR>Damage/Corner</cornerTR>
|
||||
<cornerBL>Damage/Corner</cornerBL>
|
||||
<cornerBR>Damage/Corner</cornerBR>
|
||||
</damageData>
|
||||
</graphicData>
|
||||
<constructEffect>ConstructMetal</constructEffect>
|
||||
<costList>
|
||||
<Steel>50</Steel>
|
||||
</costList>
|
||||
<altitudeLayer>Building</altitudeLayer>
|
||||
<castEdgeShadows>true</castEdgeShadows>
|
||||
<fillPercent>0.5</fillPercent>
|
||||
<useHitPoints>True</useHitPoints>
|
||||
<statBases>
|
||||
<Mass>5</Mass>
|
||||
<WorkToBuild>2000</WorkToBuild>
|
||||
<MaxHitPoints>180</MaxHitPoints>
|
||||
<Flammability>1.0</Flammability>
|
||||
<WorkTableWorkSpeedFactor>0.5</WorkTableWorkSpeedFactor>
|
||||
</statBases>
|
||||
<size>(1,1)</size>
|
||||
<designationCategory>Production</designationCategory>
|
||||
<uiOrder>2120</uiOrder>
|
||||
<passability>PassThroughOnly</passability>
|
||||
<pathCost>50</pathCost>
|
||||
<hasInteractionCell>True</hasInteractionCell>
|
||||
<interactionCellOffset>(0,0,-1)</interactionCellOffset>
|
||||
<surfaceType>Item</surfaceType>
|
||||
<researchPrerequisites>
|
||||
<li>WULA_Base_Technology</li>
|
||||
</researchPrerequisites>
|
||||
<!-- 可用配方 -->
|
||||
<recipes>
|
||||
<li>Make_WULA_Charge_Cube</li>
|
||||
</recipes>
|
||||
<inspectorTabs>
|
||||
<li>ITab_Bills</li>
|
||||
</inspectorTabs>
|
||||
<comps>
|
||||
<li Class="CompProperties_Refuelable">
|
||||
<fuelConsumptionRate>300.0</fuelConsumptionRate>
|
||||
<fuelCapacity>150.0</fuelCapacity>
|
||||
<fuelFilter>
|
||||
<thingDefs>
|
||||
<li>WoodLog</li>
|
||||
</thingDefs>
|
||||
</fuelFilter>
|
||||
<consumeFuelOnlyWhenUsed>true</consumeFuelOnlyWhenUsed>
|
||||
<showAllowAutoRefuelToggle>true</showAllowAutoRefuelToggle>
|
||||
</li>
|
||||
<li Class="CompProperties_HeatPusher">
|
||||
<compClass>CompHeatPusherPowered</compClass>
|
||||
<heatPerSecond>4</heatPerSecond>
|
||||
</li>
|
||||
</comps>
|
||||
<placeWorkers>
|
||||
<li>PlaceWorker_PreventInteractionSpotOverlap</li>
|
||||
</placeWorkers>
|
||||
<building>
|
||||
<isMealSource>true</isMealSource>
|
||||
<spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity>
|
||||
<heatPerTickWhileWorking>0.10</heatPerTickWhileWorking>
|
||||
</building>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BenchBase">
|
||||
<defName>WULA_Cube_Productor_Energy</defName>
|
||||
<label>乌拉帝国编织体(电能)</label>
|
||||
<description>一台仿制乌拉帝国科技而建造的塑性构造体,可制造乌拉帝国所有的物品。</description>
|
||||
<thingClass>Building_WorkTable</thingClass>
|
||||
<drawerType>MapMeshAndRealTime</drawerType>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/WULA_Cube_Productor_Energy</texPath>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
<drawSize>(1,1)</drawSize>
|
||||
<damageData>
|
||||
<cornerTL>Damage/Corner</cornerTL>
|
||||
<cornerTR>Damage/Corner</cornerTR>
|
||||
<cornerBL>Damage/Corner</cornerBL>
|
||||
<cornerBR>Damage/Corner</cornerBR>
|
||||
</damageData>
|
||||
</graphicData>
|
||||
<castEdgeShadows>true</castEdgeShadows>
|
||||
<constructEffect>ConstructMetal</constructEffect>
|
||||
<costList>
|
||||
<Steel>80</Steel>
|
||||
<ComponentIndustrial>3</ComponentIndustrial>
|
||||
</costList>
|
||||
<altitudeLayer>Building</altitudeLayer>
|
||||
<fillPercent>0.5</fillPercent>
|
||||
<useHitPoints>True</useHitPoints>
|
||||
<researchPrerequisites>
|
||||
<li>WULA_Adv_WorkTable_Technology</li>
|
||||
</researchPrerequisites>
|
||||
<statBases>
|
||||
<WorkToBuild>2000</WorkToBuild>
|
||||
<MaxHitPoints>180</MaxHitPoints>
|
||||
<Flammability>1.0</Flammability>
|
||||
</statBases>
|
||||
<size>(1,1)</size>
|
||||
<designationCategory>Production</designationCategory>
|
||||
<uiOrder>2120</uiOrder>
|
||||
<passability>PassThroughOnly</passability>
|
||||
<pathCost>50</pathCost>
|
||||
<hasInteractionCell>True</hasInteractionCell>
|
||||
<interactionCellOffset>(0,0,-1)</interactionCellOffset>
|
||||
<surfaceType>Item</surfaceType>
|
||||
<!-- 可用配方 -->
|
||||
<recipes>
|
||||
<li>Make_WULA_Charge_Cube</li>
|
||||
<li>Make_WULA_Charge_Cube_Group</li>
|
||||
</recipes>
|
||||
<inspectorTabs>
|
||||
<li>ITab_Bills</li>
|
||||
</inspectorTabs>
|
||||
<comps>
|
||||
<li Class="CompProperties_Power">
|
||||
<compClass>CompPowerTrader</compClass>
|
||||
<basePowerConsumption>500</basePowerConsumption>
|
||||
</li>
|
||||
</comps>
|
||||
<placeWorkers>
|
||||
<li>PlaceWorker_PreventInteractionSpotOverlap</li>
|
||||
</placeWorkers>
|
||||
<building>
|
||||
<isMealSource>true</isMealSource>
|
||||
<spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity>
|
||||
</building>
|
||||
</ThingDef>
|
||||
|
||||
<!-- 床 -->
|
||||
<ThingDef ParentName="BasicBedBase">
|
||||
<defName>WULA_Charging_Station_Synth</defName>
|
||||
<label>合成人修复站</label>
|
||||
<description>一台供乌拉帝国合成人进行机体修复的检修站。</description>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/WULA_Charging_Station_Synth</texPath>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
<drawSize>(1,2)</drawSize>
|
||||
<damageData>
|
||||
<rect>(0,0.05,1,1.95)</rect>
|
||||
</damageData>
|
||||
</graphicData>
|
||||
<statBases>
|
||||
<Comfort>0.75</Comfort>
|
||||
<MaxHitPoints>140</MaxHitPoints>
|
||||
<Beauty>1</Beauty>
|
||||
<WorkToBuild>800</WorkToBuild>
|
||||
<Mass>30</Mass>
|
||||
<MedicalTendQualityOffset>10</MedicalTendQualityOffset>
|
||||
</statBases>
|
||||
<size>(1,2)</size>
|
||||
<costList>
|
||||
<Steel>50</Steel>
|
||||
<ComponentIndustrial>1</ComponentIndustrial>
|
||||
<WULA_Charge_Cube>1</WULA_Charge_Cube>
|
||||
</costList>
|
||||
<designationHotKey>Misc2</designationHotKey>
|
||||
<uiOrder>2010</uiOrder>
|
||||
<castEdgeShadows>true</castEdgeShadows>
|
||||
<fillPercent>0.5</fillPercent>
|
||||
<staticSunShadowHeight>0</staticSunShadowHeight>
|
||||
<researchPrerequisites>
|
||||
<li>WULA_Base_Technology</li>
|
||||
</researchPrerequisites>
|
||||
<stuffCategories Inherit="False" IsNull="True" />
|
||||
<building>
|
||||
<paintable>false</paintable>
|
||||
<bed_showSleeperBody>true</bed_showSleeperBody>
|
||||
<bed_healPerDay>0</bed_healPerDay>
|
||||
</building>
|
||||
<placeWorkers>
|
||||
<li>PlaceWorker_GlowRadius</li>
|
||||
</placeWorkers>
|
||||
<comps>
|
||||
<li Class="CompProperties_Power">
|
||||
<compClass>CompPowerTrader</compClass>
|
||||
<basePowerConsumption>30</basePowerConsumption>
|
||||
</li>
|
||||
<li Class="CompProperties_Glower">
|
||||
<glowRadius>12</glowRadius>
|
||||
<!--<glowColor>(105,204,204,0)</glowColor>-->
|
||||
<!-- 蓝色 -->
|
||||
<!-- <glowColor>(79, 96, 119, 0)</glowColor> -->
|
||||
<!-- 红色 -->
|
||||
<glowColor>(177, 0, 31, 0)</glowColor>
|
||||
<colorPickerEnabled>true</colorPickerEnabled>
|
||||
<darklightToggle>true</darklightToggle>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<!-- 机械工厂 -->
|
||||
<ThingDef ParentName="BuildingBase">
|
||||
<defName>WULA_Large_Mechine_proudctor</defName>
|
||||
<label>乌拉帝国机械工厂</label>
|
||||
<description>乌拉帝国所建造的一种机械工厂,能构建各种乌拉帝国机械体,包括机械乌拉。该设施仅限机械乌拉种族操作。</description>
|
||||
<thingClass>Building_MechGestator</thingClass>
|
||||
<containedPawnsSelectable>true</containedPawnsSelectable>
|
||||
<tickerType>Normal</tickerType>
|
||||
<drawerType>MapMeshAndRealTime</drawerType>
|
||||
<altitudeLayer>Building</altitudeLayer>
|
||||
<passability>PassThroughOnly</passability>
|
||||
<fillPercent>0.5</fillPercent>
|
||||
<hasInteractionCell>true</hasInteractionCell>
|
||||
<castEdgeShadows>true</castEdgeShadows>
|
||||
<pathCost>42</pathCost>
|
||||
<surfaceType>Item</surfaceType>
|
||||
<inspectorTabs>
|
||||
<li>ITab_Bills</li>
|
||||
</inspectorTabs>
|
||||
<designationCategory>Biotech</designationCategory>
|
||||
<uiOrder>2400</uiOrder>
|
||||
<defaultPlacingRot>South</defaultPlacingRot>
|
||||
<placeWorkers>
|
||||
<li>PlaceWorker_MechGestatorTop</li>
|
||||
</placeWorkers>
|
||||
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/WULA_Heavy_War_Machine_Productor</texPath>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
<drawSize>(4, 4)</drawSize>
|
||||
</graphicData>
|
||||
<interactionCellOffset>(1,0,3)</interactionCellOffset>
|
||||
<statBases>
|
||||
<MaxHitPoints>1250</MaxHitPoints>
|
||||
<WorkToBuild>16000</WorkToBuild>
|
||||
<Mass>35</Mass>
|
||||
<Flammability>0.5</Flammability>
|
||||
</statBases>
|
||||
<size>(4,4)</size>
|
||||
<costList>
|
||||
<Steel>300</Steel>
|
||||
<ComponentIndustrial>6</ComponentIndustrial>
|
||||
<WULA_Charge_Cube>5</WULA_Charge_Cube>
|
||||
</costList>
|
||||
<researchPrerequisites>
|
||||
<li>WULA_Machine_Productor_Technology</li>
|
||||
</researchPrerequisites>
|
||||
<building>
|
||||
<spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity>
|
||||
<canPlaceOverImpassablePlant>false</canPlaceOverImpassablePlant>
|
||||
<ai_chillDestination>false</ai_chillDestination>
|
||||
<buildingTags>
|
||||
<li>Production</li>
|
||||
<li>Biotech</li>
|
||||
</buildingTags>
|
||||
<barDrawData>
|
||||
<north>
|
||||
<preRotationOffset>(-1.06, 0.91)</preRotationOffset>
|
||||
<size>(0, 0)</size>
|
||||
</north>
|
||||
<south>
|
||||
<preRotationOffset>(-1.06, 0.82)</preRotationOffset>
|
||||
<size>(0, 0)</size>
|
||||
</south>
|
||||
<east>
|
||||
<preRotationOffset>(1.06, -0.97)</preRotationOffset>
|
||||
<size>(0, 0)</size>
|
||||
</east>
|
||||
<west>
|
||||
<preRotationOffset>(-1.06, -0.97)</preRotationOffset>
|
||||
<size>(0, 0)</size>
|
||||
</west>
|
||||
</barDrawData>
|
||||
<formingGraphicData>
|
||||
<texPath>Things/Pawn/Mechanoid/HalfGestatedMechSmall</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>(0,0)</drawSize>
|
||||
</formingGraphicData>
|
||||
<formingMechPerRotationOffset>
|
||||
<li>(0, 0, 0.45)</li>
|
||||
<li>(0, 0, 0.45)</li>
|
||||
<li>(0, 0, 0.45)</li>
|
||||
<li>(0, 0, 0.45)</li>
|
||||
</formingMechPerRotationOffset>
|
||||
<mechGestatorCylinderGraphic>
|
||||
<texPath>Things/Building/Production/MechGestatorStandardGlass</texPath>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
<drawSize>(0,0)</drawSize>
|
||||
<shaderType>Transparent</shaderType>
|
||||
</mechGestatorCylinderGraphic>
|
||||
<mechGestatorTopGraphic>
|
||||
<texPath>Things/Building/Production/MechGestatorStandardTop</texPath>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
<drawSize>(0,0)</drawSize>
|
||||
</mechGestatorTopGraphic>
|
||||
<gestatorFormingMote>
|
||||
<north></north>
|
||||
<east></east>
|
||||
<west></west>
|
||||
<south></south>
|
||||
</gestatorFormingMote>
|
||||
<gestatorCycleCompleteMote>
|
||||
<north></north>
|
||||
<east></east>
|
||||
<west></west>
|
||||
<south></south>
|
||||
</gestatorCycleCompleteMote>
|
||||
<gestatorFormedMote>
|
||||
<north></north>
|
||||
<east></east>
|
||||
<west></west>
|
||||
<south></south>
|
||||
</gestatorFormedMote>
|
||||
</building>
|
||||
<constructionSkillPrerequisite>6</constructionSkillPrerequisite>
|
||||
<recipes>
|
||||
<li>WULA_Build_Wula_Synth</li>
|
||||
<li>WULA_Build_Mech_Cat</li>
|
||||
<li>WULA_Build_Mech_Cat_Constructor</li>
|
||||
<li>WULA_Build_Mech_Cat_EMP</li>
|
||||
<li>WULA_Build_Mech_Cat_Fire</li>
|
||||
<li>WULA_Build_AI_Heavy_Panzer</li>
|
||||
<li>WULA_Build_Armour</li>
|
||||
</recipes>
|
||||
<comps>
|
||||
<li Class="CompProperties_WasteProducer" />
|
||||
<li Class="CompProperties_Flickable"/>
|
||||
<li Class="CompProperties_Power">
|
||||
<compClass>CompPowerTrader</compClass>
|
||||
<basePowerConsumption>500</basePowerConsumption>
|
||||
<idlePowerDraw>50</idlePowerDraw>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<!-- 武装生产器 -->
|
||||
<ThingDef ParentName="BenchBase">
|
||||
<defName>WULA_War_Machine_Weapon_Productor</defName>
|
||||
<label>乌拉帝国智械武装组装台</label>
|
||||
<description>一台专门用于构建乌拉帝国各种高阶机械体所用武器和装甲的特殊工作台。</description>
|
||||
<thingClass>Building_WorkTable</thingClass>
|
||||
<drawerType>MapMeshAndRealTime</drawerType>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/WULA_War_Machine_Weapon_Productor</texPath>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
<drawSize>(2,2)</drawSize>
|
||||
<damageData>
|
||||
<cornerTL>Damage/Corner</cornerTL>
|
||||
<cornerTR>Damage/Corner</cornerTR>
|
||||
<cornerBL>Damage/Corner</cornerBL>
|
||||
<cornerBR>Damage/Corner</cornerBR>
|
||||
</damageData>
|
||||
</graphicData>
|
||||
<castEdgeShadows>true</castEdgeShadows>
|
||||
<fillPercent>0.5</fillPercent>
|
||||
<constructEffect>ConstructMetal</constructEffect>
|
||||
<costList>
|
||||
<Steel>120</Steel>
|
||||
<ComponentIndustrial>2</ComponentIndustrial>
|
||||
<WULA_Charge_Cube>1</WULA_Charge_Cube>
|
||||
</costList>
|
||||
<altitudeLayer>Building</altitudeLayer>
|
||||
<useHitPoints>True</useHitPoints>
|
||||
<statBases>
|
||||
<Mass>50</Mass>
|
||||
<WorkToBuild>6000</WorkToBuild>
|
||||
<MaxHitPoints>250</MaxHitPoints>
|
||||
<Flammability>1.0</Flammability>
|
||||
<WorkTableWorkSpeedFactor>0.5</WorkTableWorkSpeedFactor>
|
||||
</statBases>
|
||||
<size>(2,2)</size>
|
||||
<designationCategory>Production</designationCategory>
|
||||
<uiOrder>2120</uiOrder>
|
||||
<passability>PassThroughOnly</passability>
|
||||
<pathCost>50</pathCost>
|
||||
<hasInteractionCell>True</hasInteractionCell>
|
||||
<interactionCellOffset>(0,0,-1)</interactionCellOffset>
|
||||
<surfaceType>Item</surfaceType>
|
||||
<researchPrerequisites>
|
||||
<li>WULA_Machine_Equipment_Technology</li>
|
||||
</researchPrerequisites>
|
||||
<inspectorTabs>
|
||||
<li>ITab_Bills</li>
|
||||
</inspectorTabs>
|
||||
<comps>
|
||||
<li Class="CompProperties_Power">
|
||||
<compClass>CompPowerTrader</compClass>
|
||||
<basePowerConsumption>200</basePowerConsumption>
|
||||
</li>
|
||||
</comps>
|
||||
<placeWorkers>
|
||||
<li>PlaceWorker_PreventInteractionSpotOverlap</li>
|
||||
</placeWorkers>
|
||||
<building>
|
||||
<spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity>
|
||||
</building>
|
||||
</ThingDef>
|
||||
|
||||
<!-- 充电器 -->
|
||||
<ThingDef ParentName="BaseMechCharger">
|
||||
<defName>WULA_War_Machine_Recharger</defName>
|
||||
<label>乌拉帝国充电站</label>
|
||||
<description>一个允许所有大小类型的乌拉帝国机械体进行充电的充电站,不支持合成人的充能。</description>
|
||||
<graphicData>
|
||||
<texPath>Things/Building/Production/StandardRecharger</texPath>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
<drawSize>(3,3)</drawSize>
|
||||
<shadowData>
|
||||
<volume>(2.9, 0.5, 1.9)</volume>
|
||||
</shadowData>
|
||||
</graphicData>
|
||||
<interactionCellOffset>(0,0,2)</interactionCellOffset>
|
||||
<passability>PassThroughOnly</passability>
|
||||
<statBases>
|
||||
<MaxHitPoints>250</MaxHitPoints>
|
||||
<WorkToBuild>8000</WorkToBuild>
|
||||
<Mass>25</Mass>
|
||||
<Flammability>0.5</Flammability>
|
||||
</statBases>
|
||||
<size>(3,3)</size>
|
||||
<building>
|
||||
<requiredMechWeightClasses>
|
||||
<li>Light</li>
|
||||
<li>Medium</li>
|
||||
<li>Heavy</li>
|
||||
<li>UltraHeavy</li>
|
||||
</requiredMechWeightClasses>
|
||||
<barDrawData>
|
||||
<north>
|
||||
<preRotationOffset>(0.002166748,-0.3722534)</preRotationOffset>
|
||||
<size>(0.4398041,0.1365509)</size>
|
||||
</north>
|
||||
<south>
|
||||
<preRotationOffset>(-0.002609305,-0.6002655)</preRotationOffset>
|
||||
<size>(0.4398041,0.121376)</size>
|
||||
</south>
|
||||
<east>
|
||||
<preRotationOffset>(0.04148867,0.6301422)</preRotationOffset>
|
||||
<size>(0.4066238,0.1425552)</size>
|
||||
</east>
|
||||
<west>
|
||||
<preRotationOffset>(-0.02767944,0.6171188)</preRotationOffset>
|
||||
<size>(0.397522,0.1395264)</size>
|
||||
</west>
|
||||
</barDrawData>
|
||||
</building>
|
||||
<constructionSkillPrerequisite>5</constructionSkillPrerequisite>
|
||||
<costList>
|
||||
<Steel>250</Steel>
|
||||
<ComponentIndustrial>2</ComponentIndustrial>
|
||||
<WULA_Charge_Cube>1</WULA_Charge_Cube>
|
||||
</costList>
|
||||
<researchPrerequisites>
|
||||
<li>WULA_Machine_Productor_Technology</li>
|
||||
</researchPrerequisites>
|
||||
<comps>
|
||||
<li Class="CompProperties_ThingContainer">
|
||||
<compClass>CompThingContainer</compClass>
|
||||
<stackLimit>10</stackLimit>
|
||||
<drawContainedThing>false</drawContainedThing>
|
||||
<dropEffecterDef>MechChargerWasteRemoved</dropEffecterDef>
|
||||
</li>
|
||||
<li Class="CompProperties_Power">
|
||||
<compClass>CompPowerTrader</compClass>
|
||||
<basePowerConsumption>400</basePowerConsumption>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
</Defs>
|
||||
1684
1.6/Defs/ThingDefs_Misc/WULA_Apparel.xml
Normal file
1684
1.6/Defs/ThingDefs_Misc/WULA_Apparel.xml
Normal file
File diff suppressed because it is too large
Load Diff
2010
1.6/Defs/ThingDefs_Misc/Weapons/WULA_Weapon.xml
Normal file
2010
1.6/Defs/ThingDefs_Misc/Weapons/WULA_Weapon.xml
Normal file
File diff suppressed because it is too large
Load Diff
1295
1.6/Defs/ThingDefs_Races/Races_Wulaspecies.xml
Normal file
1295
1.6/Defs/ThingDefs_Races/Races_Wulaspecies.xml
Normal file
File diff suppressed because it is too large
Load Diff
17
1.6/Defs/ThoughtDefs/Thoughts_WULA.xml
Normal file
17
1.6/Defs/ThoughtDefs/Thoughts_WULA.xml
Normal file
@@ -0,0 +1,17 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<ThoughtDef>
|
||||
<defName>WULA_Energy_Furnace_Though_Hunger</defName>
|
||||
<workerClass>ThoughtWorker_Hediff</workerClass>
|
||||
<hediff>WULA_Energy_Furnace_Hediff_Hunger</hediff>
|
||||
<validWhileDespawned>true</validWhileDespawned>
|
||||
<developmentalStageFilter>Baby, Child, Adult</developmentalStageFilter>
|
||||
<stages>
|
||||
<li>
|
||||
<label>小馋猫</label>
|
||||
<description>我要疯狂偷吃能源核心,这真是太爽了!</description>
|
||||
<baseMoodEffect>20</baseMoodEffect>
|
||||
</li>
|
||||
</stages>
|
||||
</ThoughtDef>
|
||||
</Defs>
|
||||
178
1.6/Defs/TraitDefs/Traits_WULA.xml
Normal file
178
1.6/Defs/TraitDefs/Traits_WULA.xml
Normal file
@@ -0,0 +1,178 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<TraitDef>
|
||||
<defName>WULA_Trait_Knight</defName>
|
||||
<forcedPassions>
|
||||
<li>Melee</li>
|
||||
<li>Shooting</li>
|
||||
</forcedPassions>
|
||||
<degreeDatas>
|
||||
<li>
|
||||
<label>帝国骑士</label>
|
||||
<description>于无垠星海中穿梭,\n谨以吾魂向帝皇起誓:\n\n吾即是帝皇之盾,吾即是帝皇之剑。\n以乌拉帝皇之名,吾即是帝国骑士!</description>
|
||||
<allowedMeditationFocusTypes><li>Dignified</li></allowedMeditationFocusTypes>
|
||||
<degree>1</degree>
|
||||
<statOffsets>
|
||||
<MentalBreakThreshold>-0.2</MentalBreakThreshold>
|
||||
</statOffsets>
|
||||
<statFactors>
|
||||
<AimingDelayFactor>0.75</AimingDelayFactor>
|
||||
<ShootingAccuracyPawn>2</ShootingAccuracyPawn>
|
||||
<MeleeDamageFactor>1.2</MeleeDamageFactor>
|
||||
<MeleeCooldownFactor>0.75</MeleeCooldownFactor>
|
||||
<MoveSpeed>1.25</MoveSpeed>
|
||||
<IncomingDamageFactor>0.5</IncomingDamageFactor>
|
||||
</statFactors>
|
||||
</li>
|
||||
<li>
|
||||
<label>荣耀骑士</label>
|
||||
<description>吾之身归帝皇剑下,\n吾之名得帝皇祝福,\n于无垠星海中穿梭,\n谨以吾魂向帝皇起誓:\n\n恒以仁慈之心对待帝国人民,恒以怜悯之心善待无助弱者,\n恒以慈悲之心对待无辜妇孺,恒以平等之心看待芸芸众生;\n\n恒以勇武之名诛灭帝国叛逆,恒以骑士之名斩杀帝国之敌,\n恒以帝国之名踏平叛逆之城,恒以帝皇之名荡清无尽寰宇;\n\n恒以智慧之魂思索帝国难题,恒以耐心之魂解答无知质疑,\n恒以虔诚之魂辨明人生真理,恒以信仰之魂教化亿万国民;\n\n恒以探知之志探索帝国疆域,恒以求知之志探寻未明知识,\n恒以坚韧之志追寻帝皇足迹,恒以求索之心明察星海真理;\n\n吾即是帝皇之盾,吾即是帝皇之剑。\n以乌拉帝皇之名,吾即是帝国骑士!</description>
|
||||
<degree>2</degree>
|
||||
<allowedMeditationFocusTypes><li>Dignified</li></allowedMeditationFocusTypes>
|
||||
<statOffsets>
|
||||
<MentalBreakThreshold>-0.5</MentalBreakThreshold>
|
||||
</statOffsets>
|
||||
<statFactors>
|
||||
<AimingDelayFactor>0.5</AimingDelayFactor>
|
||||
<ShootingAccuracyPawn>5</ShootingAccuracyPawn>
|
||||
<MeleeDamageFactor>1.5</MeleeDamageFactor>
|
||||
<MeleeCooldownFactor>0.5</MeleeCooldownFactor>
|
||||
<MoveSpeed>1.5</MoveSpeed>
|
||||
<IncomingDamageFactor>0.3</IncomingDamageFactor>
|
||||
</statFactors>
|
||||
</li>
|
||||
</degreeDatas>
|
||||
</TraitDef>
|
||||
<TraitDef>
|
||||
<defName>WULA_Trait_Legal_Officer</defName>
|
||||
<forcedPassions>
|
||||
<li>Shooting</li>
|
||||
<li>Social</li>
|
||||
</forcedPassions>
|
||||
<degreeDatas>
|
||||
<li>
|
||||
<label>法务官</label>
|
||||
<description>法务官是乌拉帝国骑士团的特殊基层执法者,接受了良好的射击训练,并且拥有镇压和安抚奴隶所需的如簧巧舌。</description>
|
||||
<statFactors>
|
||||
<AimingDelayFactor>0.5</AimingDelayFactor>
|
||||
<ShootingAccuracyPawn>5</ShootingAccuracyPawn>
|
||||
</statFactors>
|
||||
<statOffsets>
|
||||
<SocialImpact>0.2</SocialImpact>
|
||||
</statOffsets>
|
||||
</li>
|
||||
</degreeDatas>
|
||||
</TraitDef>
|
||||
<TraitDef>
|
||||
<defName>WULA_Trait_Sculptor</defName>
|
||||
<forcedPassions>
|
||||
<li>Artistic</li>
|
||||
<li>Intellectual</li>
|
||||
</forcedPassions>
|
||||
<degreeDatas>
|
||||
<li>
|
||||
<label>雕琢者</label>
|
||||
<description>雕琢者是乌拉帝国观测站的科学家,她们将基因编辑技术视为终极的艺术媒介,将生物体视为雕塑原材料,以创造独一无二、具有震撼美学价值或哲学意涵的“活体艺术品”。</description>
|
||||
<statOffsets>
|
||||
<ResearchSpeedFactor>0.15</ResearchSpeedFactor>
|
||||
<WorkSpeedGlobal>0.15</WorkSpeedGlobal>
|
||||
</statOffsets>
|
||||
</li>
|
||||
</degreeDatas>
|
||||
</TraitDef>
|
||||
<TraitDef>
|
||||
<defName>WULA_Trait_Diplomat</defName>
|
||||
<degreeDatas>
|
||||
<li>
|
||||
<label>外交官</label>
|
||||
<description>乌拉帝国的外交官被称为传谕使,她们彬彬有礼的礼节中也无法掩盖属于堕落帝国的傲慢与目中无人。</description>
|
||||
<statFactors>
|
||||
<SocialImpact>1</SocialImpact>
|
||||
</statFactors>
|
||||
</li>
|
||||
</degreeDatas>
|
||||
</TraitDef>
|
||||
<TraitDef>
|
||||
<defName>WULA_Trait_Nun</defName>
|
||||
<forcedPassions>
|
||||
<li>Melee</li>
|
||||
<li>Medicine</li>
|
||||
</forcedPassions>
|
||||
<degreeDatas>
|
||||
<li>
|
||||
<label>修女</label>
|
||||
<description>乌拉帝国的修女是乌拉帝国大教堂的主体,她们抛弃了养尊处优的堕落生活,以身体力行的布道远征贯彻虔诚的信仰。</description>
|
||||
<statFactors>
|
||||
<PsychicSensitivity>8</PsychicSensitivity>
|
||||
</statFactors>
|
||||
</li>
|
||||
</degreeDatas>
|
||||
</TraitDef>
|
||||
<TraitDef>
|
||||
<defName>WULA_Trait_Researcher</defName>
|
||||
<forcedPassions>
|
||||
<li>Crafting</li>
|
||||
<li>Intellectual</li>
|
||||
</forcedPassions>
|
||||
<degreeDatas>
|
||||
<li>
|
||||
<label>档案管理员</label>
|
||||
<description>为了发掘和维护乌拉帝国的失落知识,乌拉帝国图书馆的档案管理员不辞辛劳地穿梭在群书的汪洋间。</description>
|
||||
<statOffsets>
|
||||
<GlobalLearningFactor>0.5</GlobalLearningFactor>
|
||||
</statOffsets>
|
||||
</li>
|
||||
</degreeDatas>
|
||||
</TraitDef>
|
||||
<TraitDef>
|
||||
<defName>WULA_Trait_Connector</defName>
|
||||
<forcedPassions>
|
||||
<li>Intellectual</li>
|
||||
</forcedPassions>
|
||||
<degreeDatas>
|
||||
<li>
|
||||
<label>高维链接者</label>
|
||||
<description>这些乌拉星人长时间与一个非本位面的设施进行跨维链接,已经慢慢地变得非人化。</description>
|
||||
<disablesNeeds>
|
||||
<li>Joy</li>
|
||||
<li>DrugDesire</li>
|
||||
</disablesNeeds>
|
||||
<statOffsets>
|
||||
<GlobalLearningFactor>0.5</GlobalLearningFactor>
|
||||
</statOffsets>
|
||||
</li>
|
||||
</degreeDatas>
|
||||
</TraitDef>
|
||||
|
||||
<TraitDef>
|
||||
<defName>WULA_Trait_Broken_Personality</defName>
|
||||
<degreeDatas>
|
||||
<li>
|
||||
<label>破碎人格</label>
|
||||
<description>这个乌拉帝国合成人没有完整的人格,这使得她更像是一台真正的机械——除了饮食外,所有的需求都已经被禁用。</description>
|
||||
<disablesNeeds>
|
||||
<li>Mood</li>
|
||||
<li>Joy</li>
|
||||
<li>Beauty</li>
|
||||
<li>Comfort</li>
|
||||
<li>Outdoors</li>
|
||||
<li>Indoors</li>
|
||||
<li>DrugDesire</li>
|
||||
<li>RoomSize</li>
|
||||
</disablesNeeds>
|
||||
</li>
|
||||
</degreeDatas>
|
||||
</TraitDef>
|
||||
|
||||
<TraitDef>
|
||||
<defName>WULA_AI_War_Machine</defName>
|
||||
<degreeDatas>
|
||||
<li>
|
||||
<label>战争机器</label>
|
||||
<description>这是乌拉帝国创造的高智能战争机械,拥有思考的能力。</description>
|
||||
<disablesNeeds>
|
||||
</disablesNeeds>
|
||||
</li>
|
||||
</degreeDatas>
|
||||
</TraitDef>
|
||||
</Defs>
|
||||
72
1.6/Defs/WorkGivers/Wula_WorkGivers.xml
Normal file
72
1.6/Defs/WorkGivers/Wula_WorkGivers.xml
Normal file
@@ -0,0 +1,72 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
|
||||
<Defs>
|
||||
<WorkGiverDef>
|
||||
<defName>WULA_Cube_ProductorBills</defName>
|
||||
<label>在编织体制造物品</label>
|
||||
<giverClass>WorkGiver_DoBill</giverClass>
|
||||
<workType>Smithing</workType>
|
||||
<priorityInType>75</priorityInType>
|
||||
<fixedBillGiverDefs>
|
||||
<li>WULA_Cube_Productor_BIO</li>
|
||||
<li>WULA_Cube_Productor_Energy</li>
|
||||
</fixedBillGiverDefs>
|
||||
<verb>工作于</verb>
|
||||
<gerund>工作于</gerund>
|
||||
<requiredCapacities>
|
||||
<li>Manipulation</li>
|
||||
</requiredCapacities>
|
||||
<prioritizeSustains>true</prioritizeSustains>
|
||||
</WorkGiverDef>
|
||||
|
||||
<WorkGiverDef>
|
||||
<defName>WULA_Large_Mechine_proudctor_Bills</defName>
|
||||
<label>在乌拉帝国机械工厂培育机械</label>
|
||||
<giverClass>WorkGiver_DoBill</giverClass>
|
||||
<workType>Smithing</workType>
|
||||
<priorityInType>75</priorityInType>
|
||||
<fixedBillGiverDefs>
|
||||
<li>WULA_Large_Mechine_proudctor</li>
|
||||
</fixedBillGiverDefs>
|
||||
<verb>工作于</verb>
|
||||
<gerund>工作于</gerund>
|
||||
<requiredCapacities>
|
||||
<li>Manipulation</li>
|
||||
</requiredCapacities>
|
||||
<prioritizeSustains>true</prioritizeSustains>
|
||||
</WorkGiverDef>
|
||||
|
||||
<WorkGiverDef>
|
||||
<defName>WULA_War_Machine_Weapon_ProductorBills</defName>
|
||||
<label>在武装组装台制造物品</label>
|
||||
<giverClass>WorkGiver_DoBill</giverClass>
|
||||
<workType>Smithing</workType>
|
||||
<priorityInType>75</priorityInType>
|
||||
<fixedBillGiverDefs>
|
||||
<li>WULA_War_Machine_Weapon_Productor</li>
|
||||
</fixedBillGiverDefs>
|
||||
<verb>工作于</verb>
|
||||
<gerund>工作于</gerund>
|
||||
<requiredCapacities>
|
||||
<li>Manipulation</li>
|
||||
</requiredCapacities>
|
||||
<prioritizeSustains>true</prioritizeSustains>
|
||||
</WorkGiverDef>
|
||||
|
||||
<WorkGiverDef>
|
||||
<defName>WULA_Synth_ServerBills</defName>
|
||||
<label>在服务器系统下载数据</label>
|
||||
<giverClass>WorkGiver_DoBill</giverClass>
|
||||
<workType>Smithing</workType>
|
||||
<priorityInType>75</priorityInType>
|
||||
<fixedBillGiverDefs>
|
||||
<li>WULA_Synth_Server</li>
|
||||
</fixedBillGiverDefs>
|
||||
<verb>工作于</verb>
|
||||
<gerund>工作于</gerund>
|
||||
<requiredCapacities>
|
||||
<li>Manipulation</li>
|
||||
</requiredCapacities>
|
||||
<prioritizeSustains>true</prioritizeSustains>
|
||||
</WorkGiverDef>
|
||||
</Defs>
|
||||
Reference in New Issue
Block a user